Normand Briere
2019-08-21 7ac1b01c591ed65743676b1181d60eb17c5cb69d
CameraPane.java
....@@ -110,7 +110,11 @@
110110 //private Mat4f spotlightTransform = new Mat4f();
111111 //private Mat4f spotlightInverseTransform = new Mat4f();
112112 static GLContext glcontext = null;
113
- /*static*/ com.sun.opengl.util.texture.Texture cubemap;
113
+ /*static*/ com.sun.opengl.util.texture.Texture cubemap; // Either custom or rgb
114
+ /*static*/ com.sun.opengl.util.texture.Texture cubemapcustom;
115
+ /*static*/ com.sun.opengl.util.texture.Texture cubemaprgb;
116
+ boolean transformMode;
117
+
114118 boolean reverseUP = false;
115119 static boolean frozen = false;
116120 boolean enablebackspace = false; // patch for back buffer refresh
....@@ -164,7 +168,7 @@
164168
165169
166170 // OPTIONS
167
- boolean Skinshader = true;
171
+ boolean Skinshader = false; // true;
168172 boolean cameraLight = false;
169173 boolean UVdebug = false;
170174 boolean Udebug = false;
....@@ -173,7 +177,7 @@
173177 static boolean doublesided = false; // true; // reversed normals are awful for conformance
174178 boolean anisotropy = true;
175179 boolean softshadow = true; // slower but better false;
176
- boolean opacityhalo = false;
180
+ boolean opacityhalo = false; // reverse the halo effect (e.g. glass)
177181
178182 boolean macromode = false;
179183
....@@ -188,15 +192,16 @@
188192
189193 private File defaultDirectory = javax.swing.filechooser.FileSystemView.getFileSystemView().getDefaultDirectory();
190194
191
- public void LoadSkybox(String name, String ext, boolean mipmap) throws GLException
195
+ public com.sun.opengl.util.texture.Texture LoadSkybox(String name, String ext, boolean mipmap) throws GLException
192196 {
193197 try
194198 {
195
- cubemap = LoadCubemap(getClass().getClassLoader(), name, ext, mipmap);
199
+ return LoadCubemap(getClass().getClassLoader(), name, ext, mipmap);
196200 } catch (IOException e)
197201 {
198202 System.out.println("NAME = " + name);
199203 e.printStackTrace(); // throw new RuntimeException(e);
204
+ return null;
200205 }
201206 }
202207
....@@ -537,7 +542,8 @@
537542 LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
538543 LA.vecCross(obj.v0, obj.v1, obj.v2);
539544 LA.vecNormalize(obj.v2);
540
- gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
545
+
546
+ SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
541547 }
542548
543549 // P
....@@ -559,7 +565,7 @@
559565 y += ny * obj.NORMALPUSH;
560566 z += nz * obj.NORMALPUSH;
561567
562
- gl.glNormal3f(nx, ny, nz);
568
+ SetGLNormal(gl, nx, ny, nz);
563569 }
564570 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
565571 SetColor(obj, pv);
....@@ -591,7 +597,7 @@
591597 y += ny * obj.NORMALPUSH;
592598 z += nz * obj.NORMALPUSH;
593599
594
- gl.glNormal3f(nx, ny, nz);
600
+ SetGLNormal(gl, nx, ny, nz);
595601 }
596602 //System.out.println("vertexq = " + qv.s + ", " + qv.t);
597603 // boolean locked = false;
....@@ -639,7 +645,7 @@
639645 y += ny * obj.NORMALPUSH;
640646 z += nz * obj.NORMALPUSH;
641647
642
- gl.glNormal3f(nx, ny, nz);
648
+ SetGLNormal(gl, nx, ny, nz);
643649 }
644650
645651 // if ((dot&4) == 0)
....@@ -1245,10 +1251,10 @@
12451251 {
12461252 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12471253 {
1248
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1254
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12491255 } else
12501256 {
1251
- gl.glNormal3f(0, 0, 1);
1257
+ SetGLNormal(gl, 0, 0, 1);
12521258 }
12531259
12541260 if (c != null)
....@@ -1272,10 +1278,10 @@
12721278 {
12731279 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12741280 {
1275
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1281
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12761282 } else
12771283 {
1278
- gl.glNormal3f(0, 0, 1);
1284
+ SetGLNormal(gl, 0, 0, 1);
12791285 }
12801286 if (c != null)
12811287 {
....@@ -1300,10 +1306,10 @@
13001306 {
13011307 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
13021308 {
1303
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1309
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
13041310 } else
13051311 {
1306
- gl.glNormal3f(0, 0, 1);
1312
+ SetGLNormal(gl, 0, 0, 1);
13071313 }
13081314 if (c != null)
13091315 {
....@@ -1485,7 +1491,7 @@
14851491 {
14861492 if (!selectmode)
14871493 {
1488
- gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
1494
+ SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
14891495 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
14901496
14911497 if (flipV)
....@@ -1814,7 +1820,7 @@
18141820
18151821 display.modelParams7[0] = 0;
18161822 display.modelParams7[1] = 1000;
1817
- display.modelParams7[2] = 0;
1823
+ display.modelParams7[2] = material.parallax;
18181824 display.modelParams7[3] = 0;
18191825
18201826 //display.modelParams6[0] = 100; // criss de bug de bump
....@@ -2047,9 +2053,9 @@
20472053 switch(viewcode)
20482054 {
20492055 case 0: return "main";
2050
- case 1: return "one";
2051
- case 2: return "two";
2052
- case 3: return "three";
2056
+ case 1: return "Red";
2057
+ case 2: return "Green";
2058
+ case 3: return "Blue";
20532059 case 4: return "light";
20542060 }
20552061
....@@ -2470,6 +2476,18 @@
24702476 return CreateBim(bytes, width, height);
24712477 }
24722478
2479
+ private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz)
2480
+ {
2481
+ gl.glNormal3f(nx, ny, nz);
2482
+
2483
+ if (ny > 0.9 || ny < -0.9)
2484
+ // Ground or ceiling
2485
+ gl.glVertexAttrib3f(4, 1, 0, 0);
2486
+ else
2487
+ // Walls
2488
+ gl.glVertexAttrib3f(4, 0, 1, 0);
2489
+ }
2490
+
24732491 /**/
24742492 class CacheTexture
24752493 {
....@@ -2512,7 +2530,7 @@
25122530 com.sun.opengl.util.texture.TextureIO.newTextureData(
25132531 getClass().getClassLoader().getResourceAsStream(name),
25142532 true,
2515
- com.sun.opengl.util.texture.TextureIO.PNG);
2533
+ GetFormat(name)); // com.sun.opengl.util.texture.TextureIO.PNG);
25162534 } catch (java.io.IOException e)
25172535 {
25182536 throw new javax.media.opengl.GLException(e);
....@@ -8358,7 +8376,7 @@
83588376 // else
83598377 // if (!texname.startsWith("/"))
83608378 // texname = "/Users/nbriere/Textures/" + texname;
8361
- if (!FileExists(texname))
8379
+ if (!FileExists(texname) && !texname.startsWith("@"))
83628380 {
83638381 texname = fallbackTextureName;
83648382 }
....@@ -8441,6 +8459,15 @@
84418459 new Exception().printStackTrace();
84428460 } else
84438461 {
8462
+ if (texname.startsWith("@"))
8463
+ {
8464
+ // texturecache = textures.get(texname); // suspicious
8465
+ if (texturecache == null)
8466
+ texturecache = new CacheTexture(GetResourceTexture(texname.substring(1), bump),resolution);
8467
+ else
8468
+ new Exception().printStackTrace();
8469
+ } else
8470
+ {
84448471 if (textureon)
84458472 {
84468473 String cachename = texname;
....@@ -8500,6 +8527,7 @@
85008527 texturecache = new CacheTexture(texturedata,resolution);
85018528 //texture = GetTexture(tex, bump);
85028529 }
8530
+ }
85038531 }
85048532 //}
85058533 }
....@@ -8768,10 +8796,12 @@
87688796
87698797 gl.glGetIntegerv(GL.GL_MAX_TEXTURE_STACK_DEPTH, temp, 0);
87708798 MAXSTACK = temp[0];
8771
- System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
8799
+ if (Globals.DEBUG)
8800
+ System.out.println("GL_MAX_TEXTURE_STACK_DEPTH = " + MAXSTACK);
87728801 gl.glGetIntegerv(GL.GL_MAX_MODELVIEW_STACK_DEPTH, temp, 0);
87738802 MAXSTACK = temp[0];
8774
- System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
8803
+ if (Globals.DEBUG)
8804
+ System.out.println("GL_MAX_MODELVIEW_STACK_DEPTH = " + MAXSTACK);
87758805
87768806 // Use debug pipeline
87778807 //drawable.setGL(new DebugGL(gl)); //
....@@ -8779,7 +8809,8 @@
87798809 gl = drawable.getGL(); //
87808810
87818811 GL gl3 = getGL();
8782
- System.out.println("INIT GL IS: " + gl.getClass().getName());
8812
+ if (Globals.DEBUG)
8813
+ System.out.println("INIT GL IS: " + gl.getClass().getName());
87838814
87848815
87858816 //float pos[] = { 100, 100, 100, 0 };
....@@ -9220,6 +9251,8 @@
92209251
92219252 void LoadEnvy(int which)
92229253 {
9254
+ assert(false);
9255
+
92239256 String name;
92249257 String ext;
92259258
....@@ -10670,9 +10703,18 @@
1067010703 static boolean init = false;
1067110704
1067210705 double[][] matrix = LA.newMatrix();
10706
+
10707
+ // This is to refresh the UI of the material panel.
10708
+ ObjEditor patchMaterial;
1067310709
1067410710 public void display(GLAutoDrawable drawable)
1067510711 {
10712
+ if (patchMaterial.patchMaterial)
10713
+ {
10714
+ patchMaterial.patchMaterial = false;
10715
+ patchMaterial.objectPanel.setSelectedIndex(1);
10716
+ }
10717
+
1067610718 if (Grafreed.savesound && Grafreed.hassound)
1067710719 {
1067810720 Grafreed.wav.save();
....@@ -10841,7 +10883,7 @@
1084110883
1084210884 if (wait)
1084310885 {
10844
- Sleep(500);
10886
+ Sleep(200); // blocks everything
1084510887
1084610888 wait = false;
1084710889 }
....@@ -11064,18 +11106,34 @@
1106411106 //
1106511107 // newenvy = -1;
1106611108
11067
- if (object.skyboxname != null)
11109
+ if (transformMode) // object.skyboxname != null && object.skyboxname.equals("cubemaps/default-skyboxes/rgb"))
1106811110 {
11069
- if (!object.skyboxname.equals(this.loadedskyboxname))
11111
+ if (cubemaprgb == null)
1107011112 {
11071
- LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
11072
- loadedskyboxname = object.skyboxname;
11113
+ cubemaprgb = LoadSkybox("cubemaps/default-skyboxes/rgb2" + "/", "jpg", false);
1107311114 }
11115
+
11116
+ cubemap = cubemaprgb;
1107411117 }
1107511118 else
1107611119 {
11077
- cubemap = null;
11078
- loadedskyboxname = null;
11120
+ if (object.skyboxname != null)
11121
+ {
11122
+ if (!object.skyboxname.equals(this.loadedskyboxname))
11123
+ {
11124
+ if (cubemap != null && cubemap != cubemaprgb)
11125
+ cubemap.dispose();
11126
+ cubemapcustom = LoadSkybox(object.skyboxname + "/", object.skyboxext, false);
11127
+ loadedskyboxname = object.skyboxname;
11128
+ }
11129
+ }
11130
+ else
11131
+ {
11132
+ cubemapcustom = null;
11133
+ loadedskyboxname = null;
11134
+ }
11135
+
11136
+ cubemap = cubemapcustom;
1107911137 }
1108011138
1108111139 ratio = ((double) getWidth()) / getHeight();
....@@ -11379,7 +11437,7 @@
1137911437
1138011438 // if (cam != lightCamera)
1138111439 //for (int count = parentcam.GetTransformCount(); --count>=0;)
11382
- LA.xformDir(lightposition, parentcam.GlobalTransform(), lightposition); // may 2013
11440
+ LA.xformDir(lightposition, parentcam.GlobalTransformInv(), lightposition); // may 2013
1138311441 }
1138411442
1138511443 LA.xformDir(lightposition, cam.toScreen, lightposition);
....@@ -12453,7 +12511,7 @@
1245312511
1245412512 //gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 127, lightParams, 0);
1245512513
12456
- String program0 =
12514
+ String programmin =
1245712515 // Min shader
1245812516 "!!ARBfp1.0\n" +
1245912517 "PARAM zero123 = { 0.0, 1.0, 2, 1.25 };" +
....@@ -12520,7 +12578,7 @@
1252012578 "MOV result.color, temp;" +
1252112579 "END";
1252212580
12523
- String program =
12581
+ String programmax =
1252412582 "!!ARBfp1.0\n" +
1252512583
1252612584 //"OPTION ARB_fragment_program_shadow;" +
....@@ -12548,7 +12606,7 @@
1254812606 "PARAM params4 = program.env[4];" + // anisoV, cameralight, selfshadow, shadow
1254912607 "PARAM params5 = program.env[5];" + // texture, opacity, fakedepth, shadowbias
1255012608 "PARAM params6 = program.env[6];" + // bump, noise, borderfade, fog punchthrough
12551
- "PARAM params7 = program.env[7];" + // noise power, opacity power
12609
+ "PARAM params7 = program.env[7];" + // noise power, opacity power, parallax
1255212610 "PARAM options0 = program.env[63];" + // fog density, intensity, elevation
1255312611 "PARAM options1 = program.env[62];" + // fog rgb color
1255412612 "PARAM options2 = program.env[61];" + // image intensity, subsurface, lightsheen
....@@ -12793,7 +12851,7 @@
1279312851 "POW texSamp.a, texSamp.a, params6.w;" + // fog punch through shortcut
1279412852 // mar 2013 ??? "KIL alpha.a;" +
1279512853 "MOV alpha, texSamp.aaaa;" + // y;" +
12796
- "KIL alpha.a;" +
12854
+ "KIL alpha.a;" + // not sure with parallax mapping
1279712855 /*
1279812856 "MUL temp.xy, temp, two;" +
1279912857 "TXB bump, temp, texture[0], 2D;" +
....@@ -12879,11 +12937,6 @@
1287912937 "SUB bump0, bump0, half;" +
1288012938 "ADD bump, bump, bump0;" +
1288112939
12882
- "MOV temp.x, texSamp.a;" +
12883
- "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
12884
- //"LRP texSamp0, params5.x, texSamp0, one;" +
12885
- "MOV texSamp.a, temp.x;" +
12886
-
1288712940 // double-sided
1288812941 /**/
1288912942 (doublesided?"DP3 temp.z, normal, eye;" +
....@@ -12900,19 +12953,62 @@
1290012953 "MOV normald, normal;" +
1290112954 "MOV normals, normal;" +
1290212955
12956
+ "MOV temp, fragment.texcoord[4];" +
12957
+
1290312958 // UV base
1290412959 //"DP3 UP.x,state.matrix.modelview.row[0],Y;" +
1290512960 //"DP3 UP.y,state.matrix.modelview.row[1],Y;" +
1290612961 //"DP3 UP.z,state.matrix.modelview.row[2],Y;" +
12907
- "DP3 UP.x,state.matrix.texture[7].row[0],Y;" +
12908
- "DP3 UP.y,state.matrix.texture[7].row[1],Y;" +
12909
- "DP3 UP.z,state.matrix.texture[7].row[2],Y;" +
12962
+ "DP3 UP.x,state.matrix.texture[7].row[0],temp;" +
12963
+ "DP3 UP.y,state.matrix.texture[7].row[1],temp;" +
12964
+ "DP3 UP.z,state.matrix.texture[7].row[2],temp;" +
12965
+ Normalize("UP") +
12966
+
1291012967 "XPD V, normal, UP;" +
1291112968 Normalize("V") +
1291212969 "XPD U, V, normal;" +
1291312970 Normalize("U") +
1291412971
1291512972 // parallax mapping
12973
+
12974
+ "DP3 temp2.x, V, eye;" +
12975
+ "DP3 temp2.y, U, eye;" +
12976
+ "DP3 temp2.z, normal, eye;" +
12977
+ "RCP temp2.z, temp2.z;" +
12978
+
12979
+ "DP3 temp2.w, texSamp, texSamp;" + // Height
12980
+ "RSQ temp2.w, temp2.w;" +
12981
+ "RCP temp2.w, temp2.w;" +
12982
+
12983
+ "SUB temp2.w, temp2.w, half;" +
12984
+// "SGE temp.x, temp2.w, eps.x;" +
12985
+// "MUL temp2.w, temp2.w, temp.x;" +
12986
+
12987
+ //"MOV texSamp, U;" +
12988
+
12989
+ "MUL temp2.z, temp2.z, temp2.w;" +
12990
+ "MUL temp2.z, temp2.z, params7.z;" + // parallax
12991
+
12992
+ "MUL temp2, temp2, temp2.z;" +
12993
+
12994
+ "MOV temp, fragment.texcoord[0];" +
12995
+
12996
+ "SUB temp, temp, temp2;" +
12997
+
12998
+ "TEX temp, temp, texture[0], 2D;" +
12999
+ "POW temp.a, temp.a, params6.w;" + // punch through
13000
+
13001
+ "ADD texSamp, temp, texSamp;" +
13002
+ "MUL temp.xyz, half, texSamp;" +
13003
+
13004
+ "MOV alpha, texSamp.aaaa;" +
13005
+
13006
+// parallax mapping
13007
+
13008
+ "MOV temp.x, texSamp.a;" +
13009
+ "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
13010
+ //"LRP texSamp0, params5.x, texSamp0, one;" +
13011
+ "MOV texSamp.a, temp.x;" +
1291613012
1291713013 //"MOV temp, fragment.texcoord[0];" +
1291813014 //
....@@ -13376,8 +13472,19 @@
1337613472 //once = true;
1337713473 }
1337813474
13379
- System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
13380
- System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
13475
+ String program = programmax;
13476
+
13477
+ if (Globals.MINSHADER)
13478
+ {
13479
+ program = programmin;
13480
+ }
13481
+
13482
+ if (Globals.DEBUG)
13483
+ {
13484
+ System.out.print("Program #" + mode + "; instructions = " + program.split(";").length + "; length = " + program.length());
13485
+ System.out.println(" - " + (mode >> 3) + " lights; " + ((mode & 2) == 2 ? "anisoUV " : "") + ((mode & 4) == 4 ? "SoftShadow " : ""));
13486
+ }
13487
+
1338113488 loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
1338213489
1338313490 //gl.glNewList(displayListID, GL.GL_COMPILE);
....@@ -13424,7 +13531,8 @@
1342413531 "\n" +
1342513532 "END\n";
1342613533
13427
- System.out.println("Program shadow #" + 0 + "; length = " + program.length());
13534
+ if (Globals.DEBUG)
13535
+ System.out.println("Program shadow #" + 0 + "; length = " + program.length());
1342813536 loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program);
1342913537
1343013538 //gl.glNewList(displayListID, GL.GL_COMPILE);
....@@ -13682,7 +13790,7 @@
1368213790 /*static*/ float[] modelParams4 = new float[]{0, 0, 0, 0}; // anisoV, cameralight, selfshadow, shadow
1368313791 /*static*/ float[] modelParams5 = new float[]{0, 0, 0, 0}; // texture, opacity, fakedepth, shadowbias
1368413792 /*static*/ float[] modelParams6 = new float[]{0, 0, 0, 0}; // bump, noise, borderfade, fog punchthrough
13685
- /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power
13793
+ /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power, parallax
1368613794
1368713795 //Object3D.cVector2[] vector2buffer;
1368813796
....@@ -13849,7 +13957,7 @@
1384913957 "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" +
1385013958 "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" +
1385113959 "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" +
13852
- "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" +
13960
+ "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1385313961 "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" +
1385413962 "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" +
1385513963 //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" +
....@@ -13910,7 +14018,7 @@
1391014018 "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" +
1391114019 "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" +
1391214020 "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" +
13913
- //"MOV result.texcoord, vertex.texcoord;" +
14021
+ //"MOV result.texcoord, vertex.fogcoord;" +
1391414022 "MOV result.texcoord, temp;" +
1391514023 // border fade
1391614024 "MOV result.texcoord[3], vertex.texcoord;" +
....@@ -13957,7 +14065,9 @@
1395714065
1395814066 //"ADD temp.z, temp.z, one;" +
1395914067
13960
- "MOV result.color, temp;"
14068
+ "MOV result.texcoord[4], vertex.attrib[4];" + // U dir
14069
+
14070
+ "MOV result.color, temp;" // Normal
1396114071 : "MOV result.color, vertex.color;") +
1396214072 ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;"
1396314073 : "") +
....@@ -14623,11 +14733,17 @@
1462314733 void GoDown(int mod)
1462414734 {
1462514735 MODIFIERS |= COMMAND;
14736
+ boolean isVR = (mouseMode&VR)!=0;
1462614737 /**/
1462714738 if((mod&SHIFT) == SHIFT)
14628
- manipCamera.RotatePosition(0, -speed);
14739
+ {
14740
+ if (isVR)
14741
+ manipCamera.RotateInterest(0, -speed);
14742
+ else
14743
+ manipCamera.RotatePosition(0, -speed);
14744
+ }
1462914745 else
14630
- manipCamera.BackForth(0, -speed*delta, 0); // getWidth());
14746
+ manipCamera.BackForth(0, -speed*delta, isVR?1000:0); // getWidth());
1463114747 /**/
1463214748 if ((mod & SHIFT) == SHIFT)
1463314749 {
....@@ -14637,6 +14753,8 @@
1463714753 mouseMode |= BACKFORTH;
1463814754 }
1463914755
14756
+ targetLookAt.set(manipCamera.lookAt);
14757
+
1464014758 //prevX = X = anchorX;
1464114759 prevY = Y = anchorY - (int) (renderCamera.Distance());
1464214760 }
....@@ -14645,10 +14763,17 @@
1464514763 {
1464614764 MODIFIERS |= COMMAND;
1464714765 /**/
14766
+ boolean isVR = (mouseMode&VR)!=0;
14767
+
1464814768 if((mod&SHIFT) == SHIFT)
14649
- manipCamera.RotatePosition(0, speed);
14769
+ {
14770
+ if (isVR)
14771
+ manipCamera.RotateInterest(0, speed);
14772
+ else
14773
+ manipCamera.RotatePosition(0, speed);
14774
+ }
1465014775 else
14651
- manipCamera.BackForth(0, speed*delta, 0); // getWidth());
14776
+ manipCamera.BackForth(0, speed*delta, isVR?1000:0); // getWidth());
1465214777 /**/
1465314778 if ((mod & SHIFT) == SHIFT)
1465414779 {
....@@ -14658,6 +14783,8 @@
1465814783 mouseMode |= BACKFORTH;
1465914784 }
1466014785
14786
+ targetLookAt.set(manipCamera.lookAt);
14787
+
1466114788 //prevX = X = anchorX;
1466214789 prevY = Y = anchorY + (int) (renderCamera.Distance());
1466314790 }
....@@ -14667,9 +14794,14 @@
1466714794 MODIFIERS |= COMMAND;
1466814795 /**/
1466914796 if((mod&SHIFT) == SHIFT)
14670
- manipCamera.Translate(speed*delta, 0, getWidth());
14797
+ manipCamera.Translate(speed*delta, 0, getWidth());
1467114798 else
14672
- manipCamera.RotatePosition(speed, 0);
14799
+ {
14800
+ if ((mouseMode&VR)!=0)
14801
+ manipCamera.RotateInterest(-speed, 0);
14802
+ else
14803
+ manipCamera.RotatePosition(speed, 0);
14804
+ }
1467314805 /**/
1467414806 if ((mod & SHIFT) == SHIFT)
1467514807 {
....@@ -14679,6 +14811,8 @@
1467914811 mouseMode |= ROTATE;
1468014812 } // TRANSLATE;
1468114813
14814
+ targetLookAt.set(manipCamera.lookAt);
14815
+
1468214816 prevX = X = anchorX - 10; // (int)(10*renderCamera.Distance());
1468314817 prevY = Y = anchorY;
1468414818 }
....@@ -14688,9 +14822,15 @@
1468814822 MODIFIERS |= COMMAND;
1468914823 /**/
1469014824 if((mod&SHIFT) == SHIFT)
14691
- manipCamera.Translate(-speed*delta, 0, getWidth());
14825
+ manipCamera.Translate(-speed*delta, 0, getWidth());
1469214826 else
14693
- manipCamera.RotatePosition(-speed, 0);
14827
+ {
14828
+ if ((mouseMode&VR)!=0)
14829
+ manipCamera.RotateInterest(speed, 0);
14830
+ else
14831
+ manipCamera.RotatePosition(-speed, 0);
14832
+ }
14833
+
1469414834 /**/
1469514835 if ((mod & SHIFT) == SHIFT)
1469614836 {
....@@ -14700,6 +14840,8 @@
1470014840 mouseMode |= ROTATE;
1470114841 } // TRANSLATE;
1470214842
14843
+ targetLookAt.set(manipCamera.lookAt);
14844
+
1470314845 prevX = X = anchorX + 10; // (int)(10*renderCamera.Distance());
1470414846 prevY = Y = anchorY;
1470514847 }
....@@ -15202,8 +15344,8 @@
1520215344 case 'K':
1520315345 KOMPACTTEXTURE ^= true;
1520415346 //textures.clear();
15205
- break;
15206
- case 'P': // Texture Projection macros
15347
+ // break;
15348
+ //case 'P': // Texture Projection macros
1520715349 // SAVETEXTURE ^= true;
1520815350 macromode = true;
1520915351 Udebug = Vdebug = NORMALdebug = false; programInitialized = false;
....@@ -15324,7 +15466,7 @@
1532415466 targetLookAt.set(manipCamera.lookAt);
1532515467 repaint();
1532615468 break;
15327
- case 'p':
15469
+ case 'P': // p':
1532815470 // c'est quoi ca au juste? spherical ^= true;
1532915471 Skinshader ^= true; programInitialized = false;
1533015472 repaint();
....@@ -16084,14 +16226,14 @@
1608416226 {
1608516227 switch (hitSomething)
1608616228 {
16087
- case Object3D.hitCenter: gr.setColor(Color.pink);
16229
+ case Object3D.hitCenter: gr.setColor(Color.white);
1608816230 gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
1608916231 break;
1609016232 case Object3D.hitRotate: gr.setColor(Color.yellow);
1609116233 gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
1609216234 break;
1609316235 case Object3D.hitScale: gr.setColor(Color.cyan);
16094
- gr.drawLine(X, Y, 0, 0);
16236
+ gr.drawLine(X, Y, info.bounds.width/2, info.bounds.height/2);
1609516237 break;
1609616238 }
1609716239
....@@ -16110,7 +16252,7 @@
1611016252 if (hasMarquee)
1611116253 {
1611216254 gr.setXORMode(Color.white);
16113
- gr.setColor(Color.red);
16255
+ gr.setColor(Color.white);
1611416256 if (!firstime)
1611516257 {
1611616258 gr.drawRect(prevmarqX, prevmarqY, prevmarqW, prevmarqH);
....@@ -16650,6 +16792,7 @@
1665016792 private void DrawSkyBox(GL gl, float ratio)
1665116793 {
1665216794 if (//envyoff ||
16795
+ WIREFRAME ||
1665316796 cubemap == null)
1665416797 {
1665516798 gl.glClearColor(BGcolor, BGcolor, BGcolor, 1);
....@@ -16667,14 +16810,14 @@
1666716810 gl.glLoadIdentity();
1666816811 gl.glScalef(1,ratio,1);
1666916812
16670
- colorV[0] = 2;
16671
- colorV[1] = 2;
16672
- colorV[2] = 2;
16673
- colorV[3] = 1;
16674
- gl.glDisable(gl.GL_COLOR_MATERIAL);
16675
- gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
16676
-
16677
- gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
16813
+// colorV[0] = 2;
16814
+// colorV[1] = 2;
16815
+// colorV[2] = 2;
16816
+// colorV[3] = 1;
16817
+// gl.glDisable(gl.GL_COLOR_MATERIAL);
16818
+// gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, colorV, 0);
16819
+//
16820
+// gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, ambientLight, 0);
1667816821
1667916822 //gl.glActiveTexture(GL.GL_TEXTURE1);
1668016823 //gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
....@@ -16688,7 +16831,7 @@
1668816831 // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
1668916832 // causes the normals to be sent down. Thanks to Ken Dyke.
1669016833 //gl.glEnable(GL.GL_LIGHTING);
16691
- gl.glEnable(GL.GL_LIGHTING);
16834
+ gl.glDisable(GL.GL_LIGHTING);
1669216835
1669316836 gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
1669416837 gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
....@@ -16748,7 +16891,8 @@
1674816891 gl.glDisable(GL.GL_TEXTURE_GEN_R);
1674916892
1675016893 cubemap.disable();
16751
- ////cubemap.unbind();
16894
+ //cubemap.dispose();
16895
+
1675216896 if (CULLFACE)
1675316897 {
1675416898 gl.glEnable(gl.GL_CULL_FACE);
....@@ -16804,7 +16948,7 @@
1680416948 gl.glScalef(1.0f, -1.0f, 1.0f);
1680516949 }
1680616950
16807
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
16951
+ SetGLNormal(gl, 0.0f, 0.0f, 1.0f);
1680816952
1680916953 float step = 2; // 0.1666f; //0.25f;
1681016954 float stepv = 2; // step * 1652 / 998;
....@@ -17284,6 +17428,7 @@
1728417428
1728517429 public void init(GLAutoDrawable drawable)
1728617430 {
17431
+ if (Globals.DEBUG)
1728717432 System.out.println("shadow buffer init");
1728817433
1728917434 GL gl = drawable.getGL();
....@@ -17512,10 +17657,14 @@
1751217657 gl.glFlush();
1751317658
1751417659 /**/
17515
- gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusionsizebuffer);
17660
+ gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, occlusiondepthbuffer);
1751617661
17517
- float[] pixels = occlusionsizebuffer.array();
17662
+ float[] depths = occlusiondepthbuffer.array();
1751817663
17664
+ gl.glReadPixels(0, 0, OCCLUSION_SIZE, OCCLUSION_SIZE, GL.GL_BGRA, GL.GL_UNSIGNED_INT_8_8_8_8_REV, occlusioncolorbuffer);
17665
+
17666
+ int[] pixels = selectsizebuffer.array();
17667
+
1751917668 double r = 0, g = 0, b = 0;
1752017669
1752117670 double count = 0;
....@@ -17526,7 +17675,7 @@
1752617675
1752717676 double FACTOR = 1;
1752817677
17529
- for (int i = 0; i < pixels.length; i++)
17678
+ for (int i = 0; i < depths.length; i++)
1753017679 {
1753117680 int x = i / OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
1753217681 int y = i % OCCLUSION_SIZE - OCCLUSION_SIZE / 2;
....@@ -17609,7 +17758,7 @@
1760917758
1761017759 double scale = ray.z; // 1; // cos
1761117760
17612
- float depth = pixels[newindex];
17761
+ float depth = depths[newindex];
1761317762
1761417763 /*
1761517764 int newindex2 = (x + 1) * OCCLUSION_SIZE + y;
....@@ -17806,11 +17955,14 @@
1780617955 static IntBuffer AAbuffer; // = IntBuffer.allocate(MAX_SIZE*MAX_SIZE);
1780717956 static IntBuffer bigAAbuffer;
1780817957 static java.nio.FloatBuffer histogram = BufferUtil.newFloatBuffer(HISTOGRAM_SIZE * 3);
17809
- static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
17958
+ //static IntBuffer texturesizebuffer = IntBuffer.allocate(TEX_SIZE * TEX_SIZE);
1781017959 static IntBuffer selectsizebuffer = IntBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
1781117960 static java.nio.FloatBuffer pointselectsizebuffer = java.nio.FloatBuffer.allocate(SELECT_SIZE * SELECT_SIZE);
1781217961 //static IntBuffer occlusionsizebuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
17813
- static java.nio.FloatBuffer occlusionsizebuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
17962
+ static java.nio.FloatBuffer occlusiondepthbuffer = java.nio.FloatBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
17963
+
17964
+ static IntBuffer occlusioncolorbuffer = IntBuffer.allocate(OCCLUSION_SIZE * OCCLUSION_SIZE);
17965
+
1781417966 static BufferedImage bufimage = new BufferedImage(TEX_SIZE, TEX_SIZE, BufferedImage.TYPE_INT_RGB);
1781517967 static BufferedImage textest = new cBufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
1781617968 static java.util.Vector<BufferedImage> billboards = new java.util.Vector<BufferedImage>();