From f2b6a33fdf84a06b958f9cb9d667a2eff3063d8b Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Wed, 24 Jul 2019 23:50:40 -0400 Subject: [PATCH] Camera global inverse. --- PhysicsNode.java | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/PhysicsNode.java b/PhysicsNode.java index 97369ee..77051fd 100644 --- a/PhysicsNode.java +++ b/PhysicsNode.java @@ -108,7 +108,7 @@ float totalms = 0; - void drawSelf(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) + void drawSelf(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked) { if (Globals.isLIVE() && live && display.DrawMode() == display.SHADOW) // FUCK { -- Gitblit v1.6.2