From 60cec91731a350fe67e9b5ffe7a00d70e9026314 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Thu, 22 Aug 2019 22:45:00 -0400 Subject: [PATCH] Min shader. --- GroupEditor.java | 24 ++++++++++++------------ 1 files changed, 12 insertions(+), 12 deletions(-) diff --git a/GroupEditor.java b/GroupEditor.java index 8d5ddbb..83301a6 100644 --- a/GroupEditor.java +++ b/GroupEditor.java @@ -2129,24 +2129,24 @@ switch(axis) { case 0 : - vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z; - vert2.x = minima.x; vert2.y = maxima.y; vert2.z = minima.z; - vert3.x = minima.x; vert3.y = minima.y; vert3.z = maxima.z; - vert4.x = minima.x; vert4.y = maxima.y; vert4.z = maxima.z; + vert1.x = minima.x + 0.001f; vert1.y = minima.y; vert1.z = minima.z; + vert2.x = minima.x + 0.001f; vert2.y = maxima.y; vert2.z = minima.z; + vert3.x = minima.x + 0.001f; vert3.y = minima.y; vert3.z = maxima.z; + vert4.x = minima.x + 0.001f; vert4.y = maxima.y; vert4.z = maxima.z; norm = cVector.X; break; case 1 : - vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z; - vert2.x = maxima.x; vert2.y = minima.y; vert2.z = minima.z; - vert3.x = minima.x; vert3.y = minima.y; vert3.z = maxima.z; - vert4.x = maxima.x; vert4.y = minima.y; vert4.z = maxima.z; + vert1.x = minima.x; vert1.y = minima.y + 0.001f; vert1.z = minima.z; + vert2.x = maxima.x; vert2.y = minima.y + 0.001f; vert2.z = minima.z; + vert3.x = minima.x; vert3.y = minima.y + 0.001f; vert3.z = maxima.z; + vert4.x = maxima.x; vert4.y = minima.y + 0.001f; vert4.z = maxima.z; norm = cVector.Y; break; case 2 : - vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z; - vert2.x = maxima.x; vert2.y = minima.y; vert2.z = minima.z; - vert3.x = minima.x; vert3.y = maxima.y; vert3.z = minima.z; - vert4.x = maxima.x; vert4.y = maxima.y; vert4.z = minima.z; + vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z + 0.001f; + vert2.x = maxima.x; vert2.y = minima.y; vert2.z = minima.z + 0.001f; + vert3.x = minima.x; vert3.y = maxima.y; vert3.z = minima.z + 0.001f; + vert4.x = maxima.x; vert4.y = maxima.y; vert4.z = minima.z + 0.001f; norm = cVector.Z; break; } -- Gitblit v1.6.2