From c67da2e5d8655704601d6d06e8bc60aabe212253 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Sun, 23 Jun 2019 21:49:12 -0400 Subject: [PATCH] Compute shadow when live option. --- ParticleNode.java | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/ParticleNode.java b/ParticleNode.java index e05819c..9977719 100644 --- a/ParticleNode.java +++ b/ParticleNode.java @@ -327,7 +327,9 @@ int step = 1; if (CameraPane.FAST) + { step *= CameraPane.STEP; + } getParticleController().update(step); for (int i = 0; i < particles.length; i++) @@ -344,9 +346,9 @@ } } - void DrawNode(CameraPane display, Object3D /*Composite*/ root, boolean selected) // ?? + void DrawNode(iCameraPane display, Object3D /*Composite*/ root, boolean selected) // ?? { - if (display.DrawMode() == display.SELECTION || display.BOXMODE) + if (display.DrawMode() == display.SELECTION || display.IsBoxMode()) return; // hum... Object3D geo = test; -- Gitblit v1.6.2