From 60cec91731a350fe67e9b5ffe7a00d70e9026314 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Thu, 22 Aug 2019 22:45:00 -0400
Subject: [PATCH] Min shader.

---
 Camera.java |   14 +++++++++++---
 1 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/Camera.java b/Camera.java
index b729918..ecdc609 100644
--- a/Camera.java
+++ b/Camera.java
@@ -52,7 +52,7 @@
             perspective = true;
             break;
         case 1: // '\001'
-            location = LA.newVector(0, 0, 4);
+            location = LA.newVector(4, 0, 0);
             perspective = false;
             break;
         case 2: // '\002'
@@ -63,7 +63,7 @@
             //LA.matXRotate(fromScreen, LA.toRadians(90));
             break;
         case 3: // '\003'
-            location = LA.newVector(4, 0, 0);
+            location = LA.newVector(0, 0, 4);
             //LA.matZRotate(toScreen, LA.toRadians(-90));
             //LA.matXRotate(toScreen, LA.toRadians(-90));
             //LA.matXRotate(fromScreen, LA.toRadians(90));
@@ -71,7 +71,7 @@
             perspective = false;
             break;
         case 4: // Default light
-            location = LA.newVector(-10, 30, 20);
+            location = LA.newVector(-5, 15, 10);
             perspective = false;
             break;
         }
@@ -106,6 +106,14 @@
         background = LA.newVector(0.8, 0.8, 0.8);
     }
 
+    void CreateMaterial(boolean multiply)
+    {
+        super.CreateMaterial(multiply);
+        
+        material.shift = 90;
+        material.cameralight = 0.2f;
+    }
+
     void setAspect(int width, int height)
     {
         //hAspect = width;

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