From 6266c8a4b2485b29a7d5bcb217460d7aad3e1c4a Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Sun, 25 Aug 2019 20:58:10 -0400 Subject: [PATCH] Proto version slider. --- CameraPane.java | 131 +++++++++++++++++++++++++++---------------- 1 files changed, 82 insertions(+), 49 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index e8611a1..b983dd6 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -542,7 +542,8 @@ LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1); LA.vecCross(obj.v0, obj.v1, obj.v2); LA.vecNormalize(obj.v2); - gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z); + + SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z); } // P @@ -564,7 +565,7 @@ y += ny * obj.NORMALPUSH; z += nz * obj.NORMALPUSH; - gl.glNormal3f(nx, ny, nz); + SetGLNormal(gl, nx, ny, nz); } gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); SetColor(obj, pv); @@ -596,7 +597,7 @@ y += ny * obj.NORMALPUSH; z += nz * obj.NORMALPUSH; - gl.glNormal3f(nx, ny, nz); + SetGLNormal(gl, nx, ny, nz); } //System.out.println("vertexq = " + qv.s + ", " + qv.t); // boolean locked = false; @@ -644,7 +645,7 @@ y += ny * obj.NORMALPUSH; z += nz * obj.NORMALPUSH; - gl.glNormal3f(nx, ny, nz); + SetGLNormal(gl, nx, ny, nz); } // if ((dot&4) == 0) @@ -880,7 +881,7 @@ //// tris.postdraw(this); } - static Camera localcamera = new Camera(); + static Camera localAOcamera = new Camera(); static cVector from = new cVector(); static cVector to = new cVector(); @@ -889,7 +890,7 @@ CameraPane cp = this; Camera keep = cp.RenderCamera(); - cp.renderCamera = localcamera; + cp.renderCamera = localAOcamera; if (br.trimmed) { @@ -907,7 +908,7 @@ br.positions[i3 + 2] + br.normals[i3 + 2]); LA.xformPos(from, transform, from); LA.xformPos(to, transform, to); // RIGID ONLY - localcamera.setAim(from, to); + localAOcamera.setAim(from, to); CameraPane.occlusionbuffer.display(); @@ -941,7 +942,7 @@ to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z); LA.xformPos(from, transform, from); LA.xformPos(to, transform, to); // RIGID ONLY - localcamera.setAim(from, to); + localAOcamera.setAim(from, to); CameraPane.occlusionbuffer.display(); @@ -1250,10 +1251,10 @@ { if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) { - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); } else { - gl.glNormal3f(0, 0, 1); + SetGLNormal(gl, 0, 0, 1); } if (c != null) @@ -1277,10 +1278,10 @@ { if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) { - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); } else { - gl.glNormal3f(0, 0, 1); + SetGLNormal(gl, 0, 0, 1); } if (c != null) { @@ -1305,10 +1306,10 @@ { if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) { - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); } else { - gl.glNormal3f(0, 0, 1); + SetGLNormal(gl, 0, 0, 1); } if (c != null) { @@ -1490,7 +1491,7 @@ { if (!selectmode) { - gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); + SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); if (flipV) @@ -2473,6 +2474,18 @@ byte[] bytes = bytebuf.array(); return CreateBim(bytes, width, height); + } + + private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz) + { + gl.glNormal3f(nx, ny, nz); + + if (ny > 0.9 || ny < -0.9) + // Ground or ceiling + gl.glVertexAttrib3f(4, 1, 0, 0); + else + // Walls + gl.glVertexAttrib3f(4, 0, 1, 0); } /**/ @@ -12501,8 +12514,9 @@ String programmin = // Min shader "!!ARBfp1.0\n" + - "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" + - "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" + + "PARAM zero12t = { 0.0, 1.0, 2, 1.25 };" + + "PARAM pow_2 = { 0.5, 0.25, 0.125, 0.0 };" + + "PARAM pow2 = { 2, 4, 8, 0.0 };" + "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" + "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" + "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" + @@ -12517,10 +12531,11 @@ "TEMP eye;" + "TEMP pos;" + - "MAD normal, fragment.color, zero123.z, -zero123.y;" + + "MAD normal, fragment.color, zero12t.z, -zero12t.y;" + Normalize("normal") + "MOV light, state.light[0].position;" + "DP3 ndotl.x, light, normal;" + + "MAX ndotl.x, ndotl.x, zero12t.x;" + // shadow "MOV pos, fragment.texcoord[1];" + @@ -12536,7 +12551,7 @@ "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow // Backlit - "MOV pos.w, zero123.y;" + + "MOV pos.w, zero12t.y;" + // one "DP4 eye.x, pos, light2cam0;" + "DP4 eye.y, pos, light2cam1;" + "DP4 eye.z, pos, light2cam2;" + @@ -12544,24 +12559,28 @@ "DP3 ndotl.y, -eye, normal;" + //"MUL ndotl.y, ndotl.y, pow2.x;" + - "POW ndotl.y, ndotl.y, pow2.z;" + // backlit - "SUB ndotl.y, zero123.y, ndotl.y;" + + "POW ndotl.y, ndotl.y, pow2.x;" + // backlit + "SUB ndotl.y, zero12t.y, ndotl.y;" + // 1 - y + //"POW ndotl.y, ndotl.y, pow2.z;" + // backlit //"SUB ndotl.y, zero123.y, ndotl.y;" + //"MUL ndotl.y, ndotl.y, pow2.z;" + + "ADD ndotl.y, ndotl.y, one.x;" + + "MUL ndotl.y, ndotl.y, pow_2.x;" + //"MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient //"MAX ndotl.x, ndotl.x, pow2.y;" + // Ambient // Pigment "TEX temp, fragment.texcoord[0], texture[0], 2D;" + - "LRP temp, zero123.w, temp, one;" + // texture proportion - "MUL temp, temp, ndotl.x;" + - - "MUL temp, temp, zero123.z;" + + "LRP temp, zero12t.w, temp, one;" + // texture proportion + "MUL temp, temp, zero12t.w;" + // Times x //"MUL temp, temp, ndotl.y;" + + "MAD ndotl.x, pow_2.xxxx, ndotl.yyyy, ndotl.x;" + - "MOV temp.w, zero123.y;" + // reset alpha + "MUL temp, temp, ndotl.x;" + // lambert + + "MOV temp.w, zero12t.y;" + // reset alpha "MOV result.color, temp;" + "END"; @@ -12933,24 +12952,34 @@ "ADD temp.x, temp.x, one.x;" + "MUL normal, normal, temp.xxxx;":"" ) + - /**/ -//// Normalize("normal") + -//// "MAX normal.z, eps.x, normal.z;" + -// Normalize("normal") + - "MOV normald, normal;" + - "MOV normals, normal;" + + /**/ + + "MOV temp, fragment.texcoord[4];" + // UV base //"DP3 UP.x,state.matrix.modelview.row[0],Y;" + //"DP3 UP.y,state.matrix.modelview.row[1],Y;" + //"DP3 UP.z,state.matrix.modelview.row[2],Y;" + - "DP3 UP.x,state.matrix.texture[7].row[0],Y;" + - "DP3 UP.y,state.matrix.texture[7].row[1],Y;" + - "DP3 UP.z,state.matrix.texture[7].row[2],Y;" + + "DP3 UP.x,state.matrix.texture[7].row[0],temp;" + + "DP3 UP.y,state.matrix.texture[7].row[1],temp;" + + "DP3 UP.z,state.matrix.texture[7].row[2],temp;" + + Normalize("UP") + + "XPD V, normal, UP;" + Normalize("V") + "XPD U, V, normal;" + Normalize("U") + + + "MOV temp, fragment.texcoord[0];" + + +// "MAD normal, -temp.x, U, normal;" + +// "MAD normal, -temp.y, V, normal;" + +// Normalize("normal") + + +//// "MAX normal.z, eps.x, normal.z;" + +// Normalize("normal") + + "MOV normald, normal;" + + "MOV normals, normal;" + // parallax mapping @@ -12964,22 +12993,24 @@ "RCP temp2.w, temp2.w;" + "SUB temp2.w, temp2.w, half;" + -// "SGE temp.x, temp2.w, eps.x;" + -// "MUL temp2.w, temp2.w, temp.x;" + + // "SGE temp.x, temp2.w, eps.x;" + + // "MUL temp2.w, temp2.w, temp.x;" + - //"MOV texSamp, U;" + + // "MOV texSamp, U;" + "MUL temp2.z, temp2.z, temp2.w;" + "MUL temp2.z, temp2.z, params7.z;" + // parallax "MUL temp2, temp2, temp2.z;" + - "MOV temp, fragment.texcoord[0];" + - "SUB temp, temp, temp2;" + - "TEX texSamp, temp, texture[0], 2D;" + - "POW texSamp.a, texSamp.a, params6.w;" + // punch through + "TEX temp, temp, texture[0], 2D;" + + "POW temp.a, temp.a, params6.w;" + // punch through + + "ADD texSamp, temp, texSamp;" + + "MUL texSamp.xyz, half, texSamp;" + + "MOV alpha, texSamp.aaaa;" + // parallax mapping @@ -13936,7 +13967,7 @@ "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" + "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" + "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" + - "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" + + "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" + "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" + "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" + //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" + @@ -13997,7 +14028,7 @@ "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" + "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" + "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" + - //"MOV result.texcoord, vertex.texcoord;" + + //"MOV result.texcoord, vertex.fogcoord;" + "MOV result.texcoord, temp;" + // border fade "MOV result.texcoord[3], vertex.texcoord;" + @@ -14044,7 +14075,9 @@ //"ADD temp.z, temp.z, one;" + - "MOV result.color, temp;" + "MOV result.texcoord[4], vertex.attrib[4];" + // U dir + + "MOV result.color, temp;" // Normal : "MOV result.color, vertex.color;") + ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;" : "") + @@ -14703,8 +14736,8 @@ } } PingThread pingthread = new PingThread(); - int delta = 5; - int speed = 5; + int delta = 2; + int speed = 10; boolean autorepeat = false; void GoDown(int mod) @@ -15481,7 +15514,7 @@ repaint(); break; case 'O': - Globals.drawMode = OCCLUSION; // WARNING + // Too dangerous. Use menu. Globals.drawMode = OCCLUSION; // WARNING repaint(); break; case 'o': @@ -16925,7 +16958,7 @@ gl.glScalef(1.0f, -1.0f, 1.0f); } - gl.glNormal3f(0.0f, 0.0f, 1.0f); + SetGLNormal(gl, 0.0f, 0.0f, 1.0f); float step = 2; // 0.1666f; //0.25f; float stepv = 2; // step * 1652 / 998; -- Gitblit v1.6.2