/* * Java port of Bullet (c) 2008 Martin Dvorak * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.dispatch; import com.bulletphysics.collision.narrowphase.PersistentManifold; import com.bulletphysics.collision.broadphase.CollisionAlgorithm; import com.bulletphysics.collision.broadphase.CollisionAlgorithmConstructionInfo; import com.bulletphysics.collision.broadphase.DispatcherInfo; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.collision.shapes.CompoundShape; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.util.ObjectArrayList; import com.bulletphysics.util.ObjectPool; import cz.advel.stack.Stack; /** * CompoundCollisionAlgorithm supports collision between {@link CompoundShape}s and * other collision shapes. * * @author jezek2 */ public class CompoundCollisionAlgorithm extends CollisionAlgorithm { private final ObjectArrayList childCollisionAlgorithms = new ObjectArrayList(); private boolean isSwapped; public void init(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1, boolean isSwapped) { super.init(ci); this.isSwapped = isSwapped; CollisionObject colObj = isSwapped ? body1 : body0; CollisionObject otherObj = isSwapped ? body0 : body1; assert (colObj.getCollisionShape().isCompound()); CompoundShape compoundShape = (CompoundShape) colObj.getCollisionShape(); int numChildren = compoundShape.getNumChildShapes(); int i; //childCollisionAlgorithms.resize(numChildren); for (i = 0; i < numChildren; i++) { CollisionShape tmpShape = colObj.getCollisionShape(); CollisionShape childShape = compoundShape.getChildShape(i); colObj.internalSetTemporaryCollisionShape(childShape); childCollisionAlgorithms.add(ci.dispatcher1.findAlgorithm(colObj, otherObj)); colObj.internalSetTemporaryCollisionShape(tmpShape); } } @Override public void destroy() { int numChildren = childCollisionAlgorithms.size(); for (int i=0; i manifoldArray) { for (int i=0; i pool = ObjectPool.get(CompoundCollisionAlgorithm.class); @Override public CollisionAlgorithm createCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1) { CompoundCollisionAlgorithm algo = pool.get(); algo.init(ci, body0, body1, false); return algo; } @Override public void releaseCollisionAlgorithm(CollisionAlgorithm algo) { pool.release((CompoundCollisionAlgorithm)algo); } }; public static class SwappedCreateFunc extends CollisionAlgorithmCreateFunc { private final ObjectPool pool = ObjectPool.get(CompoundCollisionAlgorithm.class); @Override public CollisionAlgorithm createCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1) { CompoundCollisionAlgorithm algo = pool.get(); algo.init(ci, body0, body1, true); return algo; } @Override public void releaseCollisionAlgorithm(CollisionAlgorithm algo) { pool.release((CompoundCollisionAlgorithm)algo); } }; }