From cd87df088b1850ba0c90beb6c866c443e4eaf3b9 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sat, 08 Jun 2019 23:56:42 -0400
Subject: [PATCH] Fix shadow and bump issue.

---
 SwitchNode.java |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/SwitchNode.java b/SwitchNode.java
index 0297c96..c6e4dff 100644
--- a/SwitchNode.java
+++ b/SwitchNode.java
@@ -20,7 +20,7 @@
         {
             CreateMaterial();
             switchobject.get(0).bRep.SaveSupports();
-            bRep = (BoundaryRep) GrafreeD.clone(switchobject.get(0).bRep);
+            bRep = (BoundaryRep) Grafreed.clone(switchobject.get(0).bRep);
             switchobject.get(0).bRep.RestoreSupports();
         }
         
@@ -30,7 +30,7 @@
             Object3D par = duplicate.parent;
             duplicate.parent = null;
             duplicate.SaveSupports();
-            addChild((Object3D)GrafreeD.clone(duplicate));
+            addChild((Object3D)Grafreed.clone(duplicate));
             duplicate.parent = par;
             duplicate.RestoreSupports();
         }
@@ -46,7 +46,7 @@
 
     transient boolean toggleneutral;
     
-    void DrawNode(CameraPane display, Object3D /*Composite*/ root, boolean selected)
+    void DrawNode(iCameraPane display, Object3D /*Composite*/ root, boolean selected)
     {
         //System.err.println("Frame # " + frame);
         
@@ -97,7 +97,7 @@
         
         if (bRep == null)
         {
-            bRep = (BoundaryRep) GrafreeD.clone(switchobject.get(0).bRep);
+            bRep = (BoundaryRep) Grafreed.clone(switchobject.get(0).bRep);
         }
         
         if (CameraPane.SUPPORT && display.DrawMode() == display.SHADOW)

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