From 6266c8a4b2485b29a7d5bcb217460d7aad3e1c4a Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 25 Aug 2019 20:58:10 -0400
Subject: [PATCH] Proto version slider.

---
 Camera.java |   19 ++++++++++++++-----
 1 files changed, 14 insertions(+), 5 deletions(-)

diff --git a/Camera.java b/Camera.java
index f5243d4..0195701 100644
--- a/Camera.java
+++ b/Camera.java
@@ -20,7 +20,7 @@
         //<-2.2,0.7,-2> and pointed it at <-0.61,0.3,-0.6>
     //    location = LA.newVector(2,0.7,-2);
     //    lookAt = new cVector(0.6,0.3,-0.6);
-        location = LA.newVector(3,2,2);
+        location = LA.newVector(6,2,4);
         lookAt = new cVector(0.0,0.5,0);
         direction = new cVector();
         toParent = LA.newMatrix();
@@ -52,7 +52,7 @@
             perspective = true;
             break;
         case 1: // '\001'
-            location = LA.newVector(0, 0, 4);
+            location = LA.newVector(4, 0, 0);
             perspective = false;
             break;
         case 2: // '\002'
@@ -63,7 +63,7 @@
             //LA.matXRotate(fromScreen, LA.toRadians(90));
             break;
         case 3: // '\003'
-            location = LA.newVector(4, 0, 0);
+            location = LA.newVector(0, 0, 4);
             //LA.matZRotate(toScreen, LA.toRadians(-90));
             //LA.matXRotate(toScreen, LA.toRadians(-90));
             //LA.matXRotate(fromScreen, LA.toRadians(90));
@@ -71,7 +71,7 @@
             perspective = false;
             break;
         case 4: // Default light
-            location = LA.newVector(10, 30, 20);
+            location = LA.newVector(-5, 15, 10);
             perspective = false;
             break;
         }
@@ -104,6 +104,15 @@
         focalLength = 1;
         setAspect(4, 3);
         background = LA.newVector(0.8, 0.8, 0.8);
+    }
+
+    void CreateMaterial(boolean multiply)
+    {
+        super.CreateMaterial(multiply);
+        
+        material.shift = 90;
+        material.cameralight = 0.2f;
+        material.shadowbias = 10;
     }
 
     void setAspect(int width, int height)
@@ -319,7 +328,7 @@
             location.set(lookAt);
             lookAt.set(cStatic.point1);
             
-            computeTransform();
+            //computeTransform();
 	}
 	
     //synchronized // june 2014

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