public class Light extends Sphere { Light() { super(); // 0,0,0); //super("Light"); name = "Light"; } /* void Draw(CameraPane display, boolean selected) { super.Draw(display, selected); javax.media.opengl.GL gl = display.GetGL(); cVector light = new cVector(); TransformToWorld(light, light); System.out.println("Light = " + light); LA.xformPos(light, display.renderCamera.toScreen, light); System.out.println("Light2 = " + light); display.lightParams[0] = (float) light.x; display.lightParams[1] = (float) light.y; display.lightParams[2] = (float) light.z; display.lightParams[3] = (float) 1; gl.glProgramEnvParameter4fvARB(gl.GL_FRAGMENT_PROGRAM_ARB, 127, display.lightParams, 0); } */ }