/* * Java port of Bullet (c) 2008 Martin Dvorak * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import cz.advel.stack.Stack; import javax.vecmath.Vector3f; /** * Cylinder shape around the Z axis. * * @author jezek2 */ public class CylinderShapeZ extends CylinderShape { public CylinderShapeZ(Vector3f halfExtents) { super(halfExtents, false); upAxis = 2; recalcLocalAabb(); } @Override public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) { return cylinderLocalSupportZ(getHalfExtentsWithoutMargin(Stack.alloc(Vector3f.class)), vec, out); } @Override public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) { for (int i = 0; i < numVectors; i++) { cylinderLocalSupportZ(getHalfExtentsWithoutMargin(Stack.alloc(Vector3f.class)), vectors[i], supportVerticesOut[i]); } } @Override public float getRadius() { return getHalfExtentsWithMargin(Stack.alloc(Vector3f.class)).x; } @Override public String getName() { return "CylinderZ"; } }