/**
* Make a donation http://sourceforge.net/donate/index.php?group_id=98797
* Microcrowd
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact Josh DeFord jdeford@microcrowd.com
*/
package com.microcrowd.loader.java3d.max3ds.chunks;
import javax.media.j3d.Transform3D;
import javax.vecmath.Point3f;
import com.microcrowd.loader.java3d.max3ds.ChunkChopper;
/**
* Extracts the local coordinate that will act
* as a shape's axis that will be used by the mesh
* info chunk.
*/
public class AxisChunk extends Chunk
{
private float value;
/**
* Loads the local coordinate system for the current mesh.
*
* @param chopper the ChunkChopper containing the state of the parser.
*
* The location of the local coordinate system is defined relative to
* positions and rotations at frame 0. But the orientation is absolutely
* defined.
*
* With either 3x3 or 4x4 rotation, translation, there
* is a simple relationship between each matrix and the resulting coordinate
* system. The first three columns of the matrix define the direction vector of the
* X, Y and Z axii respectively.
* If a 4x4 matrix is defined as:
*
* | A B C D |
* M = | E F G H |
* | I J K L |
* | M N O P |
*
* Then the direction vector for each axis is as follows:
*
*
* X-axis = [ A E I ]
* Y-axis = [ B F J ]
* Z-axis = [ C G K ]
*
*
* @return the actual number of bytes read.
*/
public void loadData(ChunkChopper chopper)
{
Point3f xAxis = new Point3f();
xAxis = chopper.getPoint();
Point3f zAxis = chopper.getPoint();
Point3f yAxis = chopper.getPoint();
Point3f origin = chopper.getPoint();
Transform3D transform = new Transform3D(new double[]{
xAxis.x, xAxis.y, xAxis.z, origin.x,
yAxis.x, yAxis.y, yAxis.z, origin.y,
-zAxis.x, -zAxis.y, -zAxis.z, origin.z,
0,0,0,1});
String meshName = chopper.getObjectName();
chopper.getKeyFramer().setCoordinateSystem(meshName, transform);
}
}