From cb37a129d1adb403019c96e798e86e2da9667f15 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 17 Nov 2019 17:56:04 -0500
Subject: [PATCH] Maze

---
 com/bulletphysics/dynamics/RigidBody.java |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/com/bulletphysics/dynamics/RigidBody.java b/com/bulletphysics/dynamics/RigidBody.java
index 4d96feb..e7d2735 100755
--- a/com/bulletphysics/dynamics/RigidBody.java
+++ b/com/bulletphysics/dynamics/RigidBody.java
@@ -237,19 +237,19 @@
                 
                 justclicked = false;
                 
-//                wind.set(pos);
-//                wind.x -= worldTransform.origin.x;
-//                wind.y -= worldTransform.origin.y;
-//                wind.z -= worldTransform.origin.z;
+                wind.set(pos);
+                wind.x -= worldTransform.origin.x;
+                wind.y -= worldTransform.origin.y;
+                wind.z -= worldTransform.origin.z;
                 
-                this.collisionShape.getAabb(worldTransform, min, max);
-
-                if (pos.x < min.x || pos.x > max.x)
-                    return;
-                if (pos.y < min.y || pos.y > max.y)
-                    return;
-                if (pos.z < min.z || pos.z > max.z)
-                    return;
+//                this.collisionShape.getAabb(worldTransform, min, max);
+//
+//                if (pos.x < min.x || pos.x > max.x)
+//                    return;
+//                if (pos.y < min.y || pos.y > max.y)
+//                    return;
+//                if (pos.z < min.z || pos.z > max.z)
+//                    return;
                     
                 float dot = pos.x * wind.x + pos.y * wind.y + pos.z * wind.z;
                 

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