From 4a5b9e0b9ecc97203d4089ca0cd0d6df8c76bf1c Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Mon, 22 Apr 2019 17:29:27 -0400
Subject: [PATCH] Fix theRenderer

---
 CameraPane.java |  614 ++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 556 insertions(+), 58 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index 36fbe8d..b54e1a7 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -149,12 +149,11 @@
         defaultcaps.setAccumBlueBits(16);
         defaultcaps.setAccumAlphaBits(16);
     }
-    static CameraPane theRenderer;
-
+    
     void SetAsGLRenderer(boolean b)
     {
         isRenderer = b;
-        theRenderer = this;
+        Globals.theRenderer = this;
     }
 
     CameraPane(Object3D o, Camera cam, boolean withcontext)
@@ -191,6 +190,11 @@
     }
     
     /// INTERFACE
+    
+    public boolean IsBoxMode()
+    {
+            return BOXMODE;
+    }
     
     public void ClearDepth()
     {
@@ -231,9 +235,14 @@
             return this.ambientOcclusion;
     }
     
+    public boolean IsDebugSelection()
+    {
+            return DEBUG_SELECTION;
+    }
+    
     public boolean IsFrozen()
     {
-        boolean selectmode = this.DrawMode() == SELECTION || CameraPane.DEBUG_SELECTION;
+        boolean selectmode = this.DrawMode() == SELECTION || this.IsDebugSelection();
         
         return !selectmode && cameracount == 0; // != 0;
     }
@@ -254,9 +263,19 @@
             return lightCamera;
     }
     
+    public Camera ManipCamera()
+    {
+            return manipCamera;
+    }
+    
     public Camera RenderCamera()
     {
             return renderCamera;
+    }
+    
+    public Camera[] Cameras()
+    {
+            return cameras;
     }
     
     public void PushMaterial(Object3D obj, boolean selected)
@@ -403,7 +422,7 @@
         
         javax.media.opengl.GL gl = display.GetGL();
         
-        boolean selectmode = display.DrawMode() == display.SELECTION || CameraPane.DEBUG_SELECTION;
+        boolean selectmode = display.DrawMode() == display.SELECTION || display.IsDebugSelection();
         
         //System.out.println("p = " + pv + "; q = " + qv + "; r = " + rv);
         if (!selectmode) // display.drawMode != display.SELECTION) // && display.drawMode != display.SHADOW) // (attributes & FILL) != 0)
@@ -566,6 +585,480 @@
         }
     }
 
+    /**
+     * <code>draw</code> renders a <code>TriMesh</code> object including
+     * it's normals, colors, textures and vertices.
+     *
+     * @see Renderer#draw(TriMesh)
+     * @param tris
+     *            the mesh to render.
+     */
+    public void DrawParticles(TriMesh geo, Object3D shape, boolean selected, boolean rotate) // TriMesh tris)
+    {
+            CameraPane display = this;
+            
+        float r = display.modelParams0[0];
+        float g = display.modelParams0[1];
+        float b = display.modelParams0[2];
+        float opacity = display.modelParams5[1];        
+        
+        //final GL gl = GLU.getCurrentGL();
+        GL gl = display.GetGL(); // getGL();
+        
+        FloatBuffer vertBuf = geo.vertBuf;
+
+        int v = vertBuf.capacity();
+
+        int count = 0;
+        
+        boolean cf = gl.glIsEnabled(gl.GL_CULL_FACE);
+        gl.glEnable(gl.GL_CULL_FACE);
+   //     gl.glScalef(1.0f/1024,1.0f/1024,1.0f/1024);
+        for (int i=0; i<v/3; i++)
+        {
+            int index3 = i*3;
+            
+            if (geo.sizeBuf.get(index3+1) == 0)
+                continue;
+            
+            count++;
+            
+            int index4 = i*4;
+            
+            float tx = vertBuf.get(index3);
+            float ty = vertBuf.get(index3+1);
+            float tz = vertBuf.get(index3+2);
+            
+        //    if (tx == 0 && ty == 0 && tz == 0)
+        //        continue;
+            
+        gl.glMatrixMode(gl.GL_TEXTURE);
+        gl.glPushMatrix();
+        
+        float[] texmat = geo.texmat;
+        texmat[12] = texmat[13] = texmat[14] = i;
+        
+        gl.glMultMatrixf(texmat, 0);
+        
+            gl.glMatrixMode(gl.GL_MODELVIEW);
+            gl.glPushMatrix();
+            
+            gl.glTranslatef(tx,ty,tz);
+
+            if (rotate)
+                gl.glRotatef(i, 0, 1, 0);
+            
+            float size = geo.sizeBuf.get(index3) / 100;
+            gl.glScalef(size,size,size);
+            
+            float cr = geo.colorBuf.get(index4);
+            float cg = geo.colorBuf.get(index4+1);
+            float cb = geo.colorBuf.get(index4+2);
+            float ca = geo.colorBuf.get(index4+3);
+            
+            display.modelParams0[0] = r * cr;
+            display.modelParams0[1] = g * cg;
+            display.modelParams0[2] = b * cb;
+            
+            display.modelParams5[1] = opacity * ca;
+            
+        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
+        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
+        
+        RandomNode.globalseed = (int)geo.sizeBuf.get(index3+2); // i;
+        RandomNode.globalseed2 = RandomNode.globalseed;
+        
+//            gl.glColor4f(cr,cg,cb,ca);
+   //         gl.glScalef(1024/16,1024/16,1024/16);
+            shape.Draw/*Node*/(display,null,selected,false); // blocked
+   //         gl.glScalef(16.0f/1024,16.0f/1024,16.0f/1024);
+            //gl.glTranslatef(-tx,-ty,-tz);
+            gl.glPopMatrix();
+            
+        gl.glMatrixMode(gl.GL_TEXTURE);
+        gl.glPopMatrix();
+        }
+   //     gl.glScalef(1024,1024,1024);
+        if (!cf)
+            gl.glDisable(gl.GL_CULL_FACE);
+        
+        display.modelParams0[0] = r;
+        display.modelParams0[1] = g;
+        display.modelParams0[2] = b;
+            
+        display.modelParams5[1] = opacity;
+            
+        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
+        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
+        
+        gl.glMatrixMode(gl.GL_MODELVIEW);
+        
+//        System.err.println("total = " + v/3 + "; displayed = " + count);
+        if (true)
+        return;
+        
+////        if (!tris.predraw(this))
+////        {
+////            return;
+////        }
+////        if (Debug.stats)
+////        {
+////            StatCollector.addStat(StatType.STAT_TRIANGLE_COUNT, tris.getTriangleCount());
+////            StatCollector.addStat(StatType.STAT_VERTEX_COUNT, tris.getVertexCount());
+////            StatCollector.addStat(StatType.STAT_GEOM_COUNT, 1);
+////        }
+////
+////        if (tris.getDisplayListID() != -1)
+////        {
+////            renderDisplayList(tris);
+////            return;
+////        }
+////
+////        if (!generatingDisplayList)
+////        {
+////            applyStates(tris.states, tris);
+////        }
+////        if (Debug.stats)
+////        {
+////            StatCollector.startStat(StatType.STAT_RENDER_TIMER);
+////        }
+////        boolean transformed = doTransforms(tris);
+//
+//        int glMode = GL.GL_TRIANGLES;
+//        switch (getMode())
+//        {
+//            case Triangles:
+//                glMode = GL.GL_TRIANGLES;
+//                break;
+//            case Strip:
+//                glMode = GL.GL_TRIANGLE_STRIP;
+//                break;
+//            case Fan:
+//                glMode = GL.GL_TRIANGLE_FAN;
+//                break;
+//        }
+//
+//        if (!predrawGeometry(gl))
+//        {
+//            // make sure only the necessary indices are sent through on old
+//            // cards.
+//            IntBuffer indices = this.getIndexBuffer();
+//            if (indices == null)
+//            {
+//                logger.severe("missing indices on geometry object: " + this.toString());
+//            } else
+//            {
+//                indices.rewind();
+//                indices.limit(this.getMaxIndex());
+//
+//                gl.glDrawElements(glMode, indices.limit(), GL.GL_UNSIGNED_INT, indices); // TODO Check <count> and assumed <type> of GL_UNSIGNED_INT
+//
+//                indices.clear();
+//            }
+//        } else
+//        {
+//            gl.glDrawElements(glMode, this.getIndexBuffer().limit(),
+//                    GL.GL_UNSIGNED_INT, 0);
+//        }
+//
+////        postdrawGeometry(tris);
+////        if (transformed)
+////        {
+////            undoTransforms(tris);
+////        }
+////
+////        if (Debug.stats)
+////        {
+////            StatCollector.endStat(StatType.STAT_RENDER_TIMER);
+////        }
+////        tris.postdraw(this);
+    }
+
+    static Camera localcamera = new Camera();
+    static cVector from = new cVector();
+    static cVector to = new cVector();
+    
+        public void PrepOcclusion(BoundaryRep br, double[][] transform)
+        {
+                CameraPane cp = this;
+
+                Camera keep = cp.RenderCamera();
+                cp.renderCamera = localcamera;
+
+                if (br.trimmed)
+                {
+                    float[] colors = new float[br.positions.length / 3];
+
+                    int i3 = 0;
+                    for (int i = 0; i < br.positions.length / 3; i++, i3 += 3)
+                    {
+                        if (br.normals[i3] == 0 && br.normals[i3+1] == 0 && br.normals[i3+2] == 0)
+                            continue;
+
+                        from.set(br.positions[i3], br.positions[i3 + 1], br.positions[i3 + 2]);
+                        to.set(br.positions[i3] + br.normals[i3],
+                                br.positions[i3 + 1] + br.normals[i3 + 1],
+                                br.positions[i3 + 2] + br.normals[i3 + 2]);
+                        LA.xformPos(from, transform, from);
+                        LA.xformPos(to, transform, to); // RIGID ONLY
+                        localcamera.setAim(from, to);
+
+                        CameraPane.occlusionbuffer.display();
+
+                        if (CameraPane.DEBUG_OCCLUSION)
+                            cp.display(); // debug
+
+                        colors[i] = cp.vertexOcclusion.r;
+                        //colors[i3 + 1] = cp.vertexOcclusion.g;
+                        //colors[i3 + 2] = cp.vertexOcclusion.b;
+
+                        if ((i % 100) == 0 && i != 0)
+                        {
+                    Globals.theRenderer.setCursor(java.awt.Cursor.getPredefinedCursor(java.awt.Cursor.WAIT_CURSOR));
+                            //System.out.println("Color = " + cp.vertexOcclusion.r + ", " + cp.vertexOcclusion.g + ", " + cp.vertexOcclusion.b + "; " + (int)(100.0*i/(positions.length/3)) + "% done");
+                                System.out.println((int) (100.0 * i / (br.positions.length / 3)) + "% (" + i + " of " + (br.positions.length / 3) + ")");
+                        }
+                    }
+
+                    br.colors = colors;
+                }
+                else
+                {
+                    for (int i = 0; i < br.VertexCount(); i++)
+                    {
+                        Vertex v = br.GetVertex(i);
+
+                        if (v.norm == null || v.norm.x == 0 && v.norm.y == 0 && v.norm.z == 0)
+                            continue;
+
+                        from.set(v.x, v.y, v.z);
+                        to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
+                        LA.xformPos(from, transform, from);
+                        LA.xformPos(to, transform, to); // RIGID ONLY
+                        localcamera.setAim(from, to);
+
+                        CameraPane.occlusionbuffer.display();
+
+                        if (CameraPane.DEBUG_OCCLUSION)
+                            cp.display(); // debug
+
+                        v.AO = cp.vertexOcclusion.r;
+
+                        if ((i % 100) == 0 && i != 0)
+                        {
+                    Globals.theRenderer.setCursor(java.awt.Cursor.getPredefinedCursor(java.awt.Cursor.WAIT_CURSOR));
+                            //System.out.println("Color = " + cp.vertexOcclusion.r + ", " + cp.vertexOcclusion.g + ", " + cp.vertexOcclusion.b + "; " + (int)(100.0*i/(positions.length/3)) + "% done");
+                                System.out.println((int) (100.0 * i / br.VertexCount()) + "% (" + i + " of " + br.VertexCount() + ")");
+                        }
+                    }
+                }
+
+                //System.out.println("done.");
+
+                cp.renderCamera = keep;
+        }
+        
+    void DrawPointFLow(PointFlow pointFlow, Object3D /*Composite*/ root, boolean selected, boolean blocked)
+    {
+            CameraPane display = this;
+        pointFlow.CreateHT();
+        
+        float r = display.modelParams0[0];
+        float g = display.modelParams0[1];
+        float b = display.modelParams0[2];
+        float opacity = display.modelParams5[1];        
+        
+        //final GL gl = GLU.getCurrentGL();
+        GL gl = display.GetGL(); // getGL();
+
+        int s = pointFlow.points.size();
+
+        boolean cf = gl.glIsEnabled(gl.GL_CULL_FACE);
+        gl.glEnable(gl.GL_CULL_FACE);
+        
+        for (int i=s; --i>=0;)
+        //for (int i=0; i<s; i++)
+        {
+            cVector v = pointFlow.points.get(i);
+            
+            double mindist = Double.MAX_VALUE;
+            
+            double size = pointFlow.minimumSize;
+            
+            double distancenext = 0;
+            
+            if (i > 0)
+            {
+                cVector w = pointFlow.points.get(i-1);
+                
+                double dist = w.distance(v);
+                
+                distancenext = dist;
+        
+                if (mindist > dist)
+                {
+                    mindist = dist;
+                    size = mindist*pointFlow.resizefactor;
+                }
+            }
+            
+            if (i < s-1)
+            {
+                cVector w = pointFlow.points.get(i+1);
+                
+                double dist = w.distance(v);
+                
+                if (mindist > dist)
+                {
+                    mindist = dist;
+                    size = mindist*pointFlow.resizefactor;
+                }
+            }
+            
+            if (size < pointFlow.minimumSize)
+                size = pointFlow.minimumSize;
+            if (size > pointFlow.maximumSize)
+                size = pointFlow.maximumSize;
+            
+            double tx = v.x;
+            double ty = v.y;
+            double tz = v.z;
+            
+        //    if (tx == 0 && ty == 0 && tz == 0)
+        //        continue;
+            
+        gl.glMatrixMode(gl.GL_TEXTURE);
+        gl.glPushMatrix();
+        pointFlow.texmat[12] = pointFlow.texmat[13] = pointFlow.texmat[14] = i;
+        
+        gl.glMultMatrixf(pointFlow.texmat, 0);
+        
+            gl.glMatrixMode(gl.GL_MODELVIEW);
+            gl.glPushMatrix();
+            
+            gl.glTranslated(tx,ty,tz);
+
+            gl.glScaled(size,size,size);
+            
+//            float cr = colorBuf.get(index4);
+//            float cg = colorBuf.get(index4+1);
+//            float cb = colorBuf.get(index4+2);
+//            float ca = colorBuf.get(index4+3);
+//            
+//            display.modelParams0[0] = r * cr;
+//            display.modelParams0[1] = g * cg;
+//            display.modelParams0[2] = b * cb;
+//            
+//            display.modelParams5[1] = opacity * ca;
+//            
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
+//        
+//        RandomNode.globalseed = (int)sizeBuf.get(index3+2); // i;
+//        RandomNode.globalseed2 = RandomNode.globalseed;
+//        
+////            gl.glColor4f(cr,cg,cb,ca);
+//   //         gl.glScalef(1024/16,1024/16,1024/16);
+            pointFlow.geo.Draw/*Node*/(display,null,selected, blocked);
+            
+            gl.glPopMatrix();
+
+            double step = size/4; //
+            
+            if (i == 0 || size == 0 || distancenext > 8*size || distancenext < step)
+                continue;
+            
+            int nbsteps = (int)(distancenext/step);
+            
+            step = distancenext/nbsteps;
+            
+            cVector next = pointFlow.points.get(i-1);
+            
+            tmp.set(next);
+            tmp.sub(v);
+            tmp.normalize();
+            tmp.mul(step);
+            
+            // calculate next size
+            mindist = Double.MAX_VALUE;
+            
+            double nextsize = pointFlow.minimumSize;
+            
+            if (i > 1)
+            {
+                cVector w = pointFlow.points.get(i-2);
+                
+                double dist = w.distance(next);
+                
+                if (mindist > dist)
+                {
+                    mindist = dist;
+                    nextsize = mindist*pointFlow.resizefactor;
+                }
+            }
+            
+            double dist = v.distance(next);
+
+            if (mindist > dist)
+            {
+                mindist = dist;
+                nextsize = mindist*pointFlow.resizefactor;
+            }
+            
+            if (nextsize < pointFlow.minimumSize)
+                nextsize = pointFlow.minimumSize;
+            if (nextsize > pointFlow.maximumSize)
+                nextsize = pointFlow.maximumSize;
+            //
+            
+            double count = 0;
+            
+            while (distancenext > 0.000000001) // step
+            {
+                gl.glPushMatrix();
+
+                gl.glTranslated(tx + tmp.x*count, ty + tmp.y*count, tz + tmp.z*count);
+
+                double K = count/nbsteps;
+                
+                double intersize = K*nextsize + (1-K)*size;
+                
+                gl.glScaled(intersize,intersize,intersize);
+
+                pointFlow.geo.Draw/*Node*/(display,null,selected,blocked);
+            
+                count++;
+                
+                distancenext -= step;
+                
+                gl.glPopMatrix();
+            }
+            
+            if (count != nbsteps)
+                assert(count == nbsteps);
+            
+   //         gl.glScalef(16.0f/1024,16.0f/1024,16.0f/1024);
+            //gl.glTranslatef(-tx,-ty,-tz);
+            
+        gl.glMatrixMode(gl.GL_TEXTURE);
+        gl.glPopMatrix();
+        }
+
+        if (!cf)
+            gl.glDisable(gl.GL_CULL_FACE);
+        
+//        display.modelParams0[0] = r;
+//        display.modelParams0[1] = g;
+//        display.modelParams0[2] = b;
+//            
+//        display.modelParams5[1] = opacity;
+//            
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
+        
+        gl.glMatrixMode(gl.GL_MODELVIEW);
+    }
+    
     /// INTERFACE
     
     void SetColor(Object3D obj, Vertex p0)
@@ -1129,7 +1622,7 @@
     
     static int camerachangeframe;
     
-    boolean SetCamera(Camera cam)
+    public boolean SetCamera(Camera cam)
     {
         // may 2014 if (cam == cameras[0] || cam == cameras[1])
         //    return false;
@@ -1257,12 +1750,27 @@
         mainDL ^= true;
     }
 
-    void ToggleTexture()
+    void ToggleFullScreen()
+    {
+        FULLSCREEN ^= true;
+    }
+
+    void ToggleCrowd()
+    {
+        Globals.CROWD ^= true;
+    }
+
+    void ToggleLocal()
+    {
+        LOCALTRANSFORM ^= true;
+    }
+
+    public void ToggleTexture()
     {
         textureon ^= true;
     }
 
-    void ToggleLive()
+    public void ToggleLive()
     {
         Globals.setLIVE(Globals.isLIVE() ^ true);
         
@@ -1274,92 +1782,67 @@
             repaint(); // start loop // may 2013
     }
 
-    void ToggleSupport()
+    public void ToggleSupport()
     {
         SUPPORT ^= true;
     }
 
-    void ToggleAbort()
+    public void ToggleAbort()
     {
         ABORTMODE ^= true;
     }
 
-    void ToggleFullScreen()
-    {
-        FULLSCREEN ^= true;
-    }
-
-    void ToggleCrowd()
-    {
-        Globals.CROWD ^= true;
-    }
-
-    void ToggleInertia()
+    public void ToggleInertia()
     {
         INERTIA ^= true;
     }
 
-    void ToggleLocal()
-    {
-        LOCALTRANSFORM ^= true;
-    }
-
-    void ToggleFast()
+    public void ToggleFast()
     {
         FAST ^= true;
     }
 
-    void ToggleSlowPose()
+    public void ToggleSlowPose()
     {
         SLOWPOSE ^= true;
     }
 
-    void ToggleFootContact()
-    {
-        FOOTCONTACT ^= true;
-    }
-    
-    void ToggleBoxMode()
+    public void ToggleBoxMode()
     {
         BOXMODE ^= true;
     }
 
-    void ToggleSmoothFocus()
+    public void ToggleSmoothFocus()
     {
         SMOOTHFOCUS ^= true;
     }
 
-    void ToggleImageFlip()
+    public void ToggleImageFlip()
     {
         IMAGEFLIP ^= true;
     }
 
-    void ToggleSpeakerMocap()
+    public void ToggleSpeakerMocap()
     {
         SPEAKERMOCAP ^= true;
     }
 
-    void ToggleSpeakerCamera()
+    public void ToggleSpeakerCamera()
     {
         SPEAKERCAMERA ^= true;
     }
 
-    void ToggleSpeakerFocus()
+    public void ToggleSpeakerFocus()
     {
         SPEAKERFOCUS ^= true;
     }
 
-    void ToggleDebug()
-    {
-        DEBUG ^= true;
-    }
-
-    void ToggleFrustum()
+    public void ToggleFrustum()
     {
         FRUSTUM ^= true;
     }
 
-    void ToggleTrack()
+    public void ToggleTrack()
     {
         TRACK ^= true;
         if (TRACK)
@@ -1378,25 +1861,35 @@
         repaint();
     }
 
-    void ToggleTrackOnce()
+    public void ToggleTrackOnce()
     {
         TRACKONCE ^= true;
     }
 
-    void ToggleShadowTrack()
+    public void ToggleShadowTrack()
     {
         SHADOWTRACK ^= true;
         repaint();
     }
 
-    void ToggleOeil()
+    public void ToggleOeil()
     {
         OEIL ^= true;
     }
 
-    void ToggleOeilOnce()
+    public void ToggleOeilOnce()
     {
         OEILONCE ^= true;
+    }
+
+    void ToggleFootContact()
+    {
+        FOOTCONTACT ^= true;
+    }
+    
+    void ToggleDebug()
+    {
+        DEBUG ^= true;
     }
 
     void ToggleLookAt()
@@ -7458,7 +7951,7 @@
         return texture!=null?texture.texture:null;
     }
     
-    com.sun.opengl.util.texture.TextureData GetTextureData(String tex, boolean bump, int resolution)
+    public com.sun.opengl.util.texture.TextureData GetTextureData(String tex, boolean bump, int resolution)
     {
         CacheTexture texture = GetCacheTexture(tex, bump, resolution);
                 
@@ -10146,7 +10639,7 @@
         fragmentMode |= (lightslot - 64) << 2; // 1; // first bit is available for aniso
         //System.out.println("fragmentMode = " + fragmentMode);
 
-        if (DrawMode() == DEFAULT || DrawMode() == SELECTION || DEBUG_SELECTION)
+        if (DrawMode() == DEFAULT || DrawMode() == SELECTION || IsDebugSelection())
         {
             /*
             if (CULLFACE || (ambientOcclusion && OCCLUSION_CULLING))
@@ -10447,7 +10940,7 @@
             callist = gl.glGenLists(1);
         }
 
-        boolean selectmode = DrawMode() == SELECTION || CameraPane.DEBUG_SELECTION;
+        boolean selectmode = DrawMode() == SELECTION || IsDebugSelection();
         
         boolean active = !selectmode; // DrawMode() != SELECTION; // mouseDown;
         
@@ -12922,6 +13415,11 @@
     cVector tmp2 = new cVector();
     boolean isMoving;
 
+    public cVector TargetLookAt()
+    {
+            return targetLookAt;
+    }
+
     class PingThread extends Thread
     {
         boolean jump;
@@ -13653,7 +14151,7 @@
             SetMouseMode(modifiers);
         }
 
-        theRenderer.keyPressed(key);
+        Globals.theRenderer.keyPressed(key);
     }
 
     int kompactbit = 4; // power bit
@@ -13665,7 +14163,7 @@
     float SATPOW = 1; // 2; // 0.5f;
     float BRIPOW = 1; // 0.5f; // 0.5f;
     
-    void keyPressed(int key)
+    public void keyPressed(int key)
     {
         if (key >= '0' && key <= '5')
             clampbit = (key-'0');
@@ -14102,6 +14600,7 @@
         }
     //System.out.println("shaper_fovy = " + manipCamera.shaper_fovy);
     }
+    
     static double OCCLUSIONBOOST = 1; // 0.5;
 
     void keyReleased(int key, int modifiers)
@@ -14113,7 +14612,7 @@
         }
     }
 
-    protected void processKeyEvent(KeyEvent e)
+    public void processKeyEvent(KeyEvent e)
     {
         switch (e.getID())
         {
@@ -15772,7 +16271,6 @@
 
     class AntialiasBuffer implements GLEventListener
     {
-
         CameraPane parent = null;
 
         AntialiasBuffer(CameraPane p)
@@ -16165,7 +16663,7 @@
         }
     }
     
-    static void DrawPoints(CameraPane cpane)
+    static void DrawPoints(iCameraPane cpane)
     {
         for (int i=0; i<8; i++) // first and last are red
         {

--
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