From a76491b66a2e304d9ae27a162f407b98c70fbafa Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Wed, 01 May 2019 20:30:24 -0400
Subject: [PATCH] Fix flush UI.

---
 Mocap.java |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/Mocap.java b/Mocap.java
index acb3fd0..0bbe7d9 100644
--- a/Mocap.java
+++ b/Mocap.java
@@ -1519,7 +1519,7 @@
 //            mywave = currentwave++;
 //        }
                     // sound
-                    cVector eye = CameraPane.theRenderer.eyeCamera.location;
+                    cVector eye = Globals.theRenderer.EyeCamera().location;
 
 //                    if (sourcenode.parent.parent != null)
 //                        sourcenode.parent.parent.TransformToWorld(floor, tmp);
@@ -2267,7 +2267,7 @@
             }
 
             if (!smoothed)
-                for (int i=0; --i>=0;)
+                for (int i=10; --i>=0;)
                     SmoothAnimData(); // much reduces shakiness
 
             smoothed = true;
@@ -3252,12 +3252,13 @@
         
         int step = 1;
         
+        // patch for running hare
         if (speedup) // fev 2014
             step *= 2; // 4;
         if (rewind) // mars 2014
             step *= 4;
 
-        if (CameraPane.FAST) // && !CameraPane.HOLD)
+        //if (CameraPane.FAST) // && !CameraPane.HOLD)
             step *= CameraPane.STEP;
         
         //System.err.println("Step Mocap frame # " + frame);
@@ -3496,6 +3497,7 @@
     // filters out bad input data
     void FilterAnimData()
     {
+                new Exception().printStackTrace();
         System.exit(0);
         
         float[] data; // = bvh.animation.getBoneData(0);

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