From 29d5516687020263d3ae0454ce81879a3a450af0 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Thu, 01 Aug 2019 00:20:18 -0400
Subject: [PATCH] Min shader option.

---
 CameraPane.java  |   29 ++++++++++++++++++-----------
 Globals.java     |    2 ++
 GroupEditor.java |   17 ++++++++++++++---
 3 files changed, 34 insertions(+), 14 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index 5bb4b19..219e567 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -12453,7 +12453,7 @@
 
         //gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 127, lightParams, 0);
 
-        String program0 =
+        String programmin =
                 // Min shader
                 "!!ARBfp1.0\n" +
                 "PARAM zero123      = { 0.0, 1.0, 2, 1.25 };" +
@@ -12520,7 +12520,7 @@
                 "MOV result.color, temp;" +
                 "END";
         
-        String program =
+        String programmax =
                 "!!ARBfp1.0\n" +
                 
                 //"OPTION ARB_fragment_program_shadow;" +
@@ -13376,6 +13376,13 @@
             //once = true;
         }
 
+        String program = programmax;
+        
+        if (Globals.MINSHADER)
+        {
+            program = programmin;
+        }
+        
         System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
         System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
         loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
@@ -16667,14 +16674,14 @@
         gl.glLoadIdentity();
         gl.glScalef(1,ratio,1);
 
-        colorV[0] = 2;
-        colorV[1] = 2;
-        colorV[2] = 2;
-        colorV[3] = 1;
-        gl.glDisable(gl.GL_COLOR_MATERIAL);
-        gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
-        
-        gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
+//        colorV[0] = 2;
+//        colorV[1] = 2;
+//        colorV[2] = 2;
+//        colorV[3] = 1;
+//        gl.glDisable(gl.GL_COLOR_MATERIAL);
+//        gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
+//        
+//        gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
         
         //gl.glActiveTexture(GL.GL_TEXTURE1);
         //gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
@@ -16688,7 +16695,7 @@
         // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
         // causes the normals to be sent down. Thanks to Ken Dyke.
         //gl.glEnable(GL.GL_LIGHTING);
-        gl.glEnable(GL.GL_LIGHTING);
+        gl.glDisable(GL.GL_LIGHTING);
 
         gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
         gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
diff --git a/Globals.java b/Globals.java
index 3d6158a..70488f3 100644
--- a/Globals.java
+++ b/Globals.java
@@ -7,6 +7,8 @@
     static iCameraPane theRenderer;
     
         private static boolean LIVE = false;
+        
+        public static boolean MINSHADER = false;
         public static boolean COMPUTESHADOWWHENLIVE = true;
         public static boolean RENDERSHADOW = true;
         
diff --git a/GroupEditor.java b/GroupEditor.java
index 05231cb..f72277a 100644
--- a/GroupEditor.java
+++ b/GroupEditor.java
@@ -1234,9 +1234,12 @@
                 smoothCB.setToolTipText("Snapping delay");
                                 smoothCB.addItemListener(this);
 
-                panel.add(slowCB = new cCheckBox("Slow", CameraPane.SLOWPOSE)); //, constraints);
-                slowCB.setToolTipText("Smooth interpolation");
-                                slowCB.addItemListener(this);
+//                panel.add(slowCB = new cCheckBox("Slow", CameraPane.SLOWPOSE)); //, constraints);
+//                slowCB.setToolTipText("Smooth interpolation");
+//                                slowCB.addItemListener(this);
+                panel.add(minshaderCB = new cCheckBox("Min shader", Globals.MINSHADER)); //, constraints);
+                minshaderCB.setToolTipText("Minimal fast shader");
+                                minshaderCB.addItemListener(this);
                                 
 //        	constraints.gridy += 1;
 //                panel.add(speakerMocapCB = new cCheckBox("Mocap", CameraPane.SPEAKERMOCAP), constraints);
@@ -1350,6 +1353,8 @@
         cCheckBox localCB;
         cCheckBox crowdCB;
         cCheckBox smoothCB;
+        cCheckBox minshaderCB;
+        
         cToggleButton fastCB;
         cCheckBox slowCB;
         cCheckBox boxCB;
@@ -1421,6 +1426,12 @@
                 cameraView.ToggleInertia();
         cameraView.repaint();
             }
+            else if(e.getSource() == minshaderCB)
+            {
+                Globals.MINSHADER ^= true;
+                cameraView.programInitialized = false;
+                cameraView.repaint();
+            }
             else if(e.getSource() == localCB)
             {
                 cameraView.ToggleLocal();

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