From cd87df088b1850ba0c90beb6c866c443e4eaf3b9 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Sat, 08 Jun 2019 23:56:42 -0400 Subject: [PATCH] Fix shadow and bump issue. --- CameraPane.java | 67 +++++++++++++++++++++++++-------- 1 files changed, 50 insertions(+), 17 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index 830f914..0d3d46b 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -8022,7 +8022,7 @@ } } - /*boolean*/ public void BindTextures(cTexture tex, int resolution) // INTERFACE + /*boolean*/ public void BindTextures(cTexture tex, int resolution) throws Exception // INTERFACE { if (// DrawMode() != 0 || /*tex == null ||*/ ambientOcclusion ) // || !textureon) @@ -8067,7 +8067,7 @@ return; // true; } - CacheTexture GetCacheTexture(String tex, boolean bump, int resolution) + CacheTexture GetCacheTexture(String tex, boolean bump, int resolution) throws Exception { CacheTexture/*com.sun.opengl.util.texture.Texture*/ texture = null; @@ -8184,7 +8184,9 @@ texturedata = GetFileTexture(cachename, processbump, resolution); - if (texturedata != null) + if (texturedata == null) + throw new Exception(); + texture = new CacheTexture(com.sun.opengl.util.texture.TextureIO.newTexture(texturedata),resolution); //texture = GetTexture(tex, bump); } @@ -8306,7 +8308,7 @@ return texture; } - com.sun.opengl.util.texture.Texture GetTexture(String tex, boolean bump, int resolution) + com.sun.opengl.util.texture.Texture GetTexture(String tex, boolean bump, int resolution) throws Exception { CacheTexture texture = GetCacheTexture(tex, bump, resolution); @@ -8324,14 +8326,14 @@ return texture!=null?texture.texture:null; } - public com.sun.opengl.util.texture.TextureData GetTextureData(String tex, boolean bump, int resolution) + public com.sun.opengl.util.texture.TextureData GetTextureData(String tex, boolean bump, int resolution) throws Exception { CacheTexture texture = GetCacheTexture(tex, bump, resolution); return texture!=null?texture.texturedata:null; } - boolean BindTexture(String tex, boolean bump, int resolution) + boolean BindTexture(String tex, boolean bump, int resolution) throws Exception { if (/*tex == null ||*/ ambientOcclusion ) // || !textureon) { @@ -10798,7 +10800,16 @@ // Bump noise gl.glActiveTexture(GL.GL_TEXTURE6); //gl.glBindTexture(GL.GL_TEXTURE_2D, bump_noise); - BindTexture(NOISE_TEXTURE, false, 2); + + try + { + BindTexture(NOISE_TEXTURE, false, 2); + } + catch (Exception e) + { + System.err.println("FAILED: " + NOISE_TEXTURE); + } + gl.glActiveTexture(GL.GL_TEXTURE0); gl.glEnable(GL.GL_TEXTURE_2D); @@ -11354,7 +11365,14 @@ usedtextures.clear(); - BindTextures(DEFAULT_TEXTURES, 2); + try + { + BindTextures(DEFAULT_TEXTURES, 2); + } + catch (Exception e) + { + System.err.println("FAILED: " + DEFAULT_TEXTURES); + } } //System.out.println("--> " + stackdepth); // GrafreeD.traceon(); @@ -11445,7 +11463,14 @@ if (checker != null && DrawMode() == DEFAULT) { //BindTexture(IMMORTAL_TEXTURE); - BindTextures(checker.GetTextures(), checker.texres); + try + { + BindTextures(checker.GetTextures(), checker.texres); + } + catch (Exception e) + { + System.err.println("FAILED: " + checker.GetTextures()); + } // NEAREST GetGL().glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); // GL.GL_LINEAR); DrawChecker(gl); @@ -12477,8 +12502,8 @@ // display shadow only (bump == 0) "SUB temp.x, half.x, shadow.x;" + - "MOV temp.y, -params6.x;" + - "SLT temp.z, temp.y, zero.x;" + + "MOV temp.y, -params5.z;" + // params6.x;" + + "SLT temp.z, temp.y, -one2048th.x;" + "SUB temp.y, one.x, temp.z;" + "MUL temp.x, temp.x, temp.y;" + "KIL temp.x;" + @@ -12809,7 +12834,7 @@ //once = true; } - System.out.print("Program #" + mode + "; length = " + program.length()); + System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); @@ -12942,12 +12967,16 @@ "ADD " + depth + ".z, " + depth + ".z, temp.x;" + //"SUB " + depth + ".z, " + depth + ".z, temp.x;" + // back face shadowing! + + // Compare fragment depth in light space with shadowmap. "SUB temp.x, fragment.texcoord[1].z, " + depth + ".z;" + "SGE temp.y, temp.x, zero.x;" + - "SUB " + shadow + ".y, one.x, temp.y;" + + "SUB " + shadow + ".y, one.x, temp.y;" + // Specular is fully occluded + + // Reverse comparison "SUB temp.x, one.x, temp.x;" + "MUL " + shadow + ".x, temp.x, temp.y;" + - "SUB " + shadow + ".x, one.x, " + shadow + ".x;" + // specular is fully occluded + "SUB " + shadow + ".x, one.x, " + shadow + ".x;" + // diffuse "POW " + shadow + ".x, " + shadow + ".x, params5.z;" + // fake depth "SLT " + shadow + ".z, fragment.texcoord[1].z, " + depth + ".z;" + @@ -12961,6 +12990,10 @@ // No shadow for backface "DP3 temp.x, normal, lightd;" + "SLT temp.x, temp.x, zero.x;" + // shadoweps + "LRP " + shadow + ", temp.x, one, " + shadow + ";" + + + // No shadow when out of frustrum + "SGE temp.x, " + depth + ".z, one.z;" + "LRP " + shadow + ", temp.x, one, " + shadow + ";" + ""; } @@ -14870,7 +14903,7 @@ //RESIZETEXTURE ^= true; //break; case 'z': - RENDERSHADOW ^= true; + Globals.RENDERSHADOW ^= true; Globals.lighttouched = true; repaint(); break; @@ -16592,7 +16625,7 @@ gl.glDisable(gl.GL_CULL_FACE); } - if (!RENDERSHADOW) + if (!Globals.RENDERSHADOW) gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // SB gl.glPolygonOffset(2.5f, 10); @@ -16602,7 +16635,7 @@ //gl.glColorMask(false, false, false, false); //render_scene_from_light_view(gl, drawable, 0, 0); - if (RENDERSHADOW && Globals.lighttouched && !movingcamera) // && !parent.IsFreezed()) + if (Globals.RENDERSHADOW && Globals.lighttouched && (!movingcamera || !Globals.FREEZEONMOVE)) // && !parent.IsFreezed()) { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); -- Gitblit v1.6.2