From ecc1309a04b527c62ffe97e814daf050dbd025cd Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Sat, 17 Aug 2019 04:13:32 -0400 Subject: [PATCH] Skin shader + material panel fix. --- CameraPane.java | 172 ++++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 132 insertions(+), 40 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index 4e420ff..3c3d2d0 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -110,7 +110,11 @@ //private Mat4f spotlightTransform = new Mat4f(); //private Mat4f spotlightInverseTransform = new Mat4f(); static GLContext glcontext = null; - /*static*/ com.sun.opengl.util.texture.Texture cubemap; + /*static*/ com.sun.opengl.util.texture.Texture cubemap; // Either custom or rgb + /*static*/ com.sun.opengl.util.texture.Texture cubemapcustom; + /*static*/ com.sun.opengl.util.texture.Texture cubemaprgb; + boolean transformMode; + boolean reverseUP = false; static boolean frozen = false; boolean enablebackspace = false; // patch for back buffer refresh @@ -164,7 +168,7 @@ // OPTIONS - boolean Skinshader = true; + boolean Skinshader = false; // true; boolean cameraLight = false; boolean UVdebug = false; boolean Udebug = false; @@ -173,7 +177,7 @@ static boolean doublesided = false; // true; // reversed normals are awful for conformance boolean anisotropy = true; boolean softshadow = true; // slower but better false; - boolean opacityhalo = false; + boolean opacityhalo = false; // reverse the halo effect (e.g. glass) boolean macromode = false; @@ -188,15 +192,16 @@ private File defaultDirectory = javax.swing.filechooser.FileSystemView.getFileSystemView().getDefaultDirectory(); - public void LoadSkybox(String name, String ext, boolean mipmap) throws GLException + public com.sun.opengl.util.texture.Texture LoadSkybox(String name, String ext, boolean mipmap) throws GLException { try { - cubemap = LoadCubemap(getClass().getClassLoader(), name, ext, mipmap); + return LoadCubemap(getClass().getClassLoader(), name, ext, mipmap); } catch (IOException e) { System.out.println("NAME = " + name); e.printStackTrace(); // throw new RuntimeException(e); + return null; } } @@ -2512,7 +2517,7 @@ com.sun.opengl.util.texture.TextureIO.newTextureData( getClass().getClassLoader().getResourceAsStream(name), true, - com.sun.opengl.util.texture.TextureIO.PNG); + GetFormat(name)); // com.sun.opengl.util.texture.TextureIO.PNG); } catch (java.io.IOException e) { throw new javax.media.opengl.GLException(e); @@ -8358,7 +8363,7 @@ // else // if (!texname.startsWith("/")) // texname = "/Users/nbriere/Textures/" + texname; - if (!FileExists(texname)) + if (!FileExists(texname) && !texname.startsWith("@")) { texname = fallbackTextureName; } @@ -8441,6 +8446,15 @@ new Exception().printStackTrace(); } else { + if (texname.startsWith("@")) + { + // texturecache = textures.get(texname); // suspicious + if (texturecache == null) + texturecache = new CacheTexture(GetResourceTexture(texname.substring(1), bump),resolution); + else + new Exception().printStackTrace(); + } else + { if (textureon) { String cachename = texname; @@ -8500,6 +8514,7 @@ texturecache = new CacheTexture(texturedata,resolution); //texture = GetTexture(tex, bump); } + } } //} } @@ -8768,10 +8783,12 @@ gl.glGetIntegerv(GL.GL_MAX_TEXTURE_STACK_DEPTH, temp, 0); MAXSTACK = temp[0]; - System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK); + if (Globals.DEBUG) + System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK); gl.glGetIntegerv(GL.GL_MAX_MODELVIEW_STACK_DEPTH, temp, 0); MAXSTACK = temp[0]; - System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK); + if (Globals.DEBUG) + System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK); // Use debug pipeline //drawable.setGL(new DebugGL(gl)); // @@ -8779,7 +8796,8 @@ gl = drawable.getGL(); // GL gl3 = getGL(); - System.out.println("INIT GL IS: " + gl.getClass().getName()); + if (Globals.DEBUG) + System.out.println("INIT GL IS: " + gl.getClass().getName()); //float pos[] = { 100, 100, 100, 0 }; @@ -9220,6 +9238,8 @@ void LoadEnvy(int which) { + assert(false); + String name; String ext; @@ -10670,9 +10690,18 @@ static boolean init = false; double[][] matrix = LA.newMatrix(); + + // This is to refresh the UI of the material panel. + ObjEditor patchMaterial; public void display(GLAutoDrawable drawable) { + if (patchMaterial.patchMaterial) + { + patchMaterial.patchMaterial = false; + patchMaterial.objectPanel.setSelectedIndex(0); + } + if (Grafreed.savesound && Grafreed.hassound) { Grafreed.wav.save(); @@ -10841,7 +10870,7 @@ if (wait) { - Sleep(500); + Sleep(200); // blocks everything wait = false; } @@ -11064,18 +11093,34 @@ // // newenvy = -1; - if (object.skyboxname != null) + if (transformMode) // object.skyboxname != null && object.skyboxname.equals("cubemaps/default-skyboxes/rgb")) { - if (!object.skyboxname.equals(this.loadedskyboxname)) + if (cubemaprgb == null) { - LoadSkybox(object.skyboxname + "/", object.skyboxext, false); - loadedskyboxname = object.skyboxname; + cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb2" + "/", "jpg", false); } + + cubemap = cubemaprgb; } else { - cubemap = null; - loadedskyboxname = null; + if (object.skyboxname != null) + { + if (!object.skyboxname.equals(this.loadedskyboxname)) + { + if (cubemap != null && cubemap != cubemaprgb) + cubemap.dispose(); + cubemapcustom = LoadSkybox(object.skyboxname + "/", object.skyboxext, false); + loadedskyboxname = object.skyboxname; + } + } + else + { + cubemapcustom = null; + loadedskyboxname = null; + } + + cubemap = cubemapcustom; } ratio = ((double) getWidth()) / getHeight(); @@ -13383,8 +13428,12 @@ program = programmin; } - System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); - System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); + if (Globals.DEBUG) + { + System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length()); + System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : "")); + } + loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); //gl.glNewList(displayListID, GL.GL_COMPILE); @@ -13431,7 +13480,8 @@ "\n" + "END\n"; - System.out.println("Program shadow #" + 0 + "; length = " + program.length()); + if (Globals.DEBUG) + System.out.println("Program shadow #" + 0 + "; length = " + program.length()); loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); //gl.glNewList(displayListID, GL.GL_COMPILE); @@ -14630,11 +14680,17 @@ void GoDown(int mod) { MODIFIERS |= COMMAND; + boolean isVR = (mouseMode&VR)!=0; /**/ if((mod&SHIFT) == SHIFT) - manipCamera.RotatePosition(0, -speed); + { + if (isVR) + manipCamera.RotateInterest(0, -speed); + else + manipCamera.RotatePosition(0, -speed); + } else - manipCamera.BackForth(0, -speed*delta, 0); // getWidth()); + manipCamera.BackForth(0, -speed*delta, isVR?1000:0); // getWidth()); /**/ if ((mod & SHIFT) == SHIFT) { @@ -14644,6 +14700,8 @@ mouseMode |= BACKFORTH; } + targetLookAt.set(manipCamera.lookAt); + //prevX = X = anchorX; prevY = Y = anchorY - (int) (renderCamera.Distance()); } @@ -14652,10 +14710,17 @@ { MODIFIERS |= COMMAND; /**/ + boolean isVR = (mouseMode&VR)!=0; + if((mod&SHIFT) == SHIFT) - manipCamera.RotatePosition(0, speed); + { + if (isVR) + manipCamera.RotateInterest(0, speed); + else + manipCamera.RotatePosition(0, speed); + } else - manipCamera.BackForth(0, speed*delta, 0); // getWidth()); + manipCamera.BackForth(0, speed*delta, isVR?1000:0); // getWidth()); /**/ if ((mod & SHIFT) == SHIFT) { @@ -14665,6 +14730,8 @@ mouseMode |= BACKFORTH; } + targetLookAt.set(manipCamera.lookAt); + //prevX = X = anchorX; prevY = Y = anchorY + (int) (renderCamera.Distance()); } @@ -14674,9 +14741,14 @@ MODIFIERS |= COMMAND; /**/ if((mod&SHIFT) == SHIFT) - manipCamera.Translate(speed*delta, 0, getWidth()); + manipCamera.Translate(speed*delta, 0, getWidth()); else - manipCamera.RotatePosition(speed, 0); + { + if ((mouseMode&VR)!=0) + manipCamera.RotateInterest(-speed, 0); + else + manipCamera.RotatePosition(speed, 0); + } /**/ if ((mod & SHIFT) == SHIFT) { @@ -14686,6 +14758,8 @@ mouseMode |= ROTATE; } // TRANSLATE; + targetLookAt.set(manipCamera.lookAt); + prevX = X = anchorX - 10; // (int)(10*renderCamera.Distance()); prevY = Y = anchorY; } @@ -14695,9 +14769,15 @@ MODIFIERS |= COMMAND; /**/ if((mod&SHIFT) == SHIFT) - manipCamera.Translate(-speed*delta, 0, getWidth()); + manipCamera.Translate(-speed*delta, 0, getWidth()); else - manipCamera.RotatePosition(-speed, 0); + { + if ((mouseMode&VR)!=0) + manipCamera.RotateInterest(speed, 0); + else + manipCamera.RotatePosition(-speed, 0); + } + /**/ if ((mod & SHIFT) == SHIFT) { @@ -14707,6 +14787,8 @@ mouseMode |= ROTATE; } // TRANSLATE; + targetLookAt.set(manipCamera.lookAt); + prevX = X = anchorX + 10; // (int)(10*renderCamera.Distance()); prevY = Y = anchorY; } @@ -15209,8 +15291,8 @@ case 'K': KOMPACTTEXTURE ^= true; //textures.clear(); - break; - case 'P': // Texture Projection macros + // break; + //case 'P': // Texture Projection macros // SAVETEXTURE ^= true; macromode = true; Udebug = Vdebug = NORMALdebug = false; programInitialized = false; @@ -15331,7 +15413,7 @@ targetLookAt.set(manipCamera.lookAt); repaint(); break; - case 'p': + case 'P': // p': // c'est quoi ca au juste? spherical ^= true; Skinshader ^= true; programInitialized = false; repaint(); @@ -16091,7 +16173,7 @@ { switch (hitSomething) { - case Object3D.hitCenter: gr.setColor(Color.pink); + case Object3D.hitCenter: gr.setColor(Color.white); gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2); break; case Object3D.hitRotate: gr.setColor(Color.yellow); @@ -16117,7 +16199,7 @@ if (hasMarquee) { gr.setXORMode(Color.white); - gr.setColor(Color.red); + gr.setColor(Color.white); if (!firstime) { gr.drawRect(prevmarqX, prevmarqY, prevmarqW, prevmarqH); @@ -16657,6 +16739,7 @@ private void DrawSkyBox(GL gl, float ratio) { if (//envyoff || + WIREFRAME || cubemap == null) { gl.glClearColor(BGcolor, BGcolor, BGcolor, 1); @@ -16755,7 +16838,8 @@ gl.glDisable(GL.GL_TEXTURE_GEN_R); cubemap.disable(); - ////cubemap.unbind(); + //cubemap.dispose(); + if (CULLFACE) { gl.glEnable(gl.GL_CULL_FACE); @@ -17291,6 +17375,7 @@ public void init(GLAutoDrawable drawable) { + if (Globals.DEBUG) System.out.println("shadow buffer init"); GL gl = drawable.getGL(); @@ -17519,10 +17604,14 @@ gl.glFlush(); /**/ - gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusionsizebuffer); + gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusiondepthbuffer); - float[] pixels = occlusionsizebuffer.array(); + float[] depths = occlusiondepthbuffer.array(); + gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_BGRA, GL.GL_UNSIGNED_INT_8_8_8_8_REV, occlusioncolorbuffer); + + int[] pixels = selectsizebuffer.array(); + double r = 0, g = 0, b = 0; double count = 0; @@ -17533,7 +17622,7 @@ double FACTOR = 1; - for (int i = 0; i < pixels.length; i++) + for (int i = 0; i < depths.length; i++) { int x = i / OCCLUSION_SIZE - OCCLUSION_SIZE / 2; int y = i % OCCLUSION_SIZE - OCCLUSION_SIZE / 2; @@ -17616,7 +17705,7 @@ double scale = ray.z; // 1; // cos - float depth = pixels[newindex]; + float depth = depths[newindex]; /* int newindex2 = (x + 1) * OCCLUSION_SIZE + y; @@ -17813,11 +17902,14 @@ static IntBuffer AAbuffer; // = IntBuffer.allocate(MAX_SIZE*MAX_SIZE); static IntBuffer bigAAbuffer; static java.nio.FloatBuffer histogram = BufferUtil.newFloatBuffer(HISTOGRAM_SIZE * 3); - static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE); + //static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE); static IntBuffer selectsizebuffer = IntBuffer.allocate(SELECT_SIZE * SELECT_SIZE); static java.nio.FloatBuffer pointselectsizebuffer = java.nio.FloatBuffer.allocate(SELECT_SIZE * SELECT_SIZE); //static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); - static java.nio.FloatBuffer occlusionsizebuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + static java.nio.FloatBuffer occlusiondepthbuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + + static IntBuffer occlusioncolorbuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + static BufferedImage bufimage = new BufferedImage(TEX_SIZE, TEX_SIZE, BufferedImage.TYPE_INT_RGB); static BufferedImage textest = new cBufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB); static java.util.Vector<BufferedImage> billboards = new java.util.Vector<BufferedImage>(); -- Gitblit v1.6.2