Normand Briere
2019-08-21 7ac1b01c591ed65743676b1181d60eb17c5cb69d
CameraPane.java
....@@ -168,7 +168,7 @@
168168
169169
170170 // OPTIONS
171
- boolean Skinshader = true;
171
+ boolean Skinshader = false; // true;
172172 boolean cameraLight = false;
173173 boolean UVdebug = false;
174174 boolean Udebug = false;
....@@ -542,7 +542,8 @@
542542 LA.vecSub(pv/*.pos*/, rv/*.pos*/, obj.v1);
543543 LA.vecCross(obj.v0, obj.v1, obj.v2);
544544 LA.vecNormalize(obj.v2);
545
- gl.glNormal3f((float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
545
+
546
+ SetGLNormal(gl, (float) obj.v2.x, (float) obj.v2.y, (float) obj.v2.z);
546547 }
547548
548549 // P
....@@ -564,7 +565,7 @@
564565 y += ny * obj.NORMALPUSH;
565566 z += nz * obj.NORMALPUSH;
566567
567
- gl.glNormal3f(nx, ny, nz);
568
+ SetGLNormal(gl, nx, ny, nz);
568569 }
569570 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
570571 SetColor(obj, pv);
....@@ -596,7 +597,7 @@
596597 y += ny * obj.NORMALPUSH;
597598 z += nz * obj.NORMALPUSH;
598599
599
- gl.glNormal3f(nx, ny, nz);
600
+ SetGLNormal(gl, nx, ny, nz);
600601 }
601602 //System.out.println("vertexq = " + qv.s + ", " + qv.t);
602603 // boolean locked = false;
....@@ -644,7 +645,7 @@
644645 y += ny * obj.NORMALPUSH;
645646 z += nz * obj.NORMALPUSH;
646647
647
- gl.glNormal3f(nx, ny, nz);
648
+ SetGLNormal(gl, nx, ny, nz);
648649 }
649650
650651 // if ((dot&4) == 0)
....@@ -1250,10 +1251,10 @@
12501251 {
12511252 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12521253 {
1253
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1254
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12541255 } else
12551256 {
1256
- gl.glNormal3f(0, 0, 1);
1257
+ SetGLNormal(gl, 0, 0, 1);
12571258 }
12581259
12591260 if (c != null)
....@@ -1277,10 +1278,10 @@
12771278 {
12781279 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
12791280 {
1280
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1281
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
12811282 } else
12821283 {
1283
- gl.glNormal3f(0, 0, 1);
1284
+ SetGLNormal(gl, 0, 0, 1);
12841285 }
12851286 if (c != null)
12861287 {
....@@ -1305,10 +1306,10 @@
13051306 {
13061307 if (n[count3] != 0 || n[count3 + 1] != 0 || n[count3 + 2] != 0)
13071308 {
1308
- gl.glNormal3f(n[count3], n[count3 + 1], n[count3 + 2]);
1309
+ SetGLNormal(gl, n[count3], n[count3 + 1], n[count3 + 2]);
13091310 } else
13101311 {
1311
- gl.glNormal3f(0, 0, 1);
1312
+ SetGLNormal(gl, 0, 0, 1);
13121313 }
13131314 if (c != null)
13141315 {
....@@ -1490,7 +1491,7 @@
14901491 {
14911492 if (!selectmode)
14921493 {
1493
- gl.glNormal3f((float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
1494
+ SetGLNormal(gl, (float) pv.norm.x, (float) pv.norm.y, (float) pv.norm.z);
14941495 gl.glColor4f(pv.AO, pv.AO, pv.AO, 1);
14951496
14961497 if (flipV)
....@@ -1819,7 +1820,7 @@
18191820
18201821 display.modelParams7[0] = 0;
18211822 display.modelParams7[1] = 1000;
1822
- display.modelParams7[2] = 0;
1823
+ display.modelParams7[2] = material.parallax;
18231824 display.modelParams7[3] = 0;
18241825
18251826 //display.modelParams6[0] = 100; // criss de bug de bump
....@@ -2052,9 +2053,9 @@
20522053 switch(viewcode)
20532054 {
20542055 case 0: return "main";
2055
- case 1: return "one";
2056
- case 2: return "two";
2057
- case 3: return "three";
2056
+ case 1: return "Red";
2057
+ case 2: return "Green";
2058
+ case 3: return "Blue";
20582059 case 4: return "light";
20592060 }
20602061
....@@ -2473,6 +2474,18 @@
24732474 byte[] bytes = bytebuf.array();
24742475
24752476 return CreateBim(bytes, width, height);
2477
+ }
2478
+
2479
+ private void SetGLNormal(javax.media.opengl.GL gl, float nx, float ny, float nz)
2480
+ {
2481
+ gl.glNormal3f(nx, ny, nz);
2482
+
2483
+ if (ny > 0.9 || ny < -0.9)
2484
+ // Ground or ceiling
2485
+ gl.glVertexAttrib3f(4, 1, 0, 0);
2486
+ else
2487
+ // Walls
2488
+ gl.glVertexAttrib3f(4, 0, 1, 0);
24762489 }
24772490
24782491 /**/
....@@ -10690,9 +10703,18 @@
1069010703 static boolean init = false;
1069110704
1069210705 double[][] matrix = LA.newMatrix();
10706
+
10707
+ // This is to refresh the UI of the material panel.
10708
+ ObjEditor patchMaterial;
1069310709
1069410710 public void display(GLAutoDrawable drawable)
1069510711 {
10712
+ if (patchMaterial.patchMaterial)
10713
+ {
10714
+ patchMaterial.patchMaterial = false;
10715
+ patchMaterial.objectPanel.setSelectedIndex(1);
10716
+ }
10717
+
1069610718 if (Grafreed.savesound && Grafreed.hassound)
1069710719 {
1069810720 Grafreed.wav.save();
....@@ -12584,7 +12606,7 @@
1258412606 "PARAM params4 = program.env[4];" + // anisoV, cameralight, selfshadow, shadow
1258512607 "PARAM params5 = program.env[5];" + // texture, opacity, fakedepth, shadowbias
1258612608 "PARAM params6 = program.env[6];" + // bump, noise, borderfade, fog punchthrough
12587
- "PARAM params7 = program.env[7];" + // noise power, opacity power
12609
+ "PARAM params7 = program.env[7];" + // noise power, opacity power, parallax
1258812610 "PARAM options0 = program.env[63];" + // fog density, intensity, elevation
1258912611 "PARAM options1 = program.env[62];" + // fog rgb color
1259012612 "PARAM options2 = program.env[61];" + // image intensity, subsurface, lightsheen
....@@ -12829,7 +12851,7 @@
1282912851 "POW texSamp.a, texSamp.a, params6.w;" + // fog punch through shortcut
1283012852 // mar 2013 ??? "KIL alpha.a;" +
1283112853 "MOV alpha, texSamp.aaaa;" + // y;" +
12832
- "KIL alpha.a;" +
12854
+ "KIL alpha.a;" + // not sure with parallax mapping
1283312855 /*
1283412856 "MUL temp.xy, temp, two;" +
1283512857 "TXB bump, temp, texture[0], 2D;" +
....@@ -12915,11 +12937,6 @@
1291512937 "SUB bump0, bump0, half;" +
1291612938 "ADD bump, bump, bump0;" +
1291712939
12918
- "MOV temp.x, texSamp.a;" +
12919
- "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
12920
- //"LRP texSamp0, params5.x, texSamp0, one;" +
12921
- "MOV texSamp.a, temp.x;" +
12922
-
1292312940 // double-sided
1292412941 /**/
1292512942 (doublesided?"DP3 temp.z, normal, eye;" +
....@@ -12936,19 +12953,62 @@
1293612953 "MOV normald, normal;" +
1293712954 "MOV normals, normal;" +
1293812955
12956
+ "MOV temp, fragment.texcoord[4];" +
12957
+
1293912958 // UV base
1294012959 //"DP3 UP.x,state.matrix.modelview.row[0],Y;" +
1294112960 //"DP3 UP.y,state.matrix.modelview.row[1],Y;" +
1294212961 //"DP3 UP.z,state.matrix.modelview.row[2],Y;" +
12943
- "DP3 UP.x,state.matrix.texture[7].row[0],Y;" +
12944
- "DP3 UP.y,state.matrix.texture[7].row[1],Y;" +
12945
- "DP3 UP.z,state.matrix.texture[7].row[2],Y;" +
12962
+ "DP3 UP.x,state.matrix.texture[7].row[0],temp;" +
12963
+ "DP3 UP.y,state.matrix.texture[7].row[1],temp;" +
12964
+ "DP3 UP.z,state.matrix.texture[7].row[2],temp;" +
12965
+ Normalize("UP") +
12966
+
1294612967 "XPD V, normal, UP;" +
1294712968 Normalize("V") +
1294812969 "XPD U, V, normal;" +
1294912970 Normalize("U") +
1295012971
1295112972 // parallax mapping
12973
+
12974
+ "DP3 temp2.x, V, eye;" +
12975
+ "DP3 temp2.y, U, eye;" +
12976
+ "DP3 temp2.z, normal, eye;" +
12977
+ "RCP temp2.z, temp2.z;" +
12978
+
12979
+ "DP3 temp2.w, texSamp, texSamp;" + // Height
12980
+ "RSQ temp2.w, temp2.w;" +
12981
+ "RCP temp2.w, temp2.w;" +
12982
+
12983
+ "SUB temp2.w, temp2.w, half;" +
12984
+// "SGE temp.x, temp2.w, eps.x;" +
12985
+// "MUL temp2.w, temp2.w, temp.x;" +
12986
+
12987
+ //"MOV texSamp, U;" +
12988
+
12989
+ "MUL temp2.z, temp2.z, temp2.w;" +
12990
+ "MUL temp2.z, temp2.z, params7.z;" + // parallax
12991
+
12992
+ "MUL temp2, temp2, temp2.z;" +
12993
+
12994
+ "MOV temp, fragment.texcoord[0];" +
12995
+
12996
+ "SUB temp, temp, temp2;" +
12997
+
12998
+ "TEX temp, temp, texture[0], 2D;" +
12999
+ "POW temp.a, temp.a, params6.w;" + // punch through
13000
+
13001
+ "ADD texSamp, temp, texSamp;" +
13002
+ "MUL temp.xyz, half, texSamp;" +
13003
+
13004
+ "MOV alpha, texSamp.aaaa;" +
13005
+
13006
+// parallax mapping
13007
+
13008
+ "MOV temp.x, texSamp.a;" +
13009
+ "LRP texSamp, params5.x, texSamp, one;" + // texture proportion
13010
+ //"LRP texSamp0, params5.x, texSamp0, one;" +
13011
+ "MOV texSamp.a, temp.x;" +
1295213012
1295313013 //"MOV temp, fragment.texcoord[0];" +
1295413014 //
....@@ -13730,7 +13790,7 @@
1373013790 /*static*/ float[] modelParams4 = new float[]{0, 0, 0, 0}; // anisoV, cameralight, selfshadow, shadow
1373113791 /*static*/ float[] modelParams5 = new float[]{0, 0, 0, 0}; // texture, opacity, fakedepth, shadowbias
1373213792 /*static*/ float[] modelParams6 = new float[]{0, 0, 0, 0}; // bump, noise, borderfade, fog punchthrough
13733
- /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power
13793
+ /*static*/ float[] modelParams7 = new float[]{0, 0, 0, 0}; // noise power, opacity power, parallax
1373413794
1373513795 //Object3D.cVector2[] vector2buffer;
1373613796
....@@ -13897,7 +13957,7 @@
1389713957 "PARAM p[4] = { state.matrix.projection }; # modelview projection matrix\n" +
1389813958 "PARAM zero = { 0.0, 0.0, 0.0, 1.0 };" +
1389913959 "PARAM half = { 0.5, 0.5, 0.5, 1.0 };" +
13900
- "PARAM one = { 1.0, 1.0, 1.0, 0.0 };" +
13960
+ "PARAM one = { 1.0, 1.0, 1.0, 1.0 };" +
1390113961 "PARAM two = { 2.0, 2.0, 2.0, 1.0 };" +
1390213962 "PARAM third = { 0.33333333333, 0.33333333333, 0.33333333333, 1.0 };" +
1390313963 //"PARAM v256 = { 256.0, 256.0, 256.0, 1.0 };" +
....@@ -13958,7 +14018,7 @@
1395814018 "DP4 temp.x,state.matrix.texture[0].inverse.row[0],vertex.texcoord;" +
1395914019 "DP4 temp.y,state.matrix.texture[0].inverse.row[1],vertex.texcoord;" +
1396014020 "DP4 temp.z,state.matrix.texture[0].inverse.row[2],vertex.texcoord;" +
13961
- //"MOV result.texcoord, vertex.texcoord;" +
14021
+ //"MOV result.texcoord, vertex.fogcoord;" +
1396214022 "MOV result.texcoord, temp;" +
1396314023 // border fade
1396414024 "MOV result.texcoord[3], vertex.texcoord;" +
....@@ -14005,7 +14065,9 @@
1400514065
1400614066 //"ADD temp.z, temp.z, one;" +
1400714067
14008
- "MOV result.color, temp;"
14068
+ "MOV result.texcoord[4], vertex.attrib[4];" + // U dir
14069
+
14070
+ "MOV result.color, temp;" // Normal
1400914071 : "MOV result.color, vertex.color;") +
1401014072 ((mode & VP_PROJECTION) != 0 ? "MOV result.color, zero;"
1401114073 : "") +
....@@ -15282,8 +15344,8 @@
1528215344 case 'K':
1528315345 KOMPACTTEXTURE ^= true;
1528415346 //textures.clear();
15285
- break;
15286
- case 'P': // Texture Projection macros
15347
+ // break;
15348
+ //case 'P': // Texture Projection macros
1528715349 // SAVETEXTURE ^= true;
1528815350 macromode = true;
1528915351 Udebug = Vdebug = NORMALdebug = false; programInitialized = false;
....@@ -15404,7 +15466,7 @@
1540415466 targetLookAt.set(manipCamera.lookAt);
1540515467 repaint();
1540615468 break;
15407
- case 'p':
15469
+ case 'P': // p':
1540815470 // c'est quoi ca au juste? spherical ^= true;
1540915471 Skinshader ^= true; programInitialized = false;
1541015472 repaint();
....@@ -16886,7 +16948,7 @@
1688616948 gl.glScalef(1.0f, -1.0f, 1.0f);
1688716949 }
1688816950
16889
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
16951
+ SetGLNormal(gl, 0.0f, 0.0f, 1.0f);
1689016952
1689116953 float step = 2; // 0.1666f; //0.25f;
1689216954 float stepv = 2; // step * 1652 / 998;