Normand Briere
2019-11-17 cb37a129d1adb403019c96e798e86e2da9667f15
com/bulletphysics/dynamics/RigidBody.java
....@@ -237,19 +237,19 @@
237237
238238 justclicked = false;
239239
240
-// wind.set(pos);
241
-// wind.x -= worldTransform.origin.x;
242
-// wind.y -= worldTransform.origin.y;
243
-// wind.z -= worldTransform.origin.z;
240
+ wind.set(pos);
241
+ wind.x -= worldTransform.origin.x;
242
+ wind.y -= worldTransform.origin.y;
243
+ wind.z -= worldTransform.origin.z;
244244
245
- this.collisionShape.getAabb(worldTransform, min, max);
246
-
247
- if (pos.x < min.x || pos.x > max.x)
248
- return;
249
- if (pos.y < min.y || pos.y > max.y)
250
- return;
251
- if (pos.z < min.z || pos.z > max.z)
252
- return;
245
+// this.collisionShape.getAabb(worldTransform, min, max);
246
+//
247
+// if (pos.x < min.x || pos.x > max.x)
248
+// return;
249
+// if (pos.y < min.y || pos.y > max.y)
250
+// return;
251
+// if (pos.z < min.z || pos.z > max.z)
252
+// return;
253253
254254 float dot = pos.x * wind.x + pos.y * wind.y + pos.z * wind.z;
255255