From 60cec91731a350fe67e9b5ffe7a00d70e9026314 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Thu, 22 Aug 2019 22:45:00 -0400
Subject: [PATCH] Min shader.

---
 CameraPane.java |  356 ++++++++++++++++++++++++++++++++++++++++++----------------
 1 files changed, 257 insertions(+), 99 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index 28924e5..4956fe0 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -110,7 +110,11 @@
     //private Mat4f spotlightTransform = new Mat4f();
     //private Mat4f spotlightInverseTransform = new Mat4f();
     static GLContext glcontext = null;
-    /*static*/ com.sun.opengl.util.texture.Texture cubemap;
+    /*static*/ com.sun.opengl.util.texture.Texture cubemap; // Either custom or rgb
+    /*static*/ com.sun.opengl.util.texture.Texture cubemapcustom;
+    /*static*/ com.sun.opengl.util.texture.Texture cubemaprgb;
+    boolean transformMode;
+    
     boolean reverseUP = false;
     static boolean frozen = false;
     boolean enablebackspace = false; // patch for back buffer refresh
@@ -164,7 +168,7 @@
 
     
     // OPTIONS
-    boolean Skinshader = true;
+    boolean Skinshader = false; // true;
     boolean cameraLight = false;
     boolean UVdebug = false;
     boolean Udebug = false;
@@ -173,7 +177,7 @@
     static boolean doublesided = false; // true; // reversed normals are awful for conformance
     boolean anisotropy = true;
     boolean softshadow = true; // slower but better false;
-    boolean opacityhalo = false;
+    boolean opacityhalo = false; // reverse the halo effect (e.g. glass)
     
     boolean macromode = false;
     
@@ -188,15 +192,16 @@
     
     private File defaultDirectory = javax.swing.filechooser.FileSystemView.getFileSystemView().getDefaultDirectory();
 
-    public void LoadSkybox(String name, String ext, boolean mipmap) throws GLException
+    public com.sun.opengl.util.texture.Texture LoadSkybox(String name, String ext, boolean mipmap) throws GLException
     {
         try
         {
-            cubemap = LoadCubemap(getClass().getClassLoader(), name, ext, mipmap);
+            return LoadCubemap(getClass().getClassLoader(), name, ext, mipmap);
         } catch (IOException e)
         {
             System.out.println("NAME = " + name);
             e.printStackTrace(); // throw new RuntimeException(e);
+            return null;
         }
     }
     
@@ -537,7 +542,8 @@
                 LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
                 LA.vecCross(obj.v0, obj.v1, obj.v2);
                 LA.vecNormalize(obj.v2);
-                gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
+                
+                SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
             }
 
             // P
@@ -559,7 +565,7 @@
                 y += ny * obj.NORMALPUSH;
                 z += nz * obj.NORMALPUSH;
                 
-                gl.glNormal3f(nx, ny, nz);
+                SetGLNormal(gl, nx, ny, nz);
             }
             gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
             SetColor(obj, pv);
@@ -591,7 +597,7 @@
                 y += ny * obj.NORMALPUSH;
                 z += nz * obj.NORMALPUSH;
                 
-                gl.glNormal3f(nx, ny, nz);
+                SetGLNormal(gl, nx, ny, nz);
             }
             //System.out.println("vertexq = " + qv.s + ", " + qv.t);
         //    boolean locked = false;
@@ -639,7 +645,7 @@
                 y += ny * obj.NORMALPUSH;
                 z += nz * obj.NORMALPUSH;
                 
-                gl.glNormal3f(nx, ny, nz);
+                SetGLNormal(gl, nx, ny, nz);
             }
             
         //    if ((dot&4) == 0)
@@ -875,7 +881,7 @@
 ////        tris.postdraw(this);
     }
 
-    static Camera localcamera = new Camera();
+    static Camera localAOcamera = new Camera();
     static cVector from = new cVector();
     static cVector to = new cVector();
     
@@ -884,7 +890,7 @@
                 CameraPane cp = this;
 
                 Camera keep = cp.RenderCamera();
-                cp.renderCamera = localcamera;
+                cp.renderCamera = localAOcamera;
 
                 if (br.trimmed)
                 {
@@ -902,7 +908,7 @@
                                 br.positions[i3 + 2] + br.normals[i3 + 2]);
                         LA.xformPos(from, transform, from);
                         LA.xformPos(to, transform, to); // RIGID ONLY
-                        localcamera.setAim(from, to);
+                        localAOcamera.setAim(from, to);
 
                         CameraPane.occlusionbuffer.display();
 
@@ -936,7 +942,7 @@
                         to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
                         LA.xformPos(from, transform, from);
                         LA.xformPos(to, transform, to); // RIGID ONLY
-                        localcamera.setAim(from, to);
+                        localAOcamera.setAim(from, to);
 
                         CameraPane.occlusionbuffer.display();
 
@@ -1245,10 +1251,10 @@
                             {
                                 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
                                 {
-                                    gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
+                                    SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
                                 } else
                                 {
-                                    gl.glNormal3f(0, 0, 1);
+                                    SetGLNormal(gl, 0, 0, 1);
                                 }
 
                                 if (c != null)
@@ -1272,10 +1278,10 @@
                             {
                                 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
                                 {
-                                    gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
+                                    SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
                                 } else
                                 {
-                                    gl.glNormal3f(0, 0, 1);
+                                    SetGLNormal(gl, 0, 0, 1);
                                 }
                                 if (c != null)
                                 {
@@ -1300,10 +1306,10 @@
                                 {
                                     if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
                                     {
-                                        gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
+                                        SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
                                     } else
                                     {
-                                        gl.glNormal3f(0, 0, 1);
+                                        SetGLNormal(gl, 0, 0, 1);
                                     }
                                     if (c != null)
                                     {
@@ -1485,7 +1491,7 @@
     {
         if (!selectmode)
         {
-            gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
+            SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
             gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
             
             if (flipV)
@@ -1814,7 +1820,7 @@
 
         display.modelParams7[0] = 0;
         display.modelParams7[1] = 1000;
-        display.modelParams7[2] = 0;
+        display.modelParams7[2] = material.parallax;
         display.modelParams7[3] = 0;
 
         //display.modelParams6[0] = 100; // criss de bug de bump
@@ -2047,9 +2053,9 @@
         switch(viewcode)
         {
             case 0: return "main";
-            case 1: return "one";
-            case 2: return "two";
-            case 3: return "three";
+            case 1: return "Red";
+            case 2: return "Green";
+            case 3: return "Blue";
             case 4: return "light";
         }
         
@@ -2470,6 +2476,18 @@
         return CreateBim(bytes, width, height);
     }
 
+    private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz)
+    {
+        gl.glNormal3f(nx, ny, nz);
+
+        if (ny > 0.9 || ny < -0.9)
+            // Ground or ceiling
+            gl.glVertexAttrib3f(4, 1, 0, 0);
+        else
+            // Walls
+            gl.glVertexAttrib3f(4, 0, 1, 0);
+    }
+
     /**/
     class CacheTexture
     {
@@ -2512,7 +2530,7 @@
                     com.sun.opengl.util.texture.TextureIO.newTextureData(
                     getClass().getClassLoader().getResourceAsStream(name),
                     true,
-                    com.sun.opengl.util.texture.TextureIO.PNG);
+                    GetFormat(name)); // com.sun.opengl.util.texture.TextureIO.PNG);
         } catch (java.io.IOException e)
         {
             throw new javax.media.opengl.GLException(e);
@@ -8358,7 +8376,7 @@
 //            else
 //                if (!texname.startsWith("/"))
 //                    texname = "/Users/nbriere/Textures/" + texname;
-            if (!FileExists(texname))
+            if (!FileExists(texname) && !texname.startsWith("@"))
             {
                     texname = fallbackTextureName;
             }
@@ -8441,6 +8459,15 @@
                                 new Exception().printStackTrace();
                         } else
                         {
+                        if (texname.startsWith("@"))
+                        {
+                //            texturecache = textures.get(texname); // suspicious
+                            if (texturecache == null)
+                                texturecache = new CacheTexture(GetResourceTexture(texname.substring(1), bump),resolution);
+                            else
+                                new Exception().printStackTrace();
+                        } else
+                        {
                             if (textureon)
                             {
                                 String cachename = texname;
@@ -8500,6 +8527,7 @@
                                     texturecache = new CacheTexture(texturedata,resolution);
         //texture = GetTexture(tex, bump);
                             }
+                        }
                         }
                     //}
                 }
@@ -8768,10 +8796,12 @@
 
         gl.glGetIntegerv(GL.GL_MAX_TEXTURE_STACK_DEPTH, temp, 0);
         MAXSTACK = temp[0];
-        System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
+        if (Globals.DEBUG)
+            System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
         gl.glGetIntegerv(GL.GL_MAX_MODELVIEW_STACK_DEPTH, temp, 0);
         MAXSTACK = temp[0];
-        System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
+        if (Globals.DEBUG)
+            System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
 
         // Use debug pipeline
         //drawable.setGL(new DebugGL(gl)); //
@@ -8779,7 +8809,8 @@
         gl = drawable.getGL(); //
 
         GL gl3 = getGL();
-        System.out.println("INIT GL IS: " + gl.getClass().getName());
+        if (Globals.DEBUG)
+            System.out.println("INIT GL IS: " + gl.getClass().getName());
 
 
         //float pos[] = { 100, 100, 100, 0 };
@@ -9220,6 +9251,8 @@
 
     void LoadEnvy(int which)
     {
+        assert(false);
+        
         String name;
         String ext;
 
@@ -10670,9 +10703,18 @@
     static boolean init = false;
     
     double[][] matrix = LA.newMatrix();
+    
+    // This is to refresh the UI of the material panel.
+    ObjEditor patchMaterial;
 
     public void display(GLAutoDrawable drawable)
     {
+        if (patchMaterial.patchMaterial)
+        {
+            patchMaterial.patchMaterial = false;
+            patchMaterial.objectPanel.setSelectedIndex(1);
+        }
+        
         if (Grafreed.savesound && Grafreed.hassound)
         {
             Grafreed.wav.save();
@@ -10841,7 +10883,7 @@
 
         if (wait)
         {
-            Sleep(500);
+            Sleep(200); // blocks everything
 
             wait = false;
         }
@@ -11064,18 +11106,34 @@
 //
 //        newenvy = -1;
         
-        if (object.skyboxname != null)
+        if (transformMode) // object.skyboxname != null && object.skyboxname.equals("cubemaps/default-skyboxes/rgb"))
         {
-            if (!object.skyboxname.equals(this.loadedskyboxname))
+            if (cubemaprgb == null)
             {
-                LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
-                loadedskyboxname = object.skyboxname;
+                cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb2" + "/", "jpg", false);
             }
+            
+            cubemap = cubemaprgb;
         }
         else
         {
-            cubemap = null;
-            loadedskyboxname = null;
+            if (object.skyboxname != null)
+            {
+                if (!object.skyboxname.equals(this.loadedskyboxname))
+                {
+                    if (cubemap != null && cubemap != cubemaprgb)
+                        cubemap.dispose();
+                    cubemapcustom = LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
+                    loadedskyboxname = object.skyboxname;
+                }
+            }
+            else
+            {
+                cubemapcustom = null;
+                loadedskyboxname = null;
+            }
+            
+            cubemap = cubemapcustom;
         }
         
         ratio = ((double) getWidth()) / getHeight();
@@ -11379,7 +11437,7 @@
 
 //            if (cam != lightCamera)
             //for (int count = parentcam.GetTransformCount(); --count>=0;)
-                LA.xformDir(lightposition, parentcam.GlobalTransform(), lightposition); // may 2013
+                LA.xformDir(lightposition, parentcam.GlobalTransformInv(), lightposition); // may 2013
         }
         
         LA.xformDir(lightposition, cam.toScreen, lightposition);
@@ -12453,11 +12511,12 @@
 
         //gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 127, lightParams, 0);
 
-        String program0 =
+        String programmin =
                 // Min shader
                 "!!ARBfp1.0\n" +
-                "PARAM zero123      = { 0.0, 1.0, 2, 1.25 };" +
-                "PARAM pow2      = { 0.5, 0.25, 0.125, 0.0 };" +
+                "PARAM zero12t      = { 0.0, 1.0, 2, 1.25 };" +
+                "PARAM pow_2      = { 0.5, 0.25, 0.125, 0.0 };" +
+                "PARAM pow2      = { 2, 4, 8, 0.0 };" +
                 "PARAM one      = { 1.0, 1.0, 1.0, 1.0 };" +
                 "PARAM eps      = { 0.001, 0.001, 0.001, 1.0 };" +
                 "PARAM infinity  = { 100000000, 100000000, 100000000, 1.0 };" +
@@ -12472,10 +12531,11 @@
                 "TEMP eye;" +
                 "TEMP pos;" +
                 
-                "MAD normal, fragment.color, zero123.z, -zero123.y;" +
+                "MAD normal, fragment.color, zero12t.z, -zero12t.y;" +
                 Normalize("normal") +
                 "MOV light, state.light[0].position;" +
                 "DP3 ndotl.x, light, normal;" +
+                "MAX ndotl.x, ndotl.x, zero12t.x;" +
 
                 // shadow
                 "MOV pos, fragment.texcoord[1];" +
@@ -12491,7 +12551,7 @@
                 "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow
                 
                 // Backlit
-                "MOV pos.w, zero123.y;" +
+                "MOV pos.w, zero12t.y;" + // one
                 "DP4 eye.x, pos, light2cam0;" +
                 "DP4 eye.y, pos, light2cam1;" +
                 "DP4 eye.z, pos, light2cam2;" +
@@ -12499,28 +12559,32 @@
                 
                 "DP3 ndotl.y, -eye, normal;" +
                 //"MUL ndotl.y, ndotl.y, pow2.x;" +
-                "POW ndotl.y, ndotl.y, pow2.z;" + // backlit
-                "SUB ndotl.y, zero123.y, ndotl.y;" +
+                "POW ndotl.y, ndotl.y, pow2.x;" + // backlit
+                "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y
+                //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit
                 //"SUB ndotl.y, zero123.y, ndotl.y;" +
                 //"MUL ndotl.y, ndotl.y, pow2.z;" +
+                "ADD ndotl.y, ndotl.y, one.x;" +
+                "MUL ndotl.y, ndotl.y, pow_2.x;" +
                 
                 //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient
                 //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient
                 
                 // Pigment
                 "TEX temp, fragment.texcoord[0], texture[0], 2D;" +
-                "LRP temp, zero123.w, temp, one;" + // texture proportion
-                "MUL temp, temp, ndotl.x;" +
-                
-                "MUL temp, temp, zero123.z;" +
+                "LRP temp, zero12t.w, temp, one;" + // texture proportion
+                "MUL temp, temp, zero12t.w;" + // Times x
                 
                 //"MUL temp, temp, ndotl.y;" +
+                "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" +
                 
-                "MOV temp.w, zero123.y;" + // reset alpha
+                "MUL temp, temp, ndotl.x;" + // lambert
+                
+                "MOV temp.w, zero12t.y;" + // reset alpha
                 "MOV result.color, temp;" +
                 "END";
         
-        String program =
+        String programmax =
                 "!!ARBfp1.0\n" +
                 
                 //"OPTION ARB_fragment_program_shadow;" +
@@ -12548,7 +12612,7 @@
                 "PARAM params4   = program.env[4];" + // anisoV, cameralight, selfshadow, shadow
                 "PARAM params5   = program.env[5];" + // texture, opacity, fakedepth, shadowbias
                 "PARAM params6   = program.env[6];" + // bump, noise, borderfade, fog punchthrough
-                "PARAM params7   = program.env[7];" + // noise power, opacity power
+                "PARAM params7   = program.env[7];" + // noise power, opacity power, parallax
                 "PARAM options0   = program.env[63];" + // fog density, intensity, elevation
                 "PARAM options1   = program.env[62];" + // fog rgb color
                 "PARAM options2   = program.env[61];" + // image intensity, subsurface, lightsheen
@@ -12793,7 +12857,7 @@
        "POW texSamp.a, texSamp.a, params6.w;" + // fog punch through shortcut
 // mar 2013 ???                "KIL alpha.a;" +
                 "MOV alpha, texSamp.aaaa;" + // y;" +
-         "KIL alpha.a;" +
+         "KIL alpha.a;" + // not sure with parallax mapping
                 /*
                 "MUL temp.xy, temp, two;" +
                 "TXB bump, temp, texture[0], 2D;" +
@@ -12879,11 +12943,6 @@
                 "SUB bump0, bump0, half;" +
                 "ADD bump, bump, bump0;" +
                 
-                "MOV temp.x, texSamp.a;" +
-                "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
-                //"LRP texSamp0, params5.x, texSamp0, one;" +
-                "MOV texSamp.a, temp.x;" +
-
                 // double-sided
                 /**/
 (doublesided?"DP3 temp.z, normal, eye;" +
@@ -12900,19 +12959,62 @@
                 "MOV normald, normal;" +
                 "MOV normals, normal;" +
                 
+                "MOV temp, fragment.texcoord[4];" +
+                
                 // UV base		
                 //"DP3 UP.x,state.matrix.modelview.row[0],Y;" +
                 //"DP3 UP.y,state.matrix.modelview.row[1],Y;" +
                 //"DP3 UP.z,state.matrix.modelview.row[2],Y;" +
-                "DP3 UP.x,state.matrix.texture[7].row[0],Y;" +
-                "DP3 UP.y,state.matrix.texture[7].row[1],Y;" +
-                "DP3 UP.z,state.matrix.texture[7].row[2],Y;" +
+                "DP3 UP.x,state.matrix.texture[7].row[0],temp;" +
+                "DP3 UP.y,state.matrix.texture[7].row[1],temp;" +
+                "DP3 UP.z,state.matrix.texture[7].row[2],temp;" +
+                Normalize("UP") +
+                
                 "XPD V, normal, UP;" +
                 Normalize("V") +
                 "XPD U, V, normal;" +
                 Normalize("U") +
                 
 // parallax mapping
+
+                "DP3 temp2.x, V, eye;" +
+                "DP3 temp2.y, U, eye;" +
+                "DP3 temp2.z, normal, eye;" +
+                "RCP temp2.z, temp2.z;" +
+                
+                "DP3 temp2.w, texSamp, texSamp;" + // Height
+                "RSQ temp2.w, temp2.w;" +
+                "RCP temp2.w, temp2.w;" +
+                
+                "SUB temp2.w, temp2.w, half;" +
+//                "SGE temp.x, temp2.w, eps.x;" +
+//                "MUL temp2.w, temp2.w, temp.x;" +
+                
+                //"MOV texSamp, U;" +
+                
+                "MUL temp2.z, temp2.z, temp2.w;" +
+                "MUL temp2.z, temp2.z, params7.z;" + // parallax
+                
+                "MUL temp2, temp2, temp2.z;" +
+                
+                "MOV temp, fragment.texcoord[0];" +
+                
+                "SUB temp, temp, temp2;" +
+                
+                "TEX temp, temp, texture[0], 2D;" +
+                "POW temp.a, temp.a, params6.w;" + // punch through
+                
+                "ADD texSamp, temp, texSamp;" +
+                "MUL texSamp.xyz, half, texSamp;" +
+                
+                "MOV alpha, texSamp.aaaa;" +
+                
+// parallax mapping
+                
+                "MOV temp.x, texSamp.a;" +
+                "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
+                //"LRP texSamp0, params5.x, texSamp0, one;" +
+                "MOV texSamp.a, temp.x;" +
 
 //"MOV temp, fragment.texcoord[0];" +
 //                
@@ -13376,8 +13478,19 @@
             //once = true;
         }
 
-        System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
-        System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
+        String program = programmax;
+        
+        if (Globals.MINSHADER)
+        {
+            program = programmin;
+        }
+        
+        if (Globals.DEBUG)
+        {
+            System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
+            System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
+        }
+        
         loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
 
     //gl.glNewList(displayListID, GL.GL_COMPILE);
@@ -13424,7 +13537,8 @@
                 "\n" +
                 "END\n";
 
-        System.out.println("Program shadow #" + 0 + "; length = " + program.length());
+        if (Globals.DEBUG)
+            System.out.println("Program shadow #" + 0 + "; length = " + program.length());
         loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
 
     //gl.glNewList(displayListID, GL.GL_COMPILE);
@@ -13682,7 +13796,7 @@
     /*static*/ float[] modelParams4 = new float[]{0, 0, 0, 0}; // anisoV, cameralight, selfshadow, shadow
     /*static*/ float[] modelParams5 = new float[]{0, 0, 0, 0}; // texture, opacity, fakedepth, shadowbias
     /*static*/ float[] modelParams6 = new float[]{0, 0, 0, 0}; // bump, noise, borderfade, fog punchthrough
-    /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power
+    /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power, parallax
     
     //Object3D.cVector2[] vector2buffer;
 
@@ -13849,7 +13963,7 @@
                 "PARAM p[4]    = { state.matrix.projection };     # modelview projection matrix\n" +
                 "PARAM zero    = { 0.0, 0.0, 0.0, 1.0 };" +
                 "PARAM half    = { 0.5, 0.5, 0.5, 1.0 };" +
-                "PARAM one     = { 1.0, 1.0, 1.0, 0.0 };" +
+                "PARAM one     = { 1.0, 1.0, 1.0, 1.0 };" +
                 "PARAM two     = { 2.0, 2.0, 2.0, 1.0 };" +
                 "PARAM third   = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" +
                 //"PARAM v256    = { 256.0, 256.0, 256.0, 1.0 };" +
@@ -13910,7 +14024,7 @@
                 "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" +
                 "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" +
                 "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" +
-                //"MOV result.texcoord, vertex.texcoord;" +
+                //"MOV result.texcoord, vertex.fogcoord;" +
                 "MOV result.texcoord, temp;" +
                 // border fade
                 "MOV result.texcoord[3], vertex.texcoord;" +
@@ -13957,7 +14071,9 @@
 
                 //"ADD temp.z, temp.z, one;" +
 
-                "MOV result.color, temp;"
+                "MOV result.texcoord[4], vertex.attrib[4];" + // U dir
+                
+                "MOV result.color, temp;" // Normal
                 : "MOV result.color, vertex.color;") +
                 ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;"
                 : "") +
@@ -14623,11 +14739,17 @@
     void GoDown(int mod)
     {
         MODIFIERS |= COMMAND;
+        boolean isVR = (mouseMode&VR)!=0;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.RotatePosition(0, -speed);
+        {
+            if (isVR)
+                manipCamera.RotateInterest(0, -speed);
+            else
+                manipCamera.RotatePosition(0, -speed);
+        }
         else
-        manipCamera.BackForth(0, -speed*delta, 0); // getWidth());
+            manipCamera.BackForth(0, -speed*delta, isVR?1000:0); // getWidth());
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14637,6 +14759,8 @@
             mouseMode |= BACKFORTH;
         }
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         //prevX = X = anchorX;
         prevY = Y = anchorY - (int) (renderCamera.Distance());
     }
@@ -14645,10 +14769,17 @@
     {
         MODIFIERS |= COMMAND;
         /**/
+        boolean isVR = (mouseMode&VR)!=0;
+        
         if((mod&SHIFT) == SHIFT)
-        manipCamera.RotatePosition(0, speed);
+        {
+            if (isVR)
+                manipCamera.RotateInterest(0, speed);
+            else
+                manipCamera.RotatePosition(0, speed);
+        }
         else
-        manipCamera.BackForth(0, speed*delta, 0); // getWidth());
+            manipCamera.BackForth(0, speed*delta, isVR?1000:0); // getWidth());
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14658,6 +14789,8 @@
             mouseMode |= BACKFORTH;
         }
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         //prevX = X = anchorX;
         prevY = Y = anchorY + (int) (renderCamera.Distance());
     }
@@ -14667,9 +14800,14 @@
         MODIFIERS |= COMMAND;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.Translate(speed*delta, 0, getWidth());
+            manipCamera.Translate(speed*delta, 0, getWidth());
         else
-        manipCamera.RotatePosition(speed, 0);
+        {
+            if ((mouseMode&VR)!=0)
+                manipCamera.RotateInterest(-speed, 0);
+            else
+                manipCamera.RotatePosition(speed, 0);
+        }
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14679,6 +14817,8 @@
             mouseMode |= ROTATE;
         } // TRANSLATE;
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         prevX = X = anchorX - 10; // (int)(10*renderCamera.Distance());
         prevY = Y = anchorY;
     }
@@ -14688,9 +14828,15 @@
         MODIFIERS |= COMMAND;
         /**/
         if((mod&SHIFT) == SHIFT)
-        manipCamera.Translate(-speed*delta, 0, getWidth());
+            manipCamera.Translate(-speed*delta, 0, getWidth());
         else
-        manipCamera.RotatePosition(-speed, 0);
+        {
+            if ((mouseMode&VR)!=0)
+                manipCamera.RotateInterest(speed, 0);
+            else
+                manipCamera.RotatePosition(-speed, 0);
+        }
+        
         /**/
         if ((mod & SHIFT) == SHIFT)
         {
@@ -14700,6 +14846,8 @@
             mouseMode |= ROTATE;
         } // TRANSLATE;
 
+        targetLookAt.set(manipCamera.lookAt);
+        
         prevX = X = anchorX + 10; // (int)(10*renderCamera.Distance());
         prevY = Y = anchorY;
     }
@@ -15202,8 +15350,8 @@
             case 'K':
                 KOMPACTTEXTURE ^= true;
                 //textures.clear();
-                break;
-            case 'P': // Texture Projection macros
+            //    break;
+            //case 'P': // Texture Projection macros
 //                SAVETEXTURE ^= true;
                 macromode = true;
                 Udebug = Vdebug = NORMALdebug = false; programInitialized = false;
@@ -15324,7 +15472,7 @@
                 targetLookAt.set(manipCamera.lookAt);
                 repaint();
                 break;
-            case 'p':
+            case 'P': // p':
        // c'est quoi ca au juste?         spherical ^= true;
                 Skinshader ^= true; programInitialized = false; 
                 repaint();
@@ -15362,7 +15510,7 @@
                 repaint();
                 break;
             case 'O':
-                Globals.drawMode = OCCLUSION; // WARNING
+                // Too dangerous. Use menu. Globals.drawMode = OCCLUSION; // WARNING
                 repaint();
                 break;
             case 'o':
@@ -16084,14 +16232,14 @@
                     {
                         switch (hitSomething)
                         {
-                            case Object3D.hitCenter: gr.setColor(Color.pink);
+                            case Object3D.hitCenter: gr.setColor(Color.white);
                                 gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
                                 break;
                             case Object3D.hitRotate: gr.setColor(Color.yellow);
                                 gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
                             break;
                             case Object3D.hitScale: gr.setColor(Color.cyan);
-                                gr.drawLine(X, Y, 0, 0);
+                                gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
                             break;
                         }
 
@@ -16110,7 +16258,7 @@
         if (hasMarquee)
         {
             gr.setXORMode(Color.white);
-            gr.setColor(Color.red);
+            gr.setColor(Color.white);
             if (!firstime)
             {
                 gr.drawRect(prevmarqX, prevmarqY, prevmarqW, prevmarqH);
@@ -16650,6 +16798,7 @@
     private void DrawSkyBox(GL gl, float ratio)
     {
         if (//envyoff ||
+            WIREFRAME ||
                 cubemap == null)
         {
             gl.glClearColor(BGcolor, BGcolor, BGcolor, 1);
@@ -16667,14 +16816,14 @@
         gl.glLoadIdentity();
         gl.glScalef(1,ratio,1);
 
-        colorV[0] = 2;
-        colorV[1] = 2;
-        colorV[2] = 2;
-        colorV[3] = 1;
-        gl.glDisable(gl.GL_COLOR_MATERIAL);
-        gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
-        
-        gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
+//        colorV[0] = 2;
+//        colorV[1] = 2;
+//        colorV[2] = 2;
+//        colorV[3] = 1;
+//        gl.glDisable(gl.GL_COLOR_MATERIAL);
+//        gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
+//        
+//        gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
         
         //gl.glActiveTexture(GL.GL_TEXTURE1);
         //gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
@@ -16688,7 +16837,7 @@
         // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
         // causes the normals to be sent down. Thanks to Ken Dyke.
         //gl.glEnable(GL.GL_LIGHTING);
-        gl.glEnable(GL.GL_LIGHTING);
+        gl.glDisable(GL.GL_LIGHTING);
 
         gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
         gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
@@ -16748,7 +16897,8 @@
         gl.glDisable(GL.GL_TEXTURE_GEN_R);
 
         cubemap.disable();
-        ////cubemap.unbind();
+        //cubemap.dispose();
+        
         if (CULLFACE)
         {
             gl.glEnable(gl.GL_CULL_FACE);
@@ -16804,7 +16954,7 @@
             gl.glScalef(1.0f, -1.0f, 1.0f);
         }
 
-        gl.glNormal3f(0.0f, 0.0f, 1.0f);
+        SetGLNormal(gl, 0.0f, 0.0f, 1.0f);
             
         float step = 2; // 0.1666f; //0.25f;
         float stepv = 2; // step * 1652 / 998;
@@ -17284,6 +17434,7 @@
 
         public void init(GLAutoDrawable drawable)
         {
+        if (Globals.DEBUG)
             System.out.println("shadow buffer init");
 
             GL gl = drawable.getGL();
@@ -17512,10 +17663,14 @@
             gl.glFlush();
             
             /**/
-            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusionsizebuffer);
+            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusiondepthbuffer);
 
-            float[] pixels = occlusionsizebuffer.array();
+            float[] depths = occlusiondepthbuffer.array();
 
+            gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_BGRA, GL.GL_UNSIGNED_INT_8_8_8_8_REV, occlusioncolorbuffer);
+
+            int[] pixels = selectsizebuffer.array();
+            
             double r = 0, g = 0, b = 0;
 
             double count = 0;
@@ -17526,7 +17681,7 @@
             
             double FACTOR = 1;
 
-            for (int i = 0; i < pixels.length; i++)
+            for (int i = 0; i < depths.length; i++)
             {
                 int x = i / OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
                 int y = i % OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
@@ -17609,7 +17764,7 @@
 
                 double scale = ray.z; // 1; // cos
 
-                float depth = pixels[newindex];
+                float depth = depths[newindex];
 
                 /*
                 int newindex2 = (x + 1) * OCCLUSION_SIZE + y;
@@ -17806,11 +17961,14 @@
     static IntBuffer AAbuffer; // = IntBuffer.allocate(MAX_SIZE*MAX_SIZE);
     static IntBuffer bigAAbuffer;
     static java.nio.FloatBuffer histogram = BufferUtil.newFloatBuffer(HISTOGRAM_SIZE * 3);
-    static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
+    //static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
     static IntBuffer selectsizebuffer = IntBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
     static java.nio.FloatBuffer pointselectsizebuffer = java.nio.FloatBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
     //static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
-    static java.nio.FloatBuffer occlusionsizebuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    static java.nio.FloatBuffer occlusiondepthbuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    
+    static IntBuffer occlusioncolorbuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
+    
     static BufferedImage bufimage = new BufferedImage(TEX_SIZE, TEX_SIZE, BufferedImage.TYPE_INT_RGB);
     static BufferedImage textest = new cBufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
     static java.util.Vector<BufferedImage> billboards = new java.util.Vector<BufferedImage>();

--
Gitblit v1.6.2