From 5892f05411c3d4dce2d8a59e0966dc2e1843a971 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sat, 17 Aug 2019 08:33:35 -0400
Subject: [PATCH] Fix L&F nimbus too slow.

---
 CameraPane.java |   94 ++++++++++++++++++++++++++++++++++++----------
 1 files changed, 73 insertions(+), 21 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index 778fb13..3c3d2d0 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -113,6 +113,8 @@
     /*static*/ com.sun.opengl.util.texture.Texture cubemap; // Either custom or rgb
     /*static*/ com.sun.opengl.util.texture.Texture cubemapcustom;
     /*static*/ com.sun.opengl.util.texture.Texture cubemaprgb;
+    boolean transformMode;
+    
     boolean reverseUP = false;
     static boolean frozen = false;
     boolean enablebackspace = false; // patch for back buffer refresh
@@ -166,7 +168,7 @@
 
     
     // OPTIONS
-    boolean Skinshader = true;
+    boolean Skinshader = false; // true;
     boolean cameraLight = false;
     boolean UVdebug = false;
     boolean Udebug = false;
@@ -2515,7 +2517,7 @@
                     com.sun.opengl.util.texture.TextureIO.newTextureData(
                     getClass().getClassLoader().getResourceAsStream(name),
                     true,
-                    com.sun.opengl.util.texture.TextureIO.PNG);
+                    GetFormat(name)); // com.sun.opengl.util.texture.TextureIO.PNG);
         } catch (java.io.IOException e)
         {
             throw new javax.media.opengl.GLException(e);
@@ -10688,9 +10690,18 @@
     static boolean init = false;
     
     double[][] matrix = LA.newMatrix();
+    
+    // This is to refresh the UI of the material panel.
+    ObjEditor patchMaterial;
 
     public void display(GLAutoDrawable drawable)
     {
+        if (patchMaterial.patchMaterial)
+        {
+            patchMaterial.patchMaterial = false;
+            patchMaterial.objectPanel.setSelectedIndex(0);
+        }
+        
         if (Grafreed.savesound && Grafreed.hassound)
         {
             Grafreed.wav.save();
@@ -11082,11 +11093,11 @@
 //
 //        newenvy = -1;
         
-        if (object.skyboxname != null && object.skyboxname.equals("cubemaps/default-skyboxes/rgb"))
+        if (transformMode) // object.skyboxname != null && object.skyboxname.equals("cubemaps/default-skyboxes/rgb"))
         {
             if (cubemaprgb == null)
             {
-                cubemaprgb = LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
+                cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb2" + "/", "jpg", false);
             }
             
             cubemap = cubemaprgb;
@@ -11097,6 +11108,8 @@
             {
                 if (!object.skyboxname.equals(this.loadedskyboxname))
                 {
+                    if (cubemap != null && cubemap != cubemaprgb)
+                        cubemap.dispose();
                     cubemapcustom = LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
                     loadedskyboxname = object.skyboxname;
                 }
@@ -13415,8 +13428,12 @@
             program = programmin;
         }
         
-        System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
-        System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
+        if (Globals.DEBUG)
+        {
+            System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
+            System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
+        }
+        
         loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
 
     //gl.glNewList(displayListID, GL.GL_COMPILE);
@@ -13463,7 +13480,8 @@
                 "\n" +
                 "END\n";
 
-        System.out.println("Program shadow #" + 0 + "; length = " + program.length());
+        if (Globals.DEBUG)
+            System.out.println("Program shadow #" + 0 + "; length = " + program.length());
         loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
 
     //gl.glNewList(displayListID, GL.GL_COMPILE);
@@ -14662,11 +14680,17 @@
     void GoDown(int mod)
     {
         MODIFIERS |= COMMAND;
+        boolean isVR = (mouseMode&VR)!=0;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.BackForth(0, -speed*delta, 0); // getWidth());
+        {
+            if (isVR)
+                manipCamera.RotateInterest(0, -speed);
+            else
+                manipCamera.RotatePosition(0, -speed);
+        }
         else
-        manipCamera.RotatePosition(0, -speed);
+            manipCamera.BackForth(0, -speed*delta, isVR?1000:0); // getWidth());
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14676,6 +14700,8 @@
             mouseMode |= BACKFORTH;
         }
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         //prevX = X = anchorX;
         prevY = Y = anchorY - (int) (renderCamera.Distance());
     }
@@ -14684,10 +14710,17 @@
     {
         MODIFIERS |= COMMAND;
         /**/
+        boolean isVR = (mouseMode&VR)!=0;
+        
         if((mod&SHIFT) == SHIFT)
-        manipCamera.BackForth(0, speed*delta, 0); // getWidth());
+        {
+            if (isVR)
+                manipCamera.RotateInterest(0, speed);
+            else
+                manipCamera.RotatePosition(0, speed);
+        }
         else
-        manipCamera.RotatePosition(0, speed);
+            manipCamera.BackForth(0, speed*delta, isVR?1000:0); // getWidth());
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14697,6 +14730,8 @@
             mouseMode |= BACKFORTH;
         }
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         //prevX = X = anchorX;
         prevY = Y = anchorY + (int) (renderCamera.Distance());
     }
@@ -14706,9 +14741,14 @@
         MODIFIERS |= COMMAND;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.Translate(speed*delta, 0, getWidth());
+            manipCamera.Translate(speed*delta, 0, getWidth());
         else
-        manipCamera.RotatePosition(speed, 0);
+        {
+            if ((mouseMode&VR)!=0)
+                manipCamera.RotateInterest(-speed, 0);
+            else
+                manipCamera.RotatePosition(speed, 0);
+        }
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14718,6 +14758,8 @@
             mouseMode |= ROTATE;
         } // TRANSLATE;
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         prevX = X = anchorX - 10; // (int)(10*renderCamera.Distance());
         prevY = Y = anchorY;
     }
@@ -14727,9 +14769,15 @@
         MODIFIERS |= COMMAND;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.Translate(-speed*delta, 0, getWidth());
+            manipCamera.Translate(-speed*delta, 0, getWidth());
         else
-        manipCamera.RotatePosition(-speed, 0);
+        {
+            if ((mouseMode&VR)!=0)
+                manipCamera.RotateInterest(speed, 0);
+            else
+                manipCamera.RotatePosition(-speed, 0);
+        }
+        
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14739,6 +14787,8 @@
             mouseMode |= ROTATE;
         } // TRANSLATE;
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         prevX = X = anchorX + 10; // (int)(10*renderCamera.Distance());
         prevY = Y = anchorY;
     }
@@ -15241,8 +15291,8 @@
             case 'K':
                 KOMPACTTEXTURE ^= true;
                 //textures.clear();
-                break;
-            case 'P': // Texture Projection macros
+            //    break;
+            //case 'P': // Texture Projection macros
 //                SAVETEXTURE ^= true;
                 macromode = true;
                 Udebug = Vdebug = NORMALdebug = false; programInitialized = false;
@@ -15363,7 +15413,7 @@
                 targetLookAt.set(manipCamera.lookAt);
                 repaint();
                 break;
-            case 'p':
+            case 'P': // p':
        // c'est quoi ca au juste?         spherical ^= true;
                 Skinshader ^= true; programInitialized = false; 
                 repaint();
@@ -16123,7 +16173,7 @@
                     {
                         switch (hitSomething)
                         {
-                            case Object3D.hitCenter: gr.setColor(Color.pink);
+                            case Object3D.hitCenter: gr.setColor(Color.white);
                                 gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
                                 break;
                             case Object3D.hitRotate: gr.setColor(Color.yellow);
@@ -16149,7 +16199,7 @@
         if (hasMarquee)
         {
             gr.setXORMode(Color.white);
-            gr.setColor(Color.red);
+            gr.setColor(Color.white);
             if (!firstime)
             {
                 gr.drawRect(prevmarqX, prevmarqY, prevmarqW, prevmarqH);
@@ -16788,7 +16838,8 @@
         gl.glDisable(GL.GL_TEXTURE_GEN_R);
 
         cubemap.disable();
-        ////cubemap.unbind();
+        //cubemap.dispose();
+        
         if (CULLFACE)
         {
             gl.glEnable(gl.GL_CULL_FACE);
@@ -17324,6 +17375,7 @@
 
         public void init(GLAutoDrawable drawable)
         {
+        if (Globals.DEBUG)
             System.out.println("shadow buffer init");
 
             GL gl = drawable.getGL();

--
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