From 57f4646563d6757f65ddc00ca38975c352d76de7 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Fri, 27 Sep 2019 20:06:14 -0400
Subject: [PATCH] Wireframe, box mode, and ragdoll zoffset.

---
 PhysicsNode.java |   53 ++++++++++++++++++++++++++++++-----------------------
 1 files changed, 30 insertions(+), 23 deletions(-)

diff --git a/PhysicsNode.java b/PhysicsNode.java
index e3b6fc9..423ac33 100644
--- a/PhysicsNode.java
+++ b/PhysicsNode.java
@@ -140,6 +140,8 @@
 //                initPhysics();
 //            
 //            assert(dynamicsWorld == staticdynamicsWorld);
+        if (groundTransform != null) // marche pas
+            groundTransform.origin.set(0f, -floor - 10, 0f);
             
             GetDynamics().stepSimulation(ms / 1000000.f);
         }
@@ -159,10 +161,14 @@
 
 //        if (transientDynamicsWorld == null)
 //            initPhysics();
-            
+
+        groundTransform.origin.set(0f, -floor - 10, 0f);
+        
         GetDynamics().stepSimulation(ms / 1000000.f);
     }
     
+    transient Transform groundTransform;
+            
     public void initPhysics()
     {
         //if (dynamicsWorld != null) // && staticdynamicsWorld == null)
@@ -201,34 +207,35 @@
         // Setup a big ground box
 //        {
             CollisionShape groundShape = new BoxShape(new Vector3f(boxsize, 10f, boxsize));
-            Transform groundTransform = new Transform();
-            groundTransform.setIdentity();
-            groundTransform.origin.set(0f, -floor - 10, 0f);
-            localCreateRigidBody(0f, groundTransform, groundShape);
+            Transform transform = new Transform();
+            transform.setIdentity();
+            transform.origin.set(0f, -floor - 10, 0f);
+            localCreateRigidBody(0f, transform, groundShape);
+            
+            groundTransform = transform;
+            groundShape = new BoxShape(new Vector3f(boxsize, boxsize, boxsize));
+            transform = new Transform();
+            transform.setIdentity();
+            transform.origin.set(0f, boxsize/2, -boxsize-1);
+            localCreateRigidBody(0f, transform, groundShape);
             
             groundShape = new BoxShape(new Vector3f(boxsize, boxsize, boxsize));
-            groundTransform = new Transform();
-            groundTransform.setIdentity();
-            groundTransform.origin.set(0f, boxsize/2, -boxsize-1);
-            localCreateRigidBody(0f, groundTransform, groundShape);
+            transform = new Transform();
+            transform.setIdentity();
+            transform.origin.set(-boxsize-1, boxsize/2, 0f);
+            localCreateRigidBody(0f, transform, groundShape);
             
             groundShape = new BoxShape(new Vector3f(boxsize, boxsize, boxsize));
-            groundTransform = new Transform();
-            groundTransform.setIdentity();
-            groundTransform.origin.set(-boxsize-1, boxsize/2, 0f);
-            localCreateRigidBody(0f, groundTransform, groundShape);
+            transform = new Transform();
+            transform.setIdentity();
+            transform.origin.set(boxsize+1, boxsize/2, 0f);
+            localCreateRigidBody(0f, transform, groundShape);
             
             groundShape = new BoxShape(new Vector3f(boxsize, boxsize, boxsize));
-            groundTransform = new Transform();
-            groundTransform.setIdentity();
-            groundTransform.origin.set(boxsize+1, boxsize/2, 0f);
-            localCreateRigidBody(0f, groundTransform, groundShape);
-            
-            groundShape = new BoxShape(new Vector3f(boxsize, boxsize, boxsize));
-            groundTransform = new Transform();
-            groundTransform.setIdentity();
-            groundTransform.origin.set(0f, boxsize/2, boxsize+1);
-            localCreateRigidBody(0f, groundTransform, groundShape);
+            transform = new Transform();
+            transform.setIdentity();
+            transform.origin.set(0f, boxsize/2, boxsize+1);
+            localCreateRigidBody(0f, transform, groundShape);
             
             transientDynamicsWorld.setGravity(new Vector3f(0.075f, -gravity, wind));
             

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