From 89c1ad67bc65d24ceadfa9e95f8c5515283f1e97 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 01 Jul 2018 15:45:28 -0400
Subject: [PATCH] Reverse matrix order.

---
 Camera.java |   14 ++++++++------
 1 files changed, 8 insertions(+), 6 deletions(-)

diff --git a/Camera.java b/Camera.java
index 27c2395..8454950 100644
--- a/Camera.java
+++ b/Camera.java
@@ -11,7 +11,7 @@
 	/*static*/ float DECAL = 12; // 3;
 	/*static*/ float SCALE = 1; // 0.5f;
 	
-	float shaper_fovy  = 60.0f;
+	float shaper_fovy  = 25.0f;
 	float shaper_zNear = 0.01f;
 	float shaper_zFar  = 1E5f; // 500.0f;
         
@@ -21,8 +21,8 @@
         //<-2.2,0.7,-2> and pointed it at <-0.61,0.3,-0.6>
     //    location = LA.newVector(2,0.7,-2);
     //    lookAt = new cVector(0.6,0.3,-0.6);
-        location = LA.newVector(2,0.7,2);
-        lookAt = new cVector(0.0,0.3,0);
+        location = LA.newVector(3,2,2);
+        lookAt = new cVector(0.0,0.5,0);
         direction = new cVector();
         toParent = LA.newMatrix();
         fromParent = LA.newMatrix();
@@ -392,13 +392,15 @@
         if (CameraPane.ROTATECAMERA)
         {
             double[][] rotate = { { 0,1,0,0 }, { -1,0,0,0}, { 0,0,1,0}, { 0,0,0,1 } };
-            double[][] rotate_1 = { { 0,-1,0,0 }, { 1,0,0,0}, { 0,0,1,0}, { 0,0,0,1 } };
+            //double[][] rotate_1 = { { 0,-1,0,0 }, { 1,0,0,0}, { 0,0,1,0}, { 0,0,0,1 } };
         
-            LA.matConcat(rotate, fromScreen, fromScreen);
-            LA.matConcat(toScreen, rotate_1, toScreen);
+            LA.matConcat(fromScreen, rotate, fromScreen);
+            //LA.matConcat(toScreen, rotate_1, toScreen);
         }
 		//if (this == CameraPane.lightCamera)
 			//CameraPane.lighttouched = true;
+        
+        LA.matInvert(fromScreen, toScreen);
     }
 
 //    void Draw(CameraPane display, Object3D /*Composite*/ root, boolean selected)

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