From c60a1ad4f6aa4904e80280586b440a584b5ff061 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Mon, 22 Apr 2019 15:17:45 -0400 Subject: [PATCH] Refactoring phase 2 --- CameraPane.java | 194 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 194 insertions(+), 0 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index 36fbe8d..c4bdcc2 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -192,6 +192,11 @@ /// INTERFACE + public boolean IsBoxMode() + { + return BOXMODE; + } + public void ClearDepth() { GetGL().glClear(GetGL().GL_DEPTH_BUFFER_BIT); @@ -566,6 +571,195 @@ } } + /** + * <code>draw</code> renders a <code>TriMesh</code> object including + * it's normals, colors, textures and vertices. + * + * @see Renderer#draw(TriMesh) + * @param tris + * the mesh to render. + */ + public void DrawParticles(TriMesh geo, Object3D shape, boolean selected, boolean rotate) // TriMesh tris) + { + CameraPane display = this; + + float r = display.modelParams0[0]; + float g = display.modelParams0[1]; + float b = display.modelParams0[2]; + float opacity = display.modelParams5[1]; + + //final GL gl = GLU.getCurrentGL(); + GL gl = display.GetGL(); // getGL(); + + FloatBuffer vertBuf = geo.vertBuf; + + int v = vertBuf.capacity(); + + int count = 0; + + boolean cf = gl.glIsEnabled(gl.GL_CULL_FACE); + gl.glEnable(gl.GL_CULL_FACE); + // gl.glScalef(1.0f/1024,1.0f/1024,1.0f/1024); + for (int i=0; i<v/3; i++) + { + int index3 = i*3; + + if (geo.sizeBuf.get(index3+1) == 0) + continue; + + count++; + + int index4 = i*4; + + float tx = vertBuf.get(index3); + float ty = vertBuf.get(index3+1); + float tz = vertBuf.get(index3+2); + + // if (tx == 0 && ty == 0 && tz == 0) + // continue; + + gl.glMatrixMode(gl.GL_TEXTURE); + gl.glPushMatrix(); + + float[] texmat = geo.texmat; + texmat[12] = texmat[13] = texmat[14] = i; + + gl.glMultMatrixf(texmat, 0); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glPushMatrix(); + + gl.glTranslatef(tx,ty,tz); + + if (rotate) + gl.glRotatef(i, 0, 1, 0); + + float size = geo.sizeBuf.get(index3) / 100; + gl.glScalef(size,size,size); + + float cr = geo.colorBuf.get(index4); + float cg = geo.colorBuf.get(index4+1); + float cb = geo.colorBuf.get(index4+2); + float ca = geo.colorBuf.get(index4+3); + + display.modelParams0[0] = r * cr; + display.modelParams0[1] = g * cg; + display.modelParams0[2] = b * cb; + + display.modelParams5[1] = opacity * ca; + + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0); + + RandomNode.globalseed = (int)geo.sizeBuf.get(index3+2); // i; + RandomNode.globalseed2 = RandomNode.globalseed; + +// gl.glColor4f(cr,cg,cb,ca); + // gl.glScalef(1024/16,1024/16,1024/16); + shape.Draw/*Node*/(display,null,selected,false); // blocked + // gl.glScalef(16.0f/1024,16.0f/1024,16.0f/1024); + //gl.glTranslatef(-tx,-ty,-tz); + gl.glPopMatrix(); + + gl.glMatrixMode(gl.GL_TEXTURE); + gl.glPopMatrix(); + } + // gl.glScalef(1024,1024,1024); + if (!cf) + gl.glDisable(gl.GL_CULL_FACE); + + display.modelParams0[0] = r; + display.modelParams0[1] = g; + display.modelParams0[2] = b; + + display.modelParams5[1] = opacity; + + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0); + + gl.glMatrixMode(gl.GL_MODELVIEW); + +// System.err.println("total = " + v/3 + "; displayed = " + count); + if (true) + return; + +//// if (!tris.predraw(this)) +//// { +//// return; +//// } +//// if (Debug.stats) +//// { +//// StatCollector.addStat(StatType.STAT_TRIANGLE_COUNT, tris.getTriangleCount()); +//// StatCollector.addStat(StatType.STAT_VERTEX_COUNT, tris.getVertexCount()); +//// StatCollector.addStat(StatType.STAT_GEOM_COUNT, 1); +//// } +//// +//// if (tris.getDisplayListID() != -1) +//// { +//// renderDisplayList(tris); +//// return; +//// } +//// +//// if (!generatingDisplayList) +//// { +//// applyStates(tris.states, tris); +//// } +//// if (Debug.stats) +//// { +//// StatCollector.startStat(StatType.STAT_RENDER_TIMER); +//// } +//// boolean transformed = doTransforms(tris); +// +// int glMode = GL.GL_TRIANGLES; +// switch (getMode()) +// { +// case Triangles: +// glMode = GL.GL_TRIANGLES; +// break; +// case Strip: +// glMode = GL.GL_TRIANGLE_STRIP; +// break; +// case Fan: +// glMode = GL.GL_TRIANGLE_FAN; +// break; +// } +// +// if (!predrawGeometry(gl)) +// { +// // make sure only the necessary indices are sent through on old +// // cards. +// IntBuffer indices = this.getIndexBuffer(); +// if (indices == null) +// { +// logger.severe("missing indices on geometry object: " + this.toString()); +// } else +// { +// indices.rewind(); +// indices.limit(this.getMaxIndex()); +// +// gl.glDrawElements(glMode, indices.limit(), GL.GL_UNSIGNED_INT, indices); // TODO Check <count> and assumed <type> of GL_UNSIGNED_INT +// +// indices.clear(); +// } +// } else +// { +// gl.glDrawElements(glMode, this.getIndexBuffer().limit(), +// GL.GL_UNSIGNED_INT, 0); +// } +// +//// postdrawGeometry(tris); +//// if (transformed) +//// { +//// undoTransforms(tris); +//// } +//// +//// if (Debug.stats) +//// { +//// StatCollector.endStat(StatType.STAT_RENDER_TIMER); +//// } +//// tris.postdraw(this); + } + /// INTERFACE void SetColor(Object3D obj, Vertex p0) -- Gitblit v1.6.2