From b3ae4e889872ca0b9ca76f1d17b2f0b961226729 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Mon, 05 Aug 2019 21:48:55 -0400
Subject: [PATCH] Fix physics UI

---
 SwitchNode.java |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/SwitchNode.java b/SwitchNode.java
index b06c2aa..c6e4dff 100644
--- a/SwitchNode.java
+++ b/SwitchNode.java
@@ -20,7 +20,7 @@
         {
             CreateMaterial();
             switchobject.get(0).bRep.SaveSupports();
-            bRep = (BoundaryRep) GrafreeD.clone(switchobject.get(0).bRep);
+            bRep = (BoundaryRep) Grafreed.clone(switchobject.get(0).bRep);
             switchobject.get(0).bRep.RestoreSupports();
         }
         
@@ -30,7 +30,7 @@
             Object3D par = duplicate.parent;
             duplicate.parent = null;
             duplicate.SaveSupports();
-            addChild((Object3D)GrafreeD.clone(duplicate));
+            addChild((Object3D)Grafreed.clone(duplicate));
             duplicate.parent = par;
             duplicate.RestoreSupports();
         }
@@ -97,7 +97,7 @@
         
         if (bRep == null)
         {
-            bRep = (BoundaryRep) GrafreeD.clone(switchobject.get(0).bRep);
+            bRep = (BoundaryRep) Grafreed.clone(switchobject.get(0).bRep);
         }
         
         if (CameraPane.SUPPORT && display.DrawMode() == display.SHADOW)

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