From 57c5b6cd8d12ffdaa3e0b099451e3c031012750a Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Thu, 03 Oct 2019 20:34:32 -0400
Subject: [PATCH] Fix lighttouched

---
 PhysicsNode.java |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/PhysicsNode.java b/PhysicsNode.java
index 423ac33..5d1d131 100644
--- a/PhysicsNode.java
+++ b/PhysicsNode.java
@@ -113,8 +113,10 @@
     
     void drawSelf(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
     {
-        if (Globals.isLIVE() && live && display.DrawMode() == display.SHADOW) // SHADOW
+        if (Globals.isLIVE() && live && (Globals.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || !Globals.COMPUTESHADOWWHENLIVE)) // SHADOW
         {
+            Globals.lighttouched = true;
+            
             float ms = getDeltaTimeMicroseconds();
             float minFPS = 1000000f / 60f;
             if (ms > minFPS)

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