From c67da2e5d8655704601d6d06e8bc60aabe212253 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 23 Jun 2019 21:49:12 -0400
Subject: [PATCH] Compute shadow when live option.

---
 Mocap.java |   20 +++++++++++++++++++-
 1 files changed, 19 insertions(+), 1 deletions(-)

diff --git a/Mocap.java b/Mocap.java
index 246c834..438e46a 100644
--- a/Mocap.java
+++ b/Mocap.java
@@ -644,6 +644,24 @@
 //    transient // aout 2013
             Object3D skeleton;
     
+    void ExtractBigData(Object3D o)
+    {
+        super.ExtractBigData(o);
+        
+        o.bvh = this.bvh;
+        o.skeleton = this.skeleton;
+        this.bvh = null;
+        this.skeleton = null;
+    }
+
+    void RestoreBigData(Object3D o)
+    {
+        super.RestoreBigData(o);
+        
+        this.bvh = o.bvh;
+        this.skeleton = o.skeleton;
+    }
+    
     boolean smoothed;
     
     //boolean touched;
@@ -3897,7 +3915,7 @@
      //       return;
         
         if (//!restarted && /*display.restartframe &&*/
-                Globals.isLIVE() && live && (display.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW))
+                Globals.isLIVE() && live && (display.DrawMode() == iCameraPane.SHADOW || !Globals.RENDERSHADOW || !Globals.COMPUTESHADOWWHENLIVE))
         {
             //display.restartframe = false;
             restarted = true;

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