From f1c718cce66e5651a0dae91375db6ebfaded1a92 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sat, 27 Apr 2019 21:33:41 -0400
Subject: [PATCH] Test unfold UV

---
 Object3D.java |  920 +++++++++++----------------------------------------------
 1 files changed, 177 insertions(+), 743 deletions(-)

diff --git a/Object3D.java b/Object3D.java
index f6cf69b..70c7ead 100644
--- a/Object3D.java
+++ b/Object3D.java
@@ -5,6 +5,7 @@
 import java.util.Vector;
 
 import javax.media.j3d.Transform3D;
+import javax.media.opengl.GL;
 import javax.vecmath.Vector3d;
 
 import javax.imageio.ImageIO;
@@ -20,6 +21,19 @@
     static final long serialVersionUID = 5022536242724664900L;
     
     ScriptNode scriptnode;
+
+        void InitOthers()
+        {
+                if (projectedVertices == null || projectedVertices.length <= 2)
+                {
+                    projectedVertices = new Object3D.cVector2[3];
+                }
+                for (int i = 0; i < 3; i++)
+                {
+                    projectedVertices[i] = new cVector2(); // Others
+                }
+                projectedVertices[0].x = 100; // bump
+        }
 
     void MinMax(cVector minima, cVector maxima)
     {
@@ -296,6 +310,8 @@
     boolean speedup = false;
     boolean rewind = false;
     
+    float NORMALPUSH = 0;
+    
     Object3D support;
     
     Object3D GetObject()
@@ -415,16 +431,16 @@
     {
         Object3D copy = this;
         
-            Camera parentcam = CameraPane.theRenderer.manipCamera;
+            Camera parentcam = Globals.theRenderer.ManipCamera();
             
-            if (CameraPane.theRenderer.manipCamera == CameraPane.theRenderer.cameras[0])
+            if (Globals.theRenderer.ManipCamera() == Globals.theRenderer.Cameras()[0])
             {
-                parentcam = CameraPane.theRenderer.cameras[1];
+                parentcam = Globals.theRenderer.Cameras()[1];
             }
             
-            if (CameraPane.theRenderer.manipCamera == CameraPane.theRenderer.cameras[1])
+            if (Globals.theRenderer.ManipCamera() == Globals.theRenderer.Cameras()[1])
             {
-                parentcam = CameraPane.theRenderer.cameras[0];
+                parentcam = Globals.theRenderer.Cameras()[0];
             }
         
         if (this == parentcam)
@@ -432,7 +448,7 @@
             //assert(this instanceof Camera);
             
             for (int count = parentcam.GetTransformCount(); --count>=0;)
-                LA.xformPos(CameraPane.theRenderer.targetLookAt, parentcam.toParent, CameraPane.theRenderer.targetLookAt);
+                LA.xformPos(Globals.theRenderer.TargetLookAt(), parentcam.toParent, Globals.theRenderer.TargetLookAt());
         }
         
         copy.marked ^= true;
@@ -452,7 +468,7 @@
             //assert(this instanceof Camera);
             
             for (int count = parentcam.GetTransformCount(); --count>=0;)
-                LA.xformPos(CameraPane.theRenderer.targetLookAt, parentcam.fromParent, CameraPane.theRenderer.targetLookAt);
+                LA.xformPos(Globals.theRenderer.TargetLookAt(), parentcam.fromParent, Globals.theRenderer.TargetLookAt());
         }
 
         copy.Touch(); // display list issue
@@ -587,7 +603,7 @@
             return;
         }
         
-        if (CameraPane.fromscript)
+        if (Globals.fromscript)
         {
             transformcount = 0;
             return;
@@ -745,7 +761,7 @@
     
     int GetTransformCount()
     {
-        // marde pour serialization de Texture
+        // patch pour serialization de Texture
         resetmaxcount();
         resettransformcount();
         resetstep();
@@ -779,9 +795,12 @@
 //            factor = CameraPane.STEP;
 //        }
         
-        if (marked && CameraPane.isLIVE() && live && CameraPane.drawMode == CameraPane.SHADOW && currentframe != CameraPane.framecount)
+        if (marked && Globals.isLIVE() && live &&
+                //TEMP21aug2018
+                Globals.DrawMode() == iCameraPane.SHADOW &&
+                currentframe != Globals.framecount)
         {
-            currentframe = CameraPane.framecount;
+            currentframe = Globals.framecount;
             
 //            System.err.println("transformcount = " + transformcount);
 //            System.err.println("factor = " + factor);
@@ -2130,15 +2149,8 @@
         if (/*parent != null &&*/ material == null)
         {
             material = new cMaterial(GetMaterial());
-            if (projectedVertices == null || projectedVertices.length <= 2)
-            {
-                projectedVertices = new Object3D.cVector2[3];
-            }
-            for (int i = 0; i < 3; i++)
-            {
-                projectedVertices[i] = new cVector2(); // Others
-            }
-            projectedVertices[0].x = 100; // bump
+            
+            InitOthers();
             
             if (this instanceof Camera)
             {
@@ -2894,7 +2906,8 @@
     {
         if (bRep != null)
         {
-            bRep.GenUV();
+            bRep.GenUV(); //1);
+            //bRep.UnfoldUV();
             Touch();
         }
     }
@@ -4161,6 +4174,22 @@
         }
     }
     
+    void RepairShadow()
+    {
+        if (blockloop)
+            return;
+        
+        if (this.material != null)
+            this.InitOthers();
+                
+        for (int i=0; i<Size(); i++)
+        {               
+                blockloop = true;
+            get(i).RepairShadow();
+                blockloop = false;
+        }
+    }
+    
     void RepairTexture()
     {
         if (this instanceof FileObject || blockloop)
@@ -4827,7 +4856,7 @@
         return globalTransform;
     }
 
-    void PreprocessOcclusion(CameraPane cp)
+    void PreprocessOcclusion(iCameraPane cp)
     {
         /*
         if (AOdone)
@@ -4974,7 +5003,8 @@
         } else //
         if (editWindow != null)
         {
-            editWindow.cameraView.lighttouched = true;
+            //editWindow.cameraView.lighttouched = true;
+            Globals.lighttouched = true;
         }
     }
 
@@ -5286,25 +5316,22 @@
         }
     }
     
-    void draw(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
+    void draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
     {
         Draw(display, root, selected, blocked);
     }
     
-    static cMaterial[] materialstack = new cMaterial[65536];
-    static boolean[] selectedstack = new boolean[65536];
-    static int materialdepth = 0;
-
     boolean NeedSupport()
     {
         return
                 CameraPane.SUPPORT && !CameraPane.movingcamera && link2master && /*live &&*/ support != null
                  // PROBLEM with CROWD!!
-                    && (CameraPane.drawMode == CameraPane.SHADOW || CameraPane.CROWD);
+                    && (Globals.DrawMode() == iCameraPane.SHADOW || Globals.CROWD);
     }
     
+    static boolean DEBUG_SELECTION = false;
     
-    void Draw(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
+    void Draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
     {
         Invariants(); // june 2013
             
@@ -5313,7 +5340,7 @@
         //    System.err.println("Draw " + this + " Frame # " + ((Mocap)((Merge)support).object).frame);
         }
         
-        if (display.drawMode == CameraPane.SELECTION &&
+        if (display.DrawMode() == iCameraPane.SELECTION &&
                 hide)
             return;
 
@@ -5332,7 +5359,7 @@
         if (this instanceof Checker)
             return;
         
-        if (display.drawMode == display.SHADOW && PASSTEST)
+        if (display.DrawMode() == display.SHADOW && PASSTEST)
             return;
         
         if (count <= 0)
@@ -5340,13 +5367,13 @@
             return;
         }
 
-        if ((//display.drawMode == CameraPane.SHADOW ||
-                display.drawMode == CameraPane.SELECTION || CameraPane.DEBUG_SELECTION) && HasTransparency())
+        if ((//display.DrawMode() == CameraPane.SHADOW ||
+                display.DrawMode() == iCameraPane.SELECTION || display.IsDebugSelection()) && HasTransparency())
         {
             return;
         }
         
-        javax.media.opengl.GL gl = display.GetGL();
+        //javax.media.opengl.GL gl = display.GetGL();
 
         /*
         if (touched)
@@ -5382,15 +5409,15 @@
 
         boolean compiled = false;
 
-        boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
+        boolean selectmode = display.DrawMode() == display.SELECTION || display.IsDebugSelection();
         
-        if (!selectmode && //display.drawMode != display.SELECTION &&
+        if (!selectmode && //display.DrawMode() != display.SELECTION &&
                 (touched || (bRep != null && bRep.displaylist <= 0)))
         {
-            display.lighttouched = true;
+            Globals.lighttouched = true;
         } // all panes...
-        //if (usecalllists && display.drawMode != display.SELECTION && display.drawMode != display.SHADOW &&
-        if (bRep != null && usecalllists && !selectmode && // june 2013 display.drawMode != display.SHADOW &&
+        //if (usecalllists && display.DrawMode() != display.SELECTION && display.DrawMode() != display.SHADOW &&
+        if (bRep != null && usecalllists && !selectmode && // june 2013 display.DrawMode() != display.SHADOW &&
                 (touched || (bRep != null && bRep.displaylist <= 0)))
         {
             if (!(this instanceof Composite))
@@ -5398,7 +5425,7 @@
             //if (displaylist == -1 && usecalllists)
             if ((bRep != null && bRep.displaylist <= 0) && usecalllists) // june 2013
             {
-                bRep.displaylist = gl.glGenLists(1);
+                bRep.displaylist = display.GenList();
                 assert(bRep.displaylist != 0);
 //        System.err.println("glGenLists: " + bRep.displaylist + " for " + this);
                 //System.out.println("\tgen list " + list);
@@ -5410,18 +5437,20 @@
             if (usecalllists)
             {
 //            System.err.println("new list " + bRep.displaylist + " for " + this);
-                gl.glNewList(bRep.displaylist, gl.GL_COMPILE); //_AND_EXECUTE);
+                display.NewList(bRep.displaylist);
             }
+            
             CallList(display, root, selected, blocked);
+            
           //  compiled = true;
             if (usecalllists)
             {
 //            System.err.println("end list " + bRep.displaylist + " for " + this);
-                gl.glEndList();
+                display.EndList();
             }
             //gl.glDrawBuffer(gl.GL_BACK);
             // XXX touched = false;
-            display.lighttouched = true; // all panes...
+            Globals.lighttouched = true; // all panes...
         }
 
         touched = GetBRep() == null; // this instanceof Composite || this instanceof FileObject; // false;
@@ -5460,12 +5489,12 @@
         
         // frustum culling
         if (CameraPane.FRUSTUM && !blocked && !IsInfinite() && GetBRep() != null // && GetBRep().VertexCount() != 1260 // default grid
-                && display.drawMode != CameraPane.SELECTION)
+                && display.DrawMode() != iCameraPane.SELECTION)
         {
-            if (display.drawMode == CameraPane.SHADOW)
+            if (display.DrawMode() == iCameraPane.SHADOW)
             {
                 if (!link2master // tricky to cull in shadow mode.
-                         && GetBRep().FrustumCull(this, gl, display.lightCamera, true))
+                         && GetBRep().FrustumCull(this, null, display.LightCamera(), true))
                 {
                     //System.out.print("CULLED");
                     culled = true;
@@ -5473,7 +5502,7 @@
             }
             else
                 //GetBRep().getBounds(v0, v1, this);
-                if (GetBRep().FrustumCull(this, gl, display.renderCamera, false))
+                if (GetBRep().FrustumCull(this, null, display.RenderCamera(), false))
                     culled = true;
             
 //            LA.xformPos(v0, display.renderCamera.toScreen, v0);
@@ -5509,11 +5538,11 @@
 
 
         if (!culled)
-        if (display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION)
+        if (display.DrawMode() == display.SELECTION || display.IsDebugSelection())
         {
             if (GetBRep() != null)
             {
-                CameraPane.NextIndex(this, gl);
+                display.NextIndex();
                 // vertex color conflict : gl.glCallList(list);
                 DrawNode(display, root, selected);
                 if (this instanceof BezierPatch)
@@ -5535,55 +5564,7 @@
             color[2] /= 2;
             gl.glMaterialfv(gl.GL_BACK, gl.GL_AMBIENT_AND_DIFFUSE, color, 0);
              */
-            if (material != null)
-            {
-                materialstack[materialdepth] = material;
-                selectedstack[materialdepth] = selected;
-                cStatic.objectstack[materialdepth++] = this;
-                //System.out.println("material " + material);
-                //Applet3D.tracein(this, selected);
-                display.vector2buffer = projectedVertices;
-                if (this instanceof Camera)
-                {
-                    display.options1[0] = material.shift;
-                //System.out.println("shift " + material.shift);
-                    display.options1[1] = material.lightarea;
-                    display.options1[2] = material.shadowbias;
-                    display.options1[3] = material.aniso;
-                    display.options1[4] = material.anisoV;
-                    display.options2[0] = material.opacity;
-                    display.options2[1] = material.diffuse;
-                    display.options2[2] = material.factor;
-
-                    cColor.HSBtoRGB(material.color, material.modulation, 1, display.options3);
-                    display.options4[0] = material.cameralight/0.2f;
-                    display.options4[1] = material.subsurface;
-                    display.options4[2] = material.sheen;
-                    
-                 //   if (display.CURRENTANTIALIAS > 0)
-                 //       display.options3[3] /= 4;
-
-                    /*
-                    System.out.println("Focus = " + display.options1[0]);
-                    System.out.println("Aperture = " + display.options1[1]);
-                    System.out.println("ShadowBlur = " + display.options1[2]);
-                    System.out.println("Antialiasing = " + display.options1[3]);
-                    System.out.println("Fog = " + display.options2[0]);
-                    System.out.println("Intensity = " + display.options2[1]);
-                    System.out.println("Elevation = " + display.options2[2]);
-                /**/
-                } else
-                {
-                    material.Draw(display, selected);
-                }
-            } else
-            {
-                if (selected && CameraPane.flash)
-                {
-                    display.modelParams4[1] = 100;
-                    gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
-                }
-            }
+                display.PushMaterial(this, selected);
 
             //System.out.println("call list " + list);
             //System.out.println();
@@ -5618,30 +5599,15 @@
                         
 //        System.err.println("glCallList: " + bRep.displaylist + " for " + this);
                         assert(bRep.displaylist != 0);
-                        gl.glCallList(bRep.displaylist);
+                        display.CallList(bRep.displaylist);
 // june 2013            drawSelf(display, root, selected);
                     }
                 }
             }
 
     display.ReleaseTextures(tex);
-     
-            //if (parent != null && parent.GetMaterial() != null)
-            //	parent.GetMaterial().Draw(display, parent.IsSelected(this));
-            if (material != null)
-            {
-                materialdepth -= 1;
-                if (materialdepth > 0)
-                {
-                    display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
-                    materialstack[materialdepth - 1].Draw(display, selectedstack[materialdepth - 1]);
-                }
-            //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
-            } else if (selected && CameraPane.flash && GetMaterial() != null)
-            {
-                display.modelParams4[1] = GetMaterial().cameralight;
-                gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
-            }
+
+    display.PopMaterial(this, selected);
         }
 
         if (this instanceof Texture || this instanceof TextureNode)
@@ -5683,7 +5649,7 @@
 //            resetMasterNode();
     }
 
-    void CallList(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
+    void CallList(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
     {
         if (GetBRep() == null)
         {
@@ -5766,7 +5732,7 @@
     boolean flipV = false; // true;
     int texres = 0; // 0 = low, 1 = normal, 2 = high res texture
     
-    void drawSelf(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
+    void drawSelf(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
     {
         if (hide)
             return;
@@ -5825,16 +5791,7 @@
 //  // ???????????????????????????          Touch();
 //        }
 
-        if (material != null)
-        {
-            materialstack[materialdepth] = material;
-            selectedstack[materialdepth] = selected;
-            cStatic.objectstack[materialdepth++] = this;
-            //System.out.println("material " + material);
-            //Applet3D.tracein("selected ", selected);
-            display.vector2buffer = projectedVertices;
-            material.Draw(display, selected);
-        }
+display.PushMaterial2(this, selected);
 
         Object3D child;
         boolean sel;
@@ -5886,19 +5843,7 @@
          */
         //depth += 1;
 
-        if (material != null)
-        {
-            materialdepth -= 1;
-            if (materialdepth > 0)
-            {
-                display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices;
-                materialstack[materialdepth - 1].Draw(display, selectedstack[materialdepth - 1]);
-            }
-        //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???");
-        //else
-        //material.Draw(display, false);
-        }
-        
+display.PopMaterial2(this);        
 /*
         display.ReleaseTextures(tex);
  */
@@ -5909,9 +5854,9 @@
 
     //static cVector min,max;
     
-    void DrawNode(CameraPane display, Object3D /*Composite*/ root, boolean selected)
+    void DrawNode(iCameraPane display, Object3D /*Composite*/ root, boolean selected)
     {
-        if (display.drawMode == display.SHADOW && projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
+        if (display.DrawMode() == display.SHADOW && projectedVertices != null && projectedVertices.length > 2 && projectedVertices[2].y >= 10000)
             return; // no shadow for transparent objects
         
         if (hide)
@@ -5954,11 +5899,12 @@
             return;
         }
         
+        //bRep.GenUV(1/material.diffuseness);
 //        bRep.lock = true;
 
-        javax.media.opengl.GL gl = display.GetGL();
+        //javax.media.opengl.GL gl = display.GetGL();
 
-        if (CameraPane.BOXMODE) // || CameraPane.movingcamera)
+        if (CameraPane.BOXMODE && !selected) // || CameraPane.movingcamera)
         {
             int fc = bRep.FaceCount();
             int vc = bRep.VertexCount();
@@ -5973,23 +5919,7 @@
 
                 bRep.getMinMax(min, max, 100);
                 
-                gl.glBegin(gl.GL_LINES);
-                
-                gl.glVertex3d(min.x, min.y, min.z);
-                gl.glVertex3d(min.x, min.y, max.z);
-                gl.glVertex3d(min.x, min.y, min.z);
-                gl.glVertex3d(min.x, max.y, min.z);
-                gl.glVertex3d(min.x, min.y, min.z);
-                gl.glVertex3d(max.x, min.y, min.z);
-                
-                gl.glVertex3d(max.x, max.y, max.z);
-                gl.glVertex3d(min.x, max.y, max.z);
-                gl.glVertex3d(max.x, max.y, max.z);
-                gl.glVertex3d(max.x, min.y, max.z);
-                gl.glVertex3d(max.x, max.y, max.z);
-                gl.glVertex3d(max.x, max.y, min.z);
-                
-                gl.glEnd();
+                display.DrawBox(min, max);
                 
                 return;
             }
@@ -6033,7 +5963,7 @@
         {
             //throw new Error();
 
-            boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
+            boolean selectmode = display.DrawMode() == display.SELECTION || display.IsDebugSelection();
 
             int[] strips = bRep.getRawIndices();
 
@@ -6043,178 +5973,14 @@
                 new Exception().printStackTrace();
                 return;
             }
-
-            // TRIANGLE STRIP ARRAY
-            if (bRep.trimmed)
-            {
-                float[] v = bRep.getRawVertices();
-                float[] n = bRep.getRawNormals();
-                float[] c = bRep.getRawColors();
-                float[] uv = bRep.getRawUVMap();
-
-                int count2 = 0;
-                int count3 = 0;
-
-                if (n.length > 0)
-                {
-                    for (int i = 0; i < strips.length; i++)
-                    {
-                        gl.glBegin(gl.GL_TRIANGLE_STRIP);
-
-                        /*
-                boolean locked = false;
-                float eps = 0.1f;
-                boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice
-
-                int dot = 0;
-
-                if ((dot&1) == 0)
-                    dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1;
-
-                if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps)
-                    gl.glTexCoord2f((float) qv.s, (float) qv.t);
-                else
-                {
-                    locked = true;
-                    gl.glTexCoord2f((float) pv.s, (float) pv.t);
-                }
-                //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z);
-                gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z);
-                if (hasnorm)
-                {
-                    //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z);
-                    gl.glNormal3f((float) rv.norm.x, (float) rv.norm.y, (float) rv.norm.z);
-                }
-
-                if ((dot&4) == 0)
-                    dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4;
-
-                if (wrap || !locked && (dot&8) != 0)
-                    gl.glTexCoord2f((float) rv.s, (float) rv.t);
-                else
-                    gl.glTexCoord2f((float) pv.s, (float) pv.t);
-
-                f.dot = dot;
-                */
-
-                        if (!selectmode)
-                        {
-                            if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
-                            {
-                                gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
-                            } else
-                            {
-                                gl.glNormal3f(0, 0, 1);
-                            }
-
-                            if (c != null)
-                            //System.out.println("glcolor = " + c[count3] + ", " + c[count3+1] + ", " + c[count3+2]);
-                            {
-                                gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
-                            }
-                        }
-                        if (flipV)
-                            gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
-                        else
-                            gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
-                        //System.out.println("vertex1 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]);
-                        gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
-
-                        count2 += 2;
-                        count3 += 3;
-                        if (!selectmode)
-                        {
-                            if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
-                            {
-                                gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
-                            } else
-                            {
-                                gl.glNormal3f(0, 0, 1);
-                            }
-                            if (c != null)
-                            {
-                                gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
-                            }
-                        }
-                        if (flipV)
-                            gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
-                        else
-                            gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
-                        //System.out.println("vertex2 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]);
-                        gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
-
-                        count2 += 2;
-                        count3 += 3;
-                        for (int j = 0; j < strips[i] - 2; j++)
-                        {
-                            //gl.glTexCoord2d(...);
-                            if (!selectmode)
-                            {
-                                if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
-                                {
-                                    gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
-                                } else
-                                {
-                                    gl.glNormal3f(0, 0, 1);
-                                }
-                                if (c != null)
-                                {
-                                    gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1);
-                                }
-                            }
-
-                            if (flipV)
-                                gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]);
-                            else
-                                gl.glTexCoord2f(uv[count2], uv[count2 + 1]);
-                            //System.out.println("coord3 = " + uv[count2] + ", " + uv[count2+1]);
-                            gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]);
-                            count2 += 2;
-                            count3 += 3;
-                        }
-
-                        gl.glEnd();
-                    }
-                }
-
-                assert count3 == v.length;
-            }
-            else // !trimmed
-            {
-                int count = 0;
-                for (int i = 0; i < strips.length; i++)
-                {
-                    gl.glBegin(gl.GL_TRIANGLE_STRIP);
-                    
-                    Vertex p = bRep.GetVertex(bRep.indices[count++]);
-                    Vertex q = bRep.GetVertex(bRep.indices[count++]);
-                    
-                    drawVertex(gl, p, selectmode);
-                    drawVertex(gl, q, selectmode);
-                    
-                    for (int j = 0; j < strips[i] - 2; j++)
-                    {
-                        Vertex r = bRep.GetVertex(bRep.indices[count++]);
-
-//                        if (j%2 == 0)
-//                            drawFace(p, q, r, display, null);
-//                        else
-//                            drawFace(p, r, q, display, null);
-                        
-//                        p = q;
-//                        q = r;
-                        drawVertex(gl, r, selectmode);
-                    }
-
-                    gl.glEnd();
-                }
-            }
+            
+            display.DrawGeometry(bRep, flipV, selectmode);
         } else // catch (Error e)
         {
             // TRIANGLE ARRAY
             if (IsOpaque()) // Static())
             {
-                gl.glBegin(gl.GL_TRIANGLES);
+                    display.StartTriangles();
                 int facecount = bRep.FaceCount();
                 for (int i = 0; i < facecount; i++)
                 {
@@ -6277,9 +6043,9 @@
 //               //         r.norm.dot(v3) > -0.5)
 //               //         continue;
 
-                    drawFace(p, q, r, display, face);
+                    display.DrawFace(this, p, q, r, face);
                 }
-                gl.glEnd();
+                    display.EndTriangles();
             }
             else
             {
@@ -6308,8 +6074,8 @@
                 //System.out.println("SORT");
                 
                 java.util.Arrays.sort(facescompare);
-                
-                gl.glBegin(gl.GL_TRIANGLES);
+
+                display.StartTriangles();
                 for (int i = 0; i < facecount; i++)
                 {
                     Face face = bRep.GetFace(facescompare[i].index);
@@ -6321,13 +6087,14 @@
                     Vertex q = bRep.GetVertex(face.q);
                     Vertex r = bRep.GetVertex(face.r);
 
-                    drawFace(p, q, r, display, face);
+                    display.DrawFace(this, p, q, r, face);
                 }
-                gl.glEnd();
+                display.EndTriangles();
             }
             
             if (false) // live && support != null && support.bRep != null) // debug weights
             {
+                    /*
                 gl.glDisable(gl.GL_LIGHTING);
                 float[] colorV = new float[3];
                 
@@ -6406,6 +6173,7 @@
 //                        gl.glEnd();
                     }
                 }
+                     */
             }
         }
 
@@ -6450,7 +6218,7 @@
                 center.add(r);
                 center.mul(1.0/3);
                 
-                center.sub(CameraPane.theRenderer.eyeCamera.location);
+                center.sub(Globals.theRenderer.EyeCamera().location);
                 
                 distance = center.dot(center);
             }
@@ -6461,347 +6229,11 @@
     
     transient FaceCompare[] facescompare = null;
     
-    void SetColor(CameraPane display, Vertex p0)
-    {
-        if (display.RENDERPROGRAM == 0)
-        {
-            float r = 0;
-            if (bRep != null)
-            {
-                if (bRep.stripified)
-                {
-                    r = 1;
-                }
-            }
-            float g = 0;
-            if (bRep != null)
-            {
-                if (bRep.trimmed)
-                {
-                    g = 1;
-                }
-            }
-            float b = 0;
-            if (support != null && link2master)
-            {
-                b = 1;
-            }
-            display.GetGL().glColor3f(r*p0.AO, g*p0.AO, b*p0.AO);
-            return;
-        }
-        
-        if (display.drawMode != CameraPane.SHADOW)
-            return;
-        
-        javax.media.opengl.GL gl = display.GetGL();
-//        if (true) return;
-//        float ao = p.AO;
-//        
-//    //    if (ao == 0 && !bRep.AOdone) // transient problem!
-//    //        ao = 1;
-//        
-//        gl.glColor4f(ao, ao, ao, 1);
-        
-//        CameraPane.selectedpoint.
-//            getAverage(cStatic.point1, true);
-        if (CameraPane.pointflow == null) // !random) // live)
-        {
-            return;
-        }
-        
-        cStatic.point1.set(0,0,0);
-        LA.xformPos(cStatic.point1, CameraPane.selectedpoint.toParent, cStatic.point1);
-
-        cStatic.point1.sub(p0);
-
-
-//        if (marked && (p0.vertexlinks == null || support == null || support.bRep == null)) // no position delta?
-//        {
-//            return;
-//        }
-        
-        //if (true)
-        if (cStatic.point1.dot(cStatic.point1) > 0.000001)
-        {
-            return;
-        }
-        
-        float[] colorV = new float[3];
-        
-        if (false) // marked)
-        {
-            // debug rigging weights
-            for (int object = 0; object < p0.vertexlinks.length; object++)
-            {
-                float weight = p0.weights[object] / p0.totalweight;
-
-    //            if (weight < 0.1)
-    //            {
-    //                assert(weight == 0);
-    //                continue;
-    //            }
-
-                if (p0.vertexlinks[object] == -1)
-                    continue;
-
-                Vertex q = support.bRep.GetVertex(p0.vertexlinks[object]);
-
-                int color = //1 << object; //
-                            //p.vertexlinks.length;
-                        support.bRep.supports[p0.closestsupport].links[object];
-                colorV[2] += (color & 1) * weight;
-                colorV[1] += ((color & 2) >> 1) * weight;
-                colorV[0] += ((color & 4) >> 2) * weight;
-            }
-        }
-        else
-        {
-            if (drawingstarted)
-            {
-                // find next point
-                if (bRep.GetVertex(0).faceindices == null)
-                {
-                    bRep.InitFaceIndices();
-                }
-                
-                double ymin = p0.y;
-                
-                Vertex newp = p0;
-
-                for (int fii = 0; fii < p0.faceindices.length; fii++)
-                {
-                    int fi = p0.faceindices[fii];
-
-                    if (fi == -1)
-                        break;
-
-                    Face f = bRep.GetFace(fi);
-
-                    Vertex p = bRep.GetVertex(f.p);
-                    Vertex q = bRep.GetVertex(f.q);
-                    Vertex r = bRep.GetVertex(f.r);
-                    
-                    int swap = (int)(Math.random()*3);
-                    
-//                    for (int s=swap; --s>=0;)
-//                    {
-//                        Vertex t = p;
-//                        p = q;
-//                        q = r;
-//                        r = t;
-//                    }
-                    if (ymin > p.y)
-                    {
-                        ymin = p.y;
-                        newp = p;
-//                        break;
-                    }
-                    if (ymin > q.y)
-                    {
-                        ymin = q.y;
-                        newp = q;
-//                        break;
-                    }
-                    if (ymin > r.y)
-                    {
-                        ymin = r.y;
-                        newp = r;
-//                        break;
-                    }
-                }
-             
-                CameraPane.selectedpoint.toParent[3][0] = newp.x;
-                CameraPane.selectedpoint.toParent[3][1] = newp.y;
-                CameraPane.selectedpoint.toParent[3][2] = newp.z;
-                
-                drawingstarted = false;
-                
-               // return;
-            }
-            
-            if (false) // CameraPane.DRAW
-            {
-                p0.AO = colorV[0] = 2;
-                colorV[1] = 2;
-                colorV[2] = 2;
-            }
-            
-            CameraPane.pointflow.add(p0);
-            CameraPane.pointflow.Touch();
-        }
-        
-//        gl.glColor3f(colorV[0], colorV[1], colorV[2]);
-//        gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0);
-//        gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0);
-    }
-    
     void Print(Vertex v)
     {
         //System.err.println("(" + v.x + ", " + v.y + ", " + v.z + ")");
     }
     
-    void drawVertex(javax.media.opengl.GL gl, Vertex pv, boolean selectmode)
-    {
-        if (!selectmode)
-        {
-            gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
-            gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
-            
-            if (flipV)
-                gl.glTexCoord2f((float) pv.s, 1-(float) pv.t);
-            else
-                gl.glTexCoord2f((float) pv.s, (float) pv.t);
-        }
-
-        gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
-    }
-    
-    void drawFace(Vertex pv, Vertex qv, Vertex rv,
-                  CameraPane display, Face face)
-    {
-        if (pv.y == -10000 ||
-            qv.y == -10000 ||
-            rv.y == -10000)
-            return;
-            
-//        float b = f.nbiterations & 1;
-//        float g = (f.nbiterations>>1) & 1;
-//        float r = (f.nbiterations>>2) & 1;
-//
-//        //if (f.weight == 10000)
-//        //{
-//        //    r = 1; g = b = 0;
-//        //}
-//        //else
-//        //{
-//        //    assert(f.weight < 10000);
-//            r = g = b = (float)bRep.FaceWeight(f)*100;
-//            if (r<0)
-//            assert(r>=0);
-//        //}
-        
-        javax.media.opengl.GL gl = display.GetGL();
-        
-        boolean selectmode = display.drawMode == display.SELECTION || CameraPane.DEBUG_SELECTION;
-        
-        //System.out.println("p = " + pv + "; q = " + qv + "; r = " + rv);
-        if (!selectmode) // display.drawMode != display.SELECTION) // && display.drawMode != display.SHADOW) // (attributes & FILL) != 0)
-        {
-            //gl.glBegin(gl.GL_TRIANGLES);
-            boolean hasnorm = pv.norm != null; // && (pv.norm.x != 0 || pv.norm.y != 0 || pv.norm.z != 0);
-            if (!hasnorm)
-            {
-           //     System.out.println("FUCK!!");
-                LA.vecSub(pv/*.pos*/, qv/*.pos*/, v0);
-                LA.vecSub(pv/*.pos*/, rv/*.pos*/, v1);
-                LA.vecCross(v0, v1, v2);
-                LA.vecNormalize(v2);
-                gl.glNormal3f((float) v2.x, (float) v2.y, (float) v2.z);
-            }
-
-            if (hasnorm)
-            {
-//            if (!pv.norm.normalized())
-//                assert(pv.norm.normalized());
-            
-                //System.out.println("normalp = " + pv.norm.x + ", " + pv.norm.y + ", " + pv.norm.z);
-                gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
-            }
-            gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
-            SetColor(display, pv);
-            //gl.glColor4f(r, g, b, 1);
-    //gl.glColor4f(pv.boundary, pv.boundary, pv.boundary, 1);
-            if (flipV)
-                gl.glTexCoord2f((float) pv.s, 1-(float) pv.t);
-            else
-                gl.glTexCoord2f((float) pv.s, (float) pv.t);
-            //System.out.println("vertexp = " + pv.x + ", " + pv.y + ", " + pv.z);
-            gl.glVertex3f((float) pv./*pos.*/x, (float) pv./*pos.*/y, (float) pv./*pos.*/z);
-//            Print(pv);
-            if (hasnorm)
-            {
-//            assert(qv.norm.normalized());
-                //System.out.println("normalq = " + qv.norm.x + ", " + qv.norm.y + ", " + qv.norm.z);
-                gl.glNormal3f((float) qv.norm.x, (float) qv.norm.y, (float) qv.norm.z);
-            }
-            //System.out.println("vertexq = " + qv.s + ", " + qv.t);
-        //    boolean locked = false;
-        //    float eps = 0.1f;
-        //    boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice
-            
-        //    int dot = 0; //*/ (int)f.dot;
-            
-        //    if ((dot&1) == 0)
-        //        dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1;
-            
-        //    if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps)
-            if (flipV)
-                gl.glTexCoord2f((float) qv.s, 1-(float) qv.t);
-            else
-                gl.glTexCoord2f((float) qv.s, (float) qv.t);
-        //    else
-        //    {
-        //        locked = true;
-        //        gl.glTexCoord2f((float) pv.s, (float) pv.t);
-        //    }
-            gl.glColor4f(qv.AO, qv.AO, qv.AO, 1);
-            SetColor(display, qv);
-            //gl.glColor4f(r, g, b, 1);
-   //gl.glColor4f(qv.boundary, qv.boundary, qv.boundary, 1);
-            //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z);
-            gl.glVertex3f((float) qv./*pos.*/x, (float) qv./*pos.*/y, (float) qv./*pos.*/z);
-//            Print(qv);
-            if (hasnorm)
-            {
-//            assert(rv.norm.normalized());
-                //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z);
-                gl.glNormal3f((float) rv.norm.x, (float) rv.norm.y, (float) rv.norm.z);
-            }
-            
-        //    if ((dot&4) == 0)
-        //        dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4;
-            
-        //    if (wrap || !locked && (dot&8) != 0)
-            if (flipV)
-                gl.glTexCoord2f((float) rv.s, 1-(float) rv.t);
-            else
-                gl.glTexCoord2f((float) rv.s, (float) rv.t);
-        //    else
-        //        gl.glTexCoord2f((float) pv.s, (float) pv.t);
-            
-        //    f.dot = dot;
-            
-            gl.glColor4f(rv.AO, rv.AO, rv.AO, 1);
-            SetColor(display, rv);
-            //gl.glColor4f(r, g, b, 1);
-   //gl.glColor4f(rv.boundary, rv.boundary, rv.boundary, 1);
-            //System.out.println("vertexr = " + rv.x + ", " + rv.y + ", " + rv.z);
-            gl.glVertex3f((float) rv./*pos.*/x, (float) rv./*pos.*/y, (float) rv./*pos.*/z);
-//            Print(rv);
-        //gl.glEnd();
-        }
-        else
-        {
-            gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z);
-            gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z);
-            gl.glVertex3f((float) rv.x, (float) rv.y, (float) rv.z);
-            
-        }
-
-        if (false) // (attributes & WIREFRAME) != 0)
-        {
-            gl.glDisable(gl.GL_LIGHTING);
-
-            gl.glBegin(gl.GL_LINE_LOOP);
-            gl.glVertex3d(pv./*pos.*/x, pv./*pos.*/y, pv./*pos.*/z);
-            gl.glVertex3d(qv./*pos.*/x, qv./*pos.*/y, qv./*pos.*/z);
-            gl.glVertex3d(rv./*pos.*/x, rv./*pos.*/y, rv./*pos.*/z);
-            gl.glEnd();
-
-            gl.glEnable(gl.GL_LIGHTING);
-        }
-    }
-
     void drawSelf(ClickInfo info, int level, boolean select)
     {
         if (bRep == null)
@@ -7373,83 +6805,83 @@
             int spotw = spot.x + spot.width;
             int spoth = spot.y + spot.height;
             info.g.fillRect(spot.x, spot.y, spot.width, spot.height);
-            if (CameraPane.Xmin > spot.x)
-            {
-                CameraPane.Xmin = spot.x;
-            }
-            if (CameraPane.Xmax < spotw)
-            {
-                CameraPane.Xmax = spotw;
-            }
-            if (CameraPane.Ymin > spot.y)
-            {
-                CameraPane.Ymin = spot.y;
-            }
-            if (CameraPane.Ymax < spoth)
-            {
-                CameraPane.Ymax = spoth;
-            }
+//            if (CameraPane.Xmin > spot.x)
+//            {
+//                CameraPane.Xmin = spot.x;
+//            }
+//            if (CameraPane.Xmax < spotw)
+//            {
+//                CameraPane.Xmax = spotw;
+//            }
+//            if (CameraPane.Ymin > spot.y)
+//            {
+//                CameraPane.Ymin = spot.y;
+//            }
+//            if (CameraPane.Ymax < spoth)
+//            {
+//                CameraPane.Ymax = spoth;
+//            }
             spot.translate(32, 32);
             spotw = spot.x + spot.width;
             spoth = spot.y + spot.height;
             info.g.setColor(Color.blue);
             info.g.fillRect(spot.x, spot.y, spot.width, spot.height);
-            if (CameraPane.Xmin > spot.x)
-            {
-                CameraPane.Xmin = spot.x;
-            }
-            if (CameraPane.Xmax < spotw)
-            {
-                CameraPane.Xmax = spotw;
-            }
-            if (CameraPane.Ymin > spot.y)
-            {
-                CameraPane.Ymin = spot.y;
-            }
-            if (CameraPane.Ymax < spoth)
-            {
-                CameraPane.Ymax = spoth;
-            }
+//            if (CameraPane.Xmin > spot.x)
+//            {
+//                CameraPane.Xmin = spot.x;
+//            }
+//            if (CameraPane.Xmax < spotw)
+//            {
+//                CameraPane.Xmax = spotw;
+//            }
+//            if (CameraPane.Ymin > spot.y)
+//            {
+//                CameraPane.Ymin = spot.y;
+//            }
+//            if (CameraPane.Ymax < spoth)
+//            {
+//                CameraPane.Ymax = spoth;
+//            }
             info.g.drawLine(spotw, spoth, spotw, spoth - 15);
             info.g.drawLine(spotw, spoth, spotw - 15, spoth);
             spot.translate(0, -32);
             info.g.setColor(Color.green);
             info.g.fillRect(spot.x, spot.y, spot.width, spot.height);
-            if (CameraPane.Xmin > spot.x)
-            {
-                CameraPane.Xmin = spot.x;
-            }
-            if (CameraPane.Xmax < spotw)
-            {
-                CameraPane.Xmax = spotw;
-            }
-            if (CameraPane.Ymin > spot.y)
-            {
-                CameraPane.Ymin = spot.y;
-            }
-            if (CameraPane.Ymax < spoth)
-            {
-                CameraPane.Ymax = spoth;
-            }
+//            if (CameraPane.Xmin > spot.x)
+//            {
+//                CameraPane.Xmin = spot.x;
+//            }
+//            if (CameraPane.Xmax < spotw)
+//            {
+//                CameraPane.Xmax = spotw;
+//            }
+//            if (CameraPane.Ymin > spot.y)
+//            {
+//                CameraPane.Ymin = spot.y;
+//            }
+//            if (CameraPane.Ymax < spoth)
+//            {
+//                CameraPane.Ymax = spoth;
+//            }
             info.g.drawArc(boundary.x, boundary.y,
                     boundary.width, boundary.height, 0, 360);
             //info.g.drawArc(spot.x, spotw, spot.width/2, boundary.height/2, 0, 360);
-            if (CameraPane.Xmin > boundary.x)
-            {
-                CameraPane.Xmin = boundary.x;
-            }
-            if (CameraPane.Xmax < boundary.x + boundary.width)
-            {
-                CameraPane.Xmax = boundary.x + boundary.width;
-            }
-            if (CameraPane.Ymin > boundary.y)
-            {
-                CameraPane.Ymin = boundary.y;
-            }
-            if (CameraPane.Ymax < boundary.y + boundary.height)
-            {
-                CameraPane.Ymax = boundary.y + boundary.height;
-            }
+//            if (CameraPane.Xmin > boundary.x)
+//            {
+//                CameraPane.Xmin = boundary.x;
+//            }
+//            if (CameraPane.Xmax < boundary.x + boundary.width)
+//            {
+//                CameraPane.Xmax = boundary.x + boundary.width;
+//            }
+//            if (CameraPane.Ymin > boundary.y)
+//            {
+//                CameraPane.Ymin = boundary.y;
+//            }
+//            if (CameraPane.Ymax < boundary.y + boundary.height)
+//            {
+//                CameraPane.Ymax = boundary.y + boundary.height;
+//            }
             return;
         }
     }
@@ -7552,7 +6984,7 @@
 
             case hitCenter: // Translate
                 
-                scale *= 0.05f * info.pane.theRenderer.renderCamera.Distance();
+                scale *= 0.05f * Globals.theRenderer.RenderCamera().Distance();
                 
                 if (modified)
                 {
@@ -7600,10 +7032,10 @@
                     }
                     LA.xformDir(up, ClickInfo.matbuffer, up);
     //                if (!CameraPane.LOCALTRANSFORM)
-                        LA.xformDir(up, info.pane.theRenderer.renderCamera.toScreen, up);
+                        LA.xformDir(up, Globals.theRenderer.RenderCamera().toScreen, up);
                     LA.xformDir(info.camera.away, ClickInfo.matbuffer, away);
     //                if (!CameraPane.LOCALTRANSFORM)
-                        LA.xformDir(away, info.pane.theRenderer.renderCamera.toScreen, away);
+                        LA.xformDir(away, Globals.theRenderer.RenderCamera().toScreen, away);
                     //LA.vecCross(up, cVector.Z, right2);
 
                     cVector delta = LA.newVector(info.x - startX, startY - info.y, 0);
@@ -7661,7 +7093,7 @@
                 }
                 /**/
 
-                switch (info.pane.renderCamera.viewCode)
+                switch (info.pane.RenderCamera().viewCode)
                 {
                     case 1: // '\001'
                         LA.matZRotate(toParent, angle);
@@ -7717,7 +7149,7 @@
                 }
                 /**/
 
-                switch (info.pane.renderCamera.viewCode)
+                switch (info.pane.RenderCamera().viewCode)
                 {
                     case 3: // '\001'
                         if (modified)
@@ -8163,6 +7595,8 @@
     {
         Object3D targ = this;
         
+        targ.NORMALPUSH = obj.NORMALPUSH;
+        
         if (obj.material != null)
         {
             if ((mask&MATERIAL)!=0) // ==(COLOR|MATERIAL))

--
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