From c67da2e5d8655704601d6d06e8bc60aabe212253 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Sun, 23 Jun 2019 21:49:12 -0400 Subject: [PATCH] Compute shadow when live option. --- Mocap.java | 20 +++++++++++++++++++- 1 files changed, 19 insertions(+), 1 deletions(-) diff --git a/Mocap.java b/Mocap.java index 246c834..438e46a 100644 --- a/Mocap.java +++ b/Mocap.java @@ -644,6 +644,24 @@ // transient // aout 2013 Object3D skeleton; + void ExtractBigData(Object3D o) + { + super.ExtractBigData(o); + + o.bvh = this.bvh; + o.skeleton = this.skeleton; + this.bvh = null; + this.skeleton = null; + } + + void RestoreBigData(Object3D o) + { + super.RestoreBigData(o); + + this.bvh = o.bvh; + this.skeleton = o.skeleton; + } + boolean smoothed; //boolean touched; @@ -3897,7 +3915,7 @@ // return; if (//!restarted && /*display.restartframe &&*/ - Globals.isLIVE() && live && (display.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW)) + Globals.isLIVE() && live && (display.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || !Globals.COMPUTESHADOWWHENLIVE)) { //display.restartframe = false; restarted = true; -- Gitblit v1.6.2