From 8f471ab58f8676229d29cde03aba3597d096cf84 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Mon, 14 Oct 2019 20:07:35 -0400
Subject: [PATCH] Color/parallax
---
com/bulletphysics/dynamics/RigidBody.java | 24 ++++++++++++------------
1 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/com/bulletphysics/dynamics/RigidBody.java b/com/bulletphysics/dynamics/RigidBody.java
index 4d96feb..e7d2735 100755
--- a/com/bulletphysics/dynamics/RigidBody.java
+++ b/com/bulletphysics/dynamics/RigidBody.java
@@ -237,19 +237,19 @@
justclicked = false;
-// wind.set(pos);
-// wind.x -= worldTransform.origin.x;
-// wind.y -= worldTransform.origin.y;
-// wind.z -= worldTransform.origin.z;
+ wind.set(pos);
+ wind.x -= worldTransform.origin.x;
+ wind.y -= worldTransform.origin.y;
+ wind.z -= worldTransform.origin.z;
- this.collisionShape.getAabb(worldTransform, min, max);
-
- if (pos.x < min.x || pos.x > max.x)
- return;
- if (pos.y < min.y || pos.y > max.y)
- return;
- if (pos.z < min.z || pos.z > max.z)
- return;
+// this.collisionShape.getAabb(worldTransform, min, max);
+//
+// if (pos.x < min.x || pos.x > max.x)
+// return;
+// if (pos.y < min.y || pos.y > max.y)
+// return;
+// if (pos.z < min.z || pos.z > max.z)
+// return;
float dot = pos.x * wind.x + pos.y * wind.y + pos.z * wind.z;
--
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