From 3ae9b1de47e51e7c150412f2bb14383cb6a5f8f8 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Sat, 08 Jun 2019 23:57:12 -0400 Subject: [PATCH] Fix "+" issue --- CameraPane.java | 18 +++++++++++++----- 1 files changed, 13 insertions(+), 5 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index 7039da8..0d3d46b 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -12502,8 +12502,8 @@ // display shadow only (bump == 0) "SUB temp.x, half.x, shadow.x;" + - "MOV temp.y, -params6.x;" + - "SLT temp.z, temp.y, zero.x;" + + "MOV temp.y, -params5.z;" + // params6.x;" + + "SLT temp.z, temp.y, -one2048th.x;" + "SUB temp.y, one.x, temp.z;" + "MUL temp.x, temp.x, temp.y;" + "KIL temp.x;" + @@ -12834,7 +12834,7 @@ //once = true; } - System.out.print("Program #" + mode + "; length = " + program.length()); + System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); @@ -12967,12 +12967,16 @@ "ADD " + depth + ".z, " + depth + ".z, temp.x;" + //"SUB " + depth + ".z, " + depth + ".z, temp.x;" + // back face shadowing! + + // Compare fragment depth in light space with shadowmap. "SUB temp.x, fragment.texcoord[1].z, " + depth + ".z;" + "SGE temp.y, temp.x, zero.x;" + - "SUB " + shadow + ".y, one.x, temp.y;" + + "SUB " + shadow + ".y, one.x, temp.y;" + // Specular is fully occluded + + // Reverse comparison "SUB temp.x, one.x, temp.x;" + "MUL " + shadow + ".x, temp.x, temp.y;" + - "SUB " + shadow + ".x, one.x, " + shadow + ".x;" + // specular is fully occluded + "SUB " + shadow + ".x, one.x, " + shadow + ".x;" + // diffuse "POW " + shadow + ".x, " + shadow + ".x, params5.z;" + // fake depth "SLT " + shadow + ".z, fragment.texcoord[1].z, " + depth + ".z;" + @@ -12987,6 +12991,10 @@ "DP3 temp.x, normal, lightd;" + "SLT temp.x, temp.x, zero.x;" + // shadoweps "LRP " + shadow + ", temp.x, one, " + shadow + ";" + + + // No shadow when out of frustrum + "SGE temp.x, " + depth + ".z, one.z;" + + "LRP " + shadow + ", temp.x, one, " + shadow + ";" + ""; } -- Gitblit v1.6.2