From 29d5516687020263d3ae0454ce81879a3a450af0 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Thu, 01 Aug 2019 00:20:18 -0400 Subject: [PATCH] Min shader option. --- CameraPane.java | 108 ++++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 80 insertions(+), 28 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index 8953dc4..219e567 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -9316,10 +9316,9 @@ double[] light2camera = new double[16]; //int newenvy = -1; - boolean envyoff = true; // false; - String skyboxname = ""; - String skyboxext; - String loadedskyboxname = ""; + //boolean envyoff = false; + + String loadedskyboxname; cVector light0 = new cVector(0, 0, 0); // 1,3,2); //float[] light0 = { 0,0,0 }; @@ -11065,10 +11064,18 @@ // // newenvy = -1; - if (!skyboxname.equals(this.loadedskyboxname)) + if (object.skyboxname != null) { - LoadSkybox(skyboxname + "/", skyboxext, false); - loadedskyboxname = skyboxname; + if (!object.skyboxname.equals(this.loadedskyboxname)) + { + LoadSkybox(object.skyboxname + "/", object.skyboxext, false); + loadedskyboxname = object.skyboxname; + } + } + else + { + cubemap = null; + loadedskyboxname = null; } ratio = ((double) getWidth()) / getHeight(); @@ -12446,7 +12453,7 @@ //gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 127, lightParams, 0); - String program0 = + String programmin = // Min shader "!!ARBfp1.0\n" + "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" + @@ -12513,7 +12520,7 @@ "MOV result.color, temp;" + "END"; - String program = + String programmax = "!!ARBfp1.0\n" + //"OPTION ARB_fragment_program_shadow;" + @@ -13369,6 +13376,13 @@ //once = true; } + String program = programmax; + + if (Globals.MINSHADER) + { + program = programmin; + } + System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); @@ -15362,7 +15376,7 @@ OCCLUSION_CULLING ^= true; System.out.println("OCCLUSION CULLING = " + OCCLUSION_CULLING); break; - case '0': envyoff ^= true; repaint(); break; + //case '0': envyoff ^= true; repaint(); break; case '1': case '2': case '3': @@ -15372,7 +15386,7 @@ case '7': case '8': case '9': - if (envyoff) + if (true) // envyoff) { BGcolor = (key - '1')/8.f; } @@ -16084,7 +16098,7 @@ gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); break; case Object3D.hitScale: gr.setColor(Color.cyan); - gr.drawLine(X, Y, 0, 0); + gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); break; } @@ -16570,6 +16584,8 @@ private /*static*/ boolean firstime; private /*static*/ cVector newView = new cVector(); private static final String[] suffixes = {"posx", "negx", "posy", "negy", "posz", "negz"}; + private static final String[] suffixes2 = {"east", "west", "top", "bottom", "north", "south"}; + private static final String[] suffixes3 = {"ft", "bk", "up", "dn", "rt", "lf"}; private static final int[] targets = {GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, @@ -16582,22 +16598,56 @@ { com.sun.opengl.util.texture.Texture cubemap = TextureIO.newTexture(GL.GL_TEXTURE_CUBE_MAP); + int usedsuf = 0; + for (int i = 0; i < suffixes.length; i++) { - String resourceName = basename + suffixes[i] + "." + suffix; - TextureData data = TextureIO.newTextureData(scope.getResourceAsStream(resourceName), - mipmapped, - FileUtil.getFileSuffix(resourceName)); - if (data == null) + String[] suffixe = suffixes; + String[] fallback = suffixes2; + String[] fallfallback = suffixes3; + + for (int c=usedsuf; --c>=0;) { - throw new IOException("Unable to load texture " + resourceName); +// String[] temp = suffixe; +// suffixe = fallback; +// fallback = fallfallback; +// fallfallback = temp; } + + String resourceName = basename + suffixe[i] + "." + suffix; + TextureData data; + + try + { + data = TextureIO.newTextureData(scope.getResourceAsStream(resourceName), + mipmapped, + FileUtil.getFileSuffix(resourceName)); + } + catch (Exception e) + { + try + { + resourceName = basename + fallback[i] + "." + suffix; + data = TextureIO.newTextureData(scope.getResourceAsStream(resourceName), + mipmapped, + FileUtil.getFileSuffix(resourceName)); + } + catch (Exception e2) + { + resourceName = basename + fallfallback[i] + "." + suffix; + data = TextureIO.newTextureData(scope.getResourceAsStream(resourceName), + mipmapped, + FileUtil.getFileSuffix(resourceName)); + } + } + //System.out.println("Target = " + targets[i]); cubemap.updateImage(data, targets[i]); } return cubemap; } + int bigsphere = -1; float BGcolor = 0.5f; @@ -16606,7 +16656,8 @@ private void DrawSkyBox(GL gl, float ratio) { - if (envyoff || cubemap == null) + if (//envyoff || + cubemap == null) { gl.glClearColor(BGcolor, BGcolor, BGcolor, 1); gl.glClear(gl.GL_COLOR_BUFFER_BIT); @@ -16623,14 +16674,14 @@ gl.glLoadIdentity(); gl.glScalef(1,ratio,1); - colorV[0] = 2; - colorV[1] = 2; - colorV[2] = 2; - colorV[3] = 1; - gl.glDisable(gl.GL_COLOR_MATERIAL); - gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0); - - gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0); +// colorV[0] = 2; +// colorV[1] = 2; +// colorV[2] = 2; +// colorV[3] = 1; +// gl.glDisable(gl.GL_COLOR_MATERIAL); +// gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0); +// +// gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0); //gl.glActiveTexture(GL.GL_TEXTURE1); //gl.glDisable(GL.GL_TEXTURE_CUBE_MAP); @@ -16644,7 +16695,7 @@ // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting // causes the normals to be sent down. Thanks to Ken Dyke. //gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHTING); + gl.glDisable(GL.GL_LIGHTING); gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP); gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP); @@ -16663,6 +16714,7 @@ { gl.glScalef(1.0f, -1.0f, 1.0f); } + gl.glScalef(-1.0f, 1.0f, 1.0f); gl.glMultMatrixd(viewrot_1, 0); gl.glTranslatef(0, 0, 0.5f); // (float)lightCamera.Distance()); // 0.5f); //viewer.updateInverseRotation(gl); -- Gitblit v1.6.2