From 7058eef32e524cae08a7373d8bc1061e373b223c Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Wed, 24 Jul 2019 23:51:25 -0400 Subject: [PATCH] Backlit --- CameraPane.java | 200 ++++++++++++++++++++++++++++++++++--------------- 1 files changed, 139 insertions(+), 61 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index ffbe72c..fdb5f77 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -206,7 +206,8 @@ SetCamera(cam); - SetLight(new Camera(new cVector(10, 10, -20))); + // Warning: not used. + SetLight(new Camera(new cVector(15, 10, -20))); object = o; @@ -9699,7 +9700,7 @@ if (renderCamera != lightCamera) //for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(matrix, parentcam.GlobalTransform(), matrix); + LA.matConcat(matrix, parentcam.GlobalTransformInv(), matrix); // LA.matConcat(renderCamera.toScreen, renderCamera.toParent, matrix); @@ -9715,7 +9716,7 @@ if (renderCamera != lightCamera) //for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(parentcam.GlobalTransformInv(), matrix, matrix); + LA.matConcat(parentcam.GlobalTransform(), matrix, matrix); // LA.matConcat(renderCamera.fromParent, renderCamera.fromScreen, matrix); @@ -10916,7 +10917,7 @@ // if (parentcam != renderCamera) // not a light if (cam != lightCamera) //for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(matrix, parentcam.GlobalTransform(), matrix); + LA.matConcat(matrix, parentcam.GlobalTransformInv(), matrix); for (int j = 0; j < 4; j++) { @@ -10931,7 +10932,7 @@ // if (parentcam != renderCamera) // not a light if (cam != lightCamera) //for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(parentcam.GlobalTransformInv(), matrix, matrix); + LA.matConcat(parentcam.GlobalTransform(), matrix, matrix); //LA.matConcat(cam.fromScreen, parentcam.fromParent, matrix); @@ -12400,7 +12401,74 @@ //gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 127, lightParams, 0); String program = + // Min shader "!!ARBfp1.0\n" + + "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" + + "PARAM pow2 = { 0.5, 0.25, 0.125, 0.0 };" + + "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" + + "PARAM eps = { 0.001, 0.001, 0.001, 1.0 };" + + "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" + + "PARAM light2cam0 = program.env[10];" + + "PARAM light2cam1 = program.env[11];" + + "PARAM light2cam2 = program.env[12];" + + "TEMP temp;" + + "TEMP light;" + + "TEMP ndotl;" + + "TEMP normal;" + + "TEMP depth;" + + "TEMP eye;" + + "TEMP pos;" + + + "MAD normal, fragment.color, zero123.z, -zero123.y;" + + Normalize("normal") + + "MOV light, state.light[0].position;" + + "DP3 ndotl.x, light, normal;" + + + // shadow + "MOV pos, fragment.texcoord[1];" + + "MOV temp, pos;" + + ShadowTextureFetch("depth", "temp", "1") + + //"TEX depth, fragment.texcoord[1], texture[1], 2D;" + + "SLT ndotl.z, fragment.texcoord[1].z, depth.z;" + + + // No shadow when out of frustum + //"SGE temp.y, depth.z, zero123.y;" + + //"LRP temp.x, temp.y, zero123.y, temp.x;" + + + "MUL ndotl.x, ndotl.x, ndotl.z;" + // Shadow + + // Backlit + "MOV pos.w, zero123.y;" + + "DP4 eye.x, pos, light2cam0;" + + "DP4 eye.y, pos, light2cam1;" + + "DP4 eye.z, pos, light2cam2;" + + Normalize("eye") + + + "DP3 ndotl.y, -eye, normal;" + + //"MUL ndotl.y, ndotl.y, pow2.x;" + + "POW ndotl.y, ndotl.y, pow2.z;" + // backlit + "SUB ndotl.y, zero123.y, ndotl.y;" + + //"SUB ndotl.y, zero123.y, ndotl.y;" + + //"MUL ndotl.y, ndotl.y, pow2.z;" + + + "MAX ndotl.x, ndotl.x, ndotl.y;" + // Ambient + + // Pigment + "TEX temp, fragment.texcoord[0], texture[0], 2D;" + + "LRP temp, zero123.w, temp, one;" + // texture proportion + "MUL temp, temp, ndotl.x;" + + + "MUL temp, temp, zero123.z;" + + + //"MUL temp, temp, ndotl.y;" + + + "MOV temp.w, zero123.y;" + // reset alpha + "MOV result.color, temp;" + + "END"; + + String program2 = + "!!ARBfp1.0\n" + + //"OPTION ARB_fragment_program_shadow;" + "PARAM light2cam0 = program.env[10];" + "PARAM light2cam1 = program.env[11];" + @@ -12515,8 +12583,7 @@ "TEMP shininess;" + "\n" + "MOV texSamp, one;" + - //"TEX texSamp, fragment.texcoord[0], texture[0], 2D;" + - + "MOV mapgrid.x, one2048th.x;" + "MOV temp, fragment.texcoord[1];" + /* @@ -12537,20 +12604,20 @@ "MUL temp, floor, mapgrid.x;" + //"TEX depth0, temp, texture[1], 2D;" + (((mode & FP_SOFTSHADOW) == 0) ? "" : - TextureFetch("depth0", "temp", "1") + + ShadowTextureFetch("depth0", "temp", "1") + "") + "ADD temp.x, temp.x, mapgrid.x;" + //"TEX depth1, temp, texture[1], 2D;" + (((mode & FP_SOFTSHADOW) == 0) ? "" : - TextureFetch("depth1", "temp", "1") + + ShadowTextureFetch("depth1", "temp", "1") + "") + "ADD temp.y, temp.y, mapgrid.x;" + //"TEX depth2, temp, texture[1], 2D;" + - TextureFetch("depth2", "temp", "1") + + ShadowTextureFetch("depth2", "temp", "1") + "SUB temp.x, temp.x, mapgrid.x;" + //"TEX depth3, temp, texture[1], 2D;" + (((mode & FP_SOFTSHADOW) == 0) ? "" : - TextureFetch("depth3", "temp", "1") + + ShadowTextureFetch("depth3", "temp", "1") + "") + //"MUL texSamp0, texSamp0, state.material.front.diffuse;" + //"MOV params, material;" + @@ -12921,7 +12988,7 @@ "MAD shadow.x, buffer.x, frac.y, shadow.x;" + "") + - // display shadow only (bump == 0) + // display shadow only (fakedepth == 0) "SUB temp.x, half.x, shadow.x;" + "MOV temp.y, -params5.z;" + // params6.x;" + "SLT temp.z, temp.y, -one2048th.x;" + @@ -13348,25 +13415,26 @@ return out; } - String TextureFetch(String dest, String src, String unit) + // Also does frustum culling + String ShadowTextureFetch(String dest, String src, String unit) { return "TEX " + dest + ", " + src + ", texture[" + unit + "], 2D;" + "SGE " + src + ".w, " + src + ".x, eps.x;" + "SGE " + src + ".z, " + src + ".y, eps.x;" + + "SLT " + dest + ".x, " + src + ".x, one.x;" + + "SLT " + dest + ".y, " + src + ".y, one.x;" + "MUL " + src + ".w, " + src + ".z, " + src + ".w;" + - "SLT " + src + ".z, " + src + ".x, one.x;" + - "MUL " + src + ".w, " + src + ".z, " + src + ".w;" + - "SLT " + src + ".z, " + src + ".y, one.x;" + - "MUL " + src + ".w, " + src + ".z, " + src + ".w;" + + "MUL " + src + ".w, " + dest + ".x, " + src + ".w;" + + "MUL " + src + ".w, " + dest + ".y, " + src + ".w;" + //"SWZ buffer, temp, w,w,w,w;"; - "MUL " + dest + ".z, " + dest + ".z, " + src + ".w;" + + //"MUL " + dest + ".z, " + dest + ".z, " + src + ".w;" + "SUB " + src + ".z, " + "one.x, " + src + ".w;" + //"MUL " + src + ".z, " + src + ".z, infinity.x;" + //"ADD " + dest + ".z, " + dest + ".z, " + src + ".z;"; - "MAD " + dest + ".z, " + src + ".z, infinity.x," + dest + ".z;"; + //"MAD " + dest + ".z, " + src + ".z, infinity.x," + dest + ".z;"; - //"LRP " + dest + ".z, " + src + ".w," + dest + ".z, infinity.x;"; - //"LRP " + dest + ".z" + ", " + src + ".w, infinity.x," + dest + ".z;"; + //?? "LRP " + dest + ".z, " + src + ".w," + dest + ".z, infinity.x;"; + "LRP " + dest + ".z, " + src + ".z, infinity.x," + dest + ".z;"; } String Shadow(String depth, String shadow) @@ -13413,7 +13481,7 @@ "SLT temp.x, temp.x, zero.x;" + // shadoweps "LRP " + shadow + ", temp.x, one, " + shadow + ";" + - // No shadow when out of frustrum + // No shadow when out of frustum "SGE temp.x, " + depth + ".z, one.z;" + "LRP " + shadow + ", temp.x, one, " + shadow + ";" + ""; @@ -14211,14 +14279,15 @@ drag = false; //System.out.println("Mouse DOWN"); editObj = false; - ClickInfo info = new ClickInfo(); - info.bounds.setBounds(0, 0, (int) (getBounds().width * zoom), (int) (getBounds().height * zoom)); - info.pane = this; - info.camera = renderCamera; - info.x = x; - info.y = y; - info.modifiers = modifiersex; - editObj = object.doEditClick(info, 0); + //ClickInfo info = new ClickInfo(); + object.clickInfo.bounds.setBounds(0, 0, (int) (getBounds().width * zoom), (int) (getBounds().height * zoom)); + object.clickInfo.pane = this; + object.clickInfo.camera = renderCamera; + object.clickInfo.x = x; + object.clickInfo.y = y; + object.clickInfo.modifiers = modifiersex; + editObj = object.doEditClick(//info, + 0); if (!editObj) { hasMarquee = true; @@ -14618,15 +14687,16 @@ if (editObj) { drag = true; - ClickInfo info = new ClickInfo(); - info.bounds.setBounds(0, 0, + //ClickInfo info = new ClickInfo(); + object.clickInfo.bounds.setBounds(0, 0, (int) (getBounds().width * zoom), (int) (getBounds().height * zoom)); - info.pane = this; - info.camera = renderCamera; - info.x = x; - info.y = y; - object.GetWindow().copy - .doEditDrag(info, (modifiers & MouseEvent.BUTTON3_MASK) != 0); + object.clickInfo.pane = this; + object.clickInfo.camera = renderCamera; + object.clickInfo.x = x; + object.clickInfo.y = y; + object //.GetWindow().copy + .doEditDrag(//info, + (modifiers & MouseEvent.BUTTON3_MASK) != 0); } else { if (x < startX) @@ -14775,24 +14845,27 @@ } } +// ClickInfo clickInfo = new ClickInfo(); + public void mouseMoved(MouseEvent e) { //System.out.println("mouseMoved: " + e); if (isRenderer) return; - ClickInfo ci = new ClickInfo(); - ci.x = e.getX(); - ci.y = e.getY(); - ci.modifiers = e.getModifiersEx(); - ci.bounds.setBounds(0, 0, (int) (getBounds().width * zoom), (int) (getBounds().height * zoom)); - ci.pane = this; - ci.camera = renderCamera; + // Mouse cursor feedback + object.clickInfo.x = e.getX(); + object.clickInfo.y = e.getY(); + object.clickInfo.modifiers = e.getModifiersEx(); + object.clickInfo.bounds.setBounds(0, 0, (int) (getBounds().width * zoom), (int) (getBounds().height * zoom)); + object.clickInfo.pane = this; + object.clickInfo.camera = renderCamera; if (!isRenderer) { //ObjEditor editWindow = object.editWindow; //Object3D copy = editWindow.copy; - if (object.doEditClick(ci, 0)) + if (object.doEditClick(//clickInfo, + 0)) { setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR)); } else @@ -15818,8 +15891,6 @@ int width = getBounds().width; int height = getBounds().height; - ClickInfo info = new ClickInfo(); - info.bounds.setBounds(0, 0, (int) (width * zoom), (int) (height * zoom)); //Image img = CreateImage(width, height); //System.out.println("width = " + width + "; height = " + height + "\n"); @@ -15896,31 +15967,37 @@ } if (object != null && !hasMarquee) { + if (object.clickInfo == null) + object.clickInfo = new ClickInfo(); + ClickInfo info = object.clickInfo; + //ClickInfo info = new ClickInfo(); + info.bounds.setBounds(0, 0, (int) (width * zoom), (int) (height * zoom)); + if (isRenderer) { - info.flags++; + object.clickInfo.flags++; double frameAspect = (double) width / (double) height; if (frameAspect > renderCamera.aspect) { int desired = (int) ((double) height * renderCamera.aspect); - info.bounds.width -= width - desired; - info.bounds.x += (width - desired) / 2; + object.clickInfo.bounds.width -= width - desired; + object.clickInfo.bounds.x += (width - desired) / 2; } else { int desired = (int) ((double) width / renderCamera.aspect); - info.bounds.height -= height - desired; - info.bounds.y += (height - desired) / 2; + object.clickInfo.bounds.height -= height - desired; + object.clickInfo.bounds.y += (height - desired) / 2; } } - info.g = gr; - info.camera = renderCamera; + object.clickInfo.g = gr; + object.clickInfo.camera = renderCamera; /* // Memory intensive (brep.verticescopy) if (!(object instanceof Composite)) object.draw(info, 0, false); // SLOW : */ - if (!isRenderer) + if (!isRenderer) // && drag) { Grafreed.Assert(object != null); Grafreed.Assert(object.selection != null); @@ -15928,9 +16005,9 @@ { int hitSomething = object.selection.get(0).hitSomething; - info.DX = 0; - info.DY = 0; - info.W = 1; + object.clickInfo.DX = 0; + object.clickInfo.DY = 0; + object.clickInfo.W = 1; if (hitSomething == Object3D.hitCenter) { info.DX = X; @@ -15942,7 +16019,8 @@ info.DY -= info.bounds.height/2; } - object.drawEditHandles(info, 0); + object.drawEditHandles(//info, + 0); if (drag && (X != 0 || Y != 0)) { @@ -15955,7 +16033,7 @@ gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); break; case Object3D.hitScale: gr.setColor(Color.cyan); - gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); + gr.drawLine(X, Y, 0, 0); break; } -- Gitblit v1.6.2