From f78dd18c66d607b693c0bf5937fc59181bf5a26b Mon Sep 17 00:00:00 2001
From: Normand Briere <nbriere@noware.ca>
Date: Wed, 26 Jun 2019 20:39:14 -0400
Subject: [PATCH] Fix multiple selection

---
 Object3D.java |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/Object3D.java b/Object3D.java
index c00f59b..355ed54 100644
--- a/Object3D.java
+++ b/Object3D.java
@@ -5043,6 +5043,7 @@
 
             if (child == null)
                 continue;
+            
             if (child.HasTransparency() && child.size() != 0)
             {
                 cTreePath leaf = child.Select(indexcount, deselect);
@@ -5929,6 +5930,7 @@
             if (GetBRep() != null)
             {
                 display.NextIndex();
+                
                 // vertex color conflict : gl.glCallList(list);
                 DrawNode(display, root, selected);
                 if (this instanceof BezierPatch)
@@ -7994,6 +7996,8 @@
     transient ObjEditor editWindow;
     transient ObjEditor manipWindow;
     
+    transient boolean pinned;
+    
     transient ObjectUI objectUI;
     public static int povDepth = 0;
     private static cVector tbMin = new cVector();

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