From 767be784dc7fe293bf5c5ee6507df242526be3ed Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Tue, 24 Sep 2019 02:10:06 -0400
Subject: [PATCH] Rag doll is back.

---
 VehicleDemo.java |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/VehicleDemo.java b/VehicleDemo.java
index 583d8ae..e94648e 100755
--- a/VehicleDemo.java
+++ b/VehicleDemo.java
@@ -484,13 +484,13 @@
 
         }
         
-    void DrawNode(CameraPane display, Object3D /*Composite*/ root, boolean selected) // ??
+    void DrawNode(iCameraPane display, Object3D /*Composite*/ root, boolean selected) // ??
     {
    //     super.DrawNode(display,root,selected);
         
         renderme(display);
         
-        if (display.isLIVE()) // && display.drawMode != display.SHADOW)
+        if (Globals.isLIVE()) // && display.drawMode != display.SHADOW)
         {
             float ms = getDeltaTimeMicroseconds();
             float minFPS = 1000000f / 60f;
@@ -526,10 +526,10 @@
         return debugMode;
     }
 
-	public void renderme0(CameraPane display)
+	public void renderme0(iCameraPane display)
         {
 		//updateCamera();
-        GL gl = display.getGL();
+        GL gl = display.GetGL0();
 
 		if (dynamicsWorld != null) {
 			int numObjects = dynamicsWorld.getNumCollisionObjects();
@@ -755,7 +755,7 @@
         
 //	// to be implemented by the demo
 //	@Override
-	public void renderme(CameraPane display)
+	public void renderme(iCameraPane display)
         {
 	//	updateCamera();
 

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