.. | .. |
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392 | 392 | if (CameraPane.ROTATECAMERA) |
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393 | 393 | { |
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394 | 394 | double[][] rotate = { { 0,1,0,0 }, { -1,0,0,0}, { 0,0,1,0}, { 0,0,0,1 } }; |
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395 | | - double[][] rotate_1 = { { 0,-1,0,0 }, { 1,0,0,0}, { 0,0,1,0}, { 0,0,0,1 } }; |
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| 395 | + //double[][] rotate_1 = { { 0,-1,0,0 }, { 1,0,0,0}, { 0,0,1,0}, { 0,0,0,1 } }; |
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396 | 396 | |
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397 | | - LA.matConcat(rotate, fromScreen, fromScreen); |
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398 | | - LA.matConcat(toScreen, rotate_1, toScreen); |
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| 397 | + LA.matConcat(fromScreen, rotate, fromScreen); |
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| 398 | + //LA.matConcat(toScreen, rotate_1, toScreen); |
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399 | 399 | } |
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400 | 400 | //if (this == CameraPane.lightCamera) |
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401 | 401 | //CameraPane.lighttouched = true; |
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| 402 | + |
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| 403 | + LA.matInvert(fromScreen, toScreen); |
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402 | 404 | } |
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403 | 405 | |
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404 | 406 | // void Draw(CameraPane display, Object3D /*Composite*/ root, boolean selected) |
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