| .. | .. |
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| 542 | 542 | LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1); |
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| 543 | 543 | LA.vecCross(obj.v0, obj.v1, obj.v2); |
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| 544 | 544 | LA.vecNormalize(obj.v2); |
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| 545 | | - gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z); |
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| 545 | + |
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| 546 | + SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z); |
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| 546 | 547 | } |
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| 547 | 548 | |
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| 548 | 549 | // P |
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| .. | .. |
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| 564 | 565 | y += ny * obj.NORMALPUSH; |
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| 565 | 566 | z += nz * obj.NORMALPUSH; |
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| 566 | 567 | |
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| 567 | | - gl.glNormal3f(nx, ny, nz); |
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| 568 | + SetGLNormal(gl, nx, ny, nz); |
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| 568 | 569 | } |
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| 569 | 570 | gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); |
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| 570 | 571 | SetColor(obj, pv); |
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| .. | .. |
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| 596 | 597 | y += ny * obj.NORMALPUSH; |
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| 597 | 598 | z += nz * obj.NORMALPUSH; |
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| 598 | 599 | |
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| 599 | | - gl.glNormal3f(nx, ny, nz); |
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| 600 | + SetGLNormal(gl, nx, ny, nz); |
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| 600 | 601 | } |
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| 601 | 602 | //System.out.println("vertexq = " + qv.s + ", " + qv.t); |
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| 602 | 603 | // boolean locked = false; |
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| .. | .. |
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| 644 | 645 | y += ny * obj.NORMALPUSH; |
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| 645 | 646 | z += nz * obj.NORMALPUSH; |
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| 646 | 647 | |
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| 647 | | - gl.glNormal3f(nx, ny, nz); |
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| 648 | + SetGLNormal(gl, nx, ny, nz); |
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| 648 | 649 | } |
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| 649 | 650 | |
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| 650 | 651 | // if ((dot&4) == 0) |
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| .. | .. |
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| 1250 | 1251 | { |
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| 1251 | 1252 | if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
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| 1252 | 1253 | { |
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| 1253 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
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| 1254 | + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); |
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| 1254 | 1255 | } else |
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| 1255 | 1256 | { |
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| 1256 | | - gl.glNormal3f(0, 0, 1); |
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| 1257 | + SetGLNormal(gl, 0, 0, 1); |
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| 1257 | 1258 | } |
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| 1258 | 1259 | |
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| 1259 | 1260 | if (c != null) |
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| .. | .. |
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| 1277 | 1278 | { |
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| 1278 | 1279 | if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
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| 1279 | 1280 | { |
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| 1280 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
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| 1281 | + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); |
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| 1281 | 1282 | } else |
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| 1282 | 1283 | { |
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| 1283 | | - gl.glNormal3f(0, 0, 1); |
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| 1284 | + SetGLNormal(gl, 0, 0, 1); |
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| 1284 | 1285 | } |
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| 1285 | 1286 | if (c != null) |
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| 1286 | 1287 | { |
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| .. | .. |
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| 1305 | 1306 | { |
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| 1306 | 1307 | if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0) |
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| 1307 | 1308 | { |
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| 1308 | | - gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]); |
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| 1309 | + SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]); |
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| 1309 | 1310 | } else |
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| 1310 | 1311 | { |
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| 1311 | | - gl.glNormal3f(0, 0, 1); |
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| 1312 | + SetGLNormal(gl, 0, 0, 1); |
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| 1312 | 1313 | } |
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| 1313 | 1314 | if (c != null) |
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| 1314 | 1315 | { |
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| .. | .. |
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| 1490 | 1491 | { |
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| 1491 | 1492 | if (!selectmode) |
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| 1492 | 1493 | { |
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| 1493 | | - gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); |
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| 1494 | + SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z); |
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| 1494 | 1495 | gl.glColor4f(pv.AO, pv.AO, pv.AO, 1); |
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| 1495 | 1496 | |
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| 1496 | 1497 | if (flipV) |
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| .. | .. |
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| 2473 | 2474 | byte[] bytes = bytebuf.array(); |
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| 2474 | 2475 | |
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| 2475 | 2476 | return CreateBim(bytes, width, height); |
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| 2477 | + } |
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| 2478 | + |
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| 2479 | + private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz) |
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| 2480 | + { |
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| 2481 | + gl.glNormal3f(nx, ny, nz); |
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| 2482 | + |
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| 2483 | + if (ny > 0.9 || ny < -0.9) |
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| 2484 | + // Ground or ceiling |
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| 2485 | + gl.glVertexAttrib3f(4, 1, 0, 0); |
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| 2486 | + else |
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| 2487 | + // Walls |
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| 2488 | + gl.glVertexAttrib3f(4, 0, 1, 0); |
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| 2476 | 2489 | } |
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| 2477 | 2490 | |
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| 2478 | 2491 | /**/ |
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| .. | .. |
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| 12940 | 12953 | "MOV normald, normal;" + |
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| 12941 | 12954 | "MOV normals, normal;" + |
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| 12942 | 12955 | |
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| 12956 | + "MOV temp, fragment.texcoord[4];" + |
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| 12957 | + |
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| 12943 | 12958 | // UV base |
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| 12944 | 12959 | //"DP3 UP.x,state.matrix.modelview.row[0],Y;" + |
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| 12945 | 12960 | //"DP3 UP.y,state.matrix.modelview.row[1],Y;" + |
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| 12946 | 12961 | //"DP3 UP.z,state.matrix.modelview.row[2],Y;" + |
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| 12947 | | - "DP3 UP.x,state.matrix.texture[7].row[0],Y;" + |
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| 12948 | | - "DP3 UP.y,state.matrix.texture[7].row[1],Y;" + |
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| 12949 | | - "DP3 UP.z,state.matrix.texture[7].row[2],Y;" + |
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| 12962 | + "DP3 UP.x,state.matrix.texture[7].row[0],temp;" + |
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| 12963 | + "DP3 UP.y,state.matrix.texture[7].row[1],temp;" + |
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| 12964 | + "DP3 UP.z,state.matrix.texture[7].row[2],temp;" + |
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| 12965 | + Normalize("UP") + |
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| 12966 | + |
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| 12950 | 12967 | "XPD V, normal, UP;" + |
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| 12951 | 12968 | Normalize("V") + |
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| 12952 | 12969 | "XPD U, V, normal;" + |
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| .. | .. |
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| 12978 | 12995 | |
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| 12979 | 12996 | "SUB temp, temp, temp2;" + |
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| 12980 | 12997 | |
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| 12981 | | - "TEX texSamp, temp, texture[0], 2D;" + |
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| 12982 | | - "POW texSamp.a, texSamp.a, params6.w;" + // punch through |
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| 12998 | + "TEX temp, temp, texture[0], 2D;" + |
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| 12999 | + "POW temp.a, temp.a, params6.w;" + // punch through |
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| 13000 | + |
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| 13001 | + "ADD texSamp, temp, texSamp;" + |
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| 13002 | + "MUL temp.xyz, half, texSamp;" + |
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| 13003 | + |
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| 12983 | 13004 | "MOV alpha, texSamp.aaaa;" + |
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| 12984 | 13005 | |
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| 12985 | 13006 | // parallax mapping |
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| .. | .. |
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| 13936 | 13957 | "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" + |
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| 13937 | 13958 | "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" + |
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| 13938 | 13959 | "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" + |
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| 13939 | | - "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" + |
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| 13960 | + "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" + |
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| 13940 | 13961 | "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" + |
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| 13941 | 13962 | "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" + |
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| 13942 | 13963 | //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" + |
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| .. | .. |
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| 13997 | 14018 | "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" + |
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| 13998 | 14019 | "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" + |
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| 13999 | 14020 | "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" + |
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| 14000 | | - //"MOV result.texcoord, vertex.texcoord;" + |
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| 14021 | + //"MOV result.texcoord, vertex.fogcoord;" + |
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| 14001 | 14022 | "MOV result.texcoord, temp;" + |
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| 14002 | 14023 | // border fade |
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| 14003 | 14024 | "MOV result.texcoord[3], vertex.texcoord;" + |
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| .. | .. |
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| 14044 | 14065 | |
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| 14045 | 14066 | //"ADD temp.z, temp.z, one;" + |
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| 14046 | 14067 | |
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| 14047 | | - "MOV result.color, temp;" |
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| 14068 | + "MOV result.texcoord[4], vertex.attrib[4];" + // U dir |
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| 14069 | + |
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| 14070 | + "MOV result.color, temp;" // Normal |
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| 14048 | 14071 | : "MOV result.color, vertex.color;") + |
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| 14049 | 14072 | ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;" |
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| 14050 | 14073 | : "") + |
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| .. | .. |
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| 16925 | 16948 | gl.glScalef(1.0f, -1.0f, 1.0f); |
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| 16926 | 16949 | } |
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| 16927 | 16950 | |
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| 16928 | | - gl.glNormal3f(0.0f, 0.0f, 1.0f); |
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| 16951 | + SetGLNormal(gl, 0.0f, 0.0f, 1.0f); |
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| 16929 | 16952 | |
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| 16930 | 16953 | float step = 2; // 0.1666f; //0.25f; |
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| 16931 | 16954 | float stepv = 2; // step * 1652 / 998; |
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