/*8 * Make a donation http://sourceforge.net/donate/index.php?group_id=98797 * Microcrowd.com * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact Josh DeFord jdeford@microcrowd.com */ package com.microcrowd.loader.java3d.max3ds.chunks; import java.util.ArrayList; import java.util.List; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import com.microcrowd.loader.java3d.max3ds.ChunkChopper; /** * Extracts the rotation information from the 3ds file. * Rotations occur about a pivot at a position within * a local coordinate system. The rotation information * is provided to the KeyFramerInfoChunk which then converts * it to a global coordinate system and applies animation * information. * {@see KeyFramerInfoChunk} for more information about using * animations from a 3ds file */ public class RotationChunk extends Chunk { /** * String that will be used as a data object in the transform that the * RotationInterpolator will be a child of so it may be look up later. **/ public static String ROTATION_TAG = "ROTATION_INTERPOLATOR"; /** * Loads the quaternion for a rotation of a shape * and notifies mesh info chunk. * * @param chopper the ChunkChopper containing the state of the parser. */ public void loadData(ChunkChopper chopper) { int flags = chopper.getUnsignedShort(); chopper.getLong(); int numKeys = chopper.getUnsignedInt(); Quat4f previousQuat = null; List quats = new ArrayList(); for(int i =0; i < numKeys; i++) { long frameNumber = chopper.getUnsignedInt();//Part of the track header int accelerationData = chopper.getUnsignedShort();//Part of the track header getSplineTerms(accelerationData, chopper);//Part of the track header float angle = chopper.getFloat(); Vector3f vector = chopper.getVector(); Quat4f quat = getQuaternion(vector, angle); if(previousQuat != null) { quat.mul(previousQuat, quat); } previousQuat = quat; quats.add(quat); if(i==0) { chopper.getKeyFramer().setRotation(quat); } } chopper.getKeyFramer().setOrientationKeys(quats); } /** * This only reads the spline data and should be part * of the track header when it gets invented. * @param chopper an integer representing the bits that * determine which of the five possible spline terms are present in the * data and should be read. * @param chopper what to read the data from * The possible spline values are are *
    *
  1. Tension *
  2. Continuity *
  3. Bias *
  4. EaseTo *
  5. EaseFrom *
*/ private void getSplineTerms(final int accelerationData, ChunkChopper chopper) { int bits = accelerationData; for(int i=0; i < 5; i++) { bits = bits >>> i; if((bits & 1) == 1) { chopper.getFloat(); } } } /** * This converts a 3ds angle and axis to * a quaternion rotation. Successive * rotations are relative to the first so each * rotation must be made absolute by multiplying * it with its predecessor */ public Quat4f getQuaternion(Vector3f axis, float angle) { float sinA = (float)(java.lang.Math.sin(angle/2.0f)); float cosA = (float)(java.lang.Math.cos(angle/2.0f)); return new Quat4f(axis.x * sinA, axis.y * sinA, axis.z * sinA, cosA); } }