From ae8dc339f59e972a932b9097d47271e245e4ca9a Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Tue, 06 Aug 2019 19:35:43 -0400 Subject: [PATCH] Proto textures parsing. --- PhysicsNode.java | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/PhysicsNode.java b/PhysicsNode.java index 97369ee..77051fd 100644 --- a/PhysicsNode.java +++ b/PhysicsNode.java @@ -108,7 +108,7 @@ float totalms = 0; - void drawSelf(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) + void drawSelf(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) { if (Globals.isLIVE() && live && display.DrawMode() == display.SHADOW) // FUCK { -- Gitblit v1.6.2