From 15123b19e7bc8da2869429b07f0fbaa0598e945e Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Thu, 20 Jun 2019 20:56:08 -0400 Subject: [PATCH] Rewind all. --- Object3D.java | 54 +++++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 49 insertions(+), 5 deletions(-) diff --git a/Object3D.java b/Object3D.java index d6e0e59..7b52765 100644 --- a/Object3D.java +++ b/Object3D.java @@ -893,7 +893,8 @@ boolean changedir = random && Math.random() < 0.01; // && !link2master; - if (transformcount*factor > maxcount || (step == 1 && changedir)) + if (transformcount*factor >= maxcount && (rewind || random) || + (step == 1 && changedir)) { countdown = 1; delay = speedup?8:1; @@ -3503,7 +3504,8 @@ if (blockloop) return; - if (marked || (bRep != null && material != null)) // borderline... + if (//marked || // does not make sense + (bRep != null || material != null)) // borderline... live = h; for (int i = 0; i < Size(); i++) @@ -3524,7 +3526,8 @@ return; //if (bRep != null) - if (marked || (bRep != null && material != null)) // borderline... + if (//marked || // does not make sense + (bRep != null || material != null)) // borderline... link2master = h; for (int i = 0; i < Size(); i++) @@ -3544,7 +3547,8 @@ if (blockloop) return; - if (marked || (bRep != null && material != null)) // borderline... + if (//marked || // does not make sense + (bRep != null || material != null)) // borderline... hide = h; for (int i = 0; i < Size(); i++) @@ -3564,7 +3568,7 @@ if (blockloop) return; - if (bRep != null && material != null) // borderline... + if (bRep != null || material != null) // borderline... marked = h; for (int i = 0; i < Size(); i++) @@ -3579,6 +3583,46 @@ } } + void RewindLeaves(boolean h) + { + if (blockloop) + return; + + if (bRep != null || material != null) // borderline... + rewind = h; + + for (int i = 0; i < Size(); i++) + { + Object3D child = (Object3D) get(i); // reserve(i); + if (child == null) + continue; + blockloop = true; + child.RewindLeaves(h); + blockloop = false; + // release(i); + } + } + + void RandomLeaves(boolean h) + { + if (blockloop) + return; + + if (bRep != null || material != null) // borderline... + random = h; + + for (int i = 0; i < Size(); i++) + { + Object3D child = (Object3D) get(i); // reserve(i); + if (child == null) + continue; + blockloop = true; + child.RandomLeaves(h); + blockloop = false; + // release(i); + } + } + void SetTexRes(int tr) { texres = tr; -- Gitblit v1.6.2