From cb37a129d1adb403019c96e798e86e2da9667f15 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 17 Nov 2019 17:56:04 -0500
Subject: [PATCH] Maze

---
 GLShapeDrawer.java |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/GLShapeDrawer.java b/GLShapeDrawer.java
index f516e61..ccf72d9 100644
--- a/GLShapeDrawer.java
+++ b/GLShapeDrawer.java
@@ -136,13 +136,13 @@
     }
 	private static float[] glMat = new float[16];
 	
-	static public void drawOpenGL(CameraPane display, Transform trans, CollisionShape shape, Vector3f color, int debugMode) {
+	static public void drawOpenGL(iCameraPane display, Transform trans, CollisionShape shape, Vector3f color, int debugMode) {
 		ObjectPool<Transform> transformsPool = ObjectPool.get(Transform.class);
 		ObjectPool<Vector3f> vectorsPool = ObjectPool.get(Vector3f.class);
 
 		//System.out.println("shape="+shape+" type="+BroadphaseNativeTypes.forValue(shape.getShapeType()));
 
-        GL gl = display.getGL();
+        GL gl = display.GetGL0();
         
 		gl.glPushMatrix();
 		trans.getOpenGLMatrix(glMat);
@@ -550,9 +550,9 @@
     private static Map<SphereKey, Integer> sphereDisplayLists = new HashMap<SphereKey, Integer>();
     private static SphereKey sphereKey = new SphereKey();
 
-    static public void drawSphere(CameraPane display, float radius, int slices, int stacks)
+    static public void drawSphere(iCameraPane display, float radius, int slices, int stacks)
     {
-        GL gl = display.getGL();
+        GL gl = display.GetGL0();
         
         sphereKey.radius = radius;
         Integer glList = sphereDisplayLists.get(sphereKey);
@@ -622,9 +622,9 @@
     private static Map<CylinderKey, Integer> cylinderDisplayLists = new HashMap<CylinderKey, Integer>();
     private static CylinderKey cylinderKey = new CylinderKey();
 
-    static public void drawCylinder(CameraPane display, float radius, float halfHeight, int upAxis)
+    static public void drawCylinder(iCameraPane display, float radius, float halfHeight, int upAxis)
     {
-        GL gl = display.getGL();
+        GL gl = display.GetGL0();
         
         gl.glPushMatrix();
         switch (upAxis)

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