From f69d25e4682ca33edfc8cfad26187050f4eb558a Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Sun, 05 May 2019 14:06:57 -0400
Subject: [PATCH] Remove "D".

---
 Mocap.java |   57 ++++++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 38 insertions(+), 19 deletions(-)

diff --git a/Mocap.java b/Mocap.java
index f451172..54415a3 100644
--- a/Mocap.java
+++ b/Mocap.java
@@ -921,7 +921,7 @@
 //                    //GetFileRoot();
                   
                     // sept 2014: //
-                    GrafreeD.RENDERME = 3; // patch for Merge objects
+                    Grafreed.RENDERME = 3; // patch for Merge objects
                     float[] thedata = bvh.animation.getBoneData(0);
                     
                     os.x = (float) (path.get(i).toParent[3][0]); // - thedata[frame*6]);
@@ -1519,7 +1519,7 @@
 //            mywave = currentwave++;
 //        }
                     // sound
-                    cVector eye = CameraPane.theRenderer.eyeCamera.location;
+                    cVector eye = Globals.theRenderer.EyeCamera().location;
 
 //                    if (sourcenode.parent.parent != null)
 //                        sourcenode.parent.parent.TransformToWorld(floor, tmp);
@@ -1564,9 +1564,9 @@
                         //GraphreeD.
                             wav.play(volume * usedvolume); //, mywave);
 
-                        lastsoundtime = CameraPane.framecount;
+                        lastsoundtime = Globals.framecount;
                         
-                        GrafreeD.hassound = true;
+                        Grafreed.hassound = true;
                     }
 //                    else
 //                        System.out.println("skipped");
@@ -2267,7 +2267,7 @@
             }
 
             if (!smoothed)
-                for (int i=0; --i>=0;)
+                for (int i=10; --i>=0;)
                     SmoothAnimData(); // much reduces shakiness
 
             smoothed = true;
@@ -3252,12 +3252,13 @@
         
         int step = 1;
         
+        // patch for running hare
         if (speedup) // fev 2014
             step *= 2; // 4;
         if (rewind) // mars 2014
             step *= 4;
 
-        if (CameraPane.FAST) // && !CameraPane.HOLD)
+        //if (CameraPane.FAST) // && !CameraPane.HOLD)
             step *= CameraPane.STEP;
         
         //System.err.println("Step Mocap frame # " + frame);
@@ -3289,7 +3290,7 @@
                                "; fullname = " + fullname);
             
             //int delta = frame - baseframe;
-            if (CameraPane.CROWD)
+            if (Globals.CROWD)
             {
                 baseframe = GetFirstFrame(); // 0 initial point
             }
@@ -3298,23 +3299,40 @@
 //            SetPositionDelta(false, true, false); // ?? false);
             {
                 if (support == null)
-                    ObjEditor.LoadBVHFile(fullname, this, false, beginframe, lastframetest);
+                {
+                    if (new File(fullname).exists())
+                            ObjEditor.LoadBVHFile(fullname, this, false, beginframe, lastframetest);
+                    else
+                    {
+                            SetGlobalTransform();
+                            Rewind();
+                            Fade();
+                    }
+                }
                 else
                 {
-                    try
-                    {
+//                    try
+//                    {
                         bvh = ((Mocap)support.get(mocapsupport++ % support.Size())).bvh;
 
                         // SetPositionDelta(false, true, true, true);
                         LoadData();
                         Rewind();
                         Fade();
-                    }
-                    catch (Exception e)
-                    {
-                        e.printStackTrace();
-                        ObjEditor.LoadBVHFile(fullname, this, false, beginframe, lastframetest);
-                    }
+//                    }
+//                    catch (Exception e)
+//                    {
+//                            System.err.println("An error occured while loading data. Use fallback by loading the file.");
+//                        //e.printStackTrace();
+//                            try
+//                            {
+//                                    ObjEditor.LoadBVHFile(fullname, this, false, beginframe, lastframetest);
+//                            }
+//                            catch (Exception e2)
+//                            {
+//                                    System.err.println("Motion file not found: " + fullname);
+//                            }
+//                    }
                 }
             }
             
@@ -3496,6 +3514,7 @@
     // filters out bad input data
     void FilterAnimData()
     {
+                new Exception().printStackTrace();
         System.exit(0);
         
         float[] data; // = bvh.animation.getBoneData(0);
@@ -3853,7 +3872,7 @@
     
     transient boolean restarted; // CROWD issue?
     
-    void drawSelf(CameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
+    void drawSelf(iCameraPane display, Object3D /*Composite*/ root, boolean selected, boolean blocked)
     {
         //System.err.println("drawSelf Mocap frame # " + frame);
         //System.err.println("drawSelf Mocap baseframe # " + baseframe);
@@ -3871,7 +3890,7 @@
      //       return;
         
         if (!restarted && /*display.restartframe &&*/
-                display.isLIVE() && live && display.drawMode == display.SHADOW) // FUCK
+                Globals.isLIVE() && live && display.DrawMode() == display.SHADOW) // FUCK
         {
             //display.restartframe = false;
             restarted = true;
@@ -3879,7 +3898,7 @@
         }
         else
         {
-            if (display.isLIVE() && live && display.drawMode != display.SHADOW)
+            if (Globals.isLIVE() && live && display.DrawMode() != display.SHADOW)
                 restarted = false;
         }
         

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