From f2b6a33fdf84a06b958f9cb9d667a2eff3063d8b Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Wed, 24 Jul 2019 23:50:40 -0400 Subject: [PATCH] Camera global inverse. --- BillboardNode.java | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/BillboardNode.java b/BillboardNode.java index ea1cb8e..e38d956 100644 --- a/BillboardNode.java +++ b/BillboardNode.java @@ -21,9 +21,9 @@ cVector pos = new cVector(); - void draw(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) + void draw(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) { - cVector eye = display.eyeCamera.location; + cVector eye = display.EyeCamera().location; GlobalTransformInv(); -- Gitblit v1.6.2