From 8768a855af9ccc482a9520ce708ef32e0e6e0e7d Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Fri, 04 Oct 2019 20:06:36 -0400
Subject: [PATCH] Block multiple download.

---
 CameraPane.java |   25 +++++++++++++------------
 1 files changed, 13 insertions(+), 12 deletions(-)

diff --git a/CameraPane.java b/CameraPane.java
index b60cf14..3f97ee4 100644
--- a/CameraPane.java
+++ b/CameraPane.java
@@ -14676,21 +14676,22 @@
             RigidBody.pos.z = 0;
             if (RigidBody.justclicked)
             {
-//                RigidBody.pos.x = (float)manipCamera.lookAt.x;
-//                RigidBody.pos.y = (float)manipCamera.lookAt.y;
-//                RigidBody.pos.z = (float)manipCamera.lookAt.z;
+                RigidBody.pos.x = (float)manipCamera.lookAt.x;
+                RigidBody.pos.y = (float)manipCamera.lookAt.y;
+                RigidBody.pos.z = (float)manipCamera.lookAt.z;
                                  //       System.err.println("selected point = " + Trunk(selectedpoint.toParent[3][0]) + " " + Trunk(selectedpoint.toParent[3][1]) + " " + Trunk(selectedpoint.toParent[3][2]));
                 CreateSelectedPoint();
                 
-                RigidBody.pos.x = (float)selectedpoint.toParent[3][0];
-                RigidBody.pos.y = (float)selectedpoint.toParent[3][1];
-                RigidBody.pos.z = (float)selectedpoint.toParent[3][2];
-
-                RigidBody.wind.set(RigidBody.pos);
-                RigidBody.wind.x -= (float)manipCamera.location.x;
-                RigidBody.wind.y -= (float)manipCamera.location.y;
-                RigidBody.wind.z -= (float)manipCamera.location.z;
-                RigidBody.wind.normalize();
+//                RigidBody.pos.x = (float)selectedpoint.toParent[3][0];
+//                RigidBody.pos.y = (float)selectedpoint.toParent[3][1];
+//                RigidBody.pos.z = (float)selectedpoint.toParent[3][2];
+//
+//                RigidBody.wind.set(RigidBody.pos);
+//                RigidBody.wind.x -= (float)manipCamera.lookAt.x;
+//                RigidBody.wind.y -= (float)manipCamera.lookAt.y;
+//                RigidBody.wind.z -= (float)manipCamera.lookAt.z;
+//                RigidBody.wind.scale(-1);
+//                RigidBody.wind.normalize();
             }
                     
             if (mute)

--
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