From 6266c8a4b2485b29a7d5bcb217460d7aad3e1c4a Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 25 Aug 2019 20:58:10 -0400
Subject: [PATCH] Proto version slider.

---
 CameraPane.java |   66 +++++++++++++++++++--------------
 1 files changed, 38 insertions(+), 28 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index c9b2423..b983dd6 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -881,7 +881,7 @@
 ////        tris.postdraw(this);
     }
 
-    static Camera localcamera = new Camera();
+    static Camera localAOcamera = new Camera();
     static cVector from = new cVector();
     static cVector to = new cVector();
     
@@ -890,7 +890,7 @@
                 CameraPane cp = this;
 
                 Camera keep = cp.RenderCamera();
-                cp.renderCamera = localcamera;
+                cp.renderCamera = localAOcamera;
 
                 if (br.trimmed)
                 {
@@ -908,7 +908,7 @@
                                 br.positions[i3 + 2] + br.normals[i3 + 2]);
                         LA.xformPos(from, transform, from);
                         LA.xformPos(to, transform, to); // RIGID ONLY
-                        localcamera.setAim(from, to);
+                        localAOcamera.setAim(from, to);
 
                         CameraPane.occlusionbuffer.display();
 
@@ -942,7 +942,7 @@
                         to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z);
                         LA.xformPos(from, transform, from);
                         LA.xformPos(to, transform, to); // RIGID ONLY
-                        localcamera.setAim(from, to);
+                        localAOcamera.setAim(from, to);
 
                         CameraPane.occlusionbuffer.display();
 
@@ -12514,8 +12514,9 @@
         String programmin =
                 // Min shader
                 "!!ARBfp1.0\n" +
-                "PARAM zero123      = { 0.0, 1.0, 2, 1.25 };" +
-                "PARAM pow2      = { 0.5, 0.25, 0.125, 0.0 };" +
+                "PARAM zero12t      = { 0.0, 1.0, 2, 1.25 };" +
+                "PARAM pow_2      = { 0.5, 0.25, 0.125, 0.0 };" +
+                "PARAM pow2      = { 2, 4, 8, 0.0 };" +
                 "PARAM one      = { 1.0, 1.0, 1.0, 1.0 };" +
                 "PARAM eps      = { 0.001, 0.001, 0.001, 1.0 };" +
                 "PARAM infinity  = { 100000000, 100000000, 100000000, 1.0 };" +
@@ -12530,10 +12531,11 @@
                 "TEMP eye;" +
                 "TEMP pos;" +
                 
-                "MAD normal, fragment.color, zero123.z, -zero123.y;" +
+                "MAD normal, fragment.color, zero12t.z, -zero12t.y;" +
                 Normalize("normal") +
                 "MOV light, state.light[0].position;" +
                 "DP3 ndotl.x, light, normal;" +
+                "MAX ndotl.x, ndotl.x, zero12t.x;" +
 
                 // shadow
                 "MOV pos, fragment.texcoord[1];" +
@@ -12549,7 +12551,7 @@
                 "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow
                 
                 // Backlit
-                "MOV pos.w, zero123.y;" +
+                "MOV pos.w, zero12t.y;" + // one
                 "DP4 eye.x, pos, light2cam0;" +
                 "DP4 eye.y, pos, light2cam1;" +
                 "DP4 eye.z, pos, light2cam2;" +
@@ -12557,24 +12559,28 @@
                 
                 "DP3 ndotl.y, -eye, normal;" +
                 //"MUL ndotl.y, ndotl.y, pow2.x;" +
-                "POW ndotl.y, ndotl.y, pow2.z;" + // backlit
-                "SUB ndotl.y, zero123.y, ndotl.y;" +
+                "POW ndotl.y, ndotl.y, pow2.x;" + // backlit
+                "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y
+                //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit
                 //"SUB ndotl.y, zero123.y, ndotl.y;" +
                 //"MUL ndotl.y, ndotl.y, pow2.z;" +
+                "ADD ndotl.y, ndotl.y, one.x;" +
+                "MUL ndotl.y, ndotl.y, pow_2.x;" +
                 
                 //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient
                 //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient
                 
                 // Pigment
                 "TEX temp, fragment.texcoord[0], texture[0], 2D;" +
-                "LRP temp, zero123.w, temp, one;" + // texture proportion
-                "MUL temp, temp, ndotl.x;" +
-                
-                "MUL temp, temp, zero123.z;" +
+                "LRP temp, zero12t.w, temp, one;" + // texture proportion
+                "MUL temp, temp, zero12t.w;" + // Times x
                 
                 //"MUL temp, temp, ndotl.y;" +
+                "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" +
                 
-                "MOV temp.w, zero123.y;" + // reset alpha
+                "MUL temp, temp, ndotl.x;" + // lambert
+                
+                "MOV temp.w, zero12t.y;" + // reset alpha
                 "MOV result.color, temp;" +
                 "END";
         
@@ -12946,12 +12952,7 @@
                 "ADD temp.x, temp.x, one.x;" +
                 "MUL normal, normal, temp.xxxx;":""
               ) +
-                 /**/
-////      Normalize("normal") +
-////      "MAX normal.z, eps.x, normal.z;" +
-//                Normalize("normal") +
-                "MOV normald, normal;" +
-                "MOV normals, normal;" +
+                /**/
                 
                 "MOV temp, fragment.texcoord[4];" +
                 
@@ -12969,6 +12970,17 @@
                 "XPD U, V, normal;" +
                 Normalize("U") +
                 
+                "MOV temp, fragment.texcoord[0];" +
+                
+//                "MAD normal, -temp.x, U, normal;" +
+//                "MAD normal, -temp.y, V, normal;" +
+//                Normalize("normal") +
+                
+////      "MAX normal.z, eps.x, normal.z;" +
+//                Normalize("normal") +
+                "MOV normald, normal;" +
+                "MOV normals, normal;" +
+                
 // parallax mapping
 
                 "DP3 temp2.x, V, eye;" +
@@ -12981,17 +12993,15 @@
                 "RCP temp2.w, temp2.w;" +
                 
                 "SUB temp2.w, temp2.w, half;" +
-//                "SGE temp.x, temp2.w, eps.x;" +
-//                "MUL temp2.w, temp2.w, temp.x;" +
+                // "SGE temp.x, temp2.w, eps.x;" +
+                // "MUL temp2.w, temp2.w, temp.x;" +
                 
-                //"MOV texSamp, U;" +
+                // "MOV texSamp, U;" +
                 
                 "MUL temp2.z, temp2.z, temp2.w;" +
                 "MUL temp2.z, temp2.z, params7.z;" + // parallax
                 
                 "MUL temp2, temp2, temp2.z;" +
-                
-                "MOV temp, fragment.texcoord[0];" +
                 
                 "SUB temp, temp, temp2;" +
                 
@@ -14726,8 +14736,8 @@
         }
         }
     PingThread pingthread = new PingThread();
-    int delta = 5;
-    int speed = 5;
+    int delta = 2;
+    int speed = 10;
     boolean autorepeat = false;
 
     void GoDown(int mod)

--
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