From 89c1ad67bc65d24ceadfa9e95f8c5515283f1e97 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 01 Jul 2018 15:45:28 -0400
Subject: [PATCH] Reverse matrix order.

---
 LA.java |   41 +++++++++++++++++++++++++----------------
 1 files changed, 25 insertions(+), 16 deletions(-)

diff --git a/LA.java b/LA.java
index 87bd7d8..20a9211 100644
--- a/LA.java
+++ b/LA.java
@@ -306,6 +306,14 @@
 
         }
 
+        GrafreeD.Assert(Math.abs(src[0][3]) <= 1E-15);
+        GrafreeD.Assert(Math.abs(src[1][3]) <= 1E-15);
+        GrafreeD.Assert(Math.abs(src[2][3]) <= 1E-15);
+        GrafreeD.Assert(Math.abs(src[3][3] - 1) <= 1E-15);
+        GrafreeD.Assert(Math.abs(dst[0][3]) <= 1E-15);
+        GrafreeD.Assert(Math.abs(dst[1][3]) <= 1E-15);
+        GrafreeD.Assert(Math.abs(dst[2][3]) <= 1E-15);
+        GrafreeD.Assert(Math.abs(dst[3][3] - 1) <= 1E-15);
     }
 
     static double toRadians(double degrees)
@@ -319,16 +327,16 @@
         //left = right;
         //right = tmp;
         
-        for (int i = 0; i < 4; i++)
+        for (int j = 0; j < 4; j++)
         {
-            double[] lefti = left[i];
-            double[] concati = concatTemp[i];
-            for (int j = 0; j < 4; j++)
+            double[] rightj = right[j];
+            double[] concat = concatTemp[j];
+            for (int i = 0; i < 4; i++)
             {
-                concati[j] = 0;
+                concat[i] = 0;
                 for (int k = 0; k < 4; k++)
                 {
-                    concati[j] += lefti[k] * right[k][j];
+                    concat[i] += left[k][i] * rightj[k];
                 }
             }
         }
@@ -345,7 +353,7 @@
         //xlateTemp[0][3] = dx;
         //xlateTemp[1][3] = dy;
         //xlateTemp[2][3] = dz;
-        matConcat(mat, xlateTemp, mat);
+        matConcat(xlateTemp, mat, mat);
     }
 
     static void matHomogene(double mat[][], double dx, double dy, double dz)
@@ -357,7 +365,7 @@
         //xlateTemp[0][3] = dx;
         //xlateTemp[1][3] = dy;
         //xlateTemp[2][3] = dz;
-        matConcat(mat, xlateTemp, mat);
+        matConcat(xlateTemp, mat, mat);
     }
 
     static void matTranslateInv(double mat[][], double dx, double dy, double dz)
@@ -369,7 +377,7 @@
         //xlateTemp[0][3] = dx;
         //xlateTemp[1][3] = dy;
         //xlateTemp[2][3] = dz;
-        matConcat(xlateTemp, mat, mat);
+        matConcat(mat, xlateTemp, mat);
     }
 
     static void matScale(double mat[][], double sx, double sy, double sz)
@@ -378,7 +386,8 @@
         xlateTemp[0][0] = sx;
         xlateTemp[1][1] = sy;
         xlateTemp[2][2] = sz;
-        matConcat(mat, xlateTemp, mat);
+        matConcat(xlateTemp, mat, mat);
+        //matConcat(mat, xlateTemp, mat);
     }
 
     static void matXRotate(double mat[][], double radians)
@@ -387,9 +396,9 @@
         rotTemp[1][1] = rotTemp[2][2] = (double) Math.cos(radians);
         rotTemp[2][1] = -(rotTemp[1][2] = (double) Math.sin(radians));
    //     if (CameraPane.LOCALTRANSFORM)
-   //         matConcat(rotTemp, mat, mat);
+            matConcat(rotTemp, mat, mat);
    //     else
-            matConcat(mat, rotTemp, mat);
+   //         matConcat(mat, rotTemp, mat);
     }
 
     static void matYRotate(double mat[][], double radians)
@@ -398,9 +407,9 @@
         rotTemp[0][0] = rotTemp[2][2] = (double) Math.cos(-radians);
         rotTemp[2][0] = -(rotTemp[0][2] = (double) Math.sin(-radians));
    //     if (CameraPane.LOCALTRANSFORM)
-   //         matConcat(rotTemp, mat, mat);
+            matConcat(rotTemp, mat, mat);
    //     else
-            matConcat(mat, rotTemp, mat);
+   //         matConcat(mat, rotTemp, mat);
     }
 
     static void matZRotate(double mat[][], double radians)
@@ -409,9 +418,9 @@
         rotTemp[0][0] = rotTemp[1][1] = (double) Math.cos(radians);
         rotTemp[1][0] = -(rotTemp[0][1] = (double) Math.sin(radians));
    //     if (CameraPane.LOCALTRANSFORM)
-   //         matConcat(rotTemp, mat, mat);
+            matConcat(rotTemp, mat, mat);
    //     else
-            matConcat(mat, rotTemp, mat);
+   //         matConcat(mat, rotTemp, mat);
     }
 
     // Project A onto B

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