From f1c718cce66e5651a0dae91375db6ebfaded1a92 Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sat, 27 Apr 2019 21:33:41 -0400
Subject: [PATCH] Test unfold UV

---
 cMaterial.java |  476 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 238 insertions(+), 238 deletions(-)

diff --git a/cMaterial.java b/cMaterial.java
index 26d3ebe..14519fe 100644
--- a/cMaterial.java
+++ b/cMaterial.java
@@ -118,244 +118,244 @@
         return current / anchor;
     }
 
-    void Draw(CameraPane display, boolean selected)
-    {
-        //new Exception().printStackTrace();
-
-        if (display.IsFrozen() && !selected || display.ambientOcclusion) // || display.drawMode == display.SHADOW)
-        {
-            return;
-        }
-
-        javax.media.opengl.GL gl = display.GetGL();
-
-        //Color col = Color.getHSBColor(color,modulation,1);
-        //col.getColorComponents(ColorSpace.getInstance(ColorSpace.CS_LINEAR_RGB), CameraPane.modelParams0);
-        if (!multiply)
-        {
-            display.color = color;
-            display.saturation = modulation;
-        }
-        else
-        {
-            display.color *= color*2;
-            display.saturation *= modulation*2;
-        }
-            
-        cColor.HSBtoRGB(display.color, display.saturation, 1, display.modelParams0);
-
-        float[] colorV = GraphreeD.colorV;
-
-        /**/
-        if (display.drawMode == display.DEFAULT) // && display.RENDERPROGRAM == 0)
-        {
-            colorV[0] = display.modelParams0[0] * diffuse;
-            colorV[1] = display.modelParams0[1] * diffuse;
-            colorV[2] = display.modelParams0[2] * diffuse;
-            colorV[3] = opacity;
-
-            gl.glColor4f(colorV[0], colorV[1], colorV[2], opacity);
-            //System.out.println("Opacity = " + opacity);
-
-            gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0);
-            //color[0] /= 2; color[1] /= 2; color[2] /= 2;
-            gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0);
-
-            float amb = ambient;
-            if (amb < cameralight)
-            {
-                amb = cameralight;
-            }
-            colorV[0] = display.modelParams0[0] * diffuse * amb;
-            colorV[1] = display.modelParams0[1] * diffuse * amb;
-            colorV[2] = display.modelParams0[2] * diffuse * amb;
-            gl.glMaterialfv(gl.GL_FRONT, gl.GL_AMBIENT, colorV, 0);
-            //color[0] /= 2; color[1] /= 2; color[2] /= 2;
-            gl.glMaterialfv(gl.GL_BACK, gl.GL_AMBIENT, colorV, 0);
-
-            /**/
-            colorV[0] = ((1 - metalness) + display.modelParams0[0] * metalness) * specular;
-            colorV[1] = ((1 - metalness) + display.modelParams0[1] * metalness) * specular;
-            colorV[2] = ((1 - metalness) + display.modelParams0[2] * metalness) * specular;
-            gl.glMaterialfv(gl.GL_FRONT, gl.GL_SPECULAR, colorV, 0);
-            //color[0] /= 2; color[1] /= 2; color[2] /= 2;
-            gl.glMaterialfv(gl.GL_BACK, gl.GL_SPECULAR, colorV, 0);
-            colorV[0] = 10 / shininess; // 1/0.005f;
-            //System.out.println("shininess = " + colorV[0]);
-            if (colorV[0] > 128)
-            {
-                colorV[0] = 128;
-            }
-            gl.glMaterialfv(gl.GL_FRONT, gl.GL_SHININESS, colorV, 0);
-            gl.glMaterialfv(gl.GL_BACK, gl.GL_SHININESS, colorV, 0);
-        /**/
-        }
-        /**/
-
-        //selected = false;
-        selected = selected && display.flash;
-
-        //display.modelParams0[0] = 0; // pigment.r;
-        //display.modelParams0[1] = 0; // pigment.g;
-        //display.modelParams0[2] = 0; // pigment.b;
-        if (!multiply)
-        {
-            display.modelParams0[3] = metalness;
-            display.modelParams1[0] = diffuse;
-            display.modelParams1[1] = specular;
-            display.modelParams1[2] = 1 / shininess;
-            display.modelParams1[3] = shift;
-            display.modelParams2[0] = ambient;
-            display.modelParams2[1] = lightarea;
-            //System.out.println("light area = " + lightarea);
-            display.modelParams2[2] = 1 / factor; // diffuseness
-            display.modelParams2[3] = velvet;
-            display.modelParams3[0] = sheen;
-            display.modelParams3[1] = subsurface;
-            display.modelParams3[2] = bump; // backlit
-            display.modelParams3[3] = aniso;
-            display.modelParams4[0] = anisoV;
-            display.modelParams4[1] = selected ? 100 : cameralight;
-            //System.out.println("selected = " + selected);
-            display.modelParams4[2] = diffuseness;
-            display.modelParams4[3] = shadow;
-            display.modelParams5[0] = texture;
-            display.modelParams5[1] = opacity;
-            display.modelParams5[2] = fakedepth;
-            display.modelParams5[3] = CameraPane.SHADOWCULLFACE ? 0f : (shadowbias - 0.005f) / 10;
-        }
-        else
-        {
-            display.modelParams0[3] *= metalness*2;
-            display.modelParams1[0] *= diffuse*2;
-            display.modelParams1[1] *= specular*2;
-            display.modelParams1[2] *= shininess*2;
-            display.modelParams1[3] *= shift*2;
-            display.modelParams2[0] *= ambient*2;
-            display.modelParams2[1] *= lightarea*2;
-            display.modelParams2[2] *= factor*2;
-            display.modelParams2[3] *= velvet*2;
-            display.modelParams3[0] *= sheen*2;
-            display.modelParams3[1] *= subsurface*2;
-            display.modelParams3[2] *= bump*2;
-            display.modelParams3[3] *= aniso*2;
-            display.modelParams4[0] *= anisoV*2;
-            display.modelParams4[1] *= cameralight*2;
-            //System.out.println("selected = " + selected);
-            display.modelParams4[2] *= diffuseness*2;
-            display.modelParams4[3] *= shadow*2;
-            display.modelParams5[0] *= texture*2;
-            display.modelParams5[1] *= opacity*2;
-            display.modelParams5[2] *= fakedepth*2;
-            display.modelParams5[3] *= shadowbias*2;
-        }
-
-        display.modelParams6[0] = 0;
-        display.modelParams6[1] = 0;
-        display.modelParams6[2] = 0;
-        display.modelParams6[3] = 0;
-
-        display.modelParams7[0] = 0;
-        display.modelParams7[1] = 1000;
-        display.modelParams7[2] = 0;
-        display.modelParams7[3] = 0;
-
-        display.modelParams6[0] = 100; // criss de bug de bump
-        
-        Object3D.cVector2[] extparams = display.vector2buffer;
-        if (extparams != null && extparams.length > 0 && extparams[0] != null)
-        {
-            display.modelParams6[0] = extparams[0].x / 1000.0f; // bump
-            display.modelParams6[1] = extparams[0].y / 1000.0f; // noise
-            if (extparams.length > 1)
-            {
-                display.modelParams6[2] = extparams[1].x / 1000.0f; // borderfade
-                display.modelParams6[3] = extparams[1].y / 1000.0f; // (float)Math.exp(-extparams[1].y / 1000.0f); // fog punchthrough
-                if (extparams.length > 2)
-                {
-                    display.modelParams7[0] = extparams[2].x / 1000.0f; // noise power
-                    float x = extparams[2].y / 1000.0f;
-                    //if (x == 0)
-                    //    x = 1f;
-                    display.modelParams7[1] = 1 / x / x / x / x / x / x / x / x / x / x / x / x / x; // (float)Math.pow(-Math.log((extparams[2].y+0.00) / 1000.0f), 1); // opacity power
-                    if (extparams[2].y > 0)
-                    {
-                    //System.out.println("extparams[1].y = " + extparams[1].y);
-                    //System.out.println("extparams[2].y = " + extparams[2].y);
-                    //System.out.println("opacity power = " + display.modelParams7[1]);
-                    }
-                }
-            }
-        }
-
-        //if (display.modelParams6[2] != 0)
-        /*
-        System.out.println("modelParams0[0] = " + display.modelParams0[0]);
-        System.out.println("modelParams0[1] = " + display.modelParams0[1]);
-        System.out.println("modelParams0[2] = " + display.modelParams0[2]);
-        System.out.println("modelParams0[3] = " + display.modelParams0[3]);
-        System.out.println("modelParams1[0] = " + display.modelParams1[0]);
-        System.out.println("modelParams1[1] = " + display.modelParams1[1]);
-        System.out.println("modelParams1[2] = " + display.modelParams1[2]);
-        System.out.println("modelParams1[3] = " + display.modelParams1[3]);
-        System.out.println("modelParams2[0] = " + display.modelParams2[0]);
-        System.out.println("modelParams2[1] = " + display.modelParams2[1]);
-        System.out.println("modelParams2[2] = " + display.modelParams2[2]);
-        System.out.println("modelParams2[3] = " + display.modelParams2[3]);
-        System.out.println("modelParams3[0] = " + display.modelParams3[0]);
-        System.out.println("modelParams3[1] = " + display.modelParams3[1]);
-        System.out.println("modelParams3[2] = " + display.modelParams3[2]);
-        System.out.println("modelParams3[3] = " + display.modelParams3[3]);
-        System.out.println("modelParams4[0] = " + display.modelParams4[0]);
-        System.out.println("modelParams4[1] = " + display.modelParams4[1]);
-        System.out.println("modelParams4[2] = " + display.modelParams4[2]);
-        System.out.println("modelParams4[3] = " + display.modelParams4[3]);
-        System.out.println("modelParams5[0] = " + display.modelParams5[0]);
-        System.out.println("modelParams5[1] = " + display.modelParams5[1]);
-        System.out.println("modelParams5[2] = " + display.modelParams5[2]);
-        System.out.println("modelParams5[3] = " + display.modelParams5[3]);
-        System.out.println("modelParams6[0] = " + display.modelParams6[0]);
-        System.out.println("modelParams6[1] = " + display.modelParams6[1]);
-        System.out.println("modelParams6[2] = " + display.modelParams6[2]);
-        System.out.println("modelParams6[3] = " + display.modelParams6[3]);
-        System.out.println("modelParams7[0] = " + display.modelParams7[0]);
-        System.out.println("modelParams7[1] = " + display.modelParams7[1]);
-        System.out.println("modelParams7[2] = " + display.modelParams7[2]);
-        System.out.println("modelParams7[3] = " + display.modelParams7[3]);
-        /**/
-        //assert (display.modelParams6[2] == 0);
-
-        //System.out.println("noise power = " + display.modelParams7[0]);
-        //System.out.println("shadowbias = " + shadowbias);
-
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 1, display.modelParams1, 0);
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 2, display.modelParams2, 0);
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 3, display.modelParams3, 0);
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 6, display.modelParams6, 0);
-        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 7, display.modelParams7, 0);
-
-        int mode = display.FP_SHADER;
-
-        if (aniso != anisoV || aniso > 0.002)
-        {
-            mode |= display.FP_ANISO;
-        }
-
-        display.EnableProgram(mode);
-        
-        //System.out.println("opacity power = " + display.modelParams7[1]);
-        
-        if (!multiply)
-        {
-            if (display.drawMode == CameraPane.SHADOW)
-                gl.glDepthMask(opacity >= 0.9 && display.modelParams7[1] > 0.1);
-            else
-                gl.glDepthMask(opacity >= 0.99);
-        }
-    }
+//    void Draw(iCameraPane display, boolean selected)
+//    {
+//        //new Exception().printStackTrace();
+//
+//        if (display.IsFrozen() && !selected || display.IsAmbientOcclusionOn()) // || display.drawMode == display.SHADOW)
+//        {
+//            return;
+//        }
+//
+//        javax.media.opengl.GL gl = display.GetGL();
+//
+//        //Color col = Color.getHSBColor(color,modulation,1);
+//        //col.getColorComponents(ColorSpace.getInstance(ColorSpace.CS_LINEAR_RGB), CameraPane.modelParams0);
+//        if (!multiply)
+//        {
+//            display.color = color;
+//            display.saturation = modulation;
+//        }
+//        else
+//        {
+//            display.color *= color*2;
+//            display.saturation *= modulation*2;
+//        }
+//            
+//        cColor.HSBtoRGB(display.color, display.saturation, 1, display.modelParams0);
+//
+//        float[] colorV = GrafreeD.colorV;
+//
+//        /**/
+//        if (display.drawMode == display.DEFAULT) // && display.RENDERPROGRAM == 0)
+//        {
+//            colorV[0] = display.modelParams0[0] * diffuse;
+//            colorV[1] = display.modelParams0[1] * diffuse;
+//            colorV[2] = display.modelParams0[2] * diffuse;
+//            colorV[3] = opacity;
+//
+//            gl.glColor4f(colorV[0], colorV[1], colorV[2], opacity);
+//            //System.out.println("Opacity = " + opacity);
+//
+//            gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0);
+//            //color[0] /= 2; color[1] /= 2; color[2] /= 2;
+//            gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0);
+//
+//            float amb = ambient;
+//            if (amb < cameralight)
+//            {
+//                amb = cameralight;
+//            }
+//            colorV[0] = display.modelParams0[0] * diffuse * amb;
+//            colorV[1] = display.modelParams0[1] * diffuse * amb;
+//            colorV[2] = display.modelParams0[2] * diffuse * amb;
+//            gl.glMaterialfv(gl.GL_FRONT, gl.GL_AMBIENT, colorV, 0);
+//            //color[0] /= 2; color[1] /= 2; color[2] /= 2;
+//            gl.glMaterialfv(gl.GL_BACK, gl.GL_AMBIENT, colorV, 0);
+//
+//            /**/
+//            colorV[0] = ((1 - metalness) + display.modelParams0[0] * metalness) * specular;
+//            colorV[1] = ((1 - metalness) + display.modelParams0[1] * metalness) * specular;
+//            colorV[2] = ((1 - metalness) + display.modelParams0[2] * metalness) * specular;
+//            gl.glMaterialfv(gl.GL_FRONT, gl.GL_SPECULAR, colorV, 0);
+//            //color[0] /= 2; color[1] /= 2; color[2] /= 2;
+//            gl.glMaterialfv(gl.GL_BACK, gl.GL_SPECULAR, colorV, 0);
+//            colorV[0] = 10 / shininess; // 1/0.005f;
+//            //System.out.println("shininess = " + colorV[0]);
+//            if (colorV[0] > 128)
+//            {
+//                colorV[0] = 128;
+//            }
+//            gl.glMaterialfv(gl.GL_FRONT, gl.GL_SHININESS, colorV, 0);
+//            gl.glMaterialfv(gl.GL_BACK, gl.GL_SHININESS, colorV, 0);
+//        /**/
+//        }
+//        /**/
+//
+//        //selected = false;
+//        selected = selected && display.flash;
+//
+//        //display.modelParams0[0] = 0; // pigment.r;
+//        //display.modelParams0[1] = 0; // pigment.g;
+//        //display.modelParams0[2] = 0; // pigment.b;
+//        if (!multiply)
+//        {
+//            display.modelParams0[3] = metalness;
+//            display.modelParams1[0] = diffuse;
+//            display.modelParams1[1] = specular;
+//            display.modelParams1[2] = 1 / shininess;
+//            display.modelParams1[3] = shift;
+//            display.modelParams2[0] = ambient;
+//            display.modelParams2[1] = lightarea;
+//            //System.out.println("light area = " + lightarea);
+//            display.modelParams2[2] = 1 / factor; // diffuseness
+//            display.modelParams2[3] = velvet;
+//            display.modelParams3[0] = sheen;
+//            display.modelParams3[1] = subsurface;
+//            display.modelParams3[2] = bump; // backlit
+//            display.modelParams3[3] = aniso;
+//            display.modelParams4[0] = anisoV;
+//            display.modelParams4[1] = selected ? 100 : cameralight;
+//            //System.out.println("selected = " + selected);
+//            display.modelParams4[2] = diffuseness;
+//            display.modelParams4[3] = shadow;
+//            display.modelParams5[0] = texture;
+//            display.modelParams5[1] = opacity;
+//            display.modelParams5[2] = fakedepth;
+//            display.modelParams5[3] = CameraPane.SHADOWCULLFACE ? 0f : (shadowbias - 0.005f) / 10;
+//        }
+//        else
+//        {
+//            display.modelParams0[3] *= metalness*2;
+//            display.modelParams1[0] *= diffuse*2;
+//            display.modelParams1[1] *= specular*2;
+//            display.modelParams1[2] *= shininess*2;
+//            display.modelParams1[3] *= shift*2;
+//            display.modelParams2[0] *= ambient*2;
+//            display.modelParams2[1] *= lightarea*2;
+//            display.modelParams2[2] *= factor*2;
+//            display.modelParams2[3] *= velvet*2;
+//            display.modelParams3[0] *= sheen*2;
+//            display.modelParams3[1] *= subsurface*2;
+//            display.modelParams3[2] *= bump*2;
+//            display.modelParams3[3] *= aniso*2;
+//            display.modelParams4[0] *= anisoV*2;
+//            display.modelParams4[1] *= cameralight*2;
+//            //System.out.println("selected = " + selected);
+//            display.modelParams4[2] *= diffuseness*2;
+//            display.modelParams4[3] *= shadow*2;
+//            display.modelParams5[0] *= texture*2;
+//            display.modelParams5[1] *= opacity*2;
+//            display.modelParams5[2] *= fakedepth*2;
+//            display.modelParams5[3] *= shadowbias*2;
+//        }
+//
+//        display.modelParams6[0] = 0;
+//        display.modelParams6[1] = 0;
+//        display.modelParams6[2] = 0;
+//        display.modelParams6[3] = 0;
+//
+//        display.modelParams7[0] = 0;
+//        display.modelParams7[1] = 1000;
+//        display.modelParams7[2] = 0;
+//        display.modelParams7[3] = 0;
+//
+//        display.modelParams6[0] = 100; // criss de bug de bump
+//        
+//        Object3D.cVector2[] extparams = display.vector2buffer;
+//        if (extparams != null && extparams.length > 0 && extparams[0] != null)
+//        {
+//            display.modelParams6[0] = extparams[0].x / 1000.0f; // bump
+//            display.modelParams6[1] = extparams[0].y / 1000.0f; // noise
+//            if (extparams.length > 1)
+//            {
+//                display.modelParams6[2] = extparams[1].x / 1000.0f; // borderfade
+//                display.modelParams6[3] = extparams[1].y / 1000.0f; // (float)Math.exp(-extparams[1].y / 1000.0f); // fog punchthrough
+//                if (extparams.length > 2)
+//                {
+//                    display.modelParams7[0] = extparams[2].x / 1000.0f; // noise power
+//                    float x = extparams[2].y / 1000.0f;
+//                    //if (x == 0)
+//                    //    x = 1f;
+//                    display.modelParams7[1] = 1 / x / x / x / x / x / x / x / x / x / x / x / x / x; // (float)Math.pow(-Math.log((extparams[2].y+0.00) / 1000.0f), 1); // opacity power
+//                    if (extparams[2].y > 0)
+//                    {
+//                    //System.out.println("extparams[1].y = " + extparams[1].y);
+//                    //System.out.println("extparams[2].y = " + extparams[2].y);
+//                    //System.out.println("opacity power = " + display.modelParams7[1]);
+//                    }
+//                }
+//            }
+//        }
+//
+//        //if (display.modelParams6[2] != 0)
+//        /*
+//        System.out.println("modelParams0[0] = " + display.modelParams0[0]);
+//        System.out.println("modelParams0[1] = " + display.modelParams0[1]);
+//        System.out.println("modelParams0[2] = " + display.modelParams0[2]);
+//        System.out.println("modelParams0[3] = " + display.modelParams0[3]);
+//        System.out.println("modelParams1[0] = " + display.modelParams1[0]);
+//        System.out.println("modelParams1[1] = " + display.modelParams1[1]);
+//        System.out.println("modelParams1[2] = " + display.modelParams1[2]);
+//        System.out.println("modelParams1[3] = " + display.modelParams1[3]);
+//        System.out.println("modelParams2[0] = " + display.modelParams2[0]);
+//        System.out.println("modelParams2[1] = " + display.modelParams2[1]);
+//        System.out.println("modelParams2[2] = " + display.modelParams2[2]);
+//        System.out.println("modelParams2[3] = " + display.modelParams2[3]);
+//        System.out.println("modelParams3[0] = " + display.modelParams3[0]);
+//        System.out.println("modelParams3[1] = " + display.modelParams3[1]);
+//        System.out.println("modelParams3[2] = " + display.modelParams3[2]);
+//        System.out.println("modelParams3[3] = " + display.modelParams3[3]);
+//        System.out.println("modelParams4[0] = " + display.modelParams4[0]);
+//        System.out.println("modelParams4[1] = " + display.modelParams4[1]);
+//        System.out.println("modelParams4[2] = " + display.modelParams4[2]);
+//        System.out.println("modelParams4[3] = " + display.modelParams4[3]);
+//        System.out.println("modelParams5[0] = " + display.modelParams5[0]);
+//        System.out.println("modelParams5[1] = " + display.modelParams5[1]);
+//        System.out.println("modelParams5[2] = " + display.modelParams5[2]);
+//        System.out.println("modelParams5[3] = " + display.modelParams5[3]);
+//        System.out.println("modelParams6[0] = " + display.modelParams6[0]);
+//        System.out.println("modelParams6[1] = " + display.modelParams6[1]);
+//        System.out.println("modelParams6[2] = " + display.modelParams6[2]);
+//        System.out.println("modelParams6[3] = " + display.modelParams6[3]);
+//        System.out.println("modelParams7[0] = " + display.modelParams7[0]);
+//        System.out.println("modelParams7[1] = " + display.modelParams7[1]);
+//        System.out.println("modelParams7[2] = " + display.modelParams7[2]);
+//        System.out.println("modelParams7[3] = " + display.modelParams7[3]);
+//        /**/
+//        //assert (display.modelParams6[2] == 0);
+//
+//        //System.out.println("noise power = " + display.modelParams7[0]);
+//        //System.out.println("shadowbias = " + shadowbias);
+//
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 1, display.modelParams1, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 2, display.modelParams2, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 3, display.modelParams3, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 6, display.modelParams6, 0);
+//        gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 7, display.modelParams7, 0);
+//
+//        int mode = display.FP_SHADER;
+//
+//        if (aniso != anisoV || aniso > 0.002)
+//        {
+//            mode |= display.FP_ANISO;
+//        }
+//
+//        display.EnableProgram(mode);
+//        
+//        //System.out.println("opacity power = " + display.modelParams7[1]);
+//        
+//        if (!multiply)
+//        {
+//            if (display.drawMode == CameraPane.SHADOW)
+//                gl.glDepthMask(opacity >= 0.9 && display.modelParams7[1] > 0.1);
+//            else
+//                gl.glDepthMask(opacity >= 0.99);
+//        }
+//    }
     
     float color = 0.5f, modulation /*SATURATION*/ = 0.001f, metalness = 0.001f;
     float diffuse = 0.75f, specular = 0.25f, shininess = 0.75f, shift = 1;

--
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