From f924d3e00db476c06f55f3d5aaef307e17575340 Mon Sep 17 00:00:00 2001 From: Normand Briere <nbriere@noware.ca> Date: Mon, 13 May 2019 07:29:08 -0400 Subject: [PATCH] Transform children --- CameraPane.java | 2475 ++++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 2,118 insertions(+), 357 deletions(-) diff --git a/CameraPane.java b/CameraPane.java index b9fb49f..9a919e6 100644 --- a/CameraPane.java +++ b/CameraPane.java @@ -31,8 +31,12 @@ import gleem.linalg.Mat4f; -class CameraPane extends GLCanvas implements Runnable, GLEventListener, ActionListener, MouseWheelListener, MouseMotionListener, MouseListener, KeyListener +class CameraPane extends GLCanvas implements iCameraPane, Runnable, GLEventListener, ActionListener, MouseWheelListener, MouseMotionListener, MouseListener, KeyListener { + static cMaterial[] materialstack = new cMaterial[65536]; + static boolean[] selectedstack = new boolean[65536]; + static int materialdepth = 0; + static boolean DEBUG = false; static boolean FRUSTUM = false; // still bogus true; // frustum culling @@ -42,25 +46,7 @@ static int STEP = 1; - static boolean ONESTEP = false; // do LIVE once - - /** - * @return the LIVE - */ - public static boolean isLIVE() - { - return LIVE || ONESTEP; - } - - /** - * @param aLIVE the LIVE to set - */ - public static void setLIVE(boolean aLIVE) - { - LIVE = aLIVE; - } - - /*static*/ boolean CULLFACE = false; // true; + /*static*/ private boolean CULLFACE = false; // true; /*static*/ boolean NEAREST = false; // true; /*static*/ boolean WIREFRAME = false; // true; @@ -70,8 +56,6 @@ static int CURRENTANTIALIAS = 0; // 1; /*static*/ boolean RENDERSHADOW = true; /*static*/ int RENDERPROGRAM = 2; // 0 == none, 1 == fast, 2 == normal - static boolean ANIMATION = false; - static String filename; boolean DISPLAYTEXT = false; //boolean REDUCETEXTURE = true; @@ -97,10 +81,8 @@ static boolean textureon = true; static boolean LOCALTRANSFORM = false; -private static boolean LIVE = false; static boolean FULLSCREEN = false; static boolean SUPPORT = true; -static boolean CROWD = false; static boolean INERTIA = true; static boolean FAST = false; static boolean SLOWPOSE = false; @@ -108,6 +90,8 @@ static int tickcount = 0; // slow pose issue +static boolean BUTTONLESSWHEEL = false; +static boolean ZOOMBOXMODE = false; static boolean BOXMODE = false; static boolean IMAGEFLIP = false; static boolean SMOOTHFOCUS = false; @@ -122,7 +106,7 @@ static boolean OEIL = true; static boolean OEILONCE = false; // do oeilon then oeiloff static boolean LOOKAT = true; -static boolean RANDOM = true; // false; +static boolean SWITCH = true; // false; static boolean HANDLES = false; // selection doesn't work!! static boolean PAINTMODE = false; @@ -165,12 +149,39 @@ defaultcaps.setAccumBlueBits(16); defaultcaps.setAccumAlphaBits(16); } - static CameraPane theRenderer; - + void SetAsGLRenderer(boolean b) { isRenderer = b; - theRenderer = this; + Globals.theRenderer = this; + } + + CameraPane(Object3D o, Camera cam, boolean withcontext) + { + super(defaultcaps, null, withcontext?glcontext:null, null); + + //System.out.println("AMERICA AREA = " + (9458886 + 9210755 + 8480395 + 2736391 + 1943018 + 1289475 + 1141569 + 1069350 + 911559 + 721229 + 395886 + 377972 + 246700 + 211156 + 173985 + 141133 + 118279 + 112079 + 108523)); + glcontext = getContext(); + + cameras = new Camera[2]; + targetLookAts = new cVector[2]; + + SetCamera(cam); + + SetLight(new Camera(new cVector(10, 10, -20))); + + object = o; + + setBackground(Color.white); + + addKeyListener(this); + addMouseListener(this); + addMouseMotionListener(this); + addMouseWheelListener(this); + //System.out.println("addGLEventListener: " + this); + addGLEventListener(this); + +// pingthread.start(); // may 2013 } static boolean AntialiasingEnabled() @@ -178,12 +189,53 @@ return CURRENTANTIALIAS > 0; } - void ClearDepth() + /// INTERFACE + + public javax.media.opengl.GL GetGL0() + { + return null; + } + + public int GenList() + { + javax.media.opengl.GL gl = GetGL(); + return gl.glGenLists(1); + } + + public void NewList(int id) + { + javax.media.opengl.GL gl = GetGL(); + gl.glNewList(id, gl.GL_COMPILE); //_AND_EXECUTE); + } + + public void CallList(int id) + { + javax.media.opengl.GL gl = GetGL(); + gl.glCallList(id); + } + + public void EndList() + { + javax.media.opengl.GL gl = GetGL(); + gl.glEndList(); + } + + public boolean IsBoxMode() + { + return BOXMODE; + } + + public boolean IsZoomBoxMode() + { + return ZOOMBOXMODE; + } + + public void ClearDepth() { GetGL().glClear(GetGL().GL_DEPTH_BUFFER_BIT); } - void DepthTest(boolean depthtest) + public void DepthTest(boolean depthtest) { if (depthtest) GetGL().glDepthFunc(GL.GL_LEQUAL); @@ -191,7 +243,7 @@ GetGL().glDepthFunc(GL.GL_ALWAYS); } - void DepthWrite(boolean depthwrite) + public void DepthWrite(boolean depthwrite) { if (depthwrite) GetGL().glDepthMask(true); @@ -199,12 +251,1594 @@ GetGL().glDepthMask(false); } - void BackFaceCull(boolean bfc) + public void BackFaceCull(boolean bfc) { if (bfc) GetGL().glEnable(GetGL().GL_CULL_FACE); else GetGL().glDisable(GetGL().GL_CULL_FACE); + } + + public boolean BackFaceCullMode() + { + return this.CULLFACE; + } + + public boolean IsAmbientOcclusionOn() + { + return this.ambientOcclusion; + } + + public boolean IsDebugSelection() + { + return DEBUG_SELECTION; + } + + public boolean IsFrozen() + { + boolean selectmode = this.DrawMode() == SELECTION || this.IsDebugSelection(); + + return !selectmode && cameracount == 0; // != 0; + } + + // Currently in Globals + public int DrawMode() + { + return Globals.DrawMode(); + } + + public Camera EyeCamera() + { + return eyeCamera; + } + + public Camera LightCamera() + { + return lightCamera; + } + + public Camera ManipCamera() + { + return manipCamera; + } + + public Camera RenderCamera() + { + return renderCamera; + } + + public Camera[] Cameras() + { + return cameras; + } + + public void PushMaterial(Object3D obj, boolean selected) + { + CameraPane display = this; + javax.media.opengl.GL gl = display.GetGL(); + cMaterial material = obj.material; + + if (material != null) + { + materialstack[materialdepth] = material; + selectedstack[materialdepth] = selected; + cStatic.objectstack[materialdepth++] = obj; + //System.out.println("material " + material); + //Applet3D.tracein(this, selected); + display.vector2buffer = obj.projectedVertices; + if (obj instanceof Camera) + { + display.options1[0] = material.shift; + //System.out.println("shift " + material.shift); + display.options1[1] = material.lightarea; + display.options1[2] = material.shadowbias; + display.options1[3] = material.aniso; + display.options1[4] = material.anisoV; + display.options2[0] = material.opacity; + display.options2[1] = material.diffuse; + display.options2[2] = material.factor; + + cColor.HSBtoRGB(material.color, material.modulation, 1, display.options3); + display.options4[0] = material.cameralight/0.2f; + display.options4[1] = material.subsurface; + display.options4[2] = material.sheen; + + // if (display.CURRENTANTIALIAS > 0) + // display.options3[3] /= 4; + + /* + System.out.println("Focus = " + display.options1[0]); + System.out.println("Aperture = " + display.options1[1]); + System.out.println("ShadowBlur = " + display.options1[2]); + System.out.println("Antialiasing = " + display.options1[3]); + System.out.println("Fog = " + display.options2[0]); + System.out.println("Intensity = " + display.options2[1]); + System.out.println("Elevation = " + display.options2[2]); + /**/ + } else + { + DrawMaterial(material, selected); + } + } else + { + if (selected && CameraPane.flash) + { + display.modelParams4[1] = 100; + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0); + } + } + } + + public void PushMaterial2(Object3D obj, boolean selected) + { + CameraPane display = this; + cMaterial material = obj.material; + + if (material != null) + { + materialstack[materialdepth] = material; + selectedstack[materialdepth] = selected; + cStatic.objectstack[materialdepth++] = obj; + //System.out.println("material " + material); + //Applet3D.tracein("selected ", selected); + display.vector2buffer = obj.projectedVertices; + display.DrawMaterial(material, selected); + } + } + + public void PopMaterial(Object3D obj, boolean selected) + { + CameraPane display = this; + javax.media.opengl.GL gl = display.GetGL(); + cMaterial material = obj.material; + + //if (parent != null && parent.GetMaterial() != null) + // parent.GetMaterial().Draw(display, parent.IsSelected(this)); + if (material != null) + { + materialdepth -= 1; + if (materialdepth > 0) + { + display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices; + display.DrawMaterial(materialstack[materialdepth - 1], selectedstack[materialdepth - 1]); + } + //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???"); + } else if (selected && CameraPane.flash && obj.GetMaterial() != null) + { + display.modelParams4[1] = obj.GetMaterial().cameralight; + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0); + } + } + + public void PopMaterial2(Object3D obj) + { + CameraPane display = this; + cMaterial material = obj.material; + + if (material != null) + { + materialdepth -= 1; + if (materialdepth > 0) + { + display.vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices; + display.DrawMaterial(materialstack[materialdepth - 1], selectedstack[materialdepth - 1]); + } + //Applet3D.traceout("selected ", (stackdepth>0)?selectedstack[stackdepth-1]:"???"); + //else + //material.Draw(display, false); + } + } + + public void DrawFace(Object3D obj, Vertex pv, Vertex qv, Vertex rv, Face face) + { + CameraPane display = this; + + if (pv.y == -10000 || + qv.y == -10000 || + rv.y == -10000) + return; + +// float b = f.nbiterations & 1; +// float g = (f.nbiterations>>1) & 1; +// float r = (f.nbiterations>>2) & 1; +// +// //if (f.weight == 10000) +// //{ +// // r = 1; g = b = 0; +// //} +// //else +// //{ +// // assert(f.weight < 10000); +// r = g = b = (float)bRep.FaceWeight(f)*100; +// if (r<0) +// assert(r>=0); +// //} + + javax.media.opengl.GL gl = display.GetGL(); + + boolean selectmode = display.DrawMode() == display.SELECTION || display.IsDebugSelection(); + + //System.out.println("p = " + pv + "; q = " + qv + "; r = " + rv); + if (!selectmode) // display.drawMode != display.SELECTION) // && display.drawMode != display.SHADOW) // (attributes & FILL) != 0) + { + //gl.glBegin(gl.GL_TRIANGLES); + boolean hasnorm = pv.norm != null; // && (pv.norm.x != 0 || pv.norm.y != 0 || pv.norm.z != 0); + if (!hasnorm) + { + // System.out.println("FUCK!!"); + LA.vecSub(pv/*.pos*/, qv/*.pos*/, obj.v0); + LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1); + LA.vecCross(obj.v0, obj.v1, obj.v2); + LA.vecNormalize(obj.v2); + gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z); + } + + // P + float x = (float)pv.x; + float y = (float)pv.y; + float z = (float)pv.z; + + if (hasnorm) + { +// if (!pv.norm.normalized()) +// assert(pv.norm.normalized()); + + //System.out.println("normalp = " + pv.norm.x + ", " + pv.norm.y + ", " + pv.norm.z); + float nx = (float)pv.norm.x; + float ny = (float)pv.norm.y; + float nz = (float)pv.norm.z; + + x += nx * obj.NORMALPUSH; + y += ny * obj.NORMALPUSH; + z += nz * obj.NORMALPUSH; + + gl.glNormal3f(nx, ny, nz); + } + gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); + SetColor(obj, pv); + //gl.glColor4f(r, g, b, 1); + //gl.glColor4f(pv.boundary, pv.boundary, pv.boundary, 1); + if (obj.flipV) + gl.glTexCoord2f((float) pv.s, 1-(float) pv.t); + else + gl.glTexCoord2f((float) pv.s, (float) pv.t); + //System.out.println("vertexp = " + pv.x + ", " + pv.y + ", " + pv.z); + + gl.glVertex3f(x, y, z); + + // Q + x = (float)qv.x; + y = (float)qv.y; + z = (float)qv.z; + +// Print(pv); + if (hasnorm) + { +// assert(qv.norm.normalized()); + //System.out.println("normalq = " + qv.norm.x + ", " + qv.norm.y + ", " + qv.norm.z); + float nx = (float)qv.norm.x; + float ny = (float)qv.norm.y; + float nz = (float)qv.norm.z; + + x += nx * obj.NORMALPUSH; + y += ny * obj.NORMALPUSH; + z += nz * obj.NORMALPUSH; + + gl.glNormal3f(nx, ny, nz); + } + //System.out.println("vertexq = " + qv.s + ", " + qv.t); + // boolean locked = false; + // float eps = 0.1f; + // boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice + + // int dot = 0; //*/ (int)f.dot; + + // if ((dot&1) == 0) + // dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1; + + // if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) + if (obj.flipV) + gl.glTexCoord2f((float) qv.s, 1-(float) qv.t); + else + gl.glTexCoord2f((float) qv.s, (float) qv.t); + // else + // { + // locked = true; + // gl.glTexCoord2f((float) pv.s, (float) pv.t); + // } + gl.glColor4f(qv.AO, qv.AO, qv.AO, 1); + SetColor(obj, qv); + + gl.glVertex3f(x, y, z); + //gl.glColor4f(r, g, b, 1); + //gl.glColor4f(qv.boundary, qv.boundary, qv.boundary, 1); + //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z); +// Print(qv); + + // R + x = (float)rv.x; + y = (float)rv.y; + z = (float)rv.z; + + if (hasnorm) + { +// assert(rv.norm.normalized()); + //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z); + float nx = (float)rv.norm.x; + float ny = (float)rv.norm.y; + float nz = (float)rv.norm.z; + + x += nx * obj.NORMALPUSH; + y += ny * obj.NORMALPUSH; + z += nz * obj.NORMALPUSH; + + gl.glNormal3f(nx, ny, nz); + } + + // if ((dot&4) == 0) + // dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4; + + // if (wrap || !locked && (dot&8) != 0) + if (obj.flipV) + gl.glTexCoord2f((float) rv.s, 1-(float) rv.t); + else + gl.glTexCoord2f((float) rv.s, (float) rv.t); + // else + // gl.glTexCoord2f((float) pv.s, (float) pv.t); + + // f.dot = dot; + + gl.glColor4f(rv.AO, rv.AO, rv.AO, 1); + SetColor(obj, rv); + //gl.glColor4f(r, g, b, 1); + //gl.glColor4f(rv.boundary, rv.boundary, rv.boundary, 1); + //System.out.println("vertexr = " + rv.x + ", " + rv.y + ", " + rv.z); + gl.glVertex3f(x, y, z); +// Print(rv); + //gl.glEnd(); + } + else + { + gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z); + gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z); + gl.glVertex3f((float) rv.x, (float) rv.y, (float) rv.z); + + } + + if (false) // (attributes & WIREFRAME) != 0) + { + gl.glDisable(gl.GL_LIGHTING); + + gl.glBegin(gl.GL_LINE_LOOP); + gl.glVertex3d(pv./*pos.*/x, pv./*pos.*/y, pv./*pos.*/z); + gl.glVertex3d(qv./*pos.*/x, qv./*pos.*/y, qv./*pos.*/z); + gl.glVertex3d(rv./*pos.*/x, rv./*pos.*/y, rv./*pos.*/z); + gl.glEnd(); + + gl.glEnable(gl.GL_LIGHTING); + } + } + + /** + * <code>draw</code> renders a <code>TriMesh</code> object including + * it's normals, colors, textures and vertices. + * + * @see Renderer#draw(TriMesh) + * @param tris + * the mesh to render. + */ + public void DrawParticles(TriMesh geo, Object3D shape, boolean selected, boolean rotate) // TriMesh tris) + { + CameraPane display = this; + + float r = display.modelParams0[0]; + float g = display.modelParams0[1]; + float b = display.modelParams0[2]; + float opacity = display.modelParams5[1]; + + //final GL gl = GLU.getCurrentGL(); + GL gl = display.GetGL(); // getGL(); + + FloatBuffer vertBuf = geo.vertBuf; + + int v = vertBuf.capacity(); + + int count = 0; + + boolean cf = gl.glIsEnabled(gl.GL_CULL_FACE); + gl.glEnable(gl.GL_CULL_FACE); + // gl.glScalef(1.0f/1024,1.0f/1024,1.0f/1024); + for (int i=0; i<v/3; i++) + { + int index3 = i*3; + + if (geo.sizeBuf.get(index3+1) == 0) + continue; + + count++; + + int index4 = i*4; + + float tx = vertBuf.get(index3); + float ty = vertBuf.get(index3+1); + float tz = vertBuf.get(index3+2); + + // if (tx == 0 && ty == 0 && tz == 0) + // continue; + + gl.glMatrixMode(gl.GL_TEXTURE); + gl.glPushMatrix(); + + float[] texmat = geo.texmat; + texmat[12] = texmat[13] = texmat[14] = i; + + gl.glMultMatrixf(texmat, 0); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glPushMatrix(); + + gl.glTranslatef(tx,ty,tz); + + if (rotate) + gl.glRotatef(i, 0, 1, 0); + + float size = geo.sizeBuf.get(index3) / 100; + gl.glScalef(size,size,size); + + float cr = geo.colorBuf.get(index4); + float cg = geo.colorBuf.get(index4+1); + float cb = geo.colorBuf.get(index4+2); + float ca = geo.colorBuf.get(index4+3); + + display.modelParams0[0] = r * cr; + display.modelParams0[1] = g * cg; + display.modelParams0[2] = b * cb; + + display.modelParams5[1] = opacity * ca; + + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0); + + RandomNode.globalseed = (int)geo.sizeBuf.get(index3+2); // i; + RandomNode.globalseed2 = RandomNode.globalseed; + +// gl.glColor4f(cr,cg,cb,ca); + // gl.glScalef(1024/16,1024/16,1024/16); + shape.Draw/*Node*/(display,null,selected,false); // blocked + // gl.glScalef(16.0f/1024,16.0f/1024,16.0f/1024); + //gl.glTranslatef(-tx,-ty,-tz); + gl.glPopMatrix(); + + gl.glMatrixMode(gl.GL_TEXTURE); + gl.glPopMatrix(); + } + // gl.glScalef(1024,1024,1024); + if (!cf) + gl.glDisable(gl.GL_CULL_FACE); + + display.modelParams0[0] = r; + display.modelParams0[1] = g; + display.modelParams0[2] = b; + + display.modelParams5[1] = opacity; + + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0); + + gl.glMatrixMode(gl.GL_MODELVIEW); + +// System.err.println("total = " + v/3 + "; displayed = " + count); + if (true) + return; + +//// if (!tris.predraw(this)) +//// { +//// return; +//// } +//// if (Debug.stats) +//// { +//// StatCollector.addStat(StatType.STAT_TRIANGLE_COUNT, tris.getTriangleCount()); +//// StatCollector.addStat(StatType.STAT_VERTEX_COUNT, tris.getVertexCount()); +//// StatCollector.addStat(StatType.STAT_GEOM_COUNT, 1); +//// } +//// +//// if (tris.getDisplayListID() != -1) +//// { +//// renderDisplayList(tris); +//// return; +//// } +//// +//// if (!generatingDisplayList) +//// { +//// applyStates(tris.states, tris); +//// } +//// if (Debug.stats) +//// { +//// StatCollector.startStat(StatType.STAT_RENDER_TIMER); +//// } +//// boolean transformed = doTransforms(tris); +// +// int glMode = GL.GL_TRIANGLES; +// switch (getMode()) +// { +// case Triangles: +// glMode = GL.GL_TRIANGLES; +// break; +// case Strip: +// glMode = GL.GL_TRIANGLE_STRIP; +// break; +// case Fan: +// glMode = GL.GL_TRIANGLE_FAN; +// break; +// } +// +// if (!predrawGeometry(gl)) +// { +// // make sure only the necessary indices are sent through on old +// // cards. +// IntBuffer indices = this.getIndexBuffer(); +// if (indices == null) +// { +// logger.severe("missing indices on geometry object: " + this.toString()); +// } else +// { +// indices.rewind(); +// indices.limit(this.getMaxIndex()); +// +// gl.glDrawElements(glMode, indices.limit(), GL.GL_UNSIGNED_INT, indices); // TODO Check <count> and assumed <type> of GL_UNSIGNED_INT +// +// indices.clear(); +// } +// } else +// { +// gl.glDrawElements(glMode, this.getIndexBuffer().limit(), +// GL.GL_UNSIGNED_INT, 0); +// } +// +//// postdrawGeometry(tris); +//// if (transformed) +//// { +//// undoTransforms(tris); +//// } +//// +//// if (Debug.stats) +//// { +//// StatCollector.endStat(StatType.STAT_RENDER_TIMER); +//// } +//// tris.postdraw(this); + } + + static Camera localcamera = new Camera(); + static cVector from = new cVector(); + static cVector to = new cVector(); + + public void PrepOcclusion(BoundaryRep br, double[][] transform) + { + CameraPane cp = this; + + Camera keep = cp.RenderCamera(); + cp.renderCamera = localcamera; + + if (br.trimmed) + { + float[] colors = new float[br.positions.length / 3]; + + int i3 = 0; + for (int i = 0; i < br.positions.length / 3; i++, i3 += 3) + { + if (br.normals[i3] == 0 && br.normals[i3+1] == 0 && br.normals[i3+2] == 0) + continue; + + from.set(br.positions[i3], br.positions[i3 + 1], br.positions[i3 + 2]); + to.set(br.positions[i3] + br.normals[i3], + br.positions[i3 + 1] + br.normals[i3 + 1], + br.positions[i3 + 2] + br.normals[i3 + 2]); + LA.xformPos(from, transform, from); + LA.xformPos(to, transform, to); // RIGID ONLY + localcamera.setAim(from, to); + + CameraPane.occlusionbuffer.display(); + + if (CameraPane.DEBUG_OCCLUSION) + cp.display(); // debug + + colors[i] = cp.vertexOcclusion.r; + //colors[i3 + 1] = cp.vertexOcclusion.g; + //colors[i3 + 2] = cp.vertexOcclusion.b; + + if ((i % 100) == 0 && i != 0) + { + Globals.theRenderer.setCursor(java.awt.Cursor.getPredefinedCursor(java.awt.Cursor.WAIT_CURSOR)); + //System.out.println("Color = " + cp.vertexOcclusion.r + ", " + cp.vertexOcclusion.g + ", " + cp.vertexOcclusion.b + "; " + (int)(100.0*i/(positions.length/3)) + "% done"); + System.out.println((int) (100.0 * i / (br.positions.length / 3)) + "% (" + i + " of " + (br.positions.length / 3) + ")"); + } + } + + br.colors = colors; + } + else + { + for (int i = 0; i < br.VertexCount(); i++) + { + Vertex v = br.GetVertex(i); + + if (v.norm == null || v.norm.x == 0 && v.norm.y == 0 && v.norm.z == 0) + continue; + + from.set(v.x, v.y, v.z); + to.set(v.x+v.norm.x, v.y+v.norm.y, v.z+v.norm.z); + LA.xformPos(from, transform, from); + LA.xformPos(to, transform, to); // RIGID ONLY + localcamera.setAim(from, to); + + CameraPane.occlusionbuffer.display(); + + if (CameraPane.DEBUG_OCCLUSION) + cp.display(); // debug + + v.AO = cp.vertexOcclusion.r; + + if ((i % 100) == 0 && i != 0) + { + Globals.theRenderer.setCursor(java.awt.Cursor.getPredefinedCursor(java.awt.Cursor.WAIT_CURSOR)); + //System.out.println("Color = " + cp.vertexOcclusion.r + ", " + cp.vertexOcclusion.g + ", " + cp.vertexOcclusion.b + "; " + (int)(100.0*i/(positions.length/3)) + "% done"); + System.out.println((int) (100.0 * i / br.VertexCount()) + "% (" + i + " of " + br.VertexCount() + ")"); + } + } + } + + //System.out.println("done."); + + cp.renderCamera = keep; + } + + void DrawPointFLow(PointFlow pointFlow, Object3D /*Composite*/ root, boolean selected, boolean blocked) + { + CameraPane display = this; + pointFlow.CreateHT(); + + float r = display.modelParams0[0]; + float g = display.modelParams0[1]; + float b = display.modelParams0[2]; + float opacity = display.modelParams5[1]; + + //final GL gl = GLU.getCurrentGL(); + GL gl = display.GetGL(); // getGL(); + + int s = pointFlow.points.size(); + + boolean cf = gl.glIsEnabled(gl.GL_CULL_FACE); + gl.glEnable(gl.GL_CULL_FACE); + + for (int i=s; --i>=0;) + //for (int i=0; i<s; i++) + { + cVector v = pointFlow.points.get(i); + + double mindist = Double.MAX_VALUE; + + double size = pointFlow.minimumSize; + + double distancenext = 0; + + if (i > 0) + { + cVector w = pointFlow.points.get(i-1); + + double dist = w.distance(v); + + distancenext = dist; + + if (mindist > dist) + { + mindist = dist; + size = mindist*pointFlow.resizefactor; + } + } + + if (i < s-1) + { + cVector w = pointFlow.points.get(i+1); + + double dist = w.distance(v); + + if (mindist > dist) + { + mindist = dist; + size = mindist*pointFlow.resizefactor; + } + } + + if (size < pointFlow.minimumSize) + size = pointFlow.minimumSize; + if (size > pointFlow.maximumSize) + size = pointFlow.maximumSize; + + double tx = v.x; + double ty = v.y; + double tz = v.z; + + // if (tx == 0 && ty == 0 && tz == 0) + // continue; + + gl.glMatrixMode(gl.GL_TEXTURE); + gl.glPushMatrix(); + pointFlow.texmat[12] = pointFlow.texmat[13] = pointFlow.texmat[14] = i; + + gl.glMultMatrixf(pointFlow.texmat, 0); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glPushMatrix(); + + gl.glTranslated(tx,ty,tz); + + gl.glScaled(size,size,size); + +// float cr = colorBuf.get(index4); +// float cg = colorBuf.get(index4+1); +// float cb = colorBuf.get(index4+2); +// float ca = colorBuf.get(index4+3); +// +// display.modelParams0[0] = r * cr; +// display.modelParams0[1] = g * cg; +// display.modelParams0[2] = b * cb; +// +// display.modelParams5[1] = opacity * ca; +// +// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0); +// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0); +// +// RandomNode.globalseed = (int)sizeBuf.get(index3+2); // i; +// RandomNode.globalseed2 = RandomNode.globalseed; +// +//// gl.glColor4f(cr,cg,cb,ca); +// // gl.glScalef(1024/16,1024/16,1024/16); + pointFlow.geo.Draw/*Node*/(display,null,selected, blocked); + + gl.glPopMatrix(); + + double step = size/4; // + + if (i == 0 || size == 0 || distancenext > 8*size || distancenext < step) + continue; + + int nbsteps = (int)(distancenext/step); + + step = distancenext/nbsteps; + + cVector next = pointFlow.points.get(i-1); + + tmp.set(next); + tmp.sub(v); + tmp.normalize(); + tmp.mul(step); + + // calculate next size + mindist = Double.MAX_VALUE; + + double nextsize = pointFlow.minimumSize; + + if (i > 1) + { + cVector w = pointFlow.points.get(i-2); + + double dist = w.distance(next); + + if (mindist > dist) + { + mindist = dist; + nextsize = mindist*pointFlow.resizefactor; + } + } + + double dist = v.distance(next); + + if (mindist > dist) + { + mindist = dist; + nextsize = mindist*pointFlow.resizefactor; + } + + if (nextsize < pointFlow.minimumSize) + nextsize = pointFlow.minimumSize; + if (nextsize > pointFlow.maximumSize) + nextsize = pointFlow.maximumSize; + // + + double count = 0; + + while (distancenext > 0.000000001) // step + { + gl.glPushMatrix(); + + gl.glTranslated(tx + tmp.x*count, ty + tmp.y*count, tz + tmp.z*count); + + double K = count/nbsteps; + + double intersize = K*nextsize + (1-K)*size; + + gl.glScaled(intersize,intersize,intersize); + + pointFlow.geo.Draw/*Node*/(display,null,selected,blocked); + + count++; + + distancenext -= step; + + gl.glPopMatrix(); + } + + if (count != nbsteps) + assert(count == nbsteps); + + // gl.glScalef(16.0f/1024,16.0f/1024,16.0f/1024); + //gl.glTranslatef(-tx,-ty,-tz); + + gl.glMatrixMode(gl.GL_TEXTURE); + gl.glPopMatrix(); + } + + if (!cf) + gl.glDisable(gl.GL_CULL_FACE); + +// display.modelParams0[0] = r; +// display.modelParams0[1] = g; +// display.modelParams0[2] = b; +// +// display.modelParams5[1] = opacity; +// +// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0); +// gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0); + + gl.glMatrixMode(gl.GL_MODELVIEW); + } + + public void DrawBox(cVector min, cVector max) + { + javax.media.opengl.GL gl = GetGL(); + gl.glBegin(gl.GL_LINES); + + gl.glVertex3d(min.x, min.y, min.z); + gl.glVertex3d(min.x, min.y, max.z); + gl.glVertex3d(min.x, min.y, min.z); + gl.glVertex3d(min.x, max.y, min.z); + gl.glVertex3d(min.x, min.y, min.z); + gl.glVertex3d(max.x, min.y, min.z); + + gl.glVertex3d(max.x, max.y, max.z); + gl.glVertex3d(min.x, max.y, max.z); + gl.glVertex3d(max.x, max.y, max.z); + gl.glVertex3d(max.x, min.y, max.z); + gl.glVertex3d(max.x, max.y, max.z); + gl.glVertex3d(max.x, max.y, min.z); + + gl.glEnd(); + } + + public void DrawGeometry(BoundaryRep bRep, boolean flipV, boolean selectmode) + { + int[] strips = bRep.getRawIndices(); + + javax.media.opengl.GL gl = GetGL(); + + // TRIANGLE STRIP ARRAY + if (bRep.trimmed) + { + float[] v = bRep.getRawVertices(); + float[] n = bRep.getRawNormals(); + float[] c = bRep.getRawColors(); + float[] uv = bRep.getRawUVMap(); + + int count2 = 0; + int count3 = 0; + + if (n.length > 0) + { + for (int i = 0; i < strips.length; i++) + { + gl.glBegin(gl.GL_TRIANGLE_STRIP); + + /* + boolean locked = false; + float eps = 0.1f; + boolean wrap = CameraPane.UVWRAP; // true; // UV WRAP TEXTURE ISSUE: true = artifacts, false = nice + + int dot = 0; + + if ((dot&1) == 0) + dot |= (Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) ? 3 : 1; + + if (wrap || (dot&2) != 0) // Math.abs(qv.s - pv.s) < eps && Math.abs(qv.t - pv.t) < eps) + gl.glTexCoord2f((float) qv.s, (float) qv.t); + else + { + locked = true; + gl.glTexCoord2f((float) pv.s, (float) pv.t); + } + //System.out.println("vertexq = " + qv.x + ", " + qv.y + ", " + qv.z); + gl.glVertex3f((float) qv.x, (float) qv.y, (float) qv.z); + if (hasnorm) + { + //System.out.println("normalr = " + rv.norm.x + ", " + rv.norm.y + ", " + rv.norm.z); + gl.glNormal3f((float) rv.norm.x, (float) rv.norm.y, (float) rv.norm.z); + } + + if ((dot&4) == 0) + dot |= (Math.abs(rv.s - pv.s) < eps && Math.abs(rv.t - pv.t) < eps) ? 12 : 4; + + if (wrap || !locked && (dot&8) != 0) + gl.glTexCoord2f((float) rv.s, (float) rv.t); + else + gl.glTexCoord2f((float) pv.s, (float) pv.t); + + f.dot = dot; + */ + + if (!selectmode) + { + if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) + { + gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); + } else + { + gl.glNormal3f(0, 0, 1); + } + + if (c != null) + //System.out.println("glcolor = " + c[count3] + ", " + c[count3+1] + ", " + c[count3+2]); + { + gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); + } + } + if (flipV) + gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); + else + gl.glTexCoord2f(uv[count2], uv[count2 + 1]); + //System.out.println("vertex1 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]); + gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); + + count2 += 2; + count3 += 3; + if (!selectmode) + { + if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) + { + gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); + } else + { + gl.glNormal3f(0, 0, 1); + } + if (c != null) + { + gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); + } + } + if (flipV) + gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); + else + gl.glTexCoord2f(uv[count2], uv[count2 + 1]); + //System.out.println("vertex2 = " + v[count3] + ", " + v[count3+1] + ", " + v[count3+2]); + gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); + + count2 += 2; + count3 += 3; + for (int j = 0; j < strips[i] - 2; j++) + { + //gl.glTexCoord2d(...); + if (!selectmode) + { + if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) + { + gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); + } else + { + gl.glNormal3f(0, 0, 1); + } + if (c != null) + { + gl.glColor4f(c[count3/3], c[count3/3 /* + 1*/], c[count3/3 /* + 2*/], 1); + } + } + + if (flipV) + gl.glTexCoord2f(uv[count2], 1-uv[count2 + 1]); + else + gl.glTexCoord2f(uv[count2], uv[count2 + 1]); + //System.out.println("coord3 = " + uv[count2] + ", " + uv[count2+1]); + gl.glVertex3f(v[count3], v[count3 + 1], v[count3 + 2]); + count2 += 2; + count3 += 3; + } + + gl.glEnd(); + } + } + + assert count3 == v.length; + } + else // !trimmed + { + int count = 0; + for (int i = 0; i < strips.length; i++) + { + gl.glBegin(gl.GL_TRIANGLE_STRIP); + + Vertex p = bRep.GetVertex(bRep.indices[count++]); + Vertex q = bRep.GetVertex(bRep.indices[count++]); + + drawVertex(gl, p, flipV, selectmode); + drawVertex(gl, q, flipV, selectmode); + + for (int j = 0; j < strips[i] - 2; j++) + { + Vertex r = bRep.GetVertex(bRep.indices[count++]); + + // if (j%2 == 0) + // drawFace(p, q, r, display, null); + // else + // drawFace(p, r, q, display, null); + + // p = q; + // q = r; + drawVertex(gl, r, flipV, selectmode); + } + + gl.glEnd(); + } + } + } + + static cSpring.Point3D temp = new cSpring.Point3D(); + static cSpring.Point3D temp2 = new cSpring.Point3D(); + static cSpring.Point3D temp3 = new cSpring.Point3D(); + + public void DrawDynamicMesh(cMesh mesh) + { + GL gl = GetGL(); // getGL(); + + cSpring.PhysicsController3D Phys = mesh.Phys; + + gl.glDisable(gl.GL_LIGHTING); + + gl.glLineWidth(1); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_LINES); + double scale = 0; + int count = 0; + for (int s=0; s<Phys.allSprings.size(); s++) + { + cSpring.Spring spring = Phys.allSprings.get(s); + if(s == 0) + { + //System.out.println(" spring : " + spring.a.position + "; " + spring.b.position); + } + if (mesh.showsprings) + { + temp.set(spring.a.position); + temp.add(spring.b.position); + temp.mul(0.5); + temp2.set(spring.a.position); + temp2.sub(spring.b.position); + temp2.mul(spring.restLength/2); + temp.sub(temp2); + gl.glVertex3f((float)temp.x, (float)temp.y, (float)temp.z); + temp.add(temp2); + temp.add(temp2); + gl.glVertex3f((float)temp.x, (float)temp.y, (float)temp.z); + } + + if (spring.isHandle) + continue; + + //if (scale < spring.restLength) + scale += spring.restLength; + count++; + } + gl.glEnd(); + + if (count == 0) + scale = 0.01; + else + scale /= count * 3; + + //scale = 0.25; + + if (mesh.ShowInfo()) + { + gl.glLineWidth(4); + for (int s=0; s<Phys.allNodes.size(); s++) + { + cSpring.DynamicNode node = Phys.allNodes.get(s); + if (node.mass == 0) + continue; + + int i = node.springs==null?-1:node.springs.size(); + gl.glColor3f((i>>2)&1,(i>>1)&1,i&1); + //temp.set(node.springForce.x, node.springForce.y, node.springForce.z); + //temp.normalize(); + //gl.glColor3d((temp.x+1)/2, (temp.y+1)/2, (temp.z+1)/2); + gl.glBegin(gl.GL_LINES); + gl.glVertex3d(node.position.x, node.position.y, node.position.z); + //gl.glVertex3d(node.position.x + node.normal.x*scale, node.position.y + node.normal.y*scale, node.position.z + node.normal.z*scale); + gl.glVertex3d(node.position.x + mesh.bRep.GetVertex(s).norm.x*scale, + node.position.y + mesh.bRep.GetVertex(s).norm.y*scale, + node.position.z + mesh.bRep.GetVertex(s).norm.z*scale); + gl.glEnd(); + } + + gl.glLineWidth(8); + for (int s=0; s<Phys.allNodes.size(); s++) + { + cSpring.DynamicNode node = Phys.allNodes.get(s); + + if (node.springs != null) + { + for (int i=0; i<node.springs.size(); i+=1) + { + cSpring.DynamicNode f = node.springs.get(i).GetOther(node); + + int c = i+1; + // c = node.springs.get(i).nbcopies; + + gl.glColor3f((c>>2)&1,(c>>1)&1,c&1); + gl.glBegin(gl.GL_LINES); + gl.glVertex3d(node.position.x, node.position.y, node.position.z); + gl.glVertex3d(f.position.x/3+node.position.x*2/3, f.position.y/3+node.position.y*2/3, f.position.z/3+node.position.z*2/3); + gl.glEnd(); + } + } + } + + gl.glLineWidth(1); + } + + gl.glEnable(gl.GL_LIGHTING); + } + + /// INTERFACE + + public void StartTriangles() + { + javax.media.opengl.GL gl = GetGL(); + gl.glBegin(gl.GL_TRIANGLES); + } + + public void EndTriangles() + { + GetGL().glEnd(); + } + + void drawVertex(javax.media.opengl.GL gl, Vertex pv, boolean flipV, boolean selectmode) + { + if (!selectmode) + { + gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); + gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); + + if (flipV) + gl.glTexCoord2f((float) pv.s, 1-(float) pv.t); + else + gl.glTexCoord2f((float) pv.s, (float) pv.t); + } + + gl.glVertex3f((float) pv.x, (float) pv.y, (float) pv.z); + } + + void SetColor(Object3D obj, Vertex p0) + { + CameraPane display = this; + BoundaryRep bRep = obj.bRep; + + if (RENDERPROGRAM == 0) + { + float r = 0; + if (bRep != null) + { + if (bRep.stripified) + { + r = 1; + } + } + float g = 0; + if (bRep != null) + { + if (bRep.trimmed) + { + g = 1; + } + } + float b = 0; + if (obj.support != null && obj.link2master) + { + b = 1; + } + display.GetGL().glColor3f(r*p0.AO, g*p0.AO, b*p0.AO); + return; + } + + if (display.DrawMode() != CameraPane.SHADOW) + return; + + javax.media.opengl.GL gl = display.GetGL(); +// if (true) return; +// float ao = p.AO; +// +// // if (ao == 0 && !bRep.AOdone) // transient problem! +// // ao = 1; +// +// gl.glColor4f(ao, ao, ao, 1); + +// CameraPane.selectedpoint. +// getAverage(cStatic.point1, true); + if (CameraPane.pointflow == null) // !random) // live) + { + return; + } + + cStatic.point1.set(0,0,0); + LA.xformPos(cStatic.point1, CameraPane.selectedpoint.toParent, cStatic.point1); + + cStatic.point1.sub(p0); + + +// if (marked && (p0.vertexlinks == null || support == null || support.bRep == null)) // no position delta? +// { +// return; +// } + + //if (true) + if (cStatic.point1.dot(cStatic.point1) > 0.000001) + { + return; + } + + float[] colorV = new float[3]; + + if (false) // marked) + { + // debug rigging weights + for (int object = 0; object < p0.vertexlinks.length; object++) + { + float weight = p0.weights[object] / p0.totalweight; + + // if (weight < 0.1) + // { + // assert(weight == 0); + // continue; + // } + + if (p0.vertexlinks[object] == -1) + continue; + + Vertex q = obj.support.bRep.GetVertex(p0.vertexlinks[object]); + + int color = //1 << object; // + //p.vertexlinks.length; + obj.support.bRep.supports[p0.closestsupport].links[object]; + colorV[2] += (color & 1) * weight; + colorV[1] += ((color & 2) >> 1) * weight; + colorV[0] += ((color & 4) >> 2) * weight; + } + } + else + { + if (obj.drawingstarted) + { + // find next point + if (bRep.GetVertex(0).faceindices == null) + { + bRep.InitFaceIndices(); + } + + double ymin = p0.y; + + Vertex newp = p0; + + for (int fii = 0; fii < p0.faceindices.length; fii++) + { + int fi = p0.faceindices[fii]; + + if (fi == -1) + break; + + Face f = bRep.GetFace(fi); + + Vertex p = bRep.GetVertex(f.p); + Vertex q = bRep.GetVertex(f.q); + Vertex r = bRep.GetVertex(f.r); + + int swap = (int)(Math.random()*3); + +// for (int s=swap; --s>=0;) +// { +// Vertex t = p; +// p = q; +// q = r; +// r = t; +// } + if (ymin > p.y) + { + ymin = p.y; + newp = p; +// break; + } + if (ymin > q.y) + { + ymin = q.y; + newp = q; +// break; + } + if (ymin > r.y) + { + ymin = r.y; + newp = r; +// break; + } + } + + CameraPane.selectedpoint.toParent[3][0] = newp.x; + CameraPane.selectedpoint.toParent[3][1] = newp.y; + CameraPane.selectedpoint.toParent[3][2] = newp.z; + + obj.drawingstarted = false; + + // return; + } + + if (false) // CameraPane.DRAW + { + p0.AO = colorV[0] = 2; + colorV[1] = 2; + colorV[2] = 2; + } + + CameraPane.pointflow.add(p0); + CameraPane.pointflow.Touch(); + } + +// gl.glColor3f(colorV[0], colorV[1], colorV[2]); +// gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0); +// gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0); + } + + void DrawMaterial(cMaterial material, boolean selected) + { + CameraPane display = this; + //new Exception().printStackTrace(); + + if (display.IsFrozen() && !selected || display.IsAmbientOcclusionOn()) // || display.drawMode == display.SHADOW) + { + return; + } + + javax.media.opengl.GL gl = display.GetGL(); + + //Color col = Color.getHSBColor(color,modulation,1); + //col.getColorComponents(ColorSpace.getInstance(ColorSpace.CS_LINEAR_RGB), CameraPane.modelParams0); + if (!material.multiply) + { + display.color = material.color; + display.saturation = material.modulation; + } + else + { + display.color *= material.color*2; + display.saturation *= material.modulation*2; + } + + cColor.HSBtoRGB(display.color, display.saturation, 1, display.modelParams0); + + float[] colorV = Grafreed.colorV; + + /**/ + if (display.DrawMode() == display.DEFAULT) // && display.RENDERPROGRAM == 0) + { + colorV[0] = display.modelParams0[0] * material.diffuse; + colorV[1] = display.modelParams0[1] * material.diffuse; + colorV[2] = display.modelParams0[2] * material.diffuse; + colorV[3] = material.opacity; + + gl.glColor4f(colorV[0], colorV[1], colorV[2], material.opacity); + //System.out.println("Opacity = " + opacity); + + gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, colorV, 0); + //color[0] /= 2; color[1] /= 2; color[2] /= 2; + gl.glMaterialfv(gl.GL_BACK, gl.GL_DIFFUSE, colorV, 0); + + float amb = material.ambient; + if (amb < material.cameralight) + { + amb = material.cameralight; + } + colorV[0] = display.modelParams0[0] * material.diffuse * amb; + colorV[1] = display.modelParams0[1] * material.diffuse * amb; + colorV[2] = display.modelParams0[2] * material.diffuse * amb; + gl.glMaterialfv(gl.GL_FRONT, gl.GL_AMBIENT, colorV, 0); + //color[0] /= 2; color[1] /= 2; color[2] /= 2; + gl.glMaterialfv(gl.GL_BACK, gl.GL_AMBIENT, colorV, 0); + + /**/ + colorV[0] = ((1 - material.metalness) + display.modelParams0[0] * material.metalness) * material.specular; + colorV[1] = ((1 - material.metalness) + display.modelParams0[1] * material.metalness) * material.specular; + colorV[2] = ((1 - material.metalness) + display.modelParams0[2] * material.metalness) * material.specular; + gl.glMaterialfv(gl.GL_FRONT, gl.GL_SPECULAR, colorV, 0); + //color[0] /= 2; color[1] /= 2; color[2] /= 2; + gl.glMaterialfv(gl.GL_BACK, gl.GL_SPECULAR, colorV, 0); + colorV[0] = 10 / material.shininess; // 1/0.005f; + //System.out.println("shininess = " + colorV[0]); + if (colorV[0] > 128) + { + colorV[0] = 128; + } + gl.glMaterialfv(gl.GL_FRONT, gl.GL_SHININESS, colorV, 0); + gl.glMaterialfv(gl.GL_BACK, gl.GL_SHININESS, colorV, 0); + /**/ + } + /**/ + + //selected = false; + selected = selected && display.flash; + + //display.modelParams0[0] = 0; // pigment.r; + //display.modelParams0[1] = 0; // pigment.g; + //display.modelParams0[2] = 0; // pigment.b; + if (!material.multiply) + { + display.modelParams0[3] = material.metalness; + display.modelParams1[0] = material.diffuse; + display.modelParams1[1] = material.specular; + display.modelParams1[2] = 1 / material.shininess; + display.modelParams1[3] = material.shift; + display.modelParams2[0] = material.ambient; + display.modelParams2[1] = material.lightarea; + //System.out.println("light area = " + lightarea); + display.modelParams2[2] = 1 / material.factor; // diffuseness + display.modelParams2[3] = material.velvet; + display.modelParams3[0] = material.sheen; + display.modelParams3[1] = material.subsurface; + display.modelParams3[2] = material.bump; // backlit + display.modelParams3[3] = material.aniso; + display.modelParams4[0] = material.anisoV; + display.modelParams4[1] = selected ? 100 : material.cameralight; + //System.out.println("selected = " + selected); + display.modelParams4[2] = material.diffuseness; + display.modelParams4[3] = material.shadow; + display.modelParams5[0] = material.texture; + display.modelParams5[1] = material.opacity; + display.modelParams5[2] = material.fakedepth; + display.modelParams5[3] = CameraPane.SHADOWCULLFACE ? 0f : (material.shadowbias - 0.005f) / 10; + } + else + { + display.modelParams0[3] *= material.metalness*2; + display.modelParams1[0] *= material.diffuse*2; + display.modelParams1[1] *= material.specular*2; + display.modelParams1[2] *= material.shininess*2; + display.modelParams1[3] *= material.shift*2; + display.modelParams2[0] *= material.ambient*2; + display.modelParams2[1] *= material.lightarea*2; + display.modelParams2[2] *= material.factor*2; + display.modelParams2[3] *= material.velvet*2; + display.modelParams3[0] *= material.sheen*2; + display.modelParams3[1] *= material.subsurface*2; + display.modelParams3[2] *= material.bump*2; + display.modelParams3[3] *= material.aniso*2; + display.modelParams4[0] *= material.anisoV*2; + display.modelParams4[1] *= material.cameralight*2; + //System.out.println("selected = " + selected); + display.modelParams4[2] *= material.diffuseness*2; + display.modelParams4[3] *= material.shadow*2; + display.modelParams5[0] *= material.texture*2; + display.modelParams5[1] *= material.opacity*2; + display.modelParams5[2] *= material.fakedepth*2; + display.modelParams5[3] *= material.shadowbias*2; + } + + display.modelParams6[0] = 0; + display.modelParams6[1] = 0; + display.modelParams6[2] = 0; + display.modelParams6[3] = 0; + + display.modelParams7[0] = 0; + display.modelParams7[1] = 1000; + display.modelParams7[2] = 0; + display.modelParams7[3] = 0; + + display.modelParams6[0] = 100; // criss de bug de bump + + Object3D.cVector2[] extparams = display.vector2buffer; + if (extparams != null && extparams.length > 0 && extparams[0] != null) + { + display.modelParams6[0] = extparams[0].x / 1000.0f; // bump + display.modelParams6[1] = extparams[0].y / 1000.0f; // noise + if (extparams.length > 1) + { + display.modelParams6[2] = extparams[1].x / 1000.0f; // borderfade + display.modelParams6[3] = extparams[1].y / 1000.0f; // (float)Math.exp(-extparams[1].y / 1000.0f); // fog punchthrough + if (extparams.length > 2) + { + display.modelParams7[0] = extparams[2].x / 1000.0f; // noise power + float x = extparams[2].y / 1000.0f; + //if (x == 0) + // x = 1f; + display.modelParams7[1] = 1 / x / x / x / x / x / x / x / x / x / x / x / x / x; // (float)Math.pow(-Math.log((extparams[2].y+0.00) / 1000.0f), 1); // opacity power + if (extparams[2].y > 0) + { + //System.out.println("extparams[1].y = " + extparams[1].y); + //System.out.println("extparams[2].y = " + extparams[2].y); + //System.out.println("opacity power = " + display.modelParams7[1]); + } + } + } + } + + //if (display.modelParams6[2] != 0) + /* + System.out.println("modelParams0[0] = " + display.modelParams0[0]); + System.out.println("modelParams0[1] = " + display.modelParams0[1]); + System.out.println("modelParams0[2] = " + display.modelParams0[2]); + System.out.println("modelParams0[3] = " + display.modelParams0[3]); + System.out.println("modelParams1[0] = " + display.modelParams1[0]); + System.out.println("modelParams1[1] = " + display.modelParams1[1]); + System.out.println("modelParams1[2] = " + display.modelParams1[2]); + System.out.println("modelParams1[3] = " + display.modelParams1[3]); + System.out.println("modelParams2[0] = " + display.modelParams2[0]); + System.out.println("modelParams2[1] = " + display.modelParams2[1]); + System.out.println("modelParams2[2] = " + display.modelParams2[2]); + System.out.println("modelParams2[3] = " + display.modelParams2[3]); + System.out.println("modelParams3[0] = " + display.modelParams3[0]); + System.out.println("modelParams3[1] = " + display.modelParams3[1]); + System.out.println("modelParams3[2] = " + display.modelParams3[2]); + System.out.println("modelParams3[3] = " + display.modelParams3[3]); + System.out.println("modelParams4[0] = " + display.modelParams4[0]); + System.out.println("modelParams4[1] = " + display.modelParams4[1]); + System.out.println("modelParams4[2] = " + display.modelParams4[2]); + System.out.println("modelParams4[3] = " + display.modelParams4[3]); + System.out.println("modelParams5[0] = " + display.modelParams5[0]); + System.out.println("modelParams5[1] = " + display.modelParams5[1]); + System.out.println("modelParams5[2] = " + display.modelParams5[2]); + System.out.println("modelParams5[3] = " + display.modelParams5[3]); + System.out.println("modelParams6[0] = " + display.modelParams6[0]); + System.out.println("modelParams6[1] = " + display.modelParams6[1]); + System.out.println("modelParams6[2] = " + display.modelParams6[2]); + System.out.println("modelParams6[3] = " + display.modelParams6[3]); + System.out.println("modelParams7[0] = " + display.modelParams7[0]); + System.out.println("modelParams7[1] = " + display.modelParams7[1]); + System.out.println("modelParams7[2] = " + display.modelParams7[2]); + System.out.println("modelParams7[3] = " + display.modelParams7[3]); + /**/ + //assert (display.modelParams6[2] == 0); + + //System.out.println("noise power = " + display.modelParams7[0]); + //System.out.println("shadowbias = " + shadowbias); + + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 0, display.modelParams0, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 1, display.modelParams1, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 2, display.modelParams2, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 3, display.modelParams3, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 4, display.modelParams4, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 5, display.modelParams5, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 6, display.modelParams6, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 7, display.modelParams7, 0); + + int mode = display.FP_SHADER; + + if (material.aniso != material.anisoV || material.aniso > 0.002) + { + mode |= display.FP_ANISO; + } + + display.EnableProgram(mode); + + //System.out.println("opacity power = " + display.modelParams7[1]); + + if (!material.multiply) + { + if (Globals.drawMode == CameraPane.SHADOW) + gl.glDepthMask(material.opacity >= 0.9 && display.modelParams7[1] > 0.1); + else + gl.glDepthMask(material.opacity >= 0.99); + } } int matrixdepth = 0; // 10000; // CONFLICT WITH cMESH... WARNING WARNING WARNING WARNING WARNING WARNING !!!!!!!!!!!! 0; @@ -225,10 +1859,10 @@ currentGL.glMultMatrixd(model, 0); } - void PushMatrix(double[][] matrix, int count) + public void PushMatrix(double[][] matrix, int count) // INTERFACE { matrixdepth++; - // GraphreeD.tracein(matrix); + // GrafreeD.tracein(matrix); if (matrix == null) return; // Identity @@ -253,13 +1887,13 @@ void PushMatrix(double[][] matrix) { - // GraphreeD.tracein(matrix); + // GrafreeD.tracein(matrix); PushMatrix(matrix,1); } void PushMatrix() { - // GraphreeD.tracein(null); + // GrafreeD.tracein(null); if (matrixdepth++ < MAXSTACK - 1) { currentGL.glPushMatrix(); @@ -270,11 +1904,11 @@ double[][] tmpmat = new double[4][4]; - void PopMatrix(double[][] inverse) + public void PopMatrix(double[][] inverse) // INTERFACE { --matrixdepth; - // GraphreeD.traceout(inverse); + // GrafreeD.traceout(inverse); if (inverse == null) return; // Identity @@ -292,7 +1926,7 @@ void PopMatrix() { - // GraphreeD.traceout(null); + // GrafreeD.traceout(null); // inverse == null?? if (--matrixdepth < MAXSTACK - 1) { @@ -310,7 +1944,7 @@ PushTextureMatrix(matrix, 1); } - void PushTextureMatrix(double[][] matrix, int count) + public void PushTextureMatrix(double[][] matrix, int count) // INTERFACE { currentGL.glActiveTexture(GetGL().GL_TEXTURE0); @@ -324,7 +1958,7 @@ currentGL.glMatrixMode(GetGL().GL_MODELVIEW); } - void PopTextureMatrix(double[][] inverse) + public void PopTextureMatrix(double[][] inverse) // INTERFACE { currentGL.glActiveTexture(GetGL().GL_TEXTURE0); currentGL.glMatrixMode(GetGL().GL_TEXTURE); @@ -351,15 +1985,15 @@ static int camerachangeframe; - boolean SetCamera(Camera cam) + public boolean SetCamera(Camera cam) { // may 2014 if (cam == cameras[0] || cam == cameras[1]) // return false; - if (REFUSEMODE && isLIVE() && camerachangeframe != 0 && camerachangeframe != framecount) + if (REFUSEMODE && Globals.isLIVE() && camerachangeframe != 0 && camerachangeframe != Globals.framecount) { // check for last change - if (framecount < camerachangeframe + 400) // 120 == 1 second + if (Globals.framecount < camerachangeframe + 400) // 120 == 1 second { // refuse the camera change System.err.println("Camera " + cam + " REFUSED"); @@ -367,7 +2001,7 @@ } } - camerachangeframe = framecount; + camerachangeframe = Globals.framecount; cam.hAspect = -1; // Read only @@ -398,7 +2032,7 @@ { //System.err.println("Oeil on"); TRACK = true; -// JUNE 2014 if (TRACK && trackedobject != null && drawMode == SHADOW) // && !lightMode) +// JUNE 2014 if (TRACK && trackedobject != null && DrawMode() == SHADOW) // && !lightMode) // object.editWindow.ScreenFit(trackedobject); //pingthread.StepToTarget(true); } @@ -407,7 +2041,7 @@ { //System.err.println("Oeil on"); OEIL = true; - if ((TRACK || SHADOWTRACK) && trackedobject != null && drawMode == SHADOW) // && !lightMode) + if ((TRACK || SHADOWTRACK) && trackedobject != null && DrawMode() == SHADOW) // && !lightMode) object.editWindow.ScreenFit(trackedobject, SHADOWTRACK && !TRACK); //pingthread.StepToTarget(true); } @@ -471,39 +2105,12 @@ { frozen ^= true; // Weird... - lighttouched = true; + Globals.lighttouched = true; } void ToggleDL() { mainDL ^= true; - } - - void ToggleTexture() - { - textureon ^= true; - } - - void ToggleLive() - { - setLIVE(isLIVE() ^ true); - - System.err.println("LIVE = " + isLIVE()); - - if (!isLIVE()) // save sound - GraphreeD.savesound = true; // wav.save(); - // else - repaint(); // start loop // may 2013 - } - - void ToggleSupport() - { - SUPPORT ^= true; - } - - void ToggleAbort() - { - ABORTMODE ^= true; } void ToggleFullScreen() @@ -513,12 +2120,7 @@ void ToggleCrowd() { - CROWD ^= true; - } - - void ToggleInertia() - { - INERTIA ^= true; + Globals.CROWD ^= true; } void ToggleLocal() @@ -526,62 +2128,89 @@ LOCALTRANSFORM ^= true; } - void ToggleFast() + public void ToggleTexture() + { + textureon ^= true; + } + + public void ToggleLive() + { + Globals.setLIVE(Globals.isLIVE() ^ true); + + System.err.println("LIVE = " + Globals.isLIVE()); + + if (!Globals.isLIVE()) // save sound + Grafreed.savesound = true; // wav.save(); + // else + repaint(); // start loop // may 2013 + } + + public void ToggleSupport() + { + SUPPORT ^= true; + } + + public void ToggleAbort() + { + ABORTMODE ^= true; + } + + public void ToggleInertia() + { + INERTIA ^= true; + } + + public void ToggleFast() { FAST ^= true; } - void ToggleSlowPose() + public void ToggleSlowPose() { SLOWPOSE ^= true; } - void ToggleFootContact() - { - FOOTCONTACT ^= true; - } - - void ToggleBoxMode() + public void ToggleBoxMode() { BOXMODE ^= true; } - void ToggleSmoothFocus() + public void ToggleZoomBoxMode() + { + ZOOMBOXMODE ^= true; + } + + public void ToggleSmoothFocus() { SMOOTHFOCUS ^= true; } - void ToggleImageFlip() + public void ToggleImageFlip() { IMAGEFLIP ^= true; } - void ToggleSpeakerMocap() + public void ToggleSpeakerMocap() { SPEAKERMOCAP ^= true; } - void ToggleSpeakerCamera() + public void ToggleSpeakerCamera() { SPEAKERCAMERA ^= true; } - void ToggleSpeakerFocus() + public void ToggleSpeakerFocus() { SPEAKERFOCUS ^= true; } - void ToggleDebug() - { - DEBUG ^= true; - } - - void ToggleFrustum() + public void ToggleFrustum() { FRUSTUM ^= true; } - void ToggleTrack() + public void ToggleTrack() { TRACK ^= true; if (TRACK) @@ -600,25 +2229,35 @@ repaint(); } - void ToggleTrackOnce() + public void ToggleTrackOnce() { TRACKONCE ^= true; } - void ToggleShadowTrack() + public void ToggleShadowTrack() { SHADOWTRACK ^= true; repaint(); } - void ToggleOeil() + public void ToggleOeil() { OEIL ^= true; } - void ToggleOeilOnce() + public void ToggleOeilOnce() { OEILONCE ^= true; + } + + void ToggleFootContact() + { + FOOTCONTACT ^= true; + } + + void ToggleDebug() + { + DEBUG ^= true; } void ToggleLookAt() @@ -628,7 +2267,7 @@ void ToggleRandom() { - RANDOM ^= true; + SWITCH ^= true; } void ToggleHandles() @@ -672,34 +2311,6 @@ //assert (cam.hAspect == 0); cam.hAspect = 0; lightCamera = cam; - } - - CameraPane(Object3D o, Camera cam, boolean withcontext) - { - super(defaultcaps, null, withcontext?glcontext:null, null); - - //System.out.println("AMERICA AREA = " + (9458886 + 9210755 + 8480395 + 2736391 + 1943018 + 1289475 + 1141569 + 1069350 + 911559 + 721229 + 395886 + 377972 + 246700 + 211156 + 173985 + 141133 + 118279 + 112079 + 108523)); - glcontext = getContext(); - - cameras = new Camera[2]; - targetLookAts = new cVector[2]; - - SetCamera(cam); - - SetLight(new Camera(new cVector(10, 10, -20))); - - object = o; - - setBackground(Color.white); - - addKeyListener(this); - addMouseListener(this); - addMouseMotionListener(this); - addMouseWheelListener(this); - //System.out.println("addGLEventListener: " + this); - addGLEventListener(this); - -// pingthread.start(); // may 2013 } private static void ApplyTransform(GL gl, Mat4f xform) @@ -759,7 +2370,7 @@ GL currentGL; - GL GetGL() + public GL GetGL() // INTERFACE { return currentGL; } @@ -768,6 +2379,8 @@ class CacheTexture { com.sun.opengl.util.texture.Texture texture; + com.sun.opengl.util.texture.TextureData texturedata; + int resolution; CacheTexture(com.sun.opengl.util.texture.Texture tex, int res) @@ -1998,10 +3611,12 @@ */ TextureData ReduceTexture(TextureData texturedata, int resolution) // String name) { + int pixelformat = texturedata.getPixelFormat(); + int stride = 1; - if (texturedata.getPixelFormat() == GetGL().GL_RGB || texturedata.getPixelFormat() == GetGL().GL_BGR) // || texturedata.getPixelFormat() == GL.GL_LUMINANCE) + if (pixelformat == GetGL().GL_RGB || pixelformat == GetGL().GL_BGR) // || texturedata.getPixelFormat() == GL.GL_LUMINANCE) stride = 3; - if (texturedata.getPixelFormat() == GetGL().GL_RGBA || texturedata.getPixelFormat() == GetGL().GL_BGRA) // || texturedata.getPixelFormat() == GL.GL_LUMINANCE_ALPHA) + if (pixelformat == GetGL().GL_RGBA || pixelformat == GetGL().GL_BGRA) // || texturedata.getPixelFormat() == GL.GL_LUMINANCE_ALPHA) stride = 4; int width = texturedata.getWidth(); @@ -2591,6 +4206,7 @@ com.sun.opengl.util.texture.Texture CompressTexture2(String name) { + new Exception().printStackTrace(); System.exit(0); com.sun.opengl.util.texture.Texture texture = null; @@ -6267,7 +7883,7 @@ return null; } - void ReleaseTextures(cTexture tex) + public void ReleaseTextures(cTexture tex) // INTERFACE { if (/*tex == null ||*/ ambientOcclusion ) // || !textureon) { @@ -6305,7 +7921,7 @@ void ReleaseTexture(String tex, boolean bump) { - if (// drawMode != 0 || /*tex == null ||*/ + if (// DrawMode() != 0 || /*tex == null ||*/ ambientOcclusion ) // || !textureon) { return; @@ -6331,7 +7947,7 @@ { bumpdepth--; - // GraphreeD.trace("POP " + tex + "(" + pigmentdepth + ")" + " : " + pigmentstack[pigmentdepth] + " vs " + texture); + // GrafreeD.trace("POP " + tex + "(" + pigmentdepth + ")" + " : " + pigmentstack[pigmentdepth] + " vs " + texture); if (bumpstack[bumpdepth] != (texture!=null?texture.texture:null)) { // assert (bumpstack[bumpdepth] == texture); @@ -6361,7 +7977,7 @@ { pigmentdepth--; - // GraphreeD.trace("POP " + tex + "(" + pigmentdepth + ")" + " : " + pigmentstack[pigmentdepth] + " vs " + texture); + // GrafreeD.trace("POP " + tex + "(" + pigmentdepth + ")" + " : " + pigmentstack[pigmentdepth] + " vs " + texture); if (pigmentstack[pigmentdepth] != (texture!=null?texture.texture:null)) { // assert (pigmentstack[pigmentdepth] == texture); @@ -6406,9 +8022,9 @@ } } - /*boolean*/ void BindTextures(cTexture tex, int resolution) + /*boolean*/ public void BindTextures(cTexture tex, int resolution) // INTERFACE { - if (// drawMode != 0 || /*tex == null ||*/ + if (// DrawMode() != 0 || /*tex == null ||*/ ambientOcclusion ) // || !textureon) { return; // false; @@ -6451,7 +8067,7 @@ return; // true; } - com.sun.opengl.util.texture.Texture GetTexture(String tex, boolean bump, int resolution) + CacheTexture GetCacheTexture(String tex, boolean bump, int resolution) { CacheTexture/*com.sun.opengl.util.texture.Texture*/ texture = null; @@ -6459,12 +8075,16 @@ { String texname = tex; - String[] split = tex.split("Textures"); - if (split.length > 1) - texname = "/Users/nbriere/Textures" + split[split.length-1]; - else - if (!texname.startsWith("/")) - texname = "/Users/nbriere/Textures/" + texname; +// String[] split = tex.split("Textures"); +// if (split.length > 1) +// texname = "/Users/nbriere/Textures" + split[split.length-1]; +// else +// if (!texname.startsWith("/")) +// texname = "/Users/nbriere/Textures/" + texname; + if (!new File(tex).exists()) + { + texname = javax.swing.filechooser.FileSystemView.getFileSystemView().getDefaultDirectory() + "/Textures/" + texname; + } if (CACHETEXTURE) texture = textures.get(texname); // TEXTURE CACHE @@ -6665,6 +8285,8 @@ thetex.texture.dispose(); textures.remove(texname); } + + texture.texturedata = texturedata; textures.put(texname, texture); // newtex = true; @@ -6681,18 +8303,32 @@ } } + return texture; + } + + com.sun.opengl.util.texture.Texture GetTexture(String tex, boolean bump, int resolution) + { + CacheTexture texture = GetCacheTexture(tex, bump, resolution); + if (bump) { - // GraphreeD.trace("PUSH BUMP " + tex + "(" + bumpdepth + ")" + " : " + texture); + // GrafreeD.trace("PUSH BUMP " + tex + "(" + bumpdepth + ")" + " : " + texture); bumpstack[bumpdepth++] = texture!=null?texture.texture:null; } else { - // GraphreeD.trace("PUSH PIGMENT " + tex + "(" + pigmentdepth + ")" + " : " + texture); + // GrafreeD.trace("PUSH PIGMENT " + tex + "(" + pigmentdepth + ")" + " : " + texture); pigmentstack[pigmentdepth++] = texture!=null?texture.texture:null; } return texture!=null?texture.texture:null; + } + + public com.sun.opengl.util.texture.TextureData GetTextureData(String tex, boolean bump, int resolution) + { + CacheTexture texture = GetCacheTexture(tex, bump, resolution); + + return texture!=null?texture.texturedata:null; } boolean BindTexture(String tex, boolean bump, int resolution) @@ -7292,9 +8928,9 @@ static boolean occlusionInitialized = false; boolean selection = false; boolean pointselection = false; - /*static*/ boolean lighttouched = true; + ///*static*/ boolean lighttouched = true; boolean deselect; - boolean ambientOcclusion = false; + private boolean ambientOcclusion = false; static boolean flash = false; /*static*/ boolean wait = false; boolean displaydone = false; // after repaint() calls @@ -7424,6 +9060,8 @@ //gl.glFrustum(-0.5*scale, 0.5*scale, -0.5*scale, 0.5*scale, 1, 100); //glu.gluPerspective(lightshaper_fovy, 1, lightshaper_zNear, lightshaper_zFar); double scale = lightCamera.SCALE / lightCamera.Distance(); +// PATCH FILLE AUX JEANS + //scale *= lightCamera.shaper_fovy / 25; gl.glScaled(2 * scale, 2 * scale, -scale); gl.glTranslated(0, 0, lightCamera.DECAL); @@ -7572,15 +9210,14 @@ float[] options1 = new float[]{1000, 0.00001f, 20, 0, 0}; // focus, aperture, Shadow blur, aniso, anisoV float[] options2 = new float[]{0, 1, 0, 0}; // fog density, intensity, elevation - float[] options3 = new float[]{1, 1, 1, 1}; // fog color. image intensity + float[] options3 = new float[]{1, 1, 1, 0}; // fog color + float[] options4 = new float[]{1, 0, 1, 0}; // image intensity, subsurface, lightsheen static int imagecount = 0; // movie generation static int jitter = 0; boolean restartframe = false; - - static int framecount = 0; // general-purpose global count void displayAntiAliased(javax.media.opengl.GL gl) { @@ -7610,14 +9247,14 @@ //System.out.println("start frame"); gl.glClear(gl.GL_ACCUM_BUFFER_BIT); - for (jitter = 0; jitter < ACSIZE; jitter++) //, GraphreeD.wav.cursor += LIVE ? 735 : 0) + for (jitter = 0; jitter < ACSIZE; jitter++) //, GrafreeD.wav.cursor += LIVE ? 735 : 0) { - framecount++; + Globals.framecount++; if (CameraPane.tickcount > 0) CameraPane.tickcount--; -// GraphreeD.wav.cursor += 735; // 44100 Hz / 120 Hz * 2 (for 16 bits) +// GrafreeD.wav.cursor += 735; // 44100 Hz / 120 Hz * 2 (for 16 bits) // restartframe = true; if (options1[2] > 100 && (jitter%2==0)) { @@ -7650,7 +9287,7 @@ gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, pos, 0); */ - lighttouched = true; + Globals.lighttouched = true; //System.err.println(" shadowbuffer: " + jitter); shadowbuffer.display(); @@ -7672,7 +9309,7 @@ if (renderCamera != lightCamera) for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(parentcam.toParent, matrix, matrix); + LA.matConcat(matrix, parentcam.toParent, matrix); // LA.matConcat(renderCamera.toScreen, renderCamera.toParent, matrix); @@ -7688,7 +9325,7 @@ if (renderCamera != lightCamera) for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(matrix, parentcam.fromParent, matrix); + LA.matConcat(parentcam.fromParent, matrix, matrix); // LA.matConcat(renderCamera.fromParent, renderCamera.fromScreen, matrix); @@ -7760,7 +9397,7 @@ //gl.glFlush(); gl.glAccum(gl.GL_ACCUM, 1.0f / ACSIZE); - if (ANIMATION && ABORTED) + if (Globals.ANIMATION && ABORTED) { System.err.println(" ABORTED FRAME"); break; @@ -7790,7 +9427,7 @@ setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR)); // save image - if (ANIMATION && !ABORTED) + if (Globals.ANIMATION && !ABORTED) { VPwidth = viewport[2]; VPheight = viewport[3]; @@ -7901,11 +9538,11 @@ // imagecount++; - String fullname = filename + (i%100000)/10000 + "" + (i%10000)/1000 + "" + (i%1000)/100 + "" + (i%100)/10 + "" + (i%10) + "." + ext; + String fullname = Globals.filename + (i%100000)/10000 + "" + (i%10000)/1000 + "" + (i%1000)/100 + "" + (i%100)/10 + "" + (i%10) + "." + ext; if (!BOXMODE) { - System.out.println("image: " + fullname + " (" + (GraphreeD.wav.cursor / 735 / 4) + ")"); + System.out.println("image: " + fullname + " (wav cursor=" + (Grafreed.wav.cursor / 735 / 4) + ")"); } if (!BOXMODE) @@ -7933,7 +9570,7 @@ { if (ACSIZE > 1) { - // System.err.println("image #" + (GraphreeD.wav.cursor / 735 / 4)); + // System.err.println("image #" + (GrafreeD.wav.cursor / 735 / 4)); } } @@ -7943,7 +9580,7 @@ ABORTED = false; } else - GraphreeD.wav.cursor += 735 * ACSIZE; + Grafreed.wav.cursor += 735 * ACSIZE; if (false) { @@ -8597,13 +10234,6 @@ } } - boolean IsFrozen() - { - boolean selectmode = drawMode == SELECTION || CameraPane.DEBUG_SELECTION; - - return !selectmode && cameracount == 0; // != 0; - } - boolean niceon = false; javax.swing.Timer AAtimer = new javax.swing.Timer(750, this); boolean currentlydrawing = false; @@ -8613,16 +10243,16 @@ public void display(GLAutoDrawable drawable) { - if (GraphreeD.savesound && GraphreeD.hassound) + if (Grafreed.savesound && Grafreed.hassound) { - GraphreeD.wav.save(); - GraphreeD.savesound = false; - GraphreeD.hassound = false; + Grafreed.wav.save(); + Grafreed.savesound = false; + Grafreed.hassound = false; } // if (DEBUG_SELECTION) // { -// if (drawMode != SELECTION) -// drawMode = SELECTION; +// if (DrawMode() != SELECTION) +// DrawMode() = SELECTION; // } if (!isRenderer) @@ -8678,9 +10308,9 @@ //ANTIALIAS = 0; - if (drawMode == DEFAULT) // && CURRENTANTIALIAS > 0) + if (DrawMode() == DEFAULT) // && CURRENTANTIALIAS > 0) { - if (niceon || isLIVE()) + if (niceon || Globals.isLIVE()) { //if(active == 0) // antialiaser = null; @@ -8705,7 +10335,7 @@ assert eyeCamera.shaper_zFar == 1E5f; // 500.0f; */ - if (drawMode == DEFAULT) + if (DrawMode() == DEFAULT) { currentlydrawing = true; } @@ -8736,18 +10366,18 @@ // if(Applet3D.clipboard != null) // System.out.println("Clipboard = " + Applet3D.clipboard); //.get(0).parent); -//drawMode = SELECTION; +//DrawMode() = SELECTION; indexcount = 0; - if (drawMode == OCCLUSION) + if (DrawMode() == OCCLUSION) { - drawMode = DEFAULT; + Globals.drawMode = DEFAULT; // WARNING ambientOcclusion = true; setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR)); Object3D theobject = object; Object3D theparent = object.parent; object.parent = null; - object = (Object3D)GraphreeD.clone(object); + object = (Object3D)Grafreed.clone(object); object.Stripify(); if (theobject.selection == null || theobject.selection.Size() == 0) theobject.PreprocessOcclusion(this); @@ -8760,19 +10390,19 @@ ambientOcclusion = false; } - if (lighttouched && drawMode == DEFAULT && !lightMode) // && !FROZEN) + if (Globals.lighttouched && DrawMode() == DEFAULT && !lightMode) // && !FROZEN) { //if (RENDERSHADOW) // ? if (!IsFrozen()) { // dec 2012 - if (!(!flash && !lightMode && drawMode == DEFAULT && ANTIALIAS > 0)) + if (!ambientOcclusion && !(!flash && !lightMode && DrawMode() == DEFAULT && ANTIALIAS > 0)) { - framecount++; + Globals.framecount++; shadowbuffer.display(); } } - lighttouched = false; // ?? + Globals.lighttouched = false; // ?? //drawing = true; //lighttouched = true; } @@ -8793,9 +10423,9 @@ //eyeCamera.shaper_fovy = 1; } - if ((RENDERPROGRAM != 0 || ambientOcclusion || spherical) && drawMode == DEFAULT) // SELECTION) + if ((RENDERPROGRAM != 0 || ambientOcclusion || spherical) && DrawMode() == DEFAULT) // SELECTION) { - //System.out.println("drawMode = " + drawMode); + //System.out.println("DrawMode() = " + DrawMode()); vertexMode |= VP_PASS; //vertexMode |= VP_PROJECTION; if (!ambientOcclusion) @@ -8855,7 +10485,7 @@ Camera cam = renderCamera; // lightMode?lightCamera:eyeCamera; //Camera lightcam = new Camera(light0); - if (drawMode == SHADOW) + if (DrawMode() == SHADOW) { /* gl.glMatrixMode(GL.GL_MODELVIEW); @@ -8894,7 +10524,7 @@ // if (parentcam != renderCamera) // not a light if (cam != lightCamera) for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(parentcam.toParent, matrix, matrix); + LA.matConcat(matrix, parentcam.toParent, matrix); for (int j = 0; j < 4; j++) { @@ -8909,7 +10539,7 @@ // if (parentcam != renderCamera) // not a light if (cam != lightCamera) for (int count = parentcam.GetTransformCount(); --count>=0;) - LA.matConcat(matrix, parentcam.fromParent, matrix); + LA.matConcat(parentcam.fromParent, matrix, matrix); //LA.matConcat(cam.fromScreen, parentcam.fromParent, matrix); @@ -8945,7 +10575,7 @@ gl.glClear(gl.GL_DEPTH_BUFFER_BIT); } else { - if (drawMode != DEFAULT) + if (DrawMode() != DEFAULT) { gl.glClearColor(1, 1, 1, 0); } // 1); @@ -9010,7 +10640,7 @@ fast &= !ambientOcclusion; - if (drawMode == DEFAULT) + if (DrawMode() == DEFAULT) { //gl.glEnable(gl.GL_ALPHA_TEST); //gl.glActiveTexture(GL.GL_TEXTURE0); @@ -9071,6 +10701,8 @@ //gl.glFrustum(-0.5*scale, 0.5*scale, -0.5*scale, 0.5*scale, 1, 100); //glu.gluPerspective(lightshaper_fovy, 1, lightshaper_zNear, lightshaper_zFar); double scale = lightCamera.SCALE / lightCamera.Distance(); +// PATCH FILLE AUX JEANS + //scale *= lightCamera.shaper_fovy / 25; gl.glScaled(2 * scale, 2 * scale, -scale); gl.glTranslated(0, 0, lightCamera.DECAL); @@ -9206,10 +10838,12 @@ gl.glMatrixMode(gl.GL_PROJECTION); gl.glLoadIdentity(); - if (drawMode == SHADOW || cam == lightCamera) // || (vertexMode&VP_PROJECTION) != 0) + if (DrawMode() == SHADOW || cam == lightCamera) // || (vertexMode&VP_PROJECTION) != 0) { //glu.gluPerspective(lightshaper_fovy, 1, lightshaper_zNear, lightshaper_zFar); double scale = lightCamera.SCALE / lightCamera.Distance(); +// PATCH FILLE AUX JEANS + //scale *= lightCamera.shaper_fovy / 25; gl.glScaled(2 * scale, 2 * scale, -scale); gl.glTranslated(0, 0, lightCamera.DECAL); //System.out.println("DECAL = " + LIGHTDECAL + "; SCALE = " + LIGHTSCALE); @@ -9262,7 +10896,7 @@ //gl.glPushMatrix(); gl.glLoadIdentity(); - if (!ambientOcclusion) // drawMode != OCCLUSION) + if (!ambientOcclusion) // DrawMode() != OCCLUSION) { //LA.xformPos(light0, lightCamera.fromScreen, light); LA.xformDir(dirlight, lightCamera.fromScreen, lightposition); @@ -9349,7 +10983,7 @@ } /**/ - if (true) // drawMode == SELECTION) // != DEFAULT) + if (true) // DrawMode() == SELECTION) // != DEFAULT) gl.glDisable(gl.GL_LIGHTING); else gl.glEnable(gl.GL_LIGHTING); @@ -9361,12 +10995,13 @@ gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 63, options2, 0); gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 62, options3, 0); + gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 61, options4, 0); options2[0] *= renderCamera.Distance(); lightslot = 64; - if (!frozen && !ambientOcclusion && isRenderer && drawMode == DEFAULT) + if (!frozen && !ambientOcclusion && isRenderer && DrawMode() == DEFAULT) { DrawLights(object); } @@ -9377,7 +11012,7 @@ fragmentMode |= (lightslot - 64) << 2; // 1; // first bit is available for aniso //System.out.println("fragmentMode = " + fragmentMode); - if (drawMode == DEFAULT || drawMode == SELECTION || DEBUG_SELECTION) + if (DrawMode() == DEFAULT || DrawMode() == SELECTION || IsDebugSelection()) { /* if (CULLFACE || (ambientOcclusion && OCCLUSION_CULLING)) @@ -9410,7 +11045,7 @@ } } - if (drawMode == DEFAULT) + if (DrawMode() == DEFAULT) { if (WIREFRAME && !ambientOcclusion) { @@ -9428,7 +11063,7 @@ gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB); gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB); - if (!fast/*RENDERPROGRAM != 0*/ && (drawMode == DEFAULT || drawMode == SHADOW)) // && !WIREFRAME) // + if (!fast/*RENDERPROGRAM != 0*/ && (DrawMode() == DEFAULT || DrawMode() == SHADOW)) // && !WIREFRAME) // { if (vertexMode != 0) // && !fast) { @@ -9448,7 +11083,7 @@ } } - if (false) // fast && !IsFreezed() && drawMode != SELECTION && !ambientOcclusion) + if (false) // fast && !IsFreezed() && DrawMode() != SELECTION && !ambientOcclusion) { //gl.glDepthFunc(GL.GL_LEQUAL); //gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); @@ -9476,7 +11111,7 @@ //gl.glDepthMask(false); } - if (false) // drawMode == SHADOW) + if (false) // DrawMode() == SHADOW) { //SetColumnMajorData(cameraInverseTransform, view_1); //System.out.println("light = " + cameraInverseTransform); @@ -9490,16 +11125,16 @@ //System.out.println("object = " + object); if (!frozen && !imageLocked) { - if (!flash && !lightMode && drawMode == DEFAULT && ANTIALIAS > 0) + if (!flash && !lightMode && DrawMode() == DEFAULT && ANTIALIAS > 0) { displayAntiAliased(gl); } else { programcount = 0; - int keepmode = drawMode; + int keepmode = DrawMode(); // if (DEBUG_SELECTION) // { -// drawMode = SELECTION; +// DrawMode() = SELECTION; // } // for point selection // gl.glGetDoublev(gl.GL_MODELVIEW_MATRIX, tempmat, 0); @@ -9509,10 +11144,10 @@ DrawObject(gl); // jan 2013 System.err.println("RESET ABORT (display)"); - // if (drawMode == DEFAULT) + // if (DrawMode() == DEFAULT) // ABORTED = false; fullreset = false; - drawMode = keepmode; + Globals.drawMode = keepmode; // WARNING //System.out.println("PROGRAM SWITCH " + programcount); } } @@ -9520,11 +11155,11 @@ gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB); gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB); - if (drawMode == DEFAULT) + if (DrawMode() == DEFAULT) { ReleaseTexture(NOISE_TEXTURE, false); } - //if (drawMode == DEFAULT) + //if (DrawMode() == DEFAULT) { gl.glActiveTexture(GL.GL_TEXTURE1); @@ -9536,7 +11171,7 @@ //else //gl.glDisable(gl.GL_TEXTURE_2D); //gl.glPopMatrix(); - if (imageCompleted && ANTIALIAS > 0 && drawMode == DEFAULT && cam != lightCamera && !ambientOcclusion) + if (imageCompleted && ANTIALIAS > 0 && DrawMode() == DEFAULT && cam != lightCamera && !ambientOcclusion) { //new Exception().printStackTrace(); //System.out.println("Draw image " + width + ", " + height); @@ -9578,7 +11213,7 @@ //gl.glFlush(); } - if (flash && drawMode == DEFAULT) + if (flash && DrawMode() == DEFAULT) { flash = false; wait = true; @@ -9586,9 +11221,9 @@ } //drawing = false; - //if(drawMode == DEFAULT) + //if(DrawMode() == DEFAULT) // niceon = false; - if (drawMode == DEFAULT) + if (DrawMode() == DEFAULT) { currentlydrawing = false; } @@ -9608,7 +11243,7 @@ repaint(); } - if (isLIVE() && drawMode == DEFAULT) // may 2013 + if (Globals.isLIVE() && DrawMode() == DEFAULT) // may 2013 repaint(); displaydone = true; @@ -9627,8 +11262,14 @@ { renderpass++; // System.out.println("Draw object... "); + STEP = 1; if (FAST) // in case there is no script - STEP = 16; + STEP = 8; + + if (CURRENTANTIALIAS == 0 || ACSIZE == 1) + { + STEP *= 4; + } //object.FullInvariants(); @@ -9642,10 +11283,10 @@ e.printStackTrace(); } - if (GraphreeD.RENDERME > 0) - GraphreeD.RENDERME--; // mechante magouille + if (Grafreed.RENDERME > 0) + Grafreed.RENDERME--; // mechante magouille - ONESTEP = false; + Globals.ONESTEP = false; } static boolean zoomonce = false; @@ -9653,11 +11294,11 @@ void DrawObject(GL gl, boolean draw) { //System.out.println("DRAW OBJECT " + mouseDown); -// drawMode = SELECTION; +// DrawMode() = SELECTION; //GL gl = getGL(); if ((TRACK || SHADOWTRACK) || zoomonce) { - if ((TRACK || SHADOWTRACK) && trackedobject != null && drawMode == SHADOW) // && !lightMode) + if ((TRACK || SHADOWTRACK) && trackedobject != null && DrawMode() == SHADOW) // && !lightMode) object.editWindow.ScreenFit(trackedobject, SHADOWTRACK && !TRACK); pingthread.StepToTarget(true); // true); // zoomonce = false; @@ -9678,9 +11319,9 @@ callist = gl.glGenLists(1); } - boolean selectmode = drawMode == SELECTION || CameraPane.DEBUG_SELECTION; + boolean selectmode = DrawMode() == SELECTION || IsDebugSelection(); - boolean active = !selectmode; // drawMode != SELECTION; // mouseDown; + boolean active = !selectmode; // DrawMode() != SELECTION; // mouseDown; if (!mainDL || !active || touched) { @@ -9707,7 +11348,7 @@ PushMatrix(ClickInfo.matbuffer); } - if (drawMode == 0) + if (DrawMode() == 0) { // System.out.println("CLEAR +++++++++++++++ +++++++++++++++ +++++++++++++++ +++++++++++++++"); @@ -9716,12 +11357,12 @@ BindTextures(DEFAULT_TEXTURES, 2); } //System.out.println("--> " + stackdepth); -// GraphreeD.traceon(); +// GrafreeD.traceon(); // DRAW object.draw(this, /*(Composite)*/ object, false, false); - if (drawMode == DEFAULT) + if (DrawMode() == DEFAULT) { if (DEBUG) { @@ -9732,34 +11373,48 @@ selectedpoint.radius = radius; selectedpoint.recalculate(); selectedpoint.material = new cMaterial(); - selectedpoint.material.color = 0.25f; + selectedpoint.material.color = 0.15f; // Yellow selectedpoint.material.modulation = 0.75f; - debugpoint.radius = radius; - debugpoint.recalculate(); - debugpoint.material = new cMaterial(); - debugpoint.material.color = 0.25f; - debugpoint.material.modulation = 0.75f; + debugpointG.radius = radius; + debugpointG.recalculate(); + debugpointG.material = new cMaterial(); + debugpointG.material.color = 0.25f; // Green + debugpointG.material.modulation = 0.75f; - debugpoint2.radius = radius; - debugpoint2.recalculate(); - debugpoint2.material = new cMaterial(); - debugpoint2.material.color = 0.75f; - debugpoint2.material.modulation = 0.75f; + debugpointP.radius = radius; + debugpointP.recalculate(); + debugpointP.material = new cMaterial(); + debugpointP.material.color = 0.75f; // Purple + debugpointP.material.modulation = 0.75f; + + debugpointC.radius = radius; + debugpointC.recalculate(); + debugpointC.material = new cMaterial(); + debugpointC.material.color = 0.5f; // Cyan + debugpointC.material.modulation = 0.75f; + + debugpointR.radius = radius; + debugpointR.recalculate(); + debugpointR.material = new cMaterial(); + debugpointR.material.color = 0f; // Red + debugpointR.material.modulation = 0.75f; InitPoints(radius); } selectedpoint.draw(this, /*(Composite)*/ null, false, false); - //debugpoint.draw(this, /*(Composite)*/ null, false); - //debugpoint2.draw(this, /*(Composite)*/ null, false); - DrawPoints(this); + debugpointG.draw(this, /*(Composite)*/ null, false,false); + debugpointP.draw(this, /*(Composite)*/ null, false,false); + debugpointC.draw(this, /*(Composite)*/ null, false,false); + debugpointR.draw(this, /*(Composite)*/ null, false,false); + // DrawPoints(this); } // debugstuff.draw(this, /*(Composite)*/ null, false); } -// GraphreeD.traceoff(); +// GrafreeD.traceoff(); //System.out.println(stackdepth); - if (drawMode == 0) + if (DrawMode() == 0) { ReleaseTextures(DEFAULT_TEXTURES); @@ -9784,17 +11439,19 @@ checker = null; - if (!ambientOcclusion && !IsFrozen() && drawMode == DEFAULT) + if (!ambientOcclusion && !IsFrozen() && DrawMode() == DEFAULT) FindChecker(object); - if (checker != null && drawMode == DEFAULT) + if (checker != null && DrawMode() == DEFAULT) { - // BindTexture(IMMORTAL_TEXTURE); + //BindTexture(IMMORTAL_TEXTURE); + BindTextures(checker.GetTextures(), checker.texres); // NEAREST GetGL().glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); // GL.GL_LINEAR); DrawChecker(gl); //checker.Draw(this, null, false); // ReleaseTexture(IMMORTAL_TEXTURE); + ReleaseTextures(checker.GetTextures()); } if (object.parent != null) @@ -9807,7 +11464,7 @@ //gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB); //gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB); - if (DISPLAYTEXT && drawMode == DEFAULT) + if (DISPLAYTEXT && DrawMode() == DEFAULT) { // Draw it once, then use the raster Balloon(gl, balloon.createGraphics()); @@ -9863,9 +11520,9 @@ int[] xs = new int[3]; int[] ys = new int[3]; - void DrawString(Object3D obj) // String string) + public void DrawString(Object3D obj) // String string) // INTERFACE { - if (!DISPLAYTEXT || drawMode != DEFAULT) + if (!DISPLAYTEXT || DrawMode() != DEFAULT) { return; } @@ -10253,7 +11910,7 @@ return; } - if (obj instanceof CheckerIG) + if (obj instanceof Checker) { checker = obj; @@ -10325,11 +11982,13 @@ "PARAM params6 = program.env[6];" + // bump, noise, borderfade, fog punchthrough "PARAM params7 = program.env[7];" + // noise power, opacity power "PARAM options0 = program.env[63];" + // fog density, intensity, elevation - "PARAM options1 = program.env[62];" + // fog rgb color, image intensity + "PARAM options1 = program.env[62];" + // fog rgb color + "PARAM options2 = program.env[61];" + // image intensity, subsurface, lightsheen "PARAM pointlight = program.env[127];" + // ... "PARAM zero = { 0.0, 0.0, 0.0, 0.0 };" + "PARAM halfhalf = { 0.25, 0.25, 0.25, 1.0 };" + "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" + + "PARAM threequarter = { 0.75, 0.75, 0.75, 1.0 };" + "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" + "PARAM ten = { 10, 10, 10, 1.0 };" + "PARAM one3rd = { 0.5, 0.33333333333, 0.333333333, 1.0 };" + @@ -10350,6 +12009,7 @@ "PARAM lodbias = { 10,10,10,10 };" + // 20, -2, -20, 1.0 };" + "PARAM infinity = { 100000000, 100000000, 100000000, 1.0 };" + "PARAM one2048th = { 0.00048828125, 0.00048828125, 0.00048828125, 1.0 };" + + "PARAM ninetenth = { 0.9, 0.9, 0.9, 1.0 };" + "PARAM almostone = { 0.999, 0.999, 0.999, 1.0 };" + "PARAM c256 = { 256, 256, 256, 1.0 };" + "PARAM c256i = { 0.00390625, 0.00390625, 0.00390625, 1.0 };" + @@ -10390,6 +12050,10 @@ "TEMP R1;" + "TEMP R2;" + "TEMP R3;" + + "TEMP min;" + + "TEMP max;" + + "TEMP average;" + + "TEMP saturation;" + "TEMP keep1;" + "TEMP keep2;" + "TEMP keep3;" + @@ -10920,10 +12584,42 @@ // skin? // Saturation for skin - /**/ // c'est ici - (Skinshader? "DP3 temp.x, final,one;" + + /**/ + (Skinshader? + "DP3 average.x, final,one;" + + "MUL average, one3rd.xxxx,average.xxxx;" + + + "MIN min.x, final.x,final.y;" + + "MIN min.x, min.x,final.z;" + + + "MAX max.x, final.x,final.y;" + + "MAX max.x, max.x,final.z;" + + "MOV max, max.xxxx;" + + + "SUB saturation, max, final;" + + + "ADD temp.x, max.x, one10th.x;" + + "RCP temp.x, temp.x;" + + "MUL temp.x, temp.x, half.x;" + + "MUL saturation, saturation, temp.xxxx;" + + + "DP3 ndotl.x, normald, light;" + + "MAX ndotl.x, ndotl.x, -ndotl.x;" + + + "SUB temp.x, one.x, ndotl.x;" + + // Tuning for default skin + //"ADD temp.x, temp.x, options2.z;" + // lightsheen + "MAD temp.x, options2.z, half.y, temp.x;" + // lightsheen + "ADD temp.y, one.y, options2.y;" + // subsurface + "MUL temp.x, temp.x, temp.y;" + + + "MUL saturation, saturation, temp.xxxx;" + + "SUB_SAT temp, max, saturation;" + +/** + "DP3 temp.x, final,one;" + "MUL R2, one3rd.xxxx,temp.xxxx;" + - "SUB temp, final,R2;" + + "SUB temp, final, R2;" + + // using light angle "DP3 ndotl.x, normald,light;" + //"SLT ndotl.y, ndotl.x, zero.x;" + @@ -10936,7 +12632,6 @@ // using light intensity "MOV ndotl.z, R2.x;" + "MUL ndotl.z, ndotl.z, ndotl.z;" + // tuning... - // june 2014 "MAD R1.x, ndotl.z,slope.y,one.x;" + // "SUB ndotl.x, one.x, ndotl.x;" + @@ -10948,6 +12643,7 @@ //"MUL R2.y, shadow.x,R2.y;" + // avril 2014 "MAD temp.x, R2.y, ndotl.y, temp.x;" + // red shift (skin) +/**/ // "ADD final, R2,temp;" + "MOV final, temp;" @@ -11037,7 +12733,7 @@ /**/ // HDR "MOV temp.z, final.a;" + - "MUL final, final,options1.w;" + + "MUL final, final,options2.x;" + "MOV final.a, temp.z;" + /**/ @@ -11074,10 +12770,17 @@ "MOV final.z, zero.x;" + "MOV final.a, one.w;":"" ) + + /* (NORMALdebug?"MOV final.x, normal.x;" + "MOV final.y, normal.y;" + "MOV final.z, normal.z;" + "MOV final.a, one.w;":"" + ) + + */ + (NORMALdebug?"SUB final.x, one.x, final.x;" + + "SUB final.y, one.x, final.y;" + + "SUB final.z, one.x, final.z;" + + "MOV final.a, final.a;":"" ) + // "MOV final, bumpmap;" + "MOV result.color, final;" + @@ -11223,6 +12926,7 @@ String Shadow(String depth, String shadow) { return "MAX temp.x, ndotl.x, one64th.x;" + + "MIN temp.x, temp.x, ninetenth.x;" + /**/ // Sine "MUL temp.y, temp.x, temp.x;" + @@ -11815,7 +13519,7 @@ public void mousePressed(MouseEvent e) { //System.out.println("mousePressed: " + e); - clickStart(e.getX(), e.getY(), e.getModifiersEx()); + clickStart(e.getX(), e.getY(), e.getModifiers(), e.getModifiersEx()); } static long prevtime = 0; @@ -11842,14 +13546,16 @@ //System.err.println("Dtime = " + Dtime + "; units = " + e.getUnitsToScroll() + "; ratio (units/ms) = " + ratio); + if (BUTTONLESSWHEEL) if (Math.abs(ratio) < 0.1 || Math.abs(Dtime) == 0) // < 30) { return; } + boolean capsLocked = Toolkit.getDefaultToolkit().getLockingKeyState(KeyEvent.VK_CAPS_LOCK); // TIMER - if (!wheeltimer.isRunning() && e.getModifiersEx() == 0) // VR + if (ZOOMBOXMODE && !wheeltimer.isRunning() && e.getModifiersEx() == 0 && !capsLocked) // VR { keepboxmode = BOXMODE; keepsupport = SUPPORT; @@ -11889,8 +13595,8 @@ // mode |= META; //} - SetMouseMode(WHEEL | e.getModifiersEx()); - drag(anchorX, anchorY + e.getUnitsToScroll()*8, 0); + SetMouseMode(e.getModifiers(), WHEEL | e.getModifiersEx()); + drag(anchorX, anchorY + e.getUnitsToScroll()*8, 0, 0); anchorX = ax; anchorY = ay; prevX = px; @@ -11950,6 +13656,10 @@ // wasliveok = true; // waslive = false; + // May 2019 Forget it: + if (true) + return; + // source == timer if (mouseDown) { @@ -11978,7 +13688,7 @@ // ObjEditor.tweenManager.update(1f / 60f); // fev 2014??? - if ((TRACK || SHADOWTRACK) && trackedobject != null) // && drawMode == SHADOW) // && !lightMode) + if ((TRACK || SHADOWTRACK) && trackedobject != null) // && DrawMode() == SHADOW) // && !lightMode) object.editWindow.ScreenFit(trackedobject, SHADOWTRACK && !TRACK); pingthread.StepToTarget(true); // true); } @@ -11988,7 +13698,7 @@ javax.swing.Timer timer = new javax.swing.Timer(350, this); - void clickStart(int x, int y, int modifiers) + void clickStart(int x, int y, int modifiers, int modifiersex) { if (!wasliveok) return; @@ -12005,7 +13715,7 @@ // touched = true; // main DL if (isRenderer) { - SetMouseMode(modifiers); + SetMouseMode(modifiers, modifiersex); } selectX = anchorX = x; @@ -12018,7 +13728,7 @@ clicked = true; hold = false; - if (((modifiers & ~1024) & ~0) == 0) // Single or multiple selection + if (((modifiersex & ~1024) & ~0) == 0) // Single or multiple selection // june 2013 means CTRL_CLICK: if (((modifiers & ~1024) & ~128) == 0) // Single or multiple selection { // System.out.println("RESTART II " + modifiers); @@ -12049,7 +13759,7 @@ info.camera = renderCamera; info.x = x; info.y = y; - info.modifiers = modifiers; + info.modifiers = modifiersex; editObj = object.doEditClick(info, 0); if (!editObj) { @@ -12066,11 +13776,11 @@ public void mouseDragged(MouseEvent e) { + //System.out.println("mouseDragged: " + e); if (isRenderer) movingcamera = true; //if (drawing) //return; - //System.out.println("mouseDragged: " + e); if ((e.getModifiersEx() & CTRL) != 0 || (e.getModifiersEx() & COMMAND) != 0) // || IsFrozen()) { @@ -12078,7 +13788,7 @@ clickEnd(e.getX(), e.getY(), e.getModifiersEx()); } else - drag(e.getX(), e.getY(), e.getModifiersEx()); + drag(e.getX(), e.getY(), e.getModifiers(), e.getModifiersEx()); //try { Thread.sleep(1); } catch (Exception ex) {} } @@ -12090,6 +13800,11 @@ cVector tmp = new cVector(); cVector tmp2 = new cVector(); boolean isMoving; + + public cVector TargetLookAt() + { + return targetLookAt; + } class PingThread extends Thread { @@ -12229,7 +13944,7 @@ //System.out.println("---------------- ---------- Paint " + tmp.length2()); if (lightMode) { - lighttouched = true; + Globals.lighttouched = true; } if (OEILONCE && OEIL) @@ -12246,6 +13961,7 @@ public void run() { + new Exception().printStackTrace(); System.exit(0); for (;;) { @@ -12287,7 +14003,7 @@ mouseDown = false; if (lightMode) { - lighttouched = true; + Globals.lighttouched = true; } repaint(); alreadypainted = true; @@ -12295,7 +14011,7 @@ isMoving = false; } //?? - if (isLIVE() && !alreadypainted) + if (Globals.isLIVE() && !alreadypainted) { // FOR DEBUG BREAKPOINT USING PAUSE: while (true) repaint(); @@ -12307,9 +14023,9 @@ { if (lightMode) { - lighttouched = true; + Globals.lighttouched = true; } - drag(X, (mouseMode != 0) ? Y : anchorY, MODIFIERS); + drag(X, (mouseMode != 0) ? Y : anchorY, 0, MODIFIERS); } //else } @@ -12409,7 +14125,7 @@ int X, Y; boolean SX, SY; - void drag(int x, int y, int modifiers) + void drag(int x, int y, int modifiers, int modifiersex) { if (IsFrozen()) { @@ -12418,17 +14134,17 @@ drag = true; // NEW - boolean continuous = (modifiers & COMMAND) == COMMAND; + boolean continuous = (modifiersex & COMMAND) == COMMAND; X = x; Y = y; // floating state for animation - MODIFIERS = modifiers; - modifiers &= ~1024; + MODIFIERS = modifiersex; + modifiersex &= ~1024; if (false) // modifiers != 0) { //new Exception().printStackTrace(); - System.out.println("mouseDragged: " + modifiers); + System.out.println("mouseDragged: " + modifiersex); System.out.println("SHIFT = " + SHIFT); System.out.println("CONTROL = " + COMMAND); System.out.println("META = " + META); @@ -12448,7 +14164,7 @@ info.camera = renderCamera; info.x = x; info.y = y; - object.editWindow.copy.doEditDrag(info); + object.editWindow.copy.doEditDrag(info, (modifiers & MouseEvent.BUTTON3_MASK) != 0); } else { if (x < startX) @@ -12550,6 +14266,7 @@ { manipCamera.Translate(dx, dy, getWidth()); } + else if ((mouseMode & ZOOM) == 0 && (mouseMode & VR) != 0) { manipCamera.RotateInterest(dx, dy); @@ -12560,7 +14277,7 @@ if (manipCamera == lightCamera) { - lighttouched = true; + Globals.lighttouched = true; } /* switch (mode) @@ -12599,7 +14316,6 @@ public void mouseMoved(MouseEvent e) { //System.out.println("mouseMoved: " + e); - if (isRenderer) return; @@ -12647,9 +14363,9 @@ boolean control = ((modifiers & CTRL) != 0); // june 2013: for point selection boolean command = ((modifiers & COMMAND) != 0); // june 2013: for multiple selection - if (control || command || IsFrozen()) +// No delay if (control || command || IsFrozen()) timeout = true; - else +// ?? May 2019 else // timer.setDelay((modifiers & 128) != 0?0:350); mouseDown = false; if (!control && !command) // june 2013 @@ -12759,7 +14475,7 @@ System.out.println("keyReleased: " + e); } - void SetMouseMode(int modifiers) + void SetMouseMode(int modifiers, int modifiersex) { //System.out.println("SetMouseMode = " + modifiers); //modifiers &= ~1024; @@ -12771,24 +14487,27 @@ //if (modifiers == 0) // || (modifiers == (1024 | CONTROL))) // return; //System.out.println("SetMode = " + modifiers); - if ((modifiers & WHEEL) == WHEEL) + if ((modifiersex & WHEEL) == WHEEL) { mouseMode |= ZOOM; } - if ((modifiers & META) == META) + + boolean capsLocked = Toolkit.getDefaultToolkit().getLockingKeyState(KeyEvent.VK_CAPS_LOCK); + if (capsLocked) // || (modifiers & META) == META) { mouseMode |= VR; // BACKFORTH; } - if ((modifiers & CTRLCLICK) == CTRLCLICK) - { - mouseMode |= SELECT; // BACKFORTH; - } - if ((modifiers & COMMAND) == COMMAND) + if ((modifiersex & CTRLCLICK) == CTRLCLICK) { mouseMode |= SELECT; } - if ((modifiers & SHIFT) == SHIFT || forcetranslate) + if ((modifiersex & COMMAND) == COMMAND) { + mouseMode |= SELECT; + } + if ((modifiersex & SHIFT) == SHIFT || forcetranslate || (modifiers & MouseEvent.BUTTON3_MASK) != 0) + { + mouseMode &= ~VR; mouseMode |= TRANSLATE; } // if ((modifiers & SHIFT_META) == SHIFT_META) @@ -12815,10 +14534,10 @@ if (isRenderer) // { - SetMouseMode(modifiers); + SetMouseMode(0, modifiers); } - theRenderer.keyPressed(key); + Globals.theRenderer.keyPressed(key); } int kompactbit = 4; // power bit @@ -12830,7 +14549,7 @@ float SATPOW = 1; // 2; // 0.5f; float BRIPOW = 1; // 0.5f; // 0.5f; - void keyPressed(int key) + public void keyPressed(int key) { if (key >= '0' && key <= '5') clampbit = (key-'0'); @@ -12945,7 +14664,7 @@ case 'B': BRISMOOTH ^= true; SHADOWCULLFACE ^= true; - lighttouched = true; + Globals.lighttouched = true; repaint(); break; case 'b': @@ -13045,7 +14764,7 @@ repaint(); break; case 'O': - drawMode = OCCLUSION; + Globals.drawMode = OCCLUSION; // WARNING repaint(); break; case 'o': @@ -13136,7 +14855,7 @@ break; case ' ': lightMode ^= true; - lighttouched = true; + Globals.lighttouched = true; manipCamera = renderCamera = lightMode ? lightCamera : eyeCamera; targetLookAt.set(manipCamera.lookAt); repaint(); @@ -13148,11 +14867,11 @@ repaint(); break; case 'Z': - RESIZETEXTURE ^= true; - break; + //RESIZETEXTURE ^= true; + //break; case 'z': - RENDERSHADOW ^= true; - lighttouched = true; + Globals.RENDERSHADOW ^= true; + Globals.lighttouched = true; repaint(); break; //case UP: @@ -13178,7 +14897,8 @@ FlipTransform(); break; case ENTER: - object.editWindow.ScreenFit(); // Edit(); + // object.editWindow.ScreenFit(); // Edit(); + ToggleLive(); break; case DELETE: ClearSelection(); @@ -13266,6 +14986,7 @@ } //System.out.println("shaper_fovy = " + manipCamera.shaper_fovy); } + static double OCCLUSIONBOOST = 1; // 0.5; void keyReleased(int key, int modifiers) @@ -13273,11 +14994,11 @@ //mode = ROTATE; if ((MODIFIERS & COMMAND) == 0) // VR?? { - SetMouseMode(modifiers); + SetMouseMode(0, modifiers); } } - protected void processKeyEvent(KeyEvent e) + public void processKeyEvent(KeyEvent e) { switch (e.getID()) { @@ -13407,8 +15128,9 @@ protected void processMouseMotionEvent(MouseEvent e) { - //System.out.println("processMouseMotionEvent: " + mouseMode); - if (e.getButton() == MouseEvent.NOBUTTON && (mouseMode & SELECT) == 0) + //System.out.println("processMouseMotionEvent: " + mouseMode + " " + e.getModifiers() + " " + e.getModifiersEx() + " " + e.getButton()); + //if (e.getButton() == MouseEvent.NOBUTTON && (mouseMode & SELECT) == 0) + if ((e.getModifiers() & MouseEvent.BUTTON1_MASK) == 0 && (e.getModifiers() & MouseEvent.BUTTON3_MASK) == 0 && (mouseMode & SELECT) == 0) { mouseMoved(e); } else @@ -13438,6 +15160,7 @@ void SelectParent() { + new Exception().printStackTrace(); System.exit(0); Composite group = (Composite) object; java.util.Vector selectees = new java.util.Vector(group.selection); @@ -13461,6 +15184,7 @@ void SelectChildren() { + new Exception().printStackTrace(); System.exit(0); /* Composite group = (Composite) object; @@ -13753,6 +15477,7 @@ //if (g != gr) g.drawImage(img, 0, 0, width, height, null); } + // To avoid clear. public void update(Graphics g) { paint(g); @@ -13842,6 +15567,7 @@ public boolean mouseDown(Event evt, int x, int y) { System.out.println("mouseDown: " + evt); + System.exit(0); /* locked = true; drag = false; @@ -13885,7 +15611,7 @@ { keyPressed(0, modifiers); } - clickStart(x, y, modifiers); + // clickStart(x, y, modifiers); return true; } @@ -14003,7 +15729,7 @@ { keyReleased(0, 0); } - drag(x, y, modifiers); + drag(x, y, 0, modifiers); return true; } @@ -14355,7 +16081,7 @@ gl.glPushAttrib(GL.GL_ALL_ATTRIB_BITS); gl.glPushMatrix(); gl.glLoadIdentity(); - PushMatrix(checker.toParent); + //PushMatrix(checker.toParent); gl.glMatrixMode(GL.GL_TEXTURE); gl.glPushMatrix(); @@ -14378,8 +16104,8 @@ gl.glNormal3f(0.0f, 0.0f, 1.0f); - float step = 0.1666f; //0.25f; - float stepv = step * 1652 / 998; + float step = 2; // 0.1666f; //0.25f; + float stepv = 2; // step * 1652 / 998; int i0 = 0; /* @@ -14415,20 +16141,21 @@ /**/ //checker.GetMaterial().opacity = 1.1f; ////checker.GetMaterial().ambient = 0.99f; - Object3D.materialstack[Object3D.materialdepth] = checker.material; - Object3D.selectedstack[Object3D.materialdepth] = false; - cStatic.objectstack[Object3D.materialdepth++] = checker; + materialstack[materialdepth] = checker.material; + selectedstack[materialdepth] = false; + cStatic.objectstack[materialdepth++] = checker; //System.out.println("material " + material); //Applet3D.tracein(this, selected); vector2buffer = checker.projectedVertices; - checker.GetMaterial().Draw(this, false); // true); + //checker.GetMaterial().Draw(this, false); // true); + DrawMaterial(checker.GetMaterial(), false); // true); - Object3D.materialdepth -= 1; - if (Object3D.materialdepth > 0) + materialdepth -= 1; + if (materialdepth > 0) { - vector2buffer = cStatic.objectstack[Object3D.materialdepth - 1].projectedVertices; - Object3D.materialstack[Object3D.materialdepth - 1].Draw(this, Object3D.selectedstack[Object3D.materialdepth - 1]); + vector2buffer = cStatic.objectstack[materialdepth - 1].projectedVertices; + DrawMaterial(materialstack[materialdepth - 1], selectedstack[materialdepth - 1]); } //checker.GetMaterial().opacity = 1f; ////checker.GetMaterial().ambient = 1f; @@ -14449,15 +16176,27 @@ //float u = (i+1)/2; //float v = (j+1)/2; - gl.glTexCoord2f((i + 1) / 2, (j + 1) / 2); // (1,0) // (i+1+step)/2,(j+1)/2); + if (checker.flipV) + gl.glTexCoord2f((i + 1) / 2, 1 - (j + 1) / 2); + else + gl.glTexCoord2f((i + 1) / 2, (j + 1) / 2); // (1,0) // (i+1+step)/2,(j+1)/2); gl.glVertex3f(i, j, -0.5f); + if (checker.flipV) + gl.glTexCoord2f((i + 1 + step) / 2, 1 - (j + 1) / 2); // (1,1) // (i+1+step)/2,(j+1+step)/2); + else gl.glTexCoord2f((i + 1 + step) / 2, (j + 1) / 2); // (1,1) // (i+1+step)/2,(j+1+step)/2); gl.glVertex3f(i + step, j, -0.5f); + if (checker.flipV) + gl.glTexCoord2f((i + 1 + step) / 2, 1 - (j + 1 + stepv) / 2); // (0,1) //(i+1)/2,(j+1+step)/2); + else gl.glTexCoord2f((i + 1 + step) / 2, (j + 1 + stepv) / 2); // (0,1) //(i+1)/2,(j+1+step)/2); gl.glVertex3f(i + step, j + stepv, -0.5f); + if (checker.flipV) + gl.glTexCoord2f((i + 1) / 2, 1 - (j + 1 + stepv) / 2); // (0,0) //(i+1)/2,(j+1)/2); + else gl.glTexCoord2f((i + 1) / 2, (j + 1 + stepv) / 2); // (0,0) //(i+1)/2,(j+1)/2); gl.glVertex3f(i, j + stepv, -0.5f); } @@ -14469,7 +16208,7 @@ gl.glMatrixMode(GL.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL.GL_MODELVIEW); - PopMatrix(null); // checker.toParent); // null); + //PopMatrix(null); // checker.toParent); // null); gl.glPopMatrix(); PopTextureMatrix(checker.toParent); gl.glMatrixMode(GL.GL_TEXTURE); @@ -14560,6 +16299,7 @@ { if (!selection) { + new Exception().printStackTrace(); System.exit(0); return; } @@ -14582,14 +16322,14 @@ //int tmp = selection_view; //selection_view = -1; - int temp = drawMode; - drawMode = SELECTION; + int temp = DrawMode(); + Globals.drawMode = SELECTION; // WARNING indexcount = 0; parent.display(drawable); //selection_view = tmp; //if (temp == SELECTION) // temp = DEFAULT; // patch for selection debug - drawMode = temp; + Globals.drawMode = temp; // WARNING //gl.glBindTexture(GL.GL_TEXTURE_2D, selection_view); @@ -14639,6 +16379,11 @@ // System.err.println("view = " + view[8] + " " + view[9] + " " + view[10] + " " + view[11]); // System.err.println("view = " + view[12] + " " + view[13] + " " + view[14] + " " + view[15]); + // Will fit the mesh !!! + selectedpoint.toParent[0][0] = 0.0001; + selectedpoint.toParent[1][1] = 0.0001; + selectedpoint.toParent[2][2] = 0.0001; + glu.gluUnProject(x,y,depth,view,0,tempmat2,0,viewport,0,selectedpoint.toParent[3],0); // if (object.selection != null && object.selection.Size() > 0) @@ -14682,16 +16427,16 @@ System.out.println("; fromto " + sel + " " + Trunk(previousselectedpoint.toParent[3][0]) + " " + Trunk(previousselectedpoint.toParent[3][2]) + " " + Trunk(selectedpoint.toParent[3][0]) + " " + Trunk(selectedpoint.toParent[3][2])); } - previousselectedpoint = (Sphere) GraphreeD.clone(selectedpoint); + previousselectedpoint = (Sphere) Grafreed.clone(selectedpoint); } } if (!movingcamera && !PAINTMODE) object.editWindow.ScreenFitPoint(); // fev 2014 - if (PAINTMODE && GraphreeD.clipboard.size() == 1) // object.editWindow.copy.selection.Size() > 0) + if (PAINTMODE && Grafreed.clipboard.size() == 1) // object.editWindow.copy.selection.Size() > 0) { - Object3D paintobj = GraphreeD.clipboard.get(0); // object.editWindow.copy.selection.elementAt(0); + Object3D paintobj = Grafreed.clipboard.get(0); // object.editWindow.copy.selection.elementAt(0); Object3D group = new Object3D("inst" + paintcount++); @@ -14847,7 +16592,7 @@ gl.glDisable(gl.GL_CULL_FACE); } - if (!RENDERSHADOW) + if (!Globals.RENDERSHADOW) gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // SB gl.glPolygonOffset(2.5f, 10); @@ -14857,14 +16602,14 @@ //gl.glColorMask(false, false, false, false); //render_scene_from_light_view(gl, drawable, 0, 0); - if (RENDERSHADOW && lighttouched && !movingcamera) // && !parent.IsFreezed()) + if (Globals.RENDERSHADOW && Globals.lighttouched && !movingcamera) // && !parent.IsFreezed()) { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - int temp = drawMode; - drawMode = SHADOW; + int temp = DrawMode(); + Globals.drawMode = SHADOW; // WARNING parent.display(drawable); - drawMode = temp; + Globals.drawMode = temp; // WARNING } gl.glCullFace(gl.GL_BACK); @@ -14917,7 +16662,6 @@ class AntialiasBuffer implements GLEventListener { - CameraPane parent = null; AntialiasBuffer(CameraPane p) @@ -15027,13 +16771,19 @@ gl.glFlush(); /**/ - gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_BGRA, GL.GL_UNSIGNED_INT_8_8_8_8_REV, occlusionsizebuffer); + gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusionsizebuffer); - int[] pixels = occlusionsizebuffer.array(); + float[] pixels = occlusionsizebuffer.array(); double r = 0, g = 0, b = 0; double count = 0; + + gl.glGetDoublev(gl.GL_PROJECTION_MATRIX, tempmat2, 0); + + float mindepth = 1; + + double FACTOR = 1; for (int i = 0; i < pixels.length; i++) { @@ -15118,7 +16868,7 @@ double scale = ray.z; // 1; // cos - int p = pixels[newindex]; + float depth = pixels[newindex]; /* int newindex2 = (x + 1) * OCCLUSION_SIZE + y; @@ -15142,10 +16892,23 @@ scale = (1 - modu) * modv; */ - r += ((p >> 16) & 0xFF) * scale / 255; - g += ((p >> 8) & 0xFF) * scale / 255; - b += (p & 0xFF) * scale / 255; + //r += ((p >> 16) & 0xFF) * scale / 255; + //g += ((p >> 8) & 0xFF) * scale / 255; + //b += (p & 0xFF) * scale / 255; + + if (mindepth > depth) + { + mindepth = depth; + } + double z_eye = tempmat2[3*4 + 2] / (depth * -2.0 + 1.0 - tempmat2[2*4 + 2]); + + double factor = 1 - Math.exp(-z_eye * z_eye / FACTOR); + + r += factor * scale; + g += factor * scale; + b += factor * scale; + count += scale; } @@ -15243,12 +17006,6 @@ GLUT glut = new GLUT(); - static final public int DEFAULT = 0; - static final public int SELECTION = 1; - static final public int SHADOW = 2; - static final public int OCCLUSION = 3; - static - public int drawMode = DEFAULT; public boolean spherical = false; static boolean DEBUG_OCCLUSION = false; static boolean DEBUG_SELECTION = false; @@ -15261,10 +17018,12 @@ int AAbuffersize = 0; //double[] selectedpoint = new double[3]; - static Sphere selectedpoint = new Sphere(); + static Superellipsoid selectedpoint = new Superellipsoid(); static Sphere previousselectedpoint = null; - static Sphere debugpoint = new Sphere(); - static Sphere debugpoint2 = new Sphere(); + static Sphere debugpointG = new Sphere(); + static Sphere debugpointP = new Sphere(); + static Sphere debugpointC = new Sphere(); + static Sphere debugpointR = new Sphere(); static Sphere debugpoints[] = new Sphere[8]; @@ -15295,7 +17054,7 @@ } } - static void DrawPoints(CameraPane cpane) + static void DrawPoints(iCameraPane cpane) { for (int i=0; i<8; i++) // first and last are red { @@ -15317,7 +17076,8 @@ static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE); static IntBuffer selectsizebuffer = IntBuffer.allocate(SELECT_SIZE * SELECT_SIZE); static java.nio.FloatBuffer pointselectsizebuffer = java.nio.FloatBuffer.allocate(SELECT_SIZE * SELECT_SIZE); - static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + //static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); + static java.nio.FloatBuffer occlusionsizebuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE); static BufferedImage bufimage = new BufferedImage(TEX_SIZE, TEX_SIZE, BufferedImage.TYPE_INT_RGB); static BufferedImage textest = new cBufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB); static java.util.Vector<BufferedImage> billboards = new java.util.Vector<BufferedImage>(); @@ -15326,10 +17086,11 @@ static IntBuffer textbuffer = null; // IntBuffer.allocate(TEXT_WIDTH*8*8 * TEXT_HEIGHT); // Depth buffer format //private int depth_format; - static public void NextIndex(Object3D o, GL gl) + + public void NextIndex() { indexcount+=16; - gl.glColor3d(((indexcount >>> 16) & 255) / 255.0, ((indexcount >>> 8) & 255) / 255.0, ((indexcount) & 255) / 255.0); + GetGL().glColor3d(((indexcount >>> 16) & 255) / 255.0, ((indexcount >>> 8) & 255) / 255.0, ((indexcount) & 255) / 255.0); //objects[indexcount] = o; //System.out.println("indexcount = " + indexcount); } -- Gitblit v1.6.2