From 60cec91731a350fe67e9b5ffe7a00d70e9026314 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Thu, 22 Aug 2019 22:45:00 -0400
Subject: [PATCH] Min shader.

---
 GroupEditor.java |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/GroupEditor.java b/GroupEditor.java
index 8d5ddbb..83301a6 100644
--- a/GroupEditor.java
+++ b/GroupEditor.java
@@ -2129,24 +2129,24 @@
             switch(axis)
             {
                 case 0 :
-                    vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z;
-                    vert2.x = minima.x; vert2.y = maxima.y; vert2.z = minima.z;
-                    vert3.x = minima.x; vert3.y = minima.y; vert3.z = maxima.z;
-                    vert4.x = minima.x; vert4.y = maxima.y; vert4.z = maxima.z;
+                    vert1.x = minima.x + 0.001f; vert1.y = minima.y; vert1.z = minima.z;
+                    vert2.x = minima.x + 0.001f; vert2.y = maxima.y; vert2.z = minima.z;
+                    vert3.x = minima.x + 0.001f; vert3.y = minima.y; vert3.z = maxima.z;
+                    vert4.x = minima.x + 0.001f; vert4.y = maxima.y; vert4.z = maxima.z;
                     norm = cVector.X;
                     break;
                 case 1 :
-                    vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z;
-                    vert2.x = maxima.x; vert2.y = minima.y; vert2.z = minima.z;
-                    vert3.x = minima.x; vert3.y = minima.y; vert3.z = maxima.z;
-                    vert4.x = maxima.x; vert4.y = minima.y; vert4.z = maxima.z;
+                    vert1.x = minima.x; vert1.y = minima.y + 0.001f; vert1.z = minima.z;
+                    vert2.x = maxima.x; vert2.y = minima.y + 0.001f; vert2.z = minima.z;
+                    vert3.x = minima.x; vert3.y = minima.y + 0.001f; vert3.z = maxima.z;
+                    vert4.x = maxima.x; vert4.y = minima.y + 0.001f; vert4.z = maxima.z;
                     norm = cVector.Y;
                     break;
                 case 2 :
-                    vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z;
-                    vert2.x = maxima.x; vert2.y = minima.y; vert2.z = minima.z;
-                    vert3.x = minima.x; vert3.y = maxima.y; vert3.z = minima.z;
-                    vert4.x = maxima.x; vert4.y = maxima.y; vert4.z = minima.z;
+                    vert1.x = minima.x; vert1.y = minima.y; vert1.z = minima.z + 0.001f;
+                    vert2.x = maxima.x; vert2.y = minima.y; vert2.z = minima.z + 0.001f;
+                    vert3.x = minima.x; vert3.y = maxima.y; vert3.z = minima.z + 0.001f;
+                    vert4.x = maxima.x; vert4.y = maxima.y; vert4.z = minima.z + 0.001f;
                     norm = cVector.Z;
                     break;
             }

--
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